Maps, and Pathfinder


Lost Omens Campaign Setting General Discussion

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IT'S OFFICIAL!

CLICK ME

Please follow the link to my official product website. There are sections that are not activated yet but will be online early next month. Thanks for the support in these forums. I hope to continue the excitement.


Corey Macourek wrote:

IT'S OFFICIAL!

CLICK ME

Site looks good.

I wish you the best of luck, and enjoyment out of this.


More goodies!

The BLOG is ALIVE!

CLICK ME!

Sovereign Court

Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Pawns, Starfinder Accessories, Starfinder Maps, Starfinder Roleplaying Game Subscriber; Pathfinder Roleplaying Game Charter Superscriber
Corey Macourek wrote:

The BLOG is ALIVE!

Very cool!


want to buy

still waiting


Corey, I've got my eye on your new site...can I get a charter subscriber tag? ;^)

I can find a lot of good stuff for free or create it myself, but having a consistent look and feel, high quality, logical organization, and a reasonable price can definitely win out over hours of Google searches and/or PS work on my part.

If you and Paizo can work out an agreement for full-scale electronic versions of the AP maps, you have an instant customer here!

Zuxius wrote:
As I said above, the roofs are placed over tiles that you want to hide for the meantime. You would simply use everything you have seen and create a roof to go over it. I do not believe this will effect your work with Paizo given that it can be used as any product. I am not talking 3D rooks either. Anything to cover what is below, board planks, etc. Some tiles would just be part of a larger roof. I created such a thing in the past myself using wood from a bridge map and making it appear as an overhead roof. It was really cool. It took sometime, but the effect was priceless.

I've created a few roofs in my time, and you can find tons at sites like the Dundjinni User Creation forums. Head over there, use the Search feature set to "roof" and you'll turn up a gold mine. They've got big ones, little ones, tile, wood, stones, vine-covered, ruined...

RPG Mapshare has a few as well.


BLOG PART 2!

Thanks, Elian! This is coming together so fast this week. My hopes for this are to have a package of high-quality and highly detailed textures that all work together and have a consistent feel with itself as well as the expansion sets to come. I am crossing my fingers for the store to go live on Saturday. THIS Saturday! I am in the last building stages for the content and wanted to make another blog post with a preview of cobblestone and a grungy floor drain "floor effect" components.

Shouts out to Zuxius, Mosaic, Kruelaid, Disenchaner and all of whom have kept an eye on this post and have supported me creating this product. I'm very excited and proud of it and am looking forward to sharing it soon. Hope to see some of you at PaizoCon this weekend!


Those floor effects are very nice--I've found it's that sort of thing that sets a great map apart from the good maps. I did something similar with cracks and such that turned out really nice for a Dundjinni project (probably still over on their forum somewhere).

The other little detail that I think makes a big difference is the transitional floor effect, i.e. when the thick grass turns to sparse grass turns to road. Combined with appropriate shadows for large objects (taking into consideration light sources for direction and such), this really sets a map apart.


Lookin' good, Corey!

Here's my latest map entry for the Cartographers' Guild, June Mapping Challenge - create a "home away from home" map...

I decided to create an Assassin's Lair that can only accessed through a magical device worn around the neck of the assassin, called the Amulet of Cerene. Cerene is the god of Death and Murder. He sends his fanatical worshippers to end the lifes of those who have somehow cheated death. Consumed potions of vitality or life, using arcane devices that do the same, as well as those who have returned to life, via Raise Dead, Reincarnation or Ressurrection magic.

Note the amulet in the bottom right corner, the Lair/Temple of Cerene, matches the amulet in design. The room key numbers in the bottom left, and description top right.

Perhaps someone can use this in their existing campaigns. This is licensed CC, so free for personal use.

Enjoy!

GP

Assasin's Lair

The Exchange

Pathfinder Adventure Path Subscriber

Great map, GP, I especially like how you handled the legend.

