10 most Popular Dungeon Builds


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So you want to build a dungeon and are not sure what to do. Try this list.

The 10 top Dungeons

1. 'The Cube': This is the impossible trap of moving rooms each laced with traps than change based entirely on location of the Room in the 3-D mesh.

2. 'Containment Failure': Being caught in a laboratory of some wizard where there are increasing levels of Zombie and Infected to tend with.

3. 'The Feeding tube': This dungeon is actually the funnel into which stupid fools are directed down the maw of some super-enity like Dagon.

4. 'The Oubliette': This is the dungeon with the trapdoor entrance in the ceiling and no other way out.

5. 'Mirrorland': Everytime you pass through a mirror you are in a new Universe.

6. 'Hellgate': similar to the Oubliette, the Hellgate represents a dimensional door that can only be closed from the inside.

7. 'Dorian's Cave': Something similar to the feeding tube, it is a Dungeon that is specifically designed to feed on those who enter, taking from the Victim the longer you remain inside.

8. 'The Bunker': This is a fortified position where the evil outside is nothing compared to what is further in the cave behind you.

9. 'Mazeworks': This is just perverse tesseracting staircases allowing travel in all directions. Unfortunately it also serves as a mental distraction.

10. 'The Cell': The Dungeon is in your own head. Just ask the Players to write down their fears and use them against them.

11. 'yellowdingo special', I actually developed the rules for this one myself. It best suits Natural and hewn Caves - and you get to calculate rates of Subsidence for every Cave until you realize that the slightest disturbance will cause cave ins.
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TWENTY DUNGEON ARCHETYPES

1. The Cell: Existing entirely within the mind of the victim, this dungeon is filled with every possible fear harboured by the Adventurer.
2. Dorian’s Cave: This cave harbours a dark secret. It feeds off you taking more and more the longer you dwell within its depths.
3. The Bunker: A fortified position overlooking the outside world where the enemy stands, you only discover too late that the Evil without is nothing compared to the evil further in.
4. Containment Failure: This is the all terrible laboratory harbouring a dark virus that has got loose along with an army of Zombie infected.
5. The Feeding Tube: This Dungeon seems little more than a funnel designed to direct potential food into the maw of some terrible super-entity like Dagon, lord of the Sea.
6. Maze-works: A confused network of tesseract rooms and stairways that wind in all directions forever.
7. Oubliette: A deep dark hole with the only way in or out the trapdoor in the ceiling. Something that can only be opened from the outside.
8. Mirror-land: Every mirror you pass through is a dimensional portal into a new Universe.
9. Cube: This moving room is one of many shifting through a three dimensional lattice. Only when the Rooms are in Particular positions do they seem to have traps that activate.
10. Hellgate: A door between the normal world and Hell itself. Worse still, the Hellgate can only be locked from the inside.
11. The Collapse: Also known as the ‘yellowdingo special’, the Hewn or Natural Cave network is a terrible and dangerous place where Subsidence has made survival a problem.
12. Cheese and the Hamster: The Adventurer is the prey being stalked by a ‘worst case scenario’ predator.
13. Infestation: Similar to 12, this is an overwhelming number of the nasty monsters which if not stopped, will only get worse.
14. The Prison: This is a vast Dungeon filled with prisoners and guards. Escape is almost impossible.
15. Sewer: Deep beneath the city is a vast network of tunnels filled with crocodiles, rats, and snakes.
16. The Cistern: A vast water-store beneath a Metropolis that has secret vaults and aquatic beasts. All of which can only be reached by a small rickety rowboat.
17. The Necropolis: A Catacombs of the dead and Undead.
18. The Tunnel: Cut through the Earth, it serves as a link to some otherwise inaccessible far off place.
19. Underdark: This is a vast network of natural and hewn caves, caverns, tunnels, seas, and rivers extending far beneath the earth.
20. Hollow World: This Cavern is so large it has its own Sun at the centre of the world.

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