Golems on a Gold piece (or) Constructs a PC can actually afford to build


Homebrew and House Rules

Liberty's Edge

If my PC actually survives long enough, I plan on taking Craft Construct at Level 9. Problem is that the constructs in the OGL are either lame or really expensive.

Are there any Golarion-specific constructs that can be built by the kobold on a budget that won't be a total waste of time crafting? I'd like to steer clear of splatbooks, but the best answer I can come up with on my own is the Effigy Creature from CA.

The three factors I'm looking at in order of importance are

1) Price under 20,000 gp (10,000 gp to make)
2) Effectiveness in combat (usually damage output, but open to interpretation)
3) Specials (SLA's, Ex abilities, ability to transform into a Red 18-Wheeler or Tyrannosaurus etc..)

Right now, I'm still mid level 5, so there's a while to go. It's just good to be prepared with some schematics when the time comes. :)

Sovereign Court

Well you could always build a homunculus, since they're relatively inexpensive I believe?

Effigies are kind of the poor kobold's bread and butter though, and even those aren't cheap. Building your own constructs really changes how combat works if you build a lot of them.


Constructs are generally pretty thick with abilities that is inconvenient for PC's to have access to, even by proxy. If it's weaker than a PC, it is pathetic and rarely contributes much to combat. If it is stronger or even equal to a PC, well, the PC with the Mighty Slave just got more powerful than the others. So the game system compensates by making them expensive, so only players interested in the flavor of having Not-so-mighty Slaves would be willing to pay for them.

I favor the idea of making PC-owned constructs magic items akin to Figurines of Wondrous Power. They're portable, and only have to be worried with when they're actually being used. Who says all of them have to be goats, elephants, lions, and black panthers? They are expensive, but they don't look as expensive to golems while being almost as useful.

Constructs used as monsters strike me as more a magical fortress feature than anything else.

Liberty's Edge

Are there not some sort of golem making specialists in Golarion? IIRC there's something about Magnimar, isn't there? Do they have special construct patterns?


There is a place called the Golemworks in Magnimar, but they don't really feature at all in the books other than a brief mention. So unfortunately no special constructs were described.

Honestly, I think you will need to make trips to splat books and monsters manuals for this one. (note, the lists at the end of the monsters manuals often state which creatures are craftable).

Sean Mahoney

Liberty's Edge

Yeah, looks like you're right. Phoohey!


In the past, I've let a player use a warforged cohort as a creature he constructed.

Liberty's Edge

tumbler wrote:
In the past, I've let a player use a warforged cohort as a creature he constructed.

Could also rip off the Gondsman, for that matter.

Shadow Lodge

Quote:

Are there any Golarion-specific constructs that can be built by the kobold on a budget that won't be a total waste of time crafting? I'd like to steer clear of splatbooks, but the best answer I can come up with on my own is the Effigy Creature from CA.

The three factors I'm looking at in order of importance are

1) Price under 20,000 gp (10,000 gp to make)
2) Effectiveness in combat (usually damage output, but open to interpretation)
3) Specials (SLA's, Ex abilities, ability to transform into a Red 18-Wheeler or Tyrannosaurus etc..)

Check out Book 7 - Curse of the Crimson Throne: Edge of Anarchy. Page 78 discribes a construct you may be interested in. It's a little... undeadish, but still it's the best I've seen so far:

Spoiler:
Carrion Golem:
Medium construct, blindsense 10ft, Darkvision 60ft
AC 16
Hp: 42 (4d10+20)
SQ: DR 5/bludgeoning or slashing
Attack: Slam +6 (2d6+3)
It also has an aura of death (DC 12 or enemies are nauseated within 10ft for 1 round) and slam attacks also inflicts a random disease.
Requirements: DC 15 Knowledge (Arcana) or Heal check, animate dead, contagion, geas/quest spells at caster level 7, and a few body parts.
The cost is remarkably cheap. Only 2750gp and 180 XP.

Aside from that, you could check out the Doll, Soulbound from page 84 of the same book. It isn't a melee combatant by any means, but it might be worth checking out.

