Bracers of Armor


Magic Items


As it stands, bracers of armor require Craft Wondrous Item to make currently. Since they are a form of armor physically and magically, could you also use Craft Arms and Armor to make them?

If you can't, then how can you add in armor enchantments into the bracers?

And finally, can you only add armor enchantments or can you add shield enchantments as well?

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On a side note, how does the fighter's armor training work with bracers of armor?


Bracers of Armor are not a form of armor, they just give an armor bonus. They are a wondrous item that provides protection. A fighter would gain nothing from wearing bracers of armor becuase the bracers are not armor, they just provide an Armor bonus to AC.

The best way to explain it is Bracers of Armor is a magic item that provides the wearer with a constant mage armor spell at a specific strength.


Abraham spalding wrote:

Bracers of Armor are not a form of armor, they just give an armor bonus. They are a wondrous item that provides protection. A fighter would gain nothing from wearing bracers of armor becuase the bracers are not armor, they just provide an Armor bonus to AC.

The best way to explain it is Bracers of Armor is a magic item that provides the wearer with a constant mage armor spell at a specific strength.

I understand how bracers of armor work, yet armor grants an armor bonus as does mage armor and bracers of armor. One source is magical and one is not.

Does this mean that magic armor does not work with armor training?

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What about the creation questions?


Bracers of Armor, despite having "armor" in the name and providing an armor bonus, are not an armor. Bracers of Archery provide absolutely no bonus to AC, therefore bracers do not count as armor. Bracres of Armor are merely an item that a spell effect granting an armor bonus is attached to and not armor in and of them selves. Since they are not armor in and of themselves, neither Craft Arms and Armor nor a fighter's armor training apply to them. (Armor training applies to magical armors because it applies to the armor the same as if it were non-magical.)

I think you are getting hung up on the idea that in reality, bracers are considered a piece of armor (as are helms and gauntlets). In the d20 system however, they are not on the limited list of armors. Replace the word bracers in "Bracers of Armor" with necklace making it "Necklace of Armor" and ask yourself if it should still be considered armor.

The reason the word armor is used in the name and as the bonus type is to make it clear that the bonus from the bracres does not stack with the armor bonsus granted by a suit of armor. It has nothing to do with the Bracers actually being a type of armor. Otherwise you would need armor proficiency that included bracers to use them without penalties.

To sum up: Craft Arms and Armor and a fighter's armor training only apply to equipment that would be found listed on the armor table in the equipment section and require one of the armor proficiency feats to use without penalty. Anything other item that provides an armor bonus is just a spell in a can does not stack with actual armors.


Freesword wrote:
Bracers of Armor, despite having "armor" in the name and providing an armor bonus, are not an armor. Bracers of Archery provide absolutely no bonus to AC, therefore bracers do not count as armor. Bracres of Armor are merely an item that a spell effect granting an armor bonus is attached to and not armor in and of them selves. Since they are not armor in and of themselves, neither Craft Arms and Armor nor a fighter's armor training apply to them. (Armor training applies to magical armors because it applies to the armor the same as if it were non-magical.)

Bracers of archery do not effect AC, they effect how well you use a bow. The description for bracers of armor is as follows:

Pathfinder RPG - BETA (page 370) wrote:

Description

These items appear to be wrist or arm guards. They surround the wearer with an invisible but tangible field of force, granting him an armor bonus of +1 to +8, just as though he were wearing armor. Both bracers must be worn for the magic to be effective.

Alternatively, bracers of armor can be enchanted with armor special abilities. See Table 15–2 for a list of abilities. Special abilities usually count as additional bonuses for determining the market value of an item, but do not improve AC. Bracers of armor cannot have a modified bonus (armor bonus plus armor special ability bonus equivalents) higher than +8. Bracers of armor must have a +1 enhancement bonus to grant an armor special ability. Bracers of armor cannot have any armor special abilities that add a flat gp amount to their cost.

It says a tangible field of force. What is so different from an on-going, magic field of force and a suit of mundane armor? Especially since you can add in armor enchantments which cannot be put into any other kind of magic item.

Freesword wrote:
I think you are getting hung up on the idea that in reality, bracers are considered a piece of armor (as are helms and gauntlets). In the d20 system however, they are not on the limited list of armors. Replace the word bracers in "Bracers of Armor" with necklace making it "Necklace of Armor" and ask yourself if it should still be considered armor.