Now where's this old dragon issue with the asassin's run in it :D


I am proud to announce the availability of Mapping Adventures: New Expeditions! The fruits of labors from staring at an immense amount of pixels is finally ready to be shared. The online store for all things about Mapping Adventures is now online.

Mapping Adventures Online Store!!

I will be announcing details soon about the first expansion: Dungeon Explorers. I will be at PaizoCon for the weekend creating custom maps and selling this pack along with a special creature tile. It looks SO cool! Thanks for the support. Please share your comments and I will pick the best and post them on the site and reward those that I do pick with a unique tile. So unique that it will never be used in any future product. See you then!


Corey Macourek wrote:

I am proud to announce the availability of Mapping Adventures: New Expeditions! The fruits of labors from staring at an immense amount of pixels is finally ready to be shared. The online store for all things about Mapping Adventures is now online.

Mapping Adventures Online Store!!

I will be announcing details soon about the first expansion: Dungeon Explorers. I will be at PaizoCon for the weekend creating custom maps and selling this pack along with a special creature tile. It looks SO cool! Thanks for the support. Please share your comments and I will pick the best and post them on the site and reward those that I do pick with a unique tile. So unique that it will never be used in any future product. See you then!

I'd like to have a way to preview the contents. Could you make a small single-layer map that showed us what was in the package? Or put some kind of stamps on the art and display it all on the site somewhere?


toyrobots wrote:
I'd like to have a way to preview the contents. Could you make a small single-layer map that showed us what was in the package? Or put some kind of stamps on the art and display it all on the site somewhere?

Yes, I was thinking a contact sheet or some such would be a good thing to have on the item page.


toyrobots wrote:
I'd like to have a way to preview the contents. Could you make a small single-layer map that showed us what was in the package? Or put some kind of stamps on the art and display it all on the site somewhere?

Good suggestion! I have reposted the preview link of THIS product only on my website to be a PDF preview that is included with the download product. Thanks!

ALSO: just refresh your browser if the link does not come up right away!


Corey Macourek wrote:
toyrobots wrote:
I'd like to have a way to preview the contents. Could you make a small single-layer map that showed us what was in the package? Or put some kind of stamps on the art and display it all on the site somewhere?

Good suggestion! I have reposted the preview link of THIS product only on my website to be a PDF preview that is included with the download product. Thanks!

ALSO: just refresh your browser if the link does not come up right away!

What I mean to suggest is that there should be a preview link the product description. I simply would never buy an art product that I could not examine in advance, in some form. I imagine many others wouldn't either.


toyrobots wrote:
What I mean to suggest is that there should be a preview link the product description. I simply would never buy an art product that I could not examine in advance, in some form. I imagine many others wouldn't either.

Yep. Some contact sheets auto-generated out of Photoshop would be work, maybe 4X5 or so to get a pretty good idea of the product quality. You'll sell a lot more when folks can see the goods up front.

Sovereign Court

Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Pawns, Starfinder Accessories, Starfinder Maps, Starfinder Roleplaying Game Subscriber; Pathfinder Roleplaying Game Charter Superscriber
toyrobots wrote:
I simply would never buy an art product that I could not examine in advance, in some form.

I agree that previews are nice, but I figure Corey is a known artist with a great track record. At least for the first one, I'm willing to gamble $14.

It comes with 3 folders of png's - effects (blood, energy blast, fireball, sewer grate), floor textures (sand, water, grass/pathways, stone, wood planks, and cobblestones), and objects (tables, chairs, torches, a treasure chest, books and papers to put on top of the table, some bones). The artwork looks great.

I've collected a fair amount of png's from internet, but it will be nice to have a line of them with a consistent look and quality. Now I just have to actually start making maps using them! If anyone wants to give a quick overview of how to put these things together, it would be much appreciated.

Anyway, thanks again Corey.


Thanks, Mosaic! I appreciate the support. Can you <ping> me an email please, I'm going to send ya somethin'...really cool.