Liberty's Edge

Dragon #341 had an article on low cost golems that might interest you. Google tells me that the list included: fungus golem (CR 4), junk golem (CR 5), paper golem (CR 1), tin golem (CR 3), wax golem (CR 2), wood golem (CR 3). I think my favourite was the paper golem.

Apparently, there's also some construct familiars (copper asp (CR ½), crystal cat (CR 1), erudite owl (CR 2), glass dragonfly (CR 1), mercurial spider (CR 1), razor hawk (CR ½), salvage rat (CR 1)). I don't really remember them though.

I'd forgotten how good that issue was, must dig it out later on.

Best wishes,

Ukos

PS: Just re-read your first post. Sorry, forgot you wanted Golarion specific golems. Maybe the Dragon ones will give you some inspiration.

Liberty's Edge

Ukos wrote:

Dragon #341 had an article on low cost golems that might interest you. Google tells me that the list included: fungus golem (CR 4), junk golem (CR 5), paper golem (CR 1), tin golem (CR 3), wax golem (CR 2), wood golem (CR 3). I think my favourite was the paper golem.

Apparently, there's also some construct familiars (copper asp (CR ½), crystal cat (CR 1), erudite owl (CR 2), glass dragonfly (CR 1), mercurial spider (CR 1), razor hawk (CR ½), salvage rat (CR 1)). I don't really remember them though.

I'd forgotten how good that issue was, must dig it out later on.

Best wishes,

Ukos

PS: Just re-read your first post. Sorry, forgot you wanted Golarion specific golems. Maybe the Dragon ones will give you some inspiration.

Thanks Ukos! I'll try to dig up a copy. I like the tin golem especially. Does it double as a Thermos? ;)


If you're using the Pathfinder Beta rules, you might want to try your luck with an intelligent magic item. For around 7,000 gp, you can take any item and give it the ability to sprout legs. A mobile, intelligent Decanter of Endless Water might be fun (and/or annoying!).


hogarth wrote:
If you're using the Pathfinder Beta rules, you might want to try your luck with an intelligent magic item. For around 7,000 gp, you can take any item and give it the ability to sprout legs. A mobile, intelligent Decanter of Endless Water might be fun (and/or annoying!).

Especially if it developes, say, an appetite for herbs, flower petals, pine cones, or expensive spices to make its water smell better. Or it simply craves (and is some how able to metabolize / process) gems or jewelry into itself. With enough "supply" it may be able to 'firehose' with acid, alchemist's fire, aligned waters (anarchic, axiomatic, cursed or holy - based on the materials consumed) and other such products.

Liberty's Edge

Or, it could just carry my tea. :)

I'm looking for more of a combat bot/body guard. If Michael Bay has taught me anything, it's that everyone needs their very own giant robot bodyguard.


Step 1: Create a gargantuan statue with a cage in the midsection, suitable for sitting in.
Step 2: Use Planar Binding to get a ravid to work for you.
Step 3: Put the ravid (and yourself) in the gargantuan statue.
Step 4: Crush your enemies with your giant animated mecha!


Xuttah wrote:

Or, it could just carry my tea. :)

I'm looking for more of a combat bot/body guard. If Michael Bay has taught me anything, it's that everyone needs their very own giant robot bodyguard.

Shield Guardian would be my first suggestion, but it's 60k gp in materials costs to build. At the level that it is an affordable minion, it is an ineffective one.

Personally, I suggest house-ruling a shield guardian to the actual build cost of 25,000 gp for body and amulet - but enforce the 120 days' building time required. That alone is a significant cost (cost of living and loss of income) in addition to the requirement to be able to cast a limited wish and the caster level of 15th. It is also hoped that using the spell in this fashion has no actual cost incurred, or it becomes truly prohibitive.

Hopefully PF Bestiary (Bes che ary) corrects this detail in your favor.

Scarab Sages

Turin the Mad wrote:
Shield Guardian would be my first suggestion, but it's 60k gp in materials costs to build. At the level that it is an affordable minion, it is an ineffective one.

I always like asking if you can reverse the extra HD costs to make a smaller and weaker one, and then upgrade it later.

Liberty's Edge

Even at low levels, it lacks the combat ability to be worth the price tag. The costs associated with golems are either totally arbitrary and nonsensical, or just skewed to be too unappealing to use. Those constructs that do sound interesting don't have notes on construction (eg. Automatons).

