Another summoner? Please reconsider.


Pathfinder First Edition General Discussion


I'm sorry, I realize a lot of people like the idea, I somehow like it too but from a poll of choices to create a new base class I would really rather a class that is not covered already: There is the specialist mage and druids (even thought the druid doesn't have any specialist type associated, there were some feats just for the druid's summoner and he still use spontaneous cast to summon), I can´t stop to think that another summoner will make those archetypes lose their appeal.

I'm not entirely against it, I just think this is something that should be taken in consideration.

What do you think?


What...you don't wanna play Pokemon?


If you look at the flavor of the proposed Summoner class, it's a lot different than a Druid/Wizard/Cleric with lots of Summon spells. The Summoner has a single, powerful creature who hangs around, rather than lots of disposable creatures. It seems a better analogy would be a druid who sacrificed a bunch of class features to bump their animal companion. But since the Summoner will be able to have lots of different types of creatures (and there are not rules for modifying the druid in this way), both the fluff and crunch are going to be significantly different.

In short: No, it's not going to step on toes.

Dark Archive

I like the Summoner. I think it will be different enough from the Conjurer to make for some interesting roleplaying.

Just my 2 coppers.

RPG Superstar 2009 Top 16, 2012 Top 32

I don't see this as an attempt to redo an existing class. I see it as an attempt to add a new option to an existing character archetype.

Why are druids the only ones who can start play with a combat-oriented pet? This class (which, admittedly, shouldn't be called "summoner") is a way to have an arcanist who starts play with a combat-oriented pet.

The "caster with combat-oriented pet" niche is no longer restricted to druids alone. You can make that character without having to worship nature, which, frankly, shouldn't be a prerequisite for that concept in the first place.


Actually thinking this could be a fun class, depending how they implement the pet. If it's from a list of creature then meh. But I'm thinking more of being able to build a frankencreature type pet...Hm. maybe I'll duct tape on the wings from a manticore...and....
throw in a basilisk eye to give it a gaze attack!


fanguad wrote:

If you look at the flavor of the proposed Summoner class, it's a lot different than a Druid/Wizard/Cleric with lots of Summon spells. The Summoner has a single, powerful creature who hangs around, rather than lots of disposable creatures. ..., both the fluff and crunch are going to be significantly different.

In short: No, it's not going to step on toes.

I have the felling it will be an arcane spellcaster, with all summon monsters in his spell list and an awesome pet. He could drift farther than that but I'm just not that hopefull :(

I do hope I'm wrong thought ^_^'

RPG Superstar 2012 Top 32

When I first heard about this class, I thought a better name might be Beastmaster (no leather loincloths, though). I didn't know about the outsider and aberration bits before, but I went ahead anyways and tried to design it myself. I based it loosely on the Sorcerer, with a spell list that mostly buffs and/or communicates with the Beastmaster's Protean Beast. The Protean Beast is a magical beast that can develop one or more different "morphs" each day, kind of like how a Tome of Magic binder can choose different vestiges each day.

The Protean Beast itself has magical beast hit dice equal to the Beastmaster's class level, with appropriate BAB, saves, and skills for a magical beast. It is Medium size and begins with the Elite Array (15, 14, 13, 12, 10, 8) for its ability scores at 1st level, arranged as the Beastmaster's PC chooses at character creation. It has a Speed of 30 feet, a natural armor bonus equal to half its hit dice (minimum 1), and a slam attack for 1d6 + 1 1/2 its Strength modifier. It gains feats each odd level, just like a PC.

Different "morphs" will alter its form and give it special abilities, like a charging antler attack, razor sharp claws and teeth, wings for flight, flippers for swimming, breath weapons, eye beams, tentacles, spines, better armor, faster speed, larger or smaller size, poison, magical abilities, etc. etc. Each day, the Protean Beast's Beastmaster can choose a different morph (and more than one morph at higher levels).

Hmmm....Maybe the different morphs can be based on existent magical beasts? Like tentacles and displacement for a displacer beast, wings and spines and bite/claw/claw like a manticore, blinking like a blink dog, etc. etc.

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