Some TWF Feats


Homebrew and House Rules


OK, these were inspired by some of the 3.5 Feats and Classes, but I'm posting them here since they aren't direct ports of the original sources.

Dual Weapon Proficiency:
Chose one type of dual weapon. You can now use that weapon in the manner it was intended.
Prerequisite: Base attack bonus +1
Benefit: You may make attack rolls with the weapon normally, and may fight with the weapon as if you possessed the Two-Weapon Fighting feat.
Special: You may take other feats which require the Two-Weapon Fighting feat, however, they may only be used when using the weapon selected with this feat unless you meet the requirements otherwise.

Dual Weapon Focus:
Prerequisite: Dex 15, Two-Weapon Fighting, Weapon Focus with a dual weapon, base attack bonus +4
Benefit: When fighting with a dual weapon, you can a +1 bonus to your attack rolls and AC. If you have the Improved Two-Weapon Fighting feat, this bonus becomes +2, and if you have the Greater Two Weapon Fighting feat, this bonus improves to +3.

Tempest Defense:
Prerequisites: Dex 17, Two-Weapon Defense, Two-Weapon Fighting, base attack bonus +6
Benefit: When wielding a double weapon or to weapons (not including natural weapons or unarmed strikes) your shield bonus from Two-Weapon Defense increases by +1. If you have Improved Two-Weapon Fighting, it increases by +2, and if you have Greater Two-Weapon Fighting, it improves by +3.
Your bonus when fighting defensively or using the total defense action is increased by the same amount.

Two Weapon Spring Attack:
Prerequisites: Dodge, Improved Two-Weapon Fighting, Mobility, Spring Attack, Two-Weapon Fighting, base attack bonus +8
Benefit: When making a spring attack, you may attack one each with two different weapons. You take all the normal penalties for attacking with two weapons during this attack.
Normal: You may only attack with one weapon during a spring attack.

I did the dual weapon proficiency because I think most of the exotic dual weapons are a serious screw job for a player. EWP states you learn to use the weapon, along with all its special manuevers, but it still takes TWF to use an exotic dual weapon to complete effect. Seemed a little harsh.

The others were insprired by the exotic weapon master and tempest classes.

Let me know what you think.


Honestly I've already implemented most of those into my houserules as standard. (Except the duel weapon focus, that's a cool one)

Probably the biggest TWF edit I've made is allowing a pair of TWF attacks as an Attack action/standard action attack aka twf works on a spring attack naturally.

Barring making those houserules though, they're pretty good feats I could see a 2wf fighter taking, not sure anybody else could afford to though. Most of them really are things that should be automatic. (Seriously, two weapon defense for JUST 1 AC? What the heck lol)


Hehe, I'm one of those oddball TWF fans, I don't see the basic three feat requirement as being to much of an investment. I do have to admit, I think some of the addon feats could be a little better bang for the buck (like 2W Defense), but I also think and feel that there should be a cap to how much cumulative bang for the feat you can get in just one feat.

Might be a side effect of all the level dip brokeness I saw in 3.0 and 3.5, but I'd rather see a player need to go deep into a feat chain and get a good reward for it, rather than take one or two feats and get the same bang for the buck.

Then again, I've considered taking the idea of styles from the 3.0 Oriental Adventures book and applying them a little more broadly, to give my players a reward for sticking to a theme, and not just taking something because its the most mathmatically optimal (they usually don't go for pure math, but I can't say the last time I saw a dedicated dagger rogue in my game...)

RPG Superstar 2010 Top 32

These strike me as houserules disguised as feats. If you think that Improved/Greater TWF should be more powerful, make them more powerful.

In any event, +1 to attacks and AC is too powerful (even ignoring the other bonuses).

kyrt-ryder wrote:
(Seriously, two weapon defense for JUST 1 AC? What the heck lol)

+1 AC is as powerful as a feat is supposed to be. Two Weapon Defense isn't as good as Dodge because it's a shield bonus (doesn't apply to touch attacks), but it makes up for that with the extra bonus on fighting defensively/full defense.


You say that, and then you look at everything casters get and you have to realize, feats in the current system are, for the most part, underpowered. Honestly I have a lot of sweeping houserules in my games that helps bring non-casters up into contention.

RPG Superstar 2010 Top 32

"This feat isn't overpowered, it's just that all the other feats are underpowered."

Right.

The feats that spellcasters get aren't any better. If you think some classes are underpowered, fix those classes. It has nothing to do with the power of a feat.

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber

Two Weapon Fighting [Combat]

When armed with two weapons, you fight with two weapons rather than picking and choosing and fighting with only one. Kind of obvious in retrospect.

+0 BAB: You may make an extra attack with your offhand weapon for each attack you are allowed by your BAB. All attacks take a -2 penalty.

+1 BAB: While armed with two weapons, you gain an extra Attack of Opportunity each round for each attack you would be allowed for your BAB, these extra attacks of opportunity must be made with your offhand.

+6 BAB: You gain a +2 Shield Bonus to your armor class when fighting with two weapons and not flat footed.

+11 BAB: You may Feint as a Swift action.

+16 BAB: While fighting with two weapons and not flat footed you may add the enhancement bonus of either your primary or your off-hand weapon to your Shield Bonus to AC.


Yeah TriOmegaZero, I read that document. However I'm using this within Pathfinder as a framework, so I'm not going quite that far. Alternatively, I'm doing this.

Two-Weapon Fighting: Once per round (whether a standard/attack action, the first attack of a full attack action, or an attack of opportunity) you may make an attack with each weapon your holding at a -2 penalty each if the off-hand weapon is a light weapon, -4 if the offhand weapon is a one-handed weapon.

Improved Two-weapon fighting: Any time you may make an attack you attack with both weapons with all attacks for the round at a -2 penalty.

Two-Weapon Defense: Gain a +2 shield bonus if your off-hand weapon is a one handed weapon, a +1 shield bonus if your off-hand weapon is a light weapon. If the weapon gains an enhancement bonus the shield bonus increases by an equal amount.


TWF doesn't need MORE help. Thanks, though.


To each their own Neceros, thanks for your opinion though. (For the record my 'help' doesn't purely go to 2wf, but to non-casters as a whole. Straight 2wf gets a little more help than the rest as a whole since sword and board 2wf pulled ahead and 2hf is still in the lead, but all of them get a boost in my game.


Why don`t give logic additions to the most expensive feat chain to obtain?

If you choose to fight with a 2handed Weapon you will do the same or even higher Damage, but you don`t have to take 4 Feats Minimum and on top of that you don`t have the Weapon choice problem, half the cost and lesser managing problems (speaking of 2 different weapons with different enchantments) and no attack penalty.

So i really think it`s kind of unfair to give a fighting style such high cost without giving it a little advantage above the Alternatives.

And to be honest, the guys here made some nice feats.
Even if some are a bit to strong for a single feat.

Ah and don`t forget the TWF Feat Chain ist the ONLY Feat Chain wich is getting even WORSE at the end.
Because of the scaling, that the last Bonus Attack is at -15.
A Normal Chain is getting better, and with a 3 feat chain i would assume that the last one is a really big bang for the buck, and not giving me a bonus attack wich will miss 90% of the time.

I think it`s a bit bad designed. I don`t think it would hurt at all if you could charge with a following dual attack (it`s more like "it absolutely has to be that way!")

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