No, the part I'm hung up on is the effect of the bracers (invisible but tangible field of force) and the application of a fighter's armor training.

Freesword wrote:
The reason the word armor is used in the name and as the bonus type is to make it clear that the bonus from the bracres does not stack with the armor bonsus granted by a suit of armor. It has nothing to do with the Bracers actually being a type of armor. Otherwise you would need armor proficiency that included bracers to use them without penalties.

With this kind of logic, then bracers of archery should be called 'bracers of shooting better' because that is what kind of bonus it gives; no offense. Besides, they used to be called bracers of defense which was plain and clear what kind of bonus they provided. The one that is confusing is cloak of resistance which gives no resistance at all, but a bonus to saving throws.

Freesword wrote:
To sum up: Craft Arms and Armor and a fighter's armor training only apply to equipment that would be found listed on the armor table in the equipment section and require one of the armor proficiency feats to use without penalty. Anything other item that provides an armor bonus is just a spell in a can does not stack with actual armors.

I also brought this question up because in a Forgotten Realms book it mentions that bracers can be made using Craft Arms and Armor because of the armor enchantment additions to the bracers that are now included in the Pathfinder version of the description as seen listed above.


Max Money wrote:


It says a tangible field of force. What is so different from an on-going, magic field of force and a suit of mundane armor? Especially since you can add in armor enchantments which cannot be put into any other kind of magic item.

The difference is that one is a type of equipment which requires feats for proficient use, the other is a spell effect that grants an armor bonus that does not stack with the armor bonus from equipment of the armor type.

Max Money wrote:
No, the part I'm hung up on is the effect of the bracers (invisible but tangible field of force) and the application of a fighter's armor training.

A fighter's armor training is training to use equipment of the armor type more effectively.

Pathfinder Beta p27 wrote:
Starting at 3rd level, a fighter gains added protection from the armor he is wearing. Whenever he is wearing armor, he gains an additional +1 bonus to his armor class, reduces the armor check penalty by 1 (to a minimum of 0), and increases the maximum Dexterity bonus allowed by his armor by 1.

It specifically states that he must be wearing armor, not any item or effect that grants an armor bonus to AC.

Max Money wrote:
With this kind of logic, then bracers of archery should be called 'bracers of shooting better' because that is what kind of bonus it gives; no offense. Besides, they used to be called bracers of defense which was plain and clear what kind of bonus they provided. The one that is confusing is cloak of resistance which gives no resistance at all, but a bonus to saving throws.

As far as names of items, that is whole topic onto itself and that calling them Bracers of Armor when they are not an item of the armor type can cause more confusion than it prevents.(BTW, the Cloak of Resistance that doesn't actually provide any resistances at all is a pet peeve of mine.)

Max Money wrote:
I also brought this question up because in a Forgotten Realms book it mentions that bracers can be made using Craft Arms and Armor because of the armor enchantment additions to the bracers that are now included in the Pathfinder version of the description as seen listed above.

I only have passing familiarity with Forgotten Realms, was never particularly into it myself. I can see how the changes allowing other armor enhancements to the Bracers in the Beta really blurs the line. My statements are based on my understanding of the rules as written and are not infallible. My belief that Craft Arms and Armor should not apply to creating Bracers is based on the fact that allowing the overlap sets a precedent for blurring the lines between what item creation feats apply to which items. If the DM of your group is fine with allowing Craft Arms and Armor for making Bracers of Armor then use it as a house rule. I don't always agree with the rules as written, but I will discuss it with the DM and accept their decision on it.

Shadow Lodge

This item is really for the monk class. that is why it can go all the way to +8 instead of the normal +5. It is also why you can add armor inhancements to it. This is the work around for the class limitations, just like the amulet of mighty fists gives the monk attack bonuses and weapon inhancements. It is also why armor doesn't stack. so other races don't double dip.


I would like some official clarification on this. I understand how they are a magic item that allows other classes (mages, monks, etc.) the chance to have a better AC. I completely understand how these things work for game mechanics and fluff. Let's move on.