Edit. I think I'll call my tin golem Stan. :)


It isn't "Golarion specific" (but pretty darn close), however the Zobeck Gazetteer (page 29) has the Clockwork Watchman. It isn't "all that" in its base form, but it can be advanced up to 13 hit dice.

There are also more clockwork type things that I find fascinating. I'm just waiting for a chance to use them...


DivineAspect wrote:
Turin the Mad wrote:
Shield Guardian would be my first suggestion, but it's 60k gp in materials costs to build. At the level that it is an affordable minion, it is an ineffective one.
I always like asking if you can reverse the extra HD costs to make a smaller and weaker one, and then upgrade it later.

That is a very valid point - although one would hope that one could similarly reduce the necessary CL. The requirement for the limited wish is problematic. Now, if the guardian were structered more in accordance with its CR, the spell requirements would reduce, as I suspect would the overwhelming construction cost.

At 15th level, most CR 15 foes can cabbage that shield guardian in one or maybe 2 rounds, especially given its meager saving throw bonuses, forcing the owner of its amulet to order it out of combat in a hurry so that its fast healing can restore it to a functional state.

I would presume that it could scale down to a Medium size at about 10 HD then Small at about 5 HD. This would place market value at perhaps 70,000 for 10 HD / 30,000 for 5 HD when factoring the capability losses due to size reduction. The amulet would remain the same - and as a Small 5 HD construct, the Shield Guardian won't be worth much, especially for an NPC's gear budget. I would stipulate a given amulet can be 'rekeyed' at no significant cost to a replacement shield guardian while additional amulets are required for multiples. (There is no indication other than cost that a caster cannot have more than one at a time.)

However, factoring one or more of them into the CR of an encounter is much easier - one that could (with enough of them, especially advanced, elite and/or templated ones) make taking down a single BBEG arcane caster quite the challenge even at about a CR 15 - moreso in PF Beta terms, since 6 CR 8 creatures equates to a CR 13 - which with a PF Beta CR 13 for a lone 15th level caster totals to a CR 15 encounter.

I wonder how 6 shield other effects would divide the damage dealt to the wizard, sevenths being my guess. (Each takes 1/7th of the damage dealt to said wizard - I rather like it. Now I hope to keep this under my hat for the home group, nyuk nyuk nyuk.)

Technically, 6 would = 1/64 damage taken ... halving six times ... awesome.

Sovereign Court

Pathfinder Pawns Subscriber

I think the Nimblewright is the best bet moneywise. You can even give him levels if you have leadership. The bee/hornet like construct swarms from MMII or III or IV or V are also cheap, and have the ability to repair other constructs; think "The Day The Earth Stood Still" nano-mosquitoes of death, except in reverse: they heal/rebuild constructs instead of destroying everything at a molecular level... :)


I could see someone creating a Warforged as the actual character with a human cohort, and then roleplay the cohort as if he were the "real" character with a Mighty Slave! That approach wouldn't cost any money at all, and actually has some game balance so many DM's would allow it.

There are some drawbacks, of course. You would need to create a new character (i.e. you can't do this with your current character). Things get difficult if the Mighty Slave is killed off (on the plus side, you can resurrect it). The concept also gets a bit tiresome if multiple people do it or you repeat the concept too much. The "real character" is a little weak in combat, and some DM's may decide to seize control of it once in a while because it is technically a cohort. In short, you wouldn't want to try this with a "control freak" DM.

Liberty's Edge

I purchased the pdf of Dragon 341 and the minor golems look pretty good. The junk golem sounds like fun, but my money is going for either a tin and/or wood golem.

So, the plan for constructs at low level would be (pending DM approval):

Homunculus 1- build with an additional HD or two, crafted to look like a mechanical razercrow (my character is originally from Darkmoon Vale, and that'd be a nice tribute). Spy and extra set of hands.
Tin or Wood Golem - Melee support and porter. A tin golem makes an able assistant at the forge too.


You might find the Mechanomicon a useful resource.

Sean Mahoney

Liberty's Edge

Sean Mahoney wrote:

You might find the Mechanomicon a useful resource.