I know $14 is more than what you can grab for free online and make yourself, but the time to do that and the consistency from what I've put together to match what I create for the GameMastery line is a good investment in my opinion. I'm very proud of this set and the work that went into these. The objects are my favorites.

I'm stoke to start on the next expansion: Dungeon Explorers. The expansions will be priced at $9 and I will be making promo combination packages that have unique items only available in these sets.

Onto PaizoCon for the day to make some more pictures. I've started work on the Extra-dimensional Spaces Map Pack...this is going to be a cool pack. Please pass on the news and repost where appropriate that the Mapping Adventures site and store are fully live! THANKS!

<link fixed>


Working Link to Mapping Adventures

I certainly don't meant to call Corey's reputation into question. It's just a matter of principle, I like to see what my money's going into. I know that previewing this kind of material can be a challenge in terms of security against piracy, but either really tiny images or watermarked images would be perfectly okay for my purposes.

That said, it sounds great, and I will probably start investing in it once I can see said previews.

EDIT: Actually, I just had a look that the PDF previews that are up there, I missed those before. This stuff looks really good, but I'm still lacking a sense of what's in the package: exactly how many images, for example. Still, I think I'll get the base pack tonight, and post a review after I've had a few days to fiddle around with it.

EDIT 2: Do you have a license agreement that spells out exactly what customers can do with your maps? I remember Dundjinni for a long time had a really restrictive EULA that made it very difficult for users to post new maps on the internet. Flexibility of use is a definite factor for whether I will invest in this series.


Thanks, Toy. There is a license agreement in the package as well as a READ ME with a list of the files. For the most part of the license, it's pretty similar to most texture/resource sites. You can use the artwork for your own projects and not include the artwork in a way that can be easily extracted. Also, you can't put these is another texture product, sell it and name it as your own work. Tada, the short-short version. Have fun with them, explore what you can do in Photoshop!

In the preview PDF, there is a little symbol next to the tiles and objects that note a couple different size options; 1x1, 2x2, 4x4. This is meant for filling in larger area with that tile for variety and to reduce the need to sizing down the image. This will be consistent in future releases, too. ENJOY!

Grand Lodge

Corey Macourek wrote:

Thanks, Mosaic! I appreciate the support. Can you <ping> me an email please, I'm going to send ya somethin'...really cool.

I know $14 is more than what you can grab for free online and make yourself, but the time to do that and the consistency from what I've put together to match what I create for the GameMastery line is a good investment in my opinion. I'm very proud of this set and the work that went into these. The objects are my favorites.

I'm stoke to start on the next expansion: Dungeon Explorers. The expansions will be priced at $9 and I will be making promo combination packages that have unique items only available in these sets.

Onto PaizoCon for the day to make some more pictures. I've started work on the Extra-dimensional Spaces Map Pack...this is going to be a cool pack. Please pass on the news and repost where appropriate that the Mapping Adventures site and store are fully live! THANKS!

<link fixed>

Just grabbed it, my computer wasn't wanting to load the PDF (been having issues lately) but it sounds great so I just had to get it.

Andrew


Corey Macourek wrote:
Thanks, Toy. There is a license agreement in the package as well as a READ ME with a list of the files. For the most part of the license, it's pretty similar to most texture/resource sites. You can use the artwork for your own projects and not include the artwork in a way that can be easily extracted. Also, you can't put these is another texture product, sell it and name it as your own work. Tada, the short-short version. Have fun with them, explore what you can do in Photoshop!

For example: If I had used some of your art in a single-layer map and posted it here in the community-created stuff forum, that's cool. But the same map multi-layered in a maptool campaign file would be easily extracted so that's not permitted?


toyrobots wrote:

For example: If I had used some of your art in a single-layer map and posted it here in the community-created stuff forum, that's cool. But the same map multi-layered in a maptool campaign file would be easily extracted so that's not permitted?

