| Bryson Deepwinter |
Assuming I can use that swim check as a reflex save as it is the same as my reflex, I have one more save to make.
Reflex save 1d20 + 2 ⇒ (11) + 2 = 13
or not.
| DM-Camris |
You see Dgrim dragging the undead grappling him back a few steps by main strength.
Hungry Dead 3 tries to grapple/bite Dgrim; but is blocked by the wall and the other undead.
Hungry Dead 4, horribly injured by Ravtahl's great axe when it came back to his hand, tries to bite Ravtahl again.
Bite: 1d20 + 4 ⇒ (15) + 4 = 19--Hit.
Damage: 1d6 + 3 ⇒ (4) + 3 = 7
.
Hungry Dead 7, grappling Dgrim, tries to bite Dgrim again.
Grapple/Bite: 1d20 + 4 ⇒ (15) + 4 = 19--Hit.
Damage: 1d6 + 3 ⇒ (2) + 3 = 5
.
Hungry Dead 6 tries to bite Dgrim.
Bite: 1d20 + 4 ⇒ (20) + 4 = 24--Hit.
Critical confirm? 1d20 + 4 ⇒ (11) + 4 = 15--Not confirmed.
Damage: 1d6 + 3 ⇒ (5) + 3 = 8
Clearly; the dice roller wants Dgrim dead.
| Spinnaker Jon |
Spinnaker Jon, seeing Dgrim in trouble, shoots a lightning ray at zombie 5.
Ranged touch attack: 1d20 + 3 + 1 ⇒ (12) + 3 + 1 = 16
Lighting ray: 1d6 + 1 ⇒ (2) + 1 = 3--Kills zombie 5.
| DM-Camris |
Ghirrak, seeing Dgrim go down in the water, [and having a standard action available] snags him by an arm and pulls him back to the wall underwater.
About this time, Jon kills the Hungry Dead #5 who splashes into the water about the same place that Dgrim fell.
The Hungry Dead #3, 6 & 7, must make a Will save DC15 or stop and eat their kill.
#3-Will save: 1d20 + 0 ⇒ (16) + 0 = 16
#6-Will save: 1d20 + 0 ⇒ (14) + 0 = 14
#7-Will save: 1d20 + 0 ⇒ (14) + 0 = 14
#6 & #7, having failed, mistake #5 for Dgrim and will spend all of round 3 ripping the flesh off of it and gulping it down. They will be flat footed and unable to make attacks of opportunity until they realize the mistake and snap out of it. #3 seems to realize what happend and looks like it's going to attack Ghirrak.
I assume that Bindlplotz, not liking to move in neck deep water and not having a reach weapon until he reloads, grabs Dgrim and takes him to Annie.
| Ravtahl Demontouched |
Ravtahl basked in the healing energy and barked at the ringleader of this undead fiasco. "Mark it, charlatan! This is what a true priestess looks like. " He inclined his head toward Annie and slammed his greataxe into the animated corpse harassing him.
Attack:1d20 + 6 ⇒ (11) + 6 = 17 for 1d12 + 3 ⇒ (9) + 3 = 12 damage
Spellcraft:1d20 + 9 ⇒ (6) + 9 = 15
Will Save:1d20 + 2 ⇒ (11) + 2 = 13, +1 on saves against fear.
"You have no power over me, fool. I am rage incarnate, the son of She Who Walks With Demons!"
| DM-Camris |
Also, if this GURPs firearms set is uncomfortable, I have two others ready to hand.
One is from the Tome of Secrets and intended for Pathfinder; the other is from Louis Porter Design.
By way of comparison:
Tome of Secrets--Small musket 2d4 damage, 1 full round act to reload.
Louis Porter Black Powder--Small musket 1d10 dam, 2 full round act to reload.