Freesword wrote:
I only have passing familiarity with Forgotten Realms, was never particularly into it myself. I can see how the changes allowing other armor enhancements to the Bracers in the Beta really blurs the line. My statements are based on my understanding of the rules as written and are not infallible. My belief that Craft Arms and Armor should not apply to creating Bracers is based on the fact that allowing the overlap sets a precedent for blurring the lines between what item creation feats apply to which items. If the DM of your group is fine with allowing Craft Arms and Armor for making Bracers of Armor then use it as a house rule. I don't always agree with the rules as written, but I will discuss it with the DM and accept their decision on it.

Then I take it you will not be using the master craftsman feat, which allows non-casters to create magic items since it blurs the lines of who can create magic items. (Notice tongue in cheek.)

Seriously though. I guess I would like to know why there isn't or couldn't be an option to use craft arms and armor to make them. In a game so full of options and choices, I would rather have it as an option that make a houserule if for no other reason than everyone who plays Pathfinder knows about it at least so it's not completely foreign to anyone outside my game group. Also it allows for less problems to those who play in the Forgotten Realms and for reverse-compatibility.

Is this a game breaker or could this be a game option?

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As far as the fighter armor training, I am keying in on the word training. Why couldn't a fighter, who by the way does not need to take any feats for armor proficiency unless you are meaning the two arcane armor feats (arcane armor training and arcane armor mastery), train in the use of magic bracers?

Armor training grants a +1 to AC, max Dex bonus and to armor check penalty (e.g. A.C.P. of -3 goes to -2 at 3rd level with this class ability). Bracers do not have any penalties like a maximum Dex bonus, armor check penalty, arcane spell failure, etc. So the fighter's armor training class ability would only increase the AC as nothing else from it would apply.

Is this a game breaker or could this be a game option?


Max Money wrote:
Abraham spalding wrote:

Bracers of Armor are not a form of armor, they just give an armor bonus. They are a wondrous item that provides protection. A fighter would gain nothing from wearing bracers of armor becuase the bracers are not armor, they just provide an Armor bonus to AC.

The best way to explain it is Bracers of Armor is a magic item that provides the wearer with a constant mage armor spell at a specific strength.

I understand how bracers of armor work, yet armor grants an armor bonus as does mage armor and bracers of armor. One source is magical and one is not.

Does this mean that magic armor does not work with armor training?

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What about the creation questions?

Incorrect, both sources are magical, that's why the bracers of armor is a magical item. They are not armor, since they are not armor they offer nothing to the fighter.

A fighter does require the appropiate feats to use armor without penalties... he just gets them for free at first level.


I wouldn't count them as armour, since without their magic, they don't provide protection. You can't forge them the way you can forge a breastplate - though I have to say that if you can work leather to make a leather armour, making the bracers should work, too.

But that's just the basic item. You still have to make them magical for them to provide any protection.

Frankly, I'd allow fighters to use them with armour training. I'd also allow fighters to use armour training with normal clothes. No need to force the fighter to wear armour - it's usually the better choice, anyway.

Shadow Lodge

I would say it doesn't break the game slightly. situation:
BoA+8
Fullplate(MW)8AC
ARMOR TRAINING+4AC
total=+20AC versus the Fullplate regular 8+5+4= 17AC or 22AC with dex mod.(rough estimate)

Heavy armor is still gonna sqeeze out an edge if you boost the BoA vs the armor itself.
however BoA+8 with no Max dex means high dex characters can get reasonably close say:

Physical perfection+4
BoA+8
Dex 22 (+4 ability boosts from leveling)
so dex=+8 over all

+16AC vs. +17 isn't that bad. and heavy armor guys will have the PP+4 so they will get some ac bonus. all in all the heavy still has better armor, but the key is that the armorless classes can compete. and there are still dodge bonuses, and natural armors that anyone can take. all in all it becomes close enough not to matter, however it is all a balance of how many high priced items you can afford. a +8 item is expencive, and can a fighter who needs a kick butt weapon afford the bracers? no. not unless he sacrifices alot more.

Ok, that may be a muddled mess, but all in all it cannot be broken to badly. and in the end all classes can have the same AC.

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Daniel Simonson wrote:

I would say it doesn't break the game slightly. situation:

BoA+8
Fullplate(MW)8AC
ARMOR TRAINING+4AC
total=+20AC versus the Fullplate regular 8+5+4= 17AC or 22AC with dex mod.(rough estimate)

Heavy armor is still gonna sqeeze out an edge if you boost the BoA vs the armor itself.

