
Michael Girdwood |
My characters are currently playing through the Curse of the Crimson Throne: Edge of Anarchy book. After deciding to go back to Eel's End to take out Devargo Barvasi, they took two hours to come up with a plan. The plan has been highly successful so far, but it involved setting fire to the drug den/boat. While this served them as a successful distraction, the fire now encompasses the back half of that boat and I need to figure out how fast the fire might spread. I have been unable to find related rules. Any ideas on house rules?
Also, would Devargo warn Chittersnap? And, if he did, how would the ettercap react?

Vigil RPG Superstar 2011 Top 16 |

Possible spoilers for CotCT:

DM_Blake |

Michael Girdwood wrote:In the free land of Pathfinder, Fire spreads at the speed of plot. (As fast as you want it to, and what is good for the story)I have been unable to find related rules. Any ideas on house rules?
Oooh, I love the speed of plot.
I once had a storyline hit mock3 (three times the speed of plot). The sonic boom shattered our pepsi bottles.
Speed of plot is good, until you have some smart alec player who calls you to the carpet for having events transpire either too fast or too slow - these wise guys hardly ever accept the old speed of plot excuse.
Still, you're almost certainly right in this scenario. Without specific rules to follow, it's really up to the DM to spread the fire as he sees fit, hopefully to enhance the challenge and suspense of the moment.

Rezdave |
Speed of plot is good, until you have some smart alec player who calls you to the carpet for having events transpire either too fast or too slow - these wise guys hardly ever accept the old speed of plot excuse.
"It's burning so fast because the ship was recently tarred and pitched against leakage and there are still spills and barrels everywhere that haven't been cleaned up yet."
"It's burning so slowly because this ship was made out of a locally harvested wood that is particularly hard and, though it makes great charcoal, burns particularly slowly when exposed to open flame."
A creative DM can always put down a Player.
FWIW,
Rez