baron arem heshvaun |
13garth13 |
The more Lovecraftian madness and monstrosities (ghouls AND spawn of Yog-Sothoth! Suweeeeeeeeet) the better! This is a must have!
Cheers,
Colin
P.S. Yes, I love horror/dark-fantasy adventures, almost in an unnatural, non-family-friendly way ;-) ;-) Are there any rumours about anything else like this on the horizon from Paizo?
Zombieneighbours |
The more Lovecraftian madness and monstrosities (ghouls AND spawn of Yog-Sothoth! Suweeeeeeeeet) the better! This is a must have!
Cheers,
ColinP.S. Yes, I love horror/dark-fantasy adventures, almost in an unnatural, non-family-friendly way ;-) ;-) Are there any rumours about anything else like this on the horizon from Paizo?
I have already sacrificed five points of POW to nemesis, nyarlathotep's pet cat, in the hope that he will be able to sway paizo into future projects in this vain....we can but hope the sacrifice was not in vain.
James Jacobs Creative Director |
The more Lovecraftian madness and monstrosities (ghouls AND spawn of Yog-Sothoth! Suweeeeeeeeet) the better! This is a must have!
Cheers,
ColinP.S. Yes, I love horror/dark-fantasy adventures, almost in an unnatural, non-family-friendly way ;-) ;-) Are there any rumours about anything else like this on the horizon from Paizo?
If this sells well, and/or it gets great reviews, we'll certainly do more Lovecraft stuff. Actually, we've been doing Lovecraft stuff since as early as Rise of the Runelords. I'm probably the biggest Lovecraft fan at Paizo, and since I'm also the Editor-in-chief, I can pretty much say that there'll be various amounts of Lovecraftian elements seeping into all sorts of stuff now and then.
Thorkull |
If this sells well, and/or it gets great reviews, we'll certainly do more Lovecraft stuff. Actually, we've been doing Lovecraft stuff since as early as Rise of the Runelords. I'm probably the biggest Lovecraft fan at Paizo, and since I'm also the Editor-in-chief, I can pretty much say that there'll be various amounts of Lovecraftian elements seeping into all sorts of stuff now and then.
I like it, sounds about right: some Lovecraftian elements with some Lovecraftian modules (maybe even an AP!), but it shouldn't become the focus for Pathfinder. After all, if you *really* want Lovecraft, there's always Call of Cthulhu.
Asgetrion |
13garth13 wrote:If this sells well, and/or it gets great reviews, we'll certainly do more Lovecraft stuff. Actually, we've been doing Lovecraft stuff since as early as Rise of the Runelords. I'm probably the biggest Lovecraft fan at Paizo, and since I'm also the Editor-in-chief, I can pretty much say that there'll be various amounts of Lovecraftian elements seeping into all sorts of stuff now and then.The more Lovecraftian madness and monstrosities (ghouls AND spawn of Yog-Sothoth! Suweeeeeeeeet) the better! This is a must have!
Cheers,
ColinP.S. Yes, I love horror/dark-fantasy adventures, almost in an unnatural, non-family-friendly way ;-) ;-) Are there any rumours about anything else like this on the horizon from Paizo?
Well, I've been waiting for this ever since it was announced... not only because I'm a huge Lovecraft fan, but also because it's set in Ustalav and the premise sounds so darn good! :)
(I just love things with tentacles; I love them so much that I'm planning to use a Deepspawn-controlled village in my FR campaign, too!)
James Jacobs Creative Director |
Sean K Reynolds Contributor |
James Jacobs Creative Director |
I rather like the sounds of this one. Depending on price and what-not, I may have to investigate it. And I don't typically run prepublisheds, thanks to some rather poor experiences with them just about every time I've tried.
Since I'm in the business of selling modules... I'm curious! What kind of things in the published modules you've run caused problems?
Disciple of Sakura |
Since I'm in the business of selling modules... I'm curious! What kind of things in the published modules you've run caused problems?
I'll readily admit that I haven't run a Paizo module all the way through (I started running a test of the Alpha 3 through the free prequel to the Kobold King line, whose name is escaping me). However, my general complaint with modules is issues with start-up (ie, how to get the adventure started) which often feel restrictive, and with either pacing or encounter design.
For example, I picked up the first module in Curse of the Crimson Throne back when it was on sale for $7. It's got some parts that I really like (like the Shingles Chase section). But the set-up doesn't really feel particularly good for me and how I like to run my games. Also, the pacing just feels wrong. Reading through it, I'm given the impression that weeks should be passing between sections, but it also feels like, in the process of running the game, the PCs could easily move from one section to the next in a matter of days. It wound up becoming something I'd borrow portions from, but I don't think I'd be able to actually use it as designed without heavily modifying it and/or forcing PCs not to progress in certain places.
Having played through half of Second Darkness so far, some of the assumptions in the adventures there also struck me as odd. Our party spent a great deal of time investigating some of the clues provided in an early part of the AP, only to discover that we were expected to just flat out kill one NPC and assume that we had all the information we needed, rather than incapacitating him and getting additional information. As someone who tried to run a mystery adventure once, I know it's not easy, but the DM found no guidelines for what to do if we actually didn't just hack our way through the adventure. It ultimately felt a little unfulfilling.
Of course, my worst experience was from back in 2nd edition with a module called "The Terrible Trouble in Tragidore" or something like that, that began with the PCs having their equipment stolen by a wandering minstrel they invited to share their camp with them. The players understandably did not like that. I've played in/run a few others, and they've never been terribly successful, so I tend to just write my own, which I enjoy well enough anyway.
Sean K Reynolds Contributor |