Armor and Bracers of Armor don't stack; they both provide armor bonuses.

I would say that Bracers of Armor do count as armor for the purposes of the Fighter ability, since it does say in it's description that it acts as though the person is wearing armor; the Armor Training feature says that it applies when he's wearing armor.

HOWEVER, I think that using Bracers of Armor in lieu of actual armor is a pretty stupid idea for a fighter. That's a lot of AC that the character's throwing away, after all.


Max Money wrote:
I would like some official clarification on this.

Nothing wrong with that and it is possible Jason will like your interpretation better and make it official.

Max Money wrote:
Then I take it you will not be using the master craftsman feat, which allows non-casters to create magic items since it blurs the lines of who can create magic items. (Notice tongue in cheek.)

I actually rather like the master craftsman feat.

Max Money wrote:
Seriously though. I guess I would like to know why there isn't or couldn't be an option to use craft arms and armor to make them. In a game so full of options and choices, I would rather have it as an option that make a houserule if for no other reason than everyone who plays Pathfinder knows about it at least so it's not completely foreign to anyone outside my game group. Also it allows for less problems to those who play in the Forgotten Realms and for reverse-compatibility.

Don't forget that generally if setting specific rules contradict core rules, setting rules trump core for that setting. If a Forgotten Realms book says you can then if you are playing in Forgotten Realms you can.

I wouldn't call it a game breaker. I just don't like the precedent it sets where an item can be argued as having more than 1 item creation feat apply to it.

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Max Money wrote:
As far as the fighter armor training, I am keying in on the word training. Why couldn't a fighter, who by the way does not need to take any feats for armor proficiency unless you are meaning the two arcane armor feats (arcane armor training and arcane armor mastery), train in the use of magic bracers?

Weapon and armor proficiencies granted by class are considered the equivalent of having the feats. Magic bracers are not armor. They do not appear on in the equipment section as armor nor in the magic item section as armor. They are wondrous items, not armor. If the fighter's armor training didn't specify that it applies only when the fighter is wearing armor I would agree with you and say it should be renamed to defensive training. but it specifically states that it is about wearing armor, not magical effects that grant an armor bonus. It is literally training in how to get the best effect out of armor, not magic that functions as armor. The only thing I would consider extending armor training to is shields, and only those actually worn but not animated shields.

I suspect this might be a point where we may have to agree to disagree.


But what about a fighter wearing a Full Plate +5, improved fire resistance and Bracers of Armor +1, heavy fortification?
Or a Ranger wearing Padded Armor +1, heavy fortification and Bracers of Armor +8?
Ok, the AC bonuses obviously don't stack but what about the special abilities?


Thank you KaeYoss.

I guess the thing that sticks out to me is that the description says wrist or arm guards, and historically, bracers were the European equivalent of the Japanese kote which are both considered armor.

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Sect wrote:
I would say that Bracers of Armor do count as armor for the purposes of the Fighter ability, since it does say in it's description that it acts as though the person is wearing armor; the Armor Training feature says that it applies when he's wearing armor.

Thank you for that. At least I know someone else is reading this the same way as me.

Sect wrote:
HOWEVER, I think that using Bracers of Armor in lieu of actual armor is a pretty stupid idea for a fighter. That's a lot of AC that the character's throwing away, after all.

Not sure I follow you on this part. Bracers of armor +8 and full plate armor both grant an armor bonus of +8. Unless you mean it would be throwing away the chance of getting +5 full plate which grants +13 to armor versus the bracers which top out at +8, then I would agree.

Freesword wrote:
Weapon and armor proficiencies granted by class are considered the equivalent of having the feats.

Another discussion for another thread. (I seriously would like to discuss this point as well.)

Freesword wrote:
Magic bracers are not armor. They do not appear on in the equipment section as armor nor in the magic item section as armor. They are wondrous items, not armor.

Devil's advocate here--what about a ring of force shield?