Sean Mahoney

That's a handy guide. Thanks!

Scarab Sages

Xuttah wrote:
Sean Mahoney wrote:

You might find the Mechanomicon a useful resource.

Sean Mahoney

That's a handy guide. Thanks!

I know this idea means getting your dm involved, but if the cost is really prohibitive for a less than stellar construct, perhaps some gp help would be in order.

Like this: You want to build the carrion golem listed in the spoiler in one of the above posts. The cost for such a thing is 10k for you. (this is an example). Obviously, for 10k, it doenst pack much of a punch and the base attack bonus is low for a lvl 10 group. Perhaps the DM can provide a small side quest for you to find a large Onyx the size of a mans fist that will be the creature's heart. The gpv on this is 2k, so thus, you only have to come up with 8k for your construct.

Simple, yet effective. And, perhaps the dm can sweeten the deal by offering some bonus to the construct for using the large black gem. Maybe upping the DC of the nausea power by 1, or giving it a profane bonus to attack and damage rolls.

Onyx = evil :D

Hope this helps.

CC

Dark Archive

Pathfinder Adventure Path Subscriber

Well off the top of my head there is the cutlas spider in the third part of the second darkness adventure path although I still wouldn't call them cheap.


Y cant you just add shield guardian to your Homunculus during construction, bump up it's hd and take the improved familar feat to make it your familar.
it should be a plenty ugly minion.

Liberty's Edge

Zotpox wrote:

Y cant you just add shield guardian to your Homunculus during construction, bump up it's hd and take the improved familar feat to make it your familar.

it should be a plenty ugly minion.

Interesting thought, but it the Shield Guardian must be a golem, not just any kind of constuct. Now, I might be able to scratch up enough cash to make a shield guardian flesh golem...

PS Holy Thread Necromancy Batman! :)

Scarab Sages

There's always the iron cobra (and it's variants).

Liberty's Edge

Moab wrote:
There's always the iron cobra (and it's variants).

Yes, those are looking nice. I'm worried about how fragile they are though.

Liberty's Edge

Well, my Bard/Dragon Disciple finally took Craft Construct at 11th level. First thing to build is gonna be an Homunculus with 2 extra HD. The extra HD, feat and ability increase will make it a little more robust.

My newest question is regarding its poison. Why is the DC Con-based when constructs have no Con?


Xuttah wrote:
My newest question is regarding its poison. Why is the DC Con-based when constructs have no Con?

I think they're just clarifying that the poison isn't based on any other attribute (what score would it be based on?); presumably the racial bonus is intended to make up for the homunculus's lack of a Con score.

Liberty's Edge

Makes sense.

Sovereign Court

Pathfinder Pawns Subscriber

Poison should be HD/2 + 2... so a 10 HD homunculus would be DC 17 to the poison save methinks... personally I would totally blow an extra 18,000 gp and make it 11 HD... Zim should have his look like a tiny dragon (like an evil / green dragonny version of a fairy dragon really)

It would also give your homunculus an extra 5 feats... well chosen, along with careful magic item padding, these feats could make the homunculus very, very effective... tiny size also means it can go through the squares occupied by large or larger creatures... give him dex belt +2, ring of evasion, dodge, mobility, spring attack, improved lightning reflexes, and wind stance... then a headband of int +2 for the free 11 virtual ranks of use magic device... strap a holster of wands on his back and the little bugger should be a slight pain in some enemies' arses...

Edit: I'm not too sure how they calculated his skills/ranks... the construct type description says they're not supposed to have class skills, but how did they make a 2 HD critter get a +12 stealth check? (racial mods?)

Perception: 2 ranks + 1 wis = 3 ... m'kay
Stealth: 2 ranks + 2 dex + 8 tiny = 12 ... m'kay
Fly: 0 ranks + 2 dex + 4 tiny + 4 good manoeuvre = 10 ... m'kay

I would actually give him a headband of int +4 and have him take acrobatics as the second skill (for tumbling through large+ enemy squares...)