That is exactly right. By the way, I'm having a blast demo-ing the product here at PaizoCon. I will be uploading FREE templates next week on my Mapping Adventures site so the grids are already set up in Photoshop.

Grand Lodge

Corey Macourek wrote:
That is exactly right. By the way, I'm having a blast demo-ing the product here at PaizoCon. I will be uploading FREE templates next week on my Mapping Adventures site so the grids are already set up in Photoshop.

Awesome, can't wait.


Corey Macourek wrote:
In the preview PDF, there is a little symbol next to the tiles and objects that note a couple different size options; 1x1, 2x2, 4x4. This is meant for filling in larger area with that tile for variety and to reduce the need to sizing down the image. This will be consistent in future releases, too. ENJOY!

Ah, I see the problem I was having--put a link to that preview PDF on the actual store page for the item. As it is, it seems like the only preview from the store perspective is that single JPG file. The PDF does a much better job of showing off the pack. $14 heading your way...


And, to be the first to post a map, ask a question for the license based on the map, and make a few suggestions...

The Obvious Dungeon Hook (no ranks in Survival necessary)

So, I whipped this up in all of 5-10 minutes in Photoshop. Minimal modification--basically just rotating a few tiles. Definitely high quality, and looks as expected from the preview. No problems working with the files, also as expected. One observation, the general grass texture seems slightly off from the grass used for the path, specifically it's a bit darker. For the price, I could get more items in a Dundjinni art pack, but the art quality was sometimes lower/inconsistent.

Question for the license. Is this an acceptable map to post online, i.e. someone could readily take this map, cut out the lower 600x600 px chunk and have that piece (path to tree) for free. This seems to violate the "the original material can be extracted from Buyer's derivative work" bit. Obviously, I'll smack this offline ASAP if that is the case, just trying to get a feel here.

And the suggestions....

These are some great tiles, but could have greater versatility. I'm looking for components to mix and match as needed on a map. So, for instance, if the rocks and tree were objects rather than part of the grass-with-path tile, I could use them lots of places. This is also great for a VTT or such so that I can, for instance, show a rock that's been moved, or make a tree transparent once the party figures out there's a sniper hiding there. The objects that are provided are great--really looking forward to more of those! My only suggestions for these would be that the summoning circle could be without the bones, as those are an available object--again to increase versatility. Of course, they can be erased easily enough. And for the torches--are they intended to be lying on their sides? The perspective isn't quite right for a top-down view. And again for the versatility, have one unlit torch and three fire effects (which could then be used for other things like continual flame effects)

For the stone tiles, having them as general stone textures would be nice, with a transparent floor overlay that adds the tiled look. The one with the crack/chip is the most distinctive and flavorful, but at the same time it can't really be re-used on a map without showing the repetition (one of the reasons I made cracks, indentions, etc. as overlays).

Overall, a very nice set, and I look forward to more.


Thanks, Erian!!! Great work.

You are right about the license and not having content from the product able to be extracted. If you DO use it in a product, just drop me a line and give some credit to the textures. We ALL use things we have bought and found online, but if the majority of the content is from my product, please give credit. That's all. I'm not looking for royalties. These are meant to inspire map makers, GMs, and gamers alike to be creative and empower them to make some maps and environment add a little more realism to gameplay.

That is GREAT feedback. There have been comments/concerns about the amount of content versus other products, like Dunjinni packs offer. I spotlighted the versatility AND the quality of the content at the convention this weekend and got great responses with how it matched with the GamesMastery files I merged the Mapping Adventures content with. The expansion packs WILL have more object, ground, and effect options. I'm working on another project that might overcome the Dungeon Explorers expansion, but keep posted and subscribe to the Mapping Adventures blog . There are sure to be tutorials a plenty soon and this Fall, with the new MacOS recording desktop actions, You can count on me having video demonstration of ALL of the products and freebies. Yup, freebies. I'm hoping to do another new release in one month. This gives me plenty of time to digest PaizoCon and get through the next Map Pack...which is going to be awesome!

