Wicht |
Urizen wrote:Can you post the subject line of the email if possible? Nothing showing so in GMail so far, but I've had things disappear into the Spam from GMS before.Wicht wrote:Well, it was today, I just got my PDF.So...was it all you ever dreamed of? ;)
The email subject line was "WARPATH Preorder" and it was timestamped approximately 8:30 p.m. It was not addressed to me personally, so I assume it was a mass email and they all went out at the same time.
I only got to skim through it and won't be able to give it a solid look until tomorrow or monday. Besides which, I don't graps PDFs in the same way I do print for some reason. But the book was to be mailed on monday the email said.
brock |
brock wrote:
Can you post the subject line of the email if possible? Nothing showing so in GMail so far, but I've had things disappear into the Spam from GMS before.The email subject line was "WARPATH Preorder" and it was timestamped approximately 8:30 p.m. It was not addressed to me personally, so I assume it was a mass email and they all went out at the same time.
Many thanks Wicht - yep it was (A) in the spam folder and (B) in my other GMail account - I'd forgotten which one I'd ordered from.
Vic Wertz Chief Technical Officer |
Frerezar wrote:Can´t seem to find the Paizo one, Linky?Entirely possible they haven't activated it yet. Other sites allow for publisher activation of our own products.
It went up about an hour ago... here it is!
Darkstrom |
How good is this? Thinking about buying it, anything aboot it?
I gave it a test run last Friday with fairly good results using the PDF. The only thing that I noticed which I felt was wrong was their formula they use to convert damage done to a "unit" into an accurate Unit count of soldiers/monsters left in that unit.
No matter what I did, the count did not come out accurate so I ended up just waiting until the end of the battle to determine how many soldiers were left in each unit.
Will definitely keep testing it out but beyond that small issue it seems pretty cool.
Tharen the Damned |
How good is this? Thinking about buying it, anything aboot it?
I think that it is very good. What I really like and what stands apart from most other D20 mass combat systems is that you do not have to eliminate a unit. In Fact it is pretty hard to kill them to the last man. But it is comapartively easy to rout them and make them flee the battlefield. Having read a few books about warfare this is how battles were won.
I prefer this to both Cry Havoc and Fields of Blood as it is much faster to set up and play.Hank Woon Contributor |
I'm glad you both are enjoying it so far.
To address this point:
No matter what I did, the count did not come out accurate so I ended up just waiting until the end of the battle to determine how many soldiers were left in each unit.
To determine the unit count, divide the Unit Strength by their HD.
For example, if you have 100 2HD creatures making up a unit, then their starting Unit Strength is 200.
If this unit suffers 32 damage, their Unit Strength drops to 168.
Divide 168 by 2, which shows you have 84 troops left fighting in that unit.
Of course, as you found out, it's not important to know this unless you have a unit casting spells or spell-like effects.
And if you guys have never seen this show, I recommend it for inspiration: Time Commanders.
Hank Woon Contributor |
Also, I would like to point out a small error I noticed under Close Formation:
NOTE: Units equipped with double-handed weapons cannot attack while in closed formation.
That should read "...cannot attack (with the exception of spears, tridents, pikes, and other such weapons) while in..."
For example, barbarians wielding greatswords=no, but soldiers wielding pikes=yes.
Hank Woon Contributor |
Quick question, does this contain rules for units with inspirational commanders which give bonuses to followers? For example a unit with a Bard in front of it giving everyone inspire courage and such (also thinking of cavaliers and their tactics ability).
I designed the rules to be intuitive so as to be flexible.
For example, there are rules for morale bonuses due to commanders on the field, so if that commander were a bard, I would allow the Inspire Courage bonus to add to that roll (in addition to any regular bonuses) for any units under his command.
Darkstrom |
I'm glad you both are enjoying it so far.
To address this point:
Darkstrom wrote:
No matter what I did, the count did not come out accurate so I ended up just waiting until the end of the battle to determine how many soldiers were left in each unit.To determine the unit count, divide the Unit Strength by their HD.
For example, if you have 100 2HD creatures making up a unit, then their starting Unit Strength is 200.
If this unit suffers 32 damage, their Unit Strength drops to 168.
Divide 168 by 2, which shows you have 84 troops left fighting in that unit.
Of course, as you found out, it's not important to know this unless you have a unit casting spells or spell-like effects.
