mandisaw |
I'm looking to start up a weekly D&D 4e/Golarion game for the summer, either after-work one evening per week or Saturday afternoons.
The game's a fey-heavy wilderness adventure set in the Bloodsworn Vale using 4e rules. If you've played the Bloodsworn Vale module (W1), the premise will be familiar, but the plot's different, so feel free to join us anyway.
This will be a first 4e game for most of us, so if you're looking for a patient introduction to the new system, we're learner-friendly. We're also a "grown-up friendly" bunch of 30-somethings.
We'll do a hybrid of in-person meetups (in the city, probably at the Citicorp Atrium) and online sessions, likely using MapTools (with text or voice chat - whatever works best for people).
If you're interested, just drop me a line at (my Paizo username) at rpg.flowerstorm.net, or post any questions here on the thread. (Player questions feed my hungry pet sphinx. *grin*)
Panda40 |
LazarX |
LazarX wrote:I'd be communting from Jersey, (live in Jersey City, work in Edison) Sat unfortunately is a working day for me. My off days are Sundays and Tuesdays. So a Tuesday would work for me.Tuesdays could work, but would you be able to get into Midtown by 6-6:30 after work?
It'd be pushing it on any day save perhaps Sat.
mandisaw |
Ah. Well, it's planned to be an offline/online hybrid, but I think we're going to meet in-person at least 2-3 times a month on weeknights - it's just more convenient since most of the folks work in Manhattan. I'd be okay if you arrived a bit later (6:30-7ish), if that worked out better for you. It might just put a bit more burden on you to keep up with notes. Send me an email if that option works for you, otherwise, I guess it won't work out for now.
LazarX |
Just got back from Dexcon last night.
So this would be my Manhattan arrival scenario.
Tuesdays: Any time no problem that is my off day during the week.
Other weekdays, likely arrival time in the City via Path would be around 6:30 at the earliest, plus any further travel to the site in question.
Got my first taste of 4e play during Dexcon this week and it does intrique me. I do have the basic three books but most likely will be bringing them on my laptop.
My preferred roles in descending order.
1. Eladrin Wizard
2. Elf Ranger
3. Dragonborn Paladin
4. Elf Warlock
5. Tiefling Wizard
I've downloaded the Character Builder and ready to use it.
mandisaw |
So this would be my Manhattan arrival scenario.
Tuesdays: Any time no problem that is my off day during the week.
Other weekdays, likely arrival time in the City via Path would be around 6:30 at the earliest, plus any further travel to the site in question.
Fair enough, that works. In fact we could use an Arcane PC - right now we've got a fighter (Pathfinder-retooled warforged), druid (elf), avenger (drow), and a paladin (human). We're doing a pre-game meetup this Wed. ~6:30-7pm at the Citicorp Atrium (betw. 53rd & 54th Sts. & Lexington & 3rd Aves.). Drop me an email (see first post) with your character info/sheet, and I'll mail you the game info packet.
LazarX |
LazarX wrote:Fair enough, that works. In fact we could use an Arcane PC - right now we've got a fighter (Pathfinder-retooled warforged), druid (elf), avenger (drow), and a paladin (human). We're doing a pre-game meetup this Wed. ~6:30-7pm at the Citicorp Atrium (betw. 53rd & 54th Sts. & Lexington & 3rd Aves.). Drop me an email (see first post) with your character info/sheet, and I'll mail you the game info packet.So this would be my Manhattan arrival scenario.
Tuesdays: Any time no problem that is my off day during the week.
Other weekdays, likely arrival time in the City via Path would be around 6:30 at the earliest, plus any further travel to the site in question.
I assume we're generating first level characters for this? And luckily I'll still be on vacation so we're good.
Later: sent you a PDF from Character Builder with the above assumptions
mandisaw |
I assume we're generating first level characters for this? And luckily I'll still be on vacation so we're good.
Later: sent you a PDF from Character Builder with the above assumptions
Actually, we're running from level 4 up to 7 - I've got character-specs & campaign info on my web host... which just started having issues today, including probably eating your email. Can you update & resend your sheet, but to earthlink.net (same username)?
Abilities are by point-buy: 20 pts total, starting with everything at 10, plus an add'l +1 for two abilities (b/c of starting at level 4).
If you want to do your equipment shopping, everyone gets 3 magic items, one each of lvls 3, 4, and 5, and 680gp to shop for equipment with. The magic enhancements are "free", but you have to pay for the base equipment (weapon/armor/implement/etc.) out of your available money.
Any questions, ask away.
LazarX |
Sent.
In case you don't get it the text import version is below Made one change in wands since the email I sent, it's still the same level though (3)
====== Created Using Wizards of the Coast D&D Character Builder ======
Andaros Spellstrike, level 5
Eladrin, Wizard
Build: War Wizard
Arcane Implement Mastery: Wand of Accuracy
Background: Eladrin - Noble Birth (+2 to Intimidate)
FINAL ABILITY SCORES
Str 10, Con 11, Dex 17, Int 21, Wis 10, Cha 8.
STARTING ABILITY SCORES
Str 10, Con 11, Dex 14, Int 18, Wis 10, Cha 8.
AC: 18 Fort: 12 Reflex: 17 Will: 15
HP: 37 Surges: 6 Surge Value: 9
TRAINED SKILLS
Perception +7, Arcana +14, Diplomacy +6, History +14, Nature +7
UNTRAINED SKILLS
Acrobatics +5, Bluff +1, Dungeoneering +2, Endurance +2, Heal +2, Insight +2, Intimidate +3, Religion +7, Stealth +5, Streetwise +1, Thievery +5, Athletics +2
FEATS
Wizard: Ritual Caster
Level 1: Improved Initiative
Level 2: Melee Training (Intelligence)
Level 4: Twist the Arcane Fabric
POWERS
Wizard at-will 1: Thunderwave
Wizard at-will 1: Magic Missile
Wizard encounter 1: Force Orb
Wizard daily 1: Wizard's Fury
Wizard daily 1 Spellbook: Rolling Thunder
Wizard utility 2: Shield
Wizard utility 2 Spellbook: Guardian Blades
Wizard encounter 3: Fire Shroud
Wizard daily 5: Stinking Cloud
Wizard daily 5 Spellbook: Bigby's Icy Grasp
ITEMS
Spellbook, Adventurer's Kit, Implement, Wand, Sunblade Longsword +1, Bloodthread Cloth Armor (Basic Clothing) +1, Potion of Resistance (heroic tier) (2), Potion of Healing (heroic tier) (2), Master's Wand of Cloud of Daggers +1
RITUALS
Arcane Mark, Amanuensis, Comprehend Language, Fastidiousness, Brew Potion, Purify Water, Endure Elements, Seek Rumor
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======