Liberty's Edge

With that kind of investment, I'd much rather add a fungus golem or something to the party. 5500 gp on a Homunculus is enough for me. :)

Sovereign Court

Pathfinder Pawns Subscriber

The problem with other golems/constructs is that they are big painted targets for enemies. Thus, not an investment. They are big, cumbersome, and are a bane in the day-to-day life of moving, traveling adventurers. "Where can I park my large golem innkeeper?" Unless you have a dungeon to protect, forget the big, non-portable monsters. The tiny homunculus will maneuver any dungeon, fit in your luggage when you check-in at the hotel, and will remain relevant at high levels (via the use of wands/staves to soften enemies or buff the party). It's your character though, so the choice is yours... I am just noticing a pattern, is all... as the previous character in Chris' campaign was also an arcane caster with a large golem-like minion, and that wasn't always optimal... ;)

Liberty's Edge

Any of the golems/constructs on my list are medium size or smaller. So don't worry, Mr. Triceratops for an animal companion. ;)

Scarab Sages

Would something like the iron defender out of Eberron work? I know it itself is not open game, but you could use it to come up with a basic watchdogy type homonculus right?

Sovereign Court

If it's all about adding golem crafting flavour but not wasting funds which could be spent buying swords then perhaps you could tweak the summoner class.

You're guaranteeing that you'll only really have one golem (so as not to unbalance/upset the game) and you constantly tinker with it, adding upgrades as you level up.
You just need to swap around some fluff (eidolon becomes a mechanical gizmo) and replace the spellcasting elements with some rogue skills instead.

Liberty's Edge

GeraintElberion wrote:

If it's all about adding golem crafting flavour but not wasting funds which could be spent buying swords then perhaps you could tweak the summoner class.

It's about 11 levels into the game, so it's a bit late for that. It would have been an ideal option though.

Sovereign Court

Pathfinder Pawns Subscriber

That was the whole point of my first post: not wasting fund.

If you create a lumbering giant to be used in combat, it will get damaged, and since you can't use cure spells on these suckers, it's going to cost you.

If you create a tiny little arse-hole who can't be hit and can zap foes or buff people with wands/staves/rods, you'll save money. And please keep in mind that such a tiny arse-hole would be a great outlet for the wands we find on dead foes (no pun intended). Such low-level gooddies tend to land on a party's lap in increasing frequency as you hit the mid-high level ranges...

Liberty's Edge

Homunculi can't speak, so they can't activate spell trigger items. He's more for creepy flavour and RP than mechanics. I think you'll enjoy his contribution to the party...at least as a player, your character may never know what he's up to. >:D

The golems I make during the campaign will only be "prototypes" for the real work that will happen when the campaign is over...assuming we survive. None will be larger than Medium-sized since there are some nice options like carrion, wood & ice golems, iron cobras and animated objects...

But you're right; medium-sized creatures really are lumbering and ungainly. They only get in the way of sensibly-sized creatures like kobolds. :)

Also, interestingly enough, you can heal golems and other constructs with Make Whole. Not a big expense to make a wand to do that.

Grand Lodge

Pathfinder Adventure Path, Companion, Rulebook Subscriber

Just wondering if this whole thread shouldn't be in one of the more general discussion forums then hidden away in the AP specific ones?


Here greed coins, useful little constructs. Mwahuahuahuahua

Greed Coin - CR 1/8
XP 50
N, Diminutive Construct
Init +4; Senses Blindsight 60 ft., Darkvision 60 ft., Tremorsense 60ft, Low-light vision; Perception +0
Defense
AC 18, touch 18, flat-footed 14 (+4 Size, +4 Dex)
hp 5 (1d10)
Fort +0, Ref +4, Will +0
Defensive Abilities Construct Traits
Offense
Speed 5 ft. (1 Square)
Melee Bite +5 (1)
Space 1 ft.; Reach 0 ft.
Special Attacks Coin healing, Consume Coins, Replicate
Str 1, Dex 18, Con --, Int --, Wis 11, Cha 1
Base Atk +1; CMB -8; CMD 6 (Cannot be Tripped)
Feats Weapon FinesseB
Skills Disguise +0 (+30 when attempting to appear as a Coin)
Ecology
Environment Any
Organization Solitary, Purse (2-10), or Swarm (See Below)
Treasure None
Special Abilities
Coin Healing (Su) If the greed coin is damaged, it can use its Consume Coins ability to healing 1 point of damage.

