The Realms of Dream


Forum Games

101 to 150 of 349 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>

I'll be fine.*he thinks about something* mi'lady, being your herald seems to have strengthened me. As for your earlier questions...

lynora-Jill wrote:


Your name is Icarus? I thought it was Sky. I guess there's a lot of things I don't know about you yet. Like the fact that you have a nestful of eggs. Did something bad happen to your mate? I'm sorry to pry. I don't mean to be hurtful, but I feel like I should know more about you since you're my herald now.

I changed my name when I learned where it came from, the whole I'm gonna burst into flame if I fly to high didn't sit well with me. As for the eggs...*he lets out a weary sigh* they are not mine. I was hunting alone one day and when I returned to my flock, they were all dead. Giants had found our camp and ripped my flocks feathers from their bodies for nothing more than clothing! I hunted them down within an hour and claimed retribution for my family. I returned to the camp to see if any had survived, but all I found were those eight eggs. Four of which are like me, dire were-eagles. The others are are our allies from long ago, true dire eagles. As the eggs hatch the chicks will call to their companions and pair with each other. Together with their eaglets the last of my tribe will learn how to survive. But I won't tell them how their parents died. I will not let them learn hatred like I felt that day. I ask you not to tell any what I have said. I'll return to the eggs when you leave this place, and we shall tell all I'm your herald when we next meet.


Sky Cloudgather wrote:

I'll be fine.*he thinks about something* mi'lady, being your herald seems to have strengthened me. As for your earlier questions...

I changed my name when I learned where it came from, the whole I'm gonna burst into flame if I fly to high didn't sit well with me. As for the eggs...*he lets out a weary sigh* they are not mine. I was hunting alone one day and when I returned to my flock, they were all dead. Giants had found our camp and ripped my flocks feathers from their bodies for nothing more than clothing! I hunted them down within an hour and claimed retribution for my family. I returned to the camp to see if any had survived, but all I found were those eight eggs. Four of which are like me, dire were-eagles. The others are are our allies from long ago, true dire eagles. As the eggs hatch the chicks will call to their companions and pair with each other. Together with their eaglets the last of my tribe will learn how to survive. But I won't tell them how their parents died. I will not let them learn hatred like I felt that day. I ask you not to tell any what I have said. I'll return to the eggs when you leave this place, and we shall tell all I'm your herald when we next meet.

"Yes, you should be stronger since some of my divine power is now yours to use as you need. I just wish I could figure out how to use it when I need. And I promise I will keep your confidence about what happened to your tribe. The others at the Eyrie will help you care for your flock."


lynora-Jill wrote:

Woops. Player misremembered. Well, then I must find a suitable explanation...

She looks confused. "That isn't the name you told me? I'm sorry. I told you that I'm distracted. I keep using powers I don't mean to. I wanted so badly to remember. I must have gotten the winds to tell me. Please forgive me. I swear I am not being deliberately rude. And I thank you so very much for the warnings. I am very grateful. I won't forget. I hope that I see you again Elly. Thank you."
With that she hurries on her way, pulling Alaina behind her, even more determined to get back quickly now that she knows that the undead army is on the move and there is something wrong with the Sanctum.

Ohhh. You were so close to getting an arrow between the eyes as a fashion accessory, not getting my name right, after I had favoured you with the informal version. If I weren't in such a good mood from some gratuitous zoog extermination... Harummph.

The elven woman has silently disappeared into the surrounding forest, only the occasional increasingly remote sound of a zoog expiring breaking the tense silence that throbs between the trees.
Edit:
Is Lynora accompanied by winds (minor elementals?) as a sort of Personal Assistant team everywhere? If so the explanation (and being prompted by them) makes sense to me. I'm not sure, given that this is the Realm of Dreams, that the winds could otherwise pick up the name Nirellia from anywhere hereabouts. Of course Lynora can be mistaken as to where she's got the name from...


Nirellia Dimonia wrote:


Edit:
Is Lynora accompanied by winds (minor elementals?) as a sort of Personal Assistant team everywhere? If so the explanation (and being prompted by them) makes sense to me. I'm not sure, given that this is the Realm of Dreams, that the winds could otherwise pick up the name Nirellia from anywhere hereabouts. Of course Lynora can be mistaken as to where she's got the name from...