I will replace some of the minor fixes or replace the files soon enough...version 1.5?. I did notice what you were saying about the torch and having the options for it. Good idea. Look for an email with some goodies!


Cool. I haven't been in and ordered it yet. Busy with the toddler. Will paypal at the first opportunity.


Hey Cory, when you paypal on this it gives a shipping address, but there's no shipping, right.

Download?

Grand Lodge

I bought and played around with the pack. I am near clueless in Photoshop (my version is an old 6.0) and even I could make decent looking maps with these! Very happy with the product.

As far as suggestions, I could use more furniture.


Corey Macourek wrote:

Thanks, Erian!!! Great work.

You are right about the license and not having content from the product able to be extracted. If you DO use it in a product, just drop me a line and give some credit to the textures. We ALL use things we have bought and found online, but if the majority of the content is from my product, please give credit. That's all. I'm not looking for royalties. These are meant to inspire map makers, GMs, and gamers alike to be creative and empower them to make some maps and environment add a little more realism to gameplay.

Sounds good. I'm not intending to make any true commercial products--I gave up that dream long ago. Anything I produce would likely end up on a blog for a home game or on a PbP site at most. Mostly just curious.

Corey Macourek wrote:
That is GREAT feedback. There have been comments/concerns about the amount of content versus other products, like Dunjinni packs offer. I spotlighted the versatility AND the quality of the content at the convention this weekend and got great responses with how it matched with the GamesMastery files I merged the Mapping Adventures content with. The expansion packs WILL have more object, ground, and effect options.

Great! And to be clear on my above statement RE: Dundjinni--I'm willing to pay a little more for a little less when that payment goes toward higher quality and a consistent "look and feel" for the product.

Corey Macourek wrote:
I'm working on another project that might overcome the Dungeon Explorers expansion

Disallowed, get back to work!

;^)

Corey Macourek wrote:
, but keep posted and subscribe to the Mapping Adventures blog . There are sure to be tutorials a plenty soon and this Fall, with the new MacOS recording desktop actions, You can count on me having video demonstration of ALL of the products and freebies. Yup, freebies. I'm hoping to do another new release in one month. This gives me plenty of time to digest PaizoCon and get through the next Map Pack...which is going to be awesome!

I'm not in a huge rush, actually, so no worries there. And of course, freebies are good!

Corey Macourek wrote:
I will replace some of the minor fixes or replace the files soon enough...version 1.5?. I did notice what you were saying about the torch and having the options for it. Good idea. Look for an email with some goodies!

Updates are definitely a good thing--barring some pretty tight (and expensive, either in time or cost) quality control there will always be room for a patch or two to a product. I've found that keeping the objects/tiles as discreet as possible helps out with future rework--i.e. if you found a problem in the skull and bones object, you might have to change it and the summoning circle.


Wow, thanks again for all of the feedback. Hehe, I'm am a little behind on a project this week, but hopefully will be uploading a revised file later this week. There WILL be freebies AND templates. The templates will consist of a varying size Photoshop files (which GIMP and most other pixel-base programs can read) that will have ruler guides already set up so the tiles and square-based content can 'snap' to a grid for easy drag-and-drop building.

LICENSE: If you build something commercially OR if it is for online viewing, I'm only asking for a "shout out" or a brief credit that you used the textures. AND that the content cannot be easily extracted. Simple enough. Look for a tutorial on masking the content easy..plus where to get super cool textures that don't suck.

OBJECTS: There will be more. If you do have Photoshop and you are using the Summoning Circle, you can simply erase some or all of the bones. The Dungeon Explorers expansion will have a LOT of bones and 'things' to play with.

QC is done by me. I built a number of files to show examples this last weekend and did come across the dense grass not matching right. That WILL be fixed, either by an update, unique link or an email blast.