Consume Coins (Ex) A greed coin can eat a Fine coin-shaped object within 2 rounds. It either allows the greed coin to create other greed coins or to heal itself.

Replicate (Su) After consuming a coin, the greed coin can spit out another greed coin, fully healed and ready. The process takes 2 rounds.

Combat
A greed coin does not attack alone. It prefers to produce its breed and then starts swarming on its foes.

Greed coins are the creation of a wizard who got tired of having his finances stolen or taken for taxes and payments. One day, he transformed a gold coin into an automaton that feeds on money. He then slipped the coin into a little pile of coins and got it stolen by a thief. Weeks later, the authorities found the corpse of the thief, eviscerated to the bones.

A greed coin looks like an ordinary coin, except its side can open like a mouth revealing sharp teeth. It does not speak nor make any vocal noise.

Construct Traits (Ex) Constructs are immune to
death effects, disease, mind-affecting effects (charms,
compulsions, phantasms, patterns, and morale effects),
necromancy effects, paralysis, poison, sleep, stun, and
any effect that requires a Fortitude save (unless the effect
also works on objects, or is harmless). Constructs are
not subject to nonlethal damage, ability damage, ability
drain, fatigue, exhaustion, or energy drain. Constructs
are not at risk of death from massive damage.
Format: construct traits; Location: Immune.

Greed Coin Stack - CR 1
XP 400
N, Diminutive Construct (Swarm)
Init +4; Senses Blindsight 60 ft., Darkvision 60 ft., Tremorsense 60ft, Low-light vision; Perception +0
Defense
AC 18, touch 18, flat-footed 14 (+4 Size, +4 Dex)
hp 11 (d10)
Fort +0, Ref +4, Will +0
Defensive Abilities Construct Traits, Swarm Traits Immune Weapon Damage
Offense
Speed 5 ft. (1 Square)
Melee Swarm (1d6 plus Distraction)
Space 5 ft.; Reach 0 ft.
Special Attacks Coin healing, Consume Coins, Replicate, Distraction (DC 11)
Str 1, Dex 18, Con --, Int --, Wis 11, Cha 1
Base Atk +2; CMB -7; CMD 7 (Cannot be Tripped)
Feats Weapon FinesseB
Skills Disguise +0 (+30 when attempting to appear as a Coin)
Ecology
Environment Any
Organization Solitary, or Vault (2-4 Swarms)
Treasure None
Special Abilities
Coin Healing (Su) If the greed coin is damaged, it can use its Consume Coins ability to healing 1 point of damage.

Consume Coins (Ex) A greed coin can eat a Fine coin-shaped object within 2 rounds. It either allows the greed coin to create other greed coins or to heal itself.

Replicate (Su) After consuming a coin, the greed coin can spit out another greed coin, fully healed and ready. The process takes 2 rounds.

Construct Traits (Ex) Constructs are immune to
death effects, disease, mind-affecting effects (charms,
compulsions, phantasms, patterns, and morale effects),
necromancy effects, paralysis, poison, sleep, stun, and
any effect that requires a Fortitude save (unless the effect
also works on objects, or is harmless). Constructs are
not subject to nonlethal damage, ability damage, ability
drain, fatigue, exhaustion, or energy drain. Constructs
are not at risk of death from massive damage.
Format: construct traits; Location: Immune.

Swarm Traits: A swarm has no clear front or back and no discernable anatomy, so it is not subject to critical hits or flanking. A swarm made up of Tiny creatures takes half damage from slashing and piercing weapons. A swarm composed of Fine or Diminutive creatures is immune to all weapon damage. Reducing a swarm to 0 hit points or less causes it to break up, though damage taken until that point does not degrade its ability to attack or resist attack. Swarms are never staggered or reduced to a dying state by damage. Also, they cannot be tripped, grappled, or bull rushed, and they cannot grapple an opponent.

A swarm is immune to any spell or effect that targets a specific number of creatures (including single-target spells such as disintegrate), with the exception of mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms) if the swarm has an Intelligence score and a hive mind. A swarm takes half again as much damage (+50%) from spells or effects that affect an area, such as splash weapons and many evocation spells.