Yeah, she is. There's always an air elemental or ten on hand to tell her things or clean up after her or whatever. She's gotten used to having them around. They are very minor elementals and they really aren't much use for anything else, so they decided to serve this way.


lynora-Jill wrote:
Yeah, she is. There's always an air elemental or ten on hand to tell her things or clean up after her or whatever. She's gotten used to having them around. They are very minor elementals and they really aren't much use for anything else, so they decided to serve this way.

Well, if/when Lynora-Jill gets back home, one of them clearly needs to be fired. I know, I know; Lynora-Jill is a goody two shoes, and forgives personal assistants for those kind of mess-ups.


Not only is she a goody two shoes, but she still can't figure out why anyone would want to be her personal assistant, so she's just happy they show up at all :)

LJ hurries along the path leading Alaina back to Sunny G. She can still feel the connection to Sky even though he is on his way back to the waking world.


At length the Night Dragon returns to her palace in the heart of the wildwood, the ranks of her honour guard streaming back from all directions, splattered with the vital fluids of many zoogs. She stands on the top of the highest spire for a moment, giving directions and orders to some of her captains, before disappearing from view.


lynora-Jill wrote:


LJ hurries along the path leading Alaina back to Sunny G. She can still feel the connection to Sky even though he is on his way back to the waking world.

Alaina follows her friend, floating slighly over the dream terrain.


At the labrynth, a hunched figure awaits

Lady, you have found your friend. If you desire I will guide you through the Maze.


"Yes, thank you, Mr. Pickman. I do so appreciate your help."


lynora-Jill wrote:
"Yes, thank you, Mr. Pickman. I do so appreciate your help."

Somewhere, just within the border of the Realms of Dream, an Aspect of Sunny Godhead monitors the efforts of a young demi-goddess.


LJ follows Mr. Pickman through the labyrinth, leading Alaina, Laeana and Leo walking alongside her.
"Thank you again, Mr. Pickman," she says as they reach the exit. She steps through the door...


Well, okay, if you're cutting ahead.... (post to shortly follow)


Keeper of the Glass Lake wrote:

Well, okay, if you're cutting ahead.... (post to shortly follow)

Sorry about that. It's just that this arc has taken a long time, and I was hoping to wrap it up.


Lynora and the others emerge from the vast grey sandstone doorway at the end of the labyrinth into what seems to be a gentle valley between two low hills, with a small lake spread out across the valley floor. On the far side of the lake, although he does not seem to be aware of her presence, is a figure which looks to Lynora like Sunny G. The surface of the lake is smooth, touched by hardly a ripple, although the occasional wisp of steam or smoke puffs from the surface.
On a small earth island, a little way from Lynora’s shore of the lake, sits a woman with little to wear apart from her long golden hair, sitting with the lower half of her body trailing in the water – the unexpectedly dark waters of the lake make it difficult to be certain if below the waist she is as human as she quite patently is above it.
The ghoul, Pickman, hisses and draws back in fear.

The Shadow Lake, he says. This is an ill place to linger. The name and place are worse in the world of mortals, but here it is bad enough.
With scarcely a backwards glance he draws back through the great doorway into the silent shadows of the labyrinth.
Lynora senses that her path leads across to the distant shore of the lake.
The woman close to this side is humming a tune (unfamiliar to Lynora) as she runs an ivory comb through her hair. She casts no reflection in the eerily still waters of the lake.


LJ walks forward determinedly, holding tightly to her own Songs. She takes Mr Pcikman's warning very seriously, but she can feel her connection to her body weakening and she knows she must pass this way.

She looks around as she nears the shores of the lake for any way to convey Alaina across.


You’re thinking, of course, that this is only a dream. The woman breaks off from humming, to address Lynora-Jill. Or perhaps not. But if you were thinking it, for once, here in the Realm of Dreams, you’d be right. This is ‘only’ – not Trufelhunthar in truth – and you need not fear such things as the coming of the night, or perhaps not quite so badly. I would most sincerely like to invite you to come home to play with me, by all means, however, if you do not take me sufficiently seriously.
She flashes a smile – or perhaps she shows her teeth in a mirthless grin.