If you want to use one of the alternate rule sets, just bear in mind while they're faster, they are weaker in power.
| Ghirrak Ironfist |
Ghirrak again launches himself into a a series of tumbling flips breezing past the slow witted walking dead to drive a foot into the spellcaster
Tumble1d20 + 6 ⇒ (16) + 6 = 22
Attack1d20 + 4 ⇒ (10) + 4 = 14+2 if charge applies
Damage1d6 + 3 ⇒ (3) + 3 = 6
"ENOUGH!"
| DM-Camris |
Veldimar Krund, protected spell and undeath, just stands there and takes the flying kick. He stands there grinning, entirely undamaged.
Reflex save: 1d20 + 0 ⇒ (11) + 0 = 11
However, unfortunately positioned as he was on the lip of the deep channel, he stumbles backward and falls in the water and disappears in the current.
| Ravtahl Demontouched |
Veldimar Krund, protected spell and undeath, just stands there and takes the flying kick. He stands there grinning, entirely undamaged.
Reflex save: 1d20+0However, unfortunately positioned as he was on the lip of the deep channel, he stumbles backward and falls in the water and disappears in the current.
All the better as it means he won't be in melée when my axe finds him next round, assuming he rises from the water
| Gull Street Annie |
Annie danced around her friends to get to the fore of battle, her feet again aided by Cayden Cailean's travelling graces. Dgrim was obviously still horribly injured, and with the mad creature controlling them reeling into the quick flowing water, she had some breathing space to help them more. This position would also afford her a better postion to attack from if necessary as well.
She called on Cayden Cailean to heal her friends again.
Another use of Agile Steps, and Annie moves to M-11. She uses another channel positive energy to heal her friends: 1d6 ⇒ 4
| Bryson Deepwinter |
Bryson moves up to the undead monstrosity (J10) and strikes it with his enchanted club.
Shillelagh 1d20 + 4 ⇒ (14) + 4 = 18 Damage 2d6 + 3 ⇒ (6, 4) + 3 = 13
| DM-Camris |
Hungry Dead 6 & 7 are preoccupied spitting out undead corpse this round; #3 chases after Ghirrak and attacks.
Attack on Ghirrak.
Bite: 1d20 + 4 ⇒ (7) + 4 = 11
Damage: 1d6 + 3 ⇒ (2) + 3 = 5
Sneaky takes an attack of opportunity on #3.
Shortsword 1: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d6 + 2 ⇒ (5) + 2 = 7
| Bindlplotz Cogwhistle |
** spoiler omitted **
I gotta get that Arqubusier class to you for you to review...I'll put it on my flickr at some point. or I can email it to you.
do you have access to Iron Kingdoms?
| DM-Camris |
Veldimar Krund erupts out of the water, his eyes glowing with unholy fire.
"I have had ENOUGH! In DEMOGORGON'S name you will DIE!"
With that he raises his hand; you feel the life gush out of your body as an unholy burst of negative energy floods from his body (Out to a limit of 30 feet. (Only Dgrim and Annie are out of the area of effect.))
Unholy energy burst: 2d6 ⇒ (2, 5) = 7 negative energy damage.
Will save DC15 for half damage.
Even worse than that, the Hungry dead seem... healed from the damage you have given them so far...
| Bryson Deepwinter |
Will Save 1d20 + 6 ⇒ (2) + 6 = 8
Bryson moves to attack another of the zombies and swings his magical club
Shillelagh 1d20 + 4 ⇒ (1) + 4 = 5 Damage 2d6 + 3 ⇒ (6, 6) + 3 = 15
What a waste
| Gull Street Annie |
Annie murmurs a prayer to Cayden Cailean and drops one of her enchanted stones into Bryson's sling, the swings it around her head a few times and looses it at the undead that mentioned such an accursed name.
Sling Attack: +2 dex +1 BaB +1 morale (bless) +1 enhancement (spell) +1 competence (bard song) = 1d20 + 6 ⇒ (16) + 6 = 22
Damage: 1d6 +1 enhancement x 2 (vs undead only) +1 competence (bard song) = 2d6 + 3 ⇒ (6, 3) + 3 = 12
Annie gulped as she shakily got the second stone ready in the sling. She couldn't keep her friends alive through this foul creature's life draining attacks. "Our only chance is to take that foul creature down quickly!" she called out.