Character Creation: 20 point buy. Level 1. Maximum hit points. Characters are adventurers and should exhibit the drive to explore and get into danger, taking their lumps in pursuit of fame and glory.
Critical Hits: A roll of 20 does not need a confirmation. Any other roll that results in a critical threat requires a critical confirmation role. This helps make a 20 more special.
Encumbrance: Equipment and items carried will be split up into 5 pound increments, rounded down. Increments up to a medium characters Strength score are a light load, more than the Strength score but less than double is a medium load, and more than double the Strength score is a heavy load.
Leveling Up: You gain average rounded up hit points upon gaining a level.
Posting
Thou Shall Avoid Walls Of Text
Thou Shall Not Hog The Spotlight
Thou Shall Not Assume The Actions Of Others
Thou Shall Not Assume Outcomes Of Actions
Thou Shall Not Derail Gameplay
Thou Shall Use The Discussion Thread
That’s it.
Basically, the trick to a good post is to be descriptive without being verbose, and to leave the outcome of any stated actions open-ended. Wait for the GM to give you the results. Then you can post again describing the results if you want.
It’s not good to say-
Minmaximus fires his bow, driving his arrow deep into the beast’s face.
-because, Minmaximus might actually miss, or the beast might have DR you didn’t know about, or deflect arrows, or any number of other things that might change the results of the action.
Instead, break it into two posts. One for intention (which also includes any necessary roles), and one for describing the results (the GM might do this for you, but you can still describe your character’s response to those results if you like)
Doing this tends to keep your posts shorter, which is nice, and gives you the chance to post more often, which is also nice.
When in doubt, take it to Discussion.
PvP: None. Whatsoever. Period. This includes stealing from party members. Leave it at home. It just generates hard feelings and takes the focus from the game for no good reason.
Rolls: I will roll all Initiatives, Saving Throws, and Active Skill Checks. You will roll all attacks and their damages, as well as other rolls I ask you to make from time to time.