Freesword wrote:
If the fighter's armor training didn't specify that it applies only when the fighter is wearing armor I would agree with you and say it should be renamed to defensive training. but it specifically states that it is about wearing armor, not magical effects that grant an armor bonus. It is literally training in how to get the best effect out of armor, not magic that functions as armor. The only thing I would consider extending armor training to is shields, and only those actually worn but not animated shields.

Here is what the class ability says in its own vague way:

Pathfinder RPG - BETA, Fighter class feature section (page 27) wrote:
Armor Training (Ex): Starting at 3rd level, a fighter gains added protection from the armor he is wearing. Whenever he is wearing armor, he gains an additional +1 armor bonus to his armor class, reduces the armor check penalty by 1 (to a minimum of 0), and increases the maximum Dexterity bonus allowed by his armor by 1. Every four levels thereafter (7th, 11th, and 15th), a fighter gains even more protection, increasing these bonuses by +1 each time, for a total of +4 to armor class at 15th level, with a –4 reduction to the armor check penalty and a +4 increase to the maximum Dexterity bonus allowed.

It seems pretty wishy-washy what it does or does not include (e.g. shields? Are they armor or are they shields?) especially in light of the description of bracers of armor that I quoted above stating that it is as if they were wearing armor.

Freesword wrote:
I suspect this might be a point where we may have to agree to disagree.

Agreed. :-)

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Max Money wrote:
Sect wrote:
I would say that Bracers of Armor do count as armor for the purposes of the Fighter ability, since it does say in it's description that it acts as though the person is wearing armor; the Armor Training feature says that it applies when he's wearing armor.
Thank you for that. At least I know someone else is reading this the same way as me.

Believe me, my gut instinct was to say no; I personally don't think that the bracers should count (really, the only person who comes close to using bracers as armor is Wonder Woman, and she uses them more like a shield), but as it's worded, it should work. Mind you, the Mage Armor spell WON'T work because it doesn't say that the force field is being worn like an armor.

Max Money wrote:
Sect wrote:
HOWEVER, I think that using Bracers of Armor in lieu of actual armor is a pretty stupid idea for a fighter. That's a lot of AC that the character's throwing away, after all.
Not sure I follow you on this part. Bracers of armor +8 and full plate armor both grant an armor bonus of +8. Unless you mean it would be throwing away the chance of getting +5 full plate which grants +13 to armor versus the bracers which top out at +8, then I would agree.

Armor can be improved to a maximum of +10 (with five of that that can be used for AC enhancement), while Bracers can only be improved to +8, which can all be used for AC enhancement. With Full Plate, that's +8 Armor Bonus, +5 Enchantment Bonus, and another five for various spell effects, while the Bracers are stuck with just +8.

For lighter people, it's a +4 Armor bonus for a Chain Shirt, +5 Enchantment Bonus, and another five for spell effects with, say, 22 Dexterity, versus the same 22 Dexterity plus +8 AC. It comes out closer, but the Bracers still lose out. I think someone else said it best when they said that the Bracers work best for Monks.

Scarab Sages

I would think Bracers of Armor should go in with Craft Wondrous Items. In the case of Breastplate versus Bracers, the Breastplate is at least assumed to be a pre-existing thing, there needs to be Masterwork Breastplate available to enchant. Thus, all the crafter is doing is enchanting the armor bonus to the item. One is a suit of armor, one is a pair of bracers.

Of course, I can't explain magic, but it seems to me that the question we should be asking is: Should the Craft feats cover *type* of item or *function*? If Type, then yes, Bracers would go under Wondrous. If Function, then Bracers should go under Armor, along with anything else that provides an Armor bonus.

Personally, I kind of wish that Function mattered a bit and the Bracers could go under Magic Arms and Armor. As it stands with the current rules, that would be a bit inconsistent.

Shadow Lodge

I was looking at the +8 BoA as an enhancement bonus to armor. so it would stack to mundane armor. at least that is the way i see it. This mans that you get +8 enhancement vs. +5 enhancement. it does not say that a total of +10 is impossible for the BoA, so you can still get holy armor or something like that.


Daniel Simonson wrote:
I was looking at the +8 BoA as an enhancement bonus to armor. so it would stack to mundane armor. at least that is the way i see it. This mans that you get +8 enhancement vs. +5 enhancement. it does not say that a total of +10 is impossible for the BoA, so you can still get holy armor or something like that.