I'm switching gears and using all horsepower on 2 computers today on 2 different projects; one HUGE animation project for some global trading card game and then some fun Star Wars RPG maps. Fun, fun stuff.

BLOG TUTORIAL: look for it this week!


Oh, one more thing. I met ZUXIUS from this thread yesterday at PaizoCon and it was GREAT! Super nice to meet people from the boards and get support for the products we work on. Good times. Oh, and the new RPG book looks gorgeous.


Corey Macourek wrote:
LICENSE: If you build something commercially OR if it is for online viewing, I'm only asking for a "shout out" or a brief credit that you used the textures. AND that the content cannot be easily extracted. Simple enough. Look for a tutorial on masking the content easy..plus where to get super cool textures that don't suck.

One thought/suggestion here--put a specific quote or reference tag in the license and ask folks to use that specifically. It'll give a consistent approach for all users and help them be sure their not doing something wrong (some folks get really nervous with legal stuff; of course, others don't care at all...). You might actually have two--a short reference that could be included directly on a map, and a longer one appropriate for use on a web site/PDF, etc.


This is an interesting trade-off for you Corey: the lack of a proprietary format is both a risk and added value for the product. It would be relatively easy to pirate your art, as the above poster mentioned, but the ability to easily use it in MapTool or other image applications is a serious victory over competition such as Dundjinni.

In the end, if the sales aren't enough to support the venture, you should consider simply opening the art for donations. I suppose it will need to warrant the time spent on it, in the end, though.

I have no problem giving a shout-out, I always try even when not required by license. But still, where does one put the "Shout-Out" in a Maptool Campaign file? I'll try a "readme" macro with a pop-up that links to your site, how about that?


Hey Corey, I can't enter my shipping/billing address... the only country you have to choose from is the United States. Is there some way you can get Canada added?


Kruelaid wrote:
Hey Corey, I can't enter my shipping/billing address... the only country you have to choose from is the United States. Is there some way you can get Canada added?

Good call. I've edited the store and have added a group of the major import/export countries. I did not know about that aspect of the digital store and would be an issue in other countries, but technology proved me wrong. Problem fixed. I'll add more countries if need be. Please just email through the store or the site and I'll add it to the list. Purchase away! Look for a new Mapping Adventures Blog this weekend!


Just wanted to say that I've purchased the pack and have enjoyed it. I'm looking forward to future products, not only from you but from other artists and cartographers.

Sovereign Court

Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Pawns, Starfinder Accessories, Starfinder Maps, Starfinder Roleplaying Game Subscriber; Pathfinder Roleplaying Game Charter Superscriber

So I tried my idea of printing some of Corey's artwork (and a few other png's I got from the Dunjinni forums) on transparent sheets. I created a table in Word with 1x1 cells and just dropped the graphics into each cell. I also dropped (or stretched) others into 2x2 cells. Then I printed the sheet on my color inkjet and they look awesome. I laid them over my MapPack maps and they look great.

Note: I can use the regular cheap acetates for my b&w laser printer at work but had to use special (slightly more expensive) sheets for the ink to stick in the inkjet printer.

The only negative is they are a little slippery and might slip around on the map in an actual play situation. Printing them on that clear color-form plastic would be perfect because that stuff is a little tacky. The other thing that would be work is the stuff they print window clings on, like those clear car-window stickers that you can put on and pull off without glue. Anybody know what that plastic is really called and if you can buy sheets of it? Would it screw up my printer?

But if this work as well as I think it will, I'd be really interested in expansion sets that provided lots of objects and spell effects. The terrains and pathways look really good, but honestly, I've already got a lot of maps and a bunch those SkeletonKey Games map tiles. What I'd really like to be able to is spruce up the maps I already have.

Corey Macourek wrote:
Thanks, Mosaic! I appreciate the support. Can you <ping> me an email please, I'm going to send ya somethin'...really cool.