And if you guys have never seen this show, I recommend it for inspiration: Time Commanders.
Cool, thanks Hank. In my pdf it says Unit Strength / Unit Power which didn't make much sense. :) That's a lot better.
Hank Woon Contributor |
Cool, thanks Hank. In my pdf it says Unit Strength / Unit Power which didn't make much sense. :) That's a lot better.
I told Gareth about that (I have no idea why it's so fubared!)and Frerezar's question (and a couple other things, like the 2-handed, closed-formation rule), so he'll be updating the PDF with the errata. Thanks for pointing that out!
Darkstrom |
I told Gareth about that (I have no idea why it's so fubared!)and Frerezar's question (and a couple other things, like the 2-handed, closed-formation rule), so he'll be updating the PDF with the errata. Thanks for pointing that out!
Oh Hank, if you have time for a less important question - with the unit using cards as space, does it matter if they change the direction of their cards as part of their facing movement?
Hank Woon Contributor |
Oh Hank, if you have time for a less important question - with the unit using cards as space, does it matter if they change the direction of their cards as part of their facing movement?
With About Face and Change Facing, essentially the cards remain in the same position, and only the individuals within change. However, you should note the new facing somehow (a small arrow written on the card, maybe a d4 showing its facing, or some other way you prefer), not only for your sake, but also for your opponents, since it is tactically relevant.
Hank Woon Contributor |
Does this supplement support the use of counters or minis to model the opposing armies...like Battlesystem used to do?
I used to play Battlesystem when I was a kid, using poker chips as the units. The problem we always had with that was remembering which one was damaged, which one had 8 points and which had 3, etc. Over time, I developed a system using index cards as your unit, which allowed you to write notes onto the face of the card. This is what eventually was used for Warpath. So yes and no (counters yes, minis no).
However, it would be a good idea to put a mini on top of the card as a handy visual reference for its troop type.
NPC Dave |
NPC Dave wrote:Does this supplement support the use of counters or minis to model the opposing armies...like Battlesystem used to do?I used to play Battlesystem when I was a kid, using poker chips as the units. The problem we always had with that was remembering which one was damaged, which one had 8 points and which had 3, etc. Over time, I developed a system using index cards as your unit, which allowed you to write notes onto the face of the card. This is what eventually was used for Warpath. So yes and no (counters yes, minis no).
However, it would be a good idea to put a mini on top of the card as a handy visual reference for its troop type.
Thanks, I used more 1st edition than 2nd edition Battlesystem, with the counters that came with the 1E box set. Still have it all. As I recall counters could only take 2 hits before dying(in 1E), so having the counters helped because you could flip it and the back side showed a wounded marker.
I realize the overlap between wargamers and roleplayers is very small, but I was disappointed no one ever bothered to put together a wargame ruleset that fully supported the D&D game for 3.0/3.5 like Battlesystem did for previous editions. It sounds like this supplement comes closest. I don't suppose measuring distances is included in these rules?
Hank Woon Contributor |
Yes, distances need to be measured (much like regular combat, though the scale of course is different). To be honest, Battlesystem was a big influence on my wargaming, so go figure it has many similarities. Other influences include PC games like the Total War series as well as historical battles of the ancient and Medieval worlds (which was a large focus of my degree).
I played AD&D, so you had to keep track of points. This is more in line with that, though with the unit card, it makes it much easier, as you have all of the details scratched out in front of you. As I said, though, it would be a good idea to toss a mini on the card, but it's not needed for play.
Hank Woon Contributor |
DCironlich |
The formula for determining unit count after the unit has been damaged on page 15 makes no sense: unit count = unit strength/unit power.
The formulas are self referential, which leads to logic problems. The main formulas are:
Unit power = unit strength/mass rating
Unit count= number of creatures in the unit
Unit strength = HD x unit count
Mass rating = HD x 10
HD = HD of creature
So, the formula used on page 15, unit count = unit strength/unit power, can be rewritten as unit count = (HD x unit count)(HDx10)/(HD x unit count) = HD x10. That does not make any sense.
Perhaps I am misunderstanding what is presented in the book. There are no concrete examples to illustrate the core mechanics. I'm very disappointed.
Hank Woon Contributor |
The formula for determining unit count after the unit has been damaged on page 15 makes no sense: unit count = unit strength/unit power.