I can understand wishing for an enchancement bonus for AC, however the BoA specifically state that they are an armor bonus, and armor bonuses don't stack.

Mage Armor states that it provides an Armor bonus to AC however it doesn't have an armor penalty, max dex bonus, or arcane spell failure chance. So if we are going to say BoA works with Armor training (in direct contradiction of what the features actually says it does) then Mage Armor should work with it too.


The fighters basis is he is an equipment monger (weapons and armor)
His class feature of weapon and armor training, are meant to represent that he is better with that commonly available equipment that any other.
Armor training is exactly that, training with armor. NOT a nat bonus to AC, NOT skill in dodging weapons or attacks, NOT a magical or innate bonus. ONLY that when he wears armor (or uses a shield) to can optimize that equipment to get better results from it than others.

A fighter does not do better damage with his fists or biting when he uses weapon training, its only with the weapons he has chosen to work with.

Armor training doesnt worked naked, or with bracers or rings of protection or under the spell mage armor.

Grand Lodge

WOTC sort of blured the lines with this with the Arms and Equipment Guide.

If you had both Craft Arms and Armor and Craft Wonderous items you could create a bracer set with the benefits of armor enhancements.

It states that the Armor bonus of Bracers can not be higher than +8, but special abilities expressed as bonuses can bring the bonus up to +13. Armor qualities that are expresses in gp get added the same as normal.

Epic Bracers require epic feat combos.

I seriously don't think that these types of bracers were meant to be mixed and matched with armor, magic or other wise. I'd just stat that donong this regular armor prevents the magic item from working, but that's me.

You could argue that this was a 3.0 book, but if I recall this owas one that was supposed to bridge the gap between 3.0 and 3.5.


Pendagast wrote:

The fighters basis is he is an equipment monger (weapons and armor)

His class feature of weapon and armor training, are meant to represent that he is better with that commonly available equipment that any other.
Armor training is exactly that, training with armor. NOT a nat bonus to AC, NOT skill in dodging weapons or attacks, NOT a magical or innate bonus. ONLY that when he wears armor (or uses a shield) to can optimize that equipment to get better results from it than others.

A fighter does not do better damage with his fists or biting when he uses weapon training, its only with the weapons he has chosen to work with.

Armor training doesnt worked naked, or with bracers or rings of protection or under the spell mage armor.

Armor training says nothing of using a shield to gain the bonus (I posted the class ability above).

The fighter does actually gain the benefits of weapon training with his fists. Unarmed strike is listed under the Close category in the Weapon Training class feature (Pathfinder RPG - BETA, page 28). I would say bite fits as well since it is an unarmed strike.

Bracers says as if "wearing armor" in the description. +1 bracers would be like wearing padded armor, +4 bracers like chain shirt or scale and +8 bracers like full plate. Granted it's armor with no maximum Dex bonus, no armor check penalty, no arcane spell failure and little weight. The bonus received would be minimal at best. A bonus only higher level fighters would get. Doesn't seem like a huge issue to me or is there something I'm missing?


Max Money wrote:


Devil's advocate here--what about a ring of force shield?

Since the description states that it is wielded as a heavy shield implying that proficiency requirements, feats, and restrictions on class abilities apply, then I would be inclined to say that it creates an actual shield made out of force and should be treated as a physical shield with the exceptions specifically stated in the description.

Bracers of Armor were specifically designed to be used by classes not proficient (trained in the use of) or otherwise restricted from using armor. If the field of force created by the bracers constitutes armor as you say, than monks using them should loose their monk abilities that require them to be unarmored. I stand by my interpretation of the line "just as though he were wearing armor" to be in reference to make it clear that bracers do not stacking with armors.

If the description stated that they were treated as light armor not requiring proficiency with a specific exception for monks, that would be different and I would completely agree with your position.

And for the record, as written I would say the fighter's armor training does not include shields, but I am in favor of adding them in as a house rule and wouldn't mind an official change for this either.

While I strongly support clarity in the rules, things like this are why I even more strongly support DM's call and house rules trumping rules as written. The only way to completely clarify the writer's intent with no ambiguity would be to have the rules read like a legal document and the core book would end up as thick as a phone book.


Herald wrote:

WOTC sort of blured the lines with this with the Arms and Equipment Guide.