PS- Corey, I sent you that email, but in case I sent it to the wrong address, my email is peacecorpsbrian [at] hotmail [dot] com.

The Exchange

Pathfinder Adventure Path, Maps, Pawns Subscriber

I enjoyed meeting you at PaizoCon Corey! I have been so busy at making the videos that I am without much time to sit with my son and get that map together. Will have to be in August sometime that I get the concept to you.

It was real fun!


With all the good talk about maps and Pathfinder here, I wanted to point folks to my work-in-progress map for the Refuge of Nethys. Considering the interest in maps and art, I'd love feedback as the thing proceeds, so this thread cam to mind immediately...

Dark Archive

gamer-printer wrote:

Lookin' good, Corey!

Here's my latest map entry for the Cartographers' Guild, June Mapping Challenge - create a "home away from home" map...

Hey, very nice work there, GP! :)


Excellent example of a digital-friendly map!


erian_7 wrote:
With all the good talk about maps and Pathfinder here, I wanted to point folks to my work-in-progress map for the Refuge of Nethys. Considering the interest in maps and art, I'd love feedback as the thing proceeds, so this thread cam to mind immediately...

Nicely done! Good directional shadows. I like to put subtle shadows like that in ALL of my maps. It gices the objects more depth and help move the eye around the map layout. It also reminds me of Zul'Farrak from World of Warcraft.

I'm really late on my tutorial for my Mapping Adventures blog; deadlines, family things, more deadlines. I'm going to show you how to find and create some extra grunge to make up the patterns that may appear when using some patterned textures and tiles. :) Working on Extradimensional Spaces...good stuff.


Corey Macourek wrote:
Nicely done! Good directional shadows. I like to put subtle shadows like that in ALL of my maps. It gices the objects more depth and help move the eye around the map layout. It also reminds me of Zul'Farrak from World of Warcraft.

Thanks! I've got the finals posted as of last night over at RPG Map Share for folks that want to check those out.

Corey Macourek wrote:
I'm really late on my tutorial for my Mapping Adventures blog; deadlines, family things, more deadlines. I'm going to show you how to find and create some extra grunge to make up the patterns that may appear when using some patterned textures and tiles. :) Working on Extradimensional Spaces...good stuff.

I'll be checking that out...

Any chance you can do some cacti? I'm trying to put together some desert maps for the Legacy of Fire encounters, and it seems cacti are in short supply as objects!


Psst. New Mapping Adventures Blog...with a tutorial...and a sneak peek at THIS, from which framed art prints will be available from. Yes, it's that cool!


erian_7 wrote:


I'll be checking that out...

Any chance you can do some cacti? I'm trying to put together some desert maps for the Legacy of Fire encounters, and it seems cacti are in short supply as objects!

The CSUAC seems to have plenty... where did I download it from?


toyrobots wrote:
erian_7 wrote:


I'll be checking that out...

Any chance you can do some cacti? I'm trying to put together some desert maps for the Legacy of Fire encounters, and it seems cacti are in short supply as objects!

The CSUAC seems to have plenty... where did I download it from?

Yeah, I found a few candidates in there (you can download it from the GM's Apprentice site now that the old DM's Parlor or whatever it was called is gone). Unfortunately they are not nearly as ferocious looking as I need without also being otherworldy/weird. Perhaps they don't have the full CSUAC, as it does seem sparse compared to what I recall being in there several years back. I found some better candidates over at the Dundjinni user creations, but even those were a bit tame. What I'd really like are some nice saguaro cacti with thorns (Kepli, I believe, over on DJ has some, but with no thorns and somewhat cartoony).

The Exchange RPG Superstar 2009 Top 8

Corey Macourek wrote:

Psst. New Mapping Adventures Blog...with a tutorial...and a sneak peek at THIS, from which framed art prints will be available from. Yes, it's that cool!

This blog looks great. Thanks for this Corey.

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