"I thank you for your offer, but I must decline as I have limited time in this realm of dreams. Will you please allow me to pass?"
LJ is meticulously polite, but she keeps a wary eye on the woman throughout and carefully maintains her Songs.


Ah... the woman's smile is back and broadens momentarily. You asked a question or riddle. Excellent, I love to play these sort of games, and no you may not currently pass.

Red or blue it flows, it rusts as dries,
If none left, then one dies.


"Blood. That's the answer to the riddle you just said."
She sighs.
"And what must I do in order to be allowed to pass?"


Well, here in Dream, I have limitations on what I can do, but basically, through some kind of fair effort you must win your way past or across the lake. If you try to cheat, the smile is back again, well I wake up, and drag you kicking and screaming out of this place with me, to my lair. On the most haunted mountain on Gulmunhav.

A thing unseen, with a wild voice; its strength can overturn ships, but it cannot pass a barred door.


"Wind."
"Exactly how am I to win my way past you? What is considered fair effort?"


Build a raft from items about your person; take a swim and risk the horrors in the lake; produce a scroll of The Days of The Master Paper Folder, and fold yourself a bridge; be ingenious with whatever gear you may have about your person and your native industry.... Or answer one final question - most horribly unfair - or make some meaningful payment or sacrifice.

Edit:
I always enoy a good haggle, she adds.


She considers for a moment. "Ah, I see. Well, then, if that is all, I do not believe I have any rafts or paper bridges, but if I can do here those same things that I could do in the waking world..."
She attempts to cast air walk on Alaina, Laeana, and Leo.


The woman watches, an amused expression on her face, as Lynora's spell appears to succeed.


LJ will try to lead Alaina across the lake, flying high enough to stay out of the reach of any creatures below that might try to reach up and grab at them.


According to the SRD, it's more a case of walking/climbing than flying:

d20SRD wrote:
The subject can tread on air as if walking on solid ground. Moving upward is similar to walking up a hill. The maximum upward or downward angle possible is 45 degrees, at a rate equal to one-half the air walker’s normal speed.


From an aerial perspective, Lynora's view of the lake seems to shift and change as the lake spread to a dizzying distance; she practically loses sight of Sunny G - he must be somewhere over there still, on the barely glimpsed far shore of the lake, many miles away.
You're looking at a walk of several hours here... *Sigh* Back home, your spell would have simply conked out and dropped you straight into the water.


Charles Evans 25 wrote:
According to the SRD, it's more a case of walking/climbing than flying:
d20SRD wrote:
The subject can tread on air as if walking on solid ground. Moving upward is similar to walking up a hill. The maximum upward or downward angle possible is 45 degrees, at a rate equal to one-half the air walker’s normal speed.

Alaina has to walk/climb, but LJ has wings and is making use of them to fly as she leads Alaina. And spell duration is not an issue for her since she can keep recasting indefinitely.


Keeper of the Glass Lake wrote:

From an aerial perspective, Lynora's view of the lake seems to shift and change as the lake spread to a dizzying distance; she practically loses sight of Sunny G - he must be somewhere over there still, on the barely glimpsed far shore of the lake, many miles away.

You're looking at a walk of several hours here... *Sigh* Back home, your spell would have simply conked out and dropped you straight into the water.

LJ starts to panic. If she does this the slow way she'll die before she can get Alaina back to Sunny G and warn him of the imminent attack by Serafina and her army. By the time she could build a new body the war would be long over. She takes a deep breath, and tries to call upon the speed of the wind to carry them over the distance quickly.


As Lynora-Jill calls upon the speed of the wind in an effort to propel them, a breeze begins to rise to impede her forward progress, matching practically inch for inch, the effort which she calls up for support.


"What is it you want from me?" She is nearly sobbing with frustration.