So, the formula used on page 15, unit count = unit strength/unit power, can be rewritten as unit count = (HD x unit count)(HDx10)/(HD x unit count) = HD x10. That does not make any sense.
This was addressed further upthread; the correct forumla is the one listed under Designing a Unit, starting on page 11. I informed Gareth, and he said he would be incorporating it into errata.
This is the correct one that should be listed on p.15:
Unit Power = Unit Strength/Mass Rating
The one there now is FUBAR.
Hank Woon Contributor |
lordzack |
I'm must say, this seems to be quite an exceptional product, but I do have a few questions.
First, there is no cost for CR 1/3 creatures in the Point Buy Battles rules. So how much would it cost to field a unit of 1st level warriors? Second how should I calculate the cost of a unit that has a mount as a class feature, such as a Paladin or Cavalier? Normally you'd use the CR of the mount, but a creature from a class feature has no CR.
Hank Woon Contributor |
I'm must say, this seems to be quite an exceptional product, but I do have a few questions.
First, there is no cost for CR 1/3 creatures in the Point Buy Battles rules. So how much would it cost to field a unit of 1st level warriors? Second how should I calculate the cost of a unit that has a mount as a class feature, such as a Paladin or Cavalier? Normally you'd use the CR of the mount, but a creature from a class feature has no CR.
I'm glad you like it!
For below 1/2 CR, use the following:
1/8: .25
1/6: .5
1/4: 1
1/3: 2
Whenever in doubt of a CR, just use its statistical equivalent. For example, a human paladin could summon a medium warhorse with the celestial template, so figure CR 1 at its base. As they grow, I would use my best judgment using the chart on page 291 of the Bestiary, using its hps (but remember, that since the paladin's mount has the celestial template, once it hits 5 HD it gets a +1 to its CR).
tsathogga |
WARPATH: Mass Combat Rules from Adamant Entertainment now available for Pre-Order
Cry Havoc and Let Slip The Dogs of War!
The clash of grand armies comes to your game world! Designed by Hank Woon (Pathfinder Roleplaying Game Core Rulebook, Pathfinder Roleplaying Game Bestiary) and extensively playtested, WARPATH is a complete set of rules designed to give Game Masters and players all the tools they need to run anything from a tiny border skirmish to an all-out epic battle involving thousands of soldiers. The rules can be used for units as small as one to as many as needed, and is designed to be fully compatible with the Pathfinder Roleplaying Game system.
The 96-page rulebook contains rules for:
* Unit Design
* Combat and Tactics
* Battlefield Maneuvers
* Spells and Spell-like Abilities
* Army Leaders
* Battlefield Design and Set-up
* Casualties, Prisoners and Consequences
* Siege Warfare and Fortifications
* A Quick-play version of the rules for fast results
* Campaign rules, example units and battlefields, and More!Warpath will ship to game stores in February. We're now offering a special pre-order deal: Pre-order customers who purchase Warpath in advance will receive a copy of the book shipped to them in December, two months earlier than the general release, and they'll also receive a PDF copy as well, all for $19.99 plus $7.95 shipping and handling, world-wide.
Ping me at necromancergames@yahoo.com?
I would like to discuss using your rules (if they work for me) in a product.
Hank Woon Contributor |
Erec |
A couple of questions:
The way they are listed, maneuvers are a bit confusing:
Is "moving" considered a maneuver (marching forward, as the march maneuver, which doesn't require discipline test)? Basically: what are the differences between moving and the "marching" battlefield maneuver?
When charging, I assume that you only get to do one attack, right? What about a troll, who has three natural attacks, bite and 2 claws? Does he only get a single attack when charging (chossing which weapon)? Also, as a unit of trolls has no armor, I assume they need no discipline check for any march maneuver, right?
When wheeling (in order to pivot to better face an enemy), how are then squares counted for movement, if you wheel only 45 degrees (and thus you are facing "diagonal" movement every time you advance)? Does it count as all of your movement being diagonal (and thus counting double every two squares)?
Do criticals need a natural 20 (or 19-20 depending on weapons), or if for example you need a 19 to score a critical but you're flanking you could score a critical when rolling a 17 or higher?
How do units with no leader or commander rally or recover from routing? For example a unit of savage trolls.
As you can see, I'm really planning on my PCs facing trolls :P