Time Stop, Wall of Ice, and Trapping a Creature.


Rules Questions

Dark Archive

Pathfinder Roleplaying Game Superscriber

I'm running the finale of my Falcon's Hollow campaign tonight, and am looking for a ruling or informed opinions beforehand.

My question is: Can a spellcaster under the effects of Time Stop use the hemisphere version of Wall of Ice to trap a creature? The wall doesn't directly target the creature, so can be cast during a Time Stop. Also, the hemisphere would be large enough to surround the creature without actually touching it or being adjacent to any of its squares, thus preventing the wall from failing as per the spell.

Is this in any way against the rules? I ask because it seems like a very good tactic for my NPC (BBEG) to use on the party when they first attack: separate the group and make them waste time freeing their comrade so his ritual can continue.

Timely repsonses are appreciated. Thanks.


I can't any reason why it wouldn't work. You're only removing their ability to use a reflex save to disrupt the formation of the wall.

Liberty's Edge

Pathfinder Adventure, Adventure Path, Maps, Rulebook, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber

That's exactly what I did when I ran the battle. I put an ice dome over and the party's powerful cleric and it really threw them off their usual game. Go for it.


Pathfinder Companion Subscriber; Pathfinder Roleplaying Game Superscriber
TLO3 wrote:
I can't any reason why it wouldn't work. You're only removing their ability to use a reflex save to disrupt the formation of the wall.

I am not convinced that they loose a save.

At the end of the time stop they get saves against all effects as normal. Otherwise why can't you time stop, cast 4 fire balls with no save since they have no time to get out of the way/duck i.e. reflex save.


dulsin wrote:
TLO3 wrote:
I can't any reason why it wouldn't work. You're only removing their ability to use a reflex save to disrupt the formation of the wall.

I am not convinced that they loose a save.

At the end of the time stop they get saves against all effects as normal. Otherwise why can't you time stop, cast 4 fire balls with no save since they have no time to get out of the way/duck i.e. reflex save.

Good point. I was thinking since it was a save to disrupt they wouldn't get the chance, but the wall wouldn't actually start to form until time stop ended.

Dark Archive

Pathfinder Roleplaying Game Superscriber
TLO3 wrote:


I am not convinced that they loose a save.

At the end of the time stop they get saves against all effects as normal. Otherwise why can't you time stop, cast 4 fire balls with no save since they have no time to get out of the way/duck i.e. reflex save.

Well, you can't use four fireballs, or any spell that directly targets or affects a creature because Time Stop specifically states that creatures can't be targeted and area spells with a duration shorter than the duration of the Time Stop (like fireball) have no effect. Area spells with a longer duration (like wall of ice) do work and "have their normal effect on other creatures once the duration of Time Stop ends."

Wall of Ice only allows a Reflex save to prevent the wall from being conjured and only if the creature is adjacent to a space where the wall is coming into effect. If the hemisphere is big enough that it would not come into being in a square adjacent to the creature, it would seem that a save is not allowed.

Agree?


I guess it depends on whether it springs into effect at the moment of casting or once time stop ends. Considering that spells shorter than the duration of time stop have no effect, I'd consider that they spring into effect the intant cast and are in the same time zone as the caster.

I'll flip flop back to my original stand and say it's likely they don't get the save to disrupt.

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

I don't see why you can't do this, but if you can cast time stop, you've got better options.

Fly above them, cast prismatic sphere, then reverse gravity, then wait for time to start again.

Dark Archive

Pathfinder Roleplaying Game Superscriber
JoelF847 wrote:

I don't see why you can't do this, but if you can cast time stop, you've got better options.

Fly above them, cast prismatic sphere, then reverse gravity, then wait for time to start again.

Actually, the BBEG is a cleric/wizards/mystic theurge, casting Time Stop from a scroll. Hence, the use of wall of ice.


Pathfinder Companion Subscriber; Pathfinder Roleplaying Game Superscriber

There is nothing wrong with putting up a wall of ice during a time stop. But Time stop will not deny any saving throws.

If you can figure out a way to put up the dome so that they wouldn't get a save then there is no reason you couldn't do it during a time stop.


dulsin wrote:

There is nothing wrong with putting up a wall of ice during a time stop. But Time stop will not deny any saving throws.

If you can figure out a way to put up the dome so that they wouldn't get a save then there is no reason you couldn't do it during a time stop.

In a timestop, all the spells cast come into play the minute the time-stop ends. You could cast delayed-blast fireball as long as you set the duration of the fireballs to go off after the time-stop ends. However your in a time-stop and you have no idea on how long your in a time-stop because the duration of time-stop is 1d4+1 rounds. So you better set the delay of the fireballs at 5 rounds just incase your time-stop goes off early. Since the wall of ice is a permanent effect you could cast it in a time-stop as long as it isn't affecting other characters, if the hemisphere is big enough that it won't be in the squares that the characters are in....and the end of the time-stop a hemisphere of ice appears.

My 2 cents


AAAhhhhh second edition Haste, Time Stop and many, many others... how I miss thee...

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