The woman had gone back to combing her hair, and humming, but breaks off again, and glances up at Lynora-Jill.
Not a lot since you're currently very much sticking to the rules. Your frustration, and to see you squirm as you're delayed. I can't pull you apart and eat you.
If you abide by the rules, all that I can do 'here' is slow you down a bit. Most people 'here' aren't actually in any hurry to get anywhere. Back home, it's another matter altogether...

Are you one of those rare few people who pop up once in a few thousand years and have somewhere else to urgently be then?


"Yes. I must return from these realms shortly or there will be dire consequences. I cannot afford any further delays. Please let me pass. If you will not, and my death is certain, then I will cease to obey the rules in order to accomplish my mission first. I do not think you would like that."


Lady: You would have to be something as great and terrible as the Night Dragon itself, or one of the mythical daughters of the morning to move me with threats of consequences. If you are neither of those, then frankly I don't care if you think that you're the archmage of Cancan, for all the threat you are likely to be to me.
Now; I have a proposal. You are in a hurry. I shall waive my usual enjoyment of watching someone struggle if you agree that within the next one thousand and one days and nights - as measured by the great planar clock of the Axiomatics (not sure here is modrens exist or not in this game) - you will either bring me the last laugh of a dying dragon, name your first born Victoria if a girl or Victor if a boy, or give up the ability to fly, walk the air, or otherwise travel through what appears to me to be your natural element for a period of seven consecutive calendar weeks - again as measured by the great planar clock of the Axiomatics.
If you agree, you can discharge your side of the bargain at any point within those thousand and one days and nights at your convenience by fulfilling any one of those three conditions; the last one kicks in if you reach the end of the period without having otherwise paid.
That is my proposal.


She sighs. "I have no choice. I must accept. I survived the years after my wings were cut off when I thought they would never grow back. I can manage seven weeks. And I might luck into the dragon one. Only please let me pass."


The lake begins to vigorously steam, soon disappearing from view along with its occupant in a swirling, thick, cloud of fog. The ground seems to lurch up to catch Lynora-Jill and the others, and then swoops back down again, jerking back and forth and sideways, shaking vigourously, until gradually the fog starts to thin, and a golden glow of someone looking like Sunny G can be glimpsed by Lynora-Jill, just a short way ahead.


I think that's probably it from me. Just as well, as I'm off to bed. I hope that was at least interesting and perhaps engaging...


LJ hurries forward towards Sunny G, pulling Alaina behind her.

"I've found her. Here she is. I must leave her in your care now. I have to get back to my body while it still exists. Can you find your own way back or do you need me to sing you a map? Oh, and I met someone here that I also met in the Sanctum not so long ago. She told me that Serafina is massing her undead army in the Place of the Winds and that she will attack soon. Also she mentioned something about unluck being placed around the Sanctum."

If needed she will Sing into being a compass that will lead them back to the real world. Then she flies off at top speed, heading back to the Sanctum.


In her palace in a chamber whose inside-out prism walls of crystal glint with dark rainbow hues in the light of the black candles, the Night Dragon sits in her elven shape, pondering the tides of fate that swirl back and forth. She had gone out of her way to offer Lynora-Jill friendship, and the woman hadn't even remembered the name she had given to her.
Before her arranged on a table is a complex arrangement of tiles representing the handful of forces fighting for a few scraps in other places. The only antagonist of any note, the Grey Wanderer, is busily besieging Lynora-Jill, moving forces against her that she will not anticipate or see coming until too late.
The bumbling seer, the Runelord, would be a bigger player if he knew more. He half glimpses truths for which he grasps whilst being rightly afraid.
The Night Dragon could sweep any or all these forces from the table with but a fraction of her armies. But that would be so ostentatious, unsubtle, and inelegant.
Perhaps the cruellest thing to do would be to completely remove her hand from the wheel, and to leave them to slaughter one another in droves. There was no question of the vampire girl seeing any aid after she had so foolishly (and futilely) attacked the scouting party.
The elven woman's eyes are hard and dark as she studies the options...


In her chamber, the woman drums her fingers in irritation at a sudden shift in alignment of tiles.
Honestly: I would have thought that they'd have been on the look-out for him by now, she mutters under her breath.


In a far corner of the Dreamlands, a ghoul looks out onto the pastel fields of the upper Dreamlands.