Swarms made up of Diminutive or Fine creatures are susceptible to high winds, such as those created by a gust of wind spell. For purposes of determining the effects of wind on a swarm, treat the swarm as a creature of the same size as its constituent creatures. A swarm rendered unconscious by means of nonlethal damage becomes disorganized and dispersed, and does not reform until its hit points exceed its nonlethal damage.

Distraction (Ex) A creature with this ability can nauseate the creatures that it damages. Any living creature that takes damage from a creature with the distraction ability is nauseated for 1 round; a Fortitude save (DC 10 + 1/2 creature's HD + creature's Con modifier) negates the effect.

You see a coin stack that rolls and bounces toward you, just as if someone was controlling the coins.

A greed coin stack is created when a gathering of greed coins has reached the number of 1,500 coins.

Construction
A greed coin’s body must be made from a single gold coin, and then treated in oils and powders worth 1,000 gp. Creating the body requires a DC 20 Craft (Metalworking) check.
CL 9th; Craft Construct, animate objects, fabricate, alarm, caster must be at least 9th level; Price 2,500 gp; Cost 1,750 gp.


Have you looked at iron cobra, it is great at lower levels, and if your DM allows you to power up it HD or give it the advanced template via the same rules as golem it can be quite useful. give it potions of Touch of Idiocy and it is the perfect anti-caster weapon. It also doesn't have immunity to magic like many other construct so it can be buffed with dex so that it can hit stuff better. If you have a familiar they can carry it around for you, and cast those buff spells on it for you, then send it out to bit that annoying caster so that you completely take away their spell casting ability. All for just 10,000 gold and just CR 7 so easy to make.

Liberty's Edge

I've looked at iron cobras and it would be a pretty good, if fragile, construct. We're a handful of XP from level 12, so it probably would not be a threat to most of the challenges we face. I've always liked the idea of loading up its fang cannisters with nasty surprises though. Holy water, acid, unusual potions etc...

So far, I've built a homunculus with 2 extra HD to make him a bit tougher. I'm currently awaiting feedback from my DM on a PFized fungus golem (Dragon 341 IIRC). That should keep me happy for the short term. Long-term projects will be more...ambitious. >:)


Sunaj Janus wrote:
Have you looked at iron cobra, it is great at lower levels, and if your DM allows you to power up it HD or give it the advanced template via the same rules as golem it can be quite useful. give it potions of Touch of Idiocy and it is the perfect anti-caster weapon. It also doesn't have immunity to magic like many other construct so it can be buffed with dex so that it can hit stuff better. If you have a familiar they can carry it around for you, and cast those buff spells on it for you, then send it out to bit that annoying caster so that you completely take away their spell casting ability. All for just 10,000 gold and just CR 7 so easy to make.

iron cobra is horrible to make. The spells required to construct it are far higher than the CR of the creature would suggest. discern location is an 8th level spell. geas/quest 6th level. and the obligatory animate object is on a non arcane list. a scroll with only one of each of these spells on it is 6300gp. if you need on of those for each day of construction, thats an extra 12600 for the two days it would take. i know people all handle things a little different but that little cobra gets pretty expensive quick.if you are high enough level to cast all the arcane spells yourself then the iron cobra would be of limited use.

Dark Archive

3.5's complete arcane has effegy's. make a robot version of any thing for pretty cheap. to make it costs 1000 gp per hd + cost for body (2k for a medium creature, 5 k for a large, its in the book for the rest). so a medium 8 hd creature would be 10k

Dark Archive

Name Violation wrote:
3.5's complete arcane has effegy's. make a robot version of any thing for pretty cheap. to make it costs 1000 gp per hd + cost for body (2k for a medium creature, 5 k for a large, its in the book for the rest). so a medium 8 hd creature would be 10k

If I'm reading it correctly isn't the body itself built using the mundane item crafting rules?

/If I'm wrong that that dragon effigy dropship idea I had just got more practical.

Community / Forums / Pathfinder / Pathfinder First Edition / Homebrew and House Rules / Golems on a Gold piece (or) Constructs a PC can actually afford to build All Messageboards

Want to post a reply? Sign in.
Recent threads in Homebrew and House Rules