Would that I could regain my life and join the heroes he thinks silently. He slouches off to rejoin his king and the Court of Corruption.


lynora-Jill wrote:

LJ hurries forward towards Sunny G, pulling Alaina behind her.

"I've found her. Here she is. I must leave her in your care now. I have to get back to my body while it still exists. Can you find your own way back or do you need me to sing you a map? Oh, and I met someone here that I also met in the Sanctum not so long ago. She told me that Serafina is massing her undead army in the Place of the Winds and that she will attack soon. Also she mentioned something about unluck being placed around the Sanctum."

If needed she will Sing into being a compass that will lead them back to the real world. Then she flies off at top speed, heading back to the Sanctum.

The aspect takes Alaina's soul and returns via the spells that enchanted him. It soon returns to its greater essense and merges himself with it. It informs the deity of the unluck placed around it sanctum and the impending attack.


<deleted post>


<deleted post>


<deleted post>


A raven flies through, carrying the remains of the Giggler.
"It wasn't supposed to go like this...dammit, dammit, dammit!"
He disappears.


The two nymphs who visited the grove bring the casket before their queen in a high tower chamber of the palace, and she inspects the contents with interest.
So. It is true, then. You have both done well.
She closes the lid on the casket.
There will be a special tax on the princes and potentates of the Realms of Dream. Any similar such smaller fragments. I do not much care what they do with any larger pieces of power. Others will come looking for them in the end, no doubt.
The guard and my agents will scour the other places beyond these Realms for such smaller pieces. Again, the other larger fragments will be left for other seekers. I have all that I need here.
Oh, and I want Azran dead or hauled before me in chains if anyone sees him. His former lord made a complaint to me. The army Azran absconded with is gone now, which is enough to satisfy his former lord, but the bother I have been to on his account irks me.


Please note that I am sovereign power here in the heart of my Realm, and that something in the vaults of my palace is not going to be magically locateable, even from the point of view of a 'compass bearing' unless I am feeling sufficiently bored to permit it to be. Not even deity level magic works.
The heart of my realm cannot be scryed, cannot be teleported to, and only gates/rifts I control or permit lead here.
Visitors somehow arriving at the edge of the Wildwood under their own power will wander in circles until they drop dead of old age, boredom, or are finished off by fey.
Shovastika (pesky woman, goes wherever she wants) is the one possible way in which currently exists for visitors whom I have not invited, but I don't advertise that and she certainly doesn't.


Rio, Pokemon Trainer wrote:
Serafina wrote:

Serafina manages to stop crying, but still has a wild shocked look

Rio, I need to go somewhere where I can be alone for a while.

She rubs her tear-streaked face.

Can you take me somewhere?

"I'll have my friends -my pokemon- make a cave if you want. It won't take them long While they are doing that though, why don't we get under some trees? We should probably stay out of sight for a while."

*He gets up and helps her to her feet. Then lets his pokemon out(Aurora flies in) and explains what he would like them to do. Then, holding her steady, Rio leads Serafina under some trees. He casts a few illusion spells to obscure their position and a few divination blockers just to be safe.*

The Night Dragon happened to be observing events, mildly interested in the fate of the girl who was Innocent Blood, in a font carved from a stony-metallic 'fallen star' filled with quicksilver situated in a chamber in the lower levels of her palace. However she is not sufficiently curious about what happens next as to bother to pierce the illusions or wards which the young magician has erected. She assumes that, fast or slow, unless death (or decency in combination with some factor such as their turning out to be long-lost siblings) intervenes that the end destination will be the same one for the pair. She is long since familiar with the mating patterns of lesser species.

With a wave of her hand, she dismisses the image, and freezes the mercury solid. A limestone golem, crafted from the remains of an ancient fossil reef strides across the chamber to remove the block of mercury, and carry it off to laboratories for alchemical processes. More limestone golems enter carrying brass jugs of wine, with which they begin to refill the font in preparation for the working of different magic.

101 to 150 of 349 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Community / Forums / Gamer Life / Forum Games / The Realms of Dream All Messageboards

Want to post a reply? Sign in.