If you had both Craft Arms and Armor and Craft Wonderous items you could create a bracer set with the benefits of armor enhancements.

You are referring to the sidebar on p130 of the Arms and Equipment Guide. I would disagree about it blurring lines. The bracers still require Craft Wondrous Item to make, and the armor enhancements still require Craft Arms and Armor. To cross an armor enhancement to a non-armor item, you need both crafting feats. It provides a clearly defined bridge.

Herald wrote:


I seriously don't think that these types of bracers were meant to be mixed and matched with armor, magic or other wise. I'd just stat that donong this regular armor prevents the magic item from working, but that's me.

You could argue that this was a 3.0 book, but if I recall this owas one that was supposed to bridge the gap between 3.0 and 3.5.

Effect stacking is a whole different can of worms that I would just as soon not go off into a tangent on, but I personally would go with highest armor bonus (primary function) determining which item is in effect.

As for 3.0 vs 3.5 vs Pathfinder, last I heard newest supersedes previous but if the new version doesn't mention the rule in question then it remains unchanged. Pathfinder seems to be waiving the 2 feat requirement and lowering the cap on bonuses.


Max Money wrote:
Pendagast wrote:

The fighters basis is he is an equipment monger (weapons and armor)

His class feature of weapon and armor training, are meant to represent that he is better with that commonly available equipment that any other.
Armor training is exactly that, training with armor. NOT a nat bonus to AC, NOT skill in dodging weapons or attacks, NOT a magical or innate bonus. ONLY that when he wears armor (or uses a shield) to can optimize that equipment to get better results from it than others.

A fighter does not do better damage with his fists or biting when he uses weapon training, its only with the weapons he has chosen to work with.

Armor training doesnt worked naked, or with bracers or rings of protection or under the spell mage armor.

Armor training says nothing of using a shield to gain the bonus (I posted the class ability above).

The fighter does actually gain the benefits of weapon training with his fists. Unarmed strike is listed under the Close category in the Weapon Training class feature (Pathfinder RPG - BETA, page 28). I would say bite fits as well since it is an unarmed strike.

Bracers says as if "wearing armor" in the description. +1 bracers would be like wearing padded armor, +4 bracers like chain shirt or scale and +8 bracers like full plate. Granted it's armor with no maximum Dex bonus, no armor check penalty, no arcane spell failure and little weight. The bonus received would be minimal at best. A bonus only higher level fighters would get. Doesn't seem like a huge issue to me or is there something I'm missing?

Armor mastery is the highest form or armor training and DOES mention the shield. This is probably aquestion for errata.

The armor training class feature SPECIFICALLY states "WEARING" armor.

Bracers are NOT "Wearing" any armor. They are in lieu of armor.

The Exchange RPG Superstar 2011 Top 32

Daniel Simonson wrote:
I was looking at the +8 BoA as an enhancement bonus to armor. so it would stack to mundane armor. at least that is the way i see it. This mans that you get +8 enhancement vs. +5 enhancement. it does not say that a total of +10 is impossible for the BoA, so you can still get holy armor or something like that.

Except it says specifically that the Bracers of Armor provides an armor bonus, not enhancement bonus. They don't stack. Check P370 or DMG250. And yes, it does specifically state that you can get up to +8 on the Bracers. "Bracers of Armor cannot haver a modified bonus (armor bonus plus armor special ability bonus equilvalents) higher than +8". Plus, you can't put enhancements on Bracers that have a flat cost, which is another plus for magical armor.


So, rules sticklers, can the armor bonus provided by bracers of armor be improved with a magic vestment spell? If I have bracers +8, and my 16th level cleric buddy casts MV on me, do I have AC 22?

P.S. I personally have no problem with armor training applying to bracers of armor. In fact, I've houseruled that a fighter holding a shield (not using an animated shield or ring of force shield or shield spell) and using it strictly for defense (not for bashing) gets stacking armor training bonuses: one for his armor, one for his shield (much in the way enhancement bonuses on these items stack).

Liberty's Edge

Kirth Gersen wrote:

So, rules sticklers, can the armor bonus provided by bracers of armor be improved with a magic vestment spell? If I have bracers +8, and my 16th level cleric buddy casts MV on me, do I have AC 22?

That's a tough one. I'll divide this into two possible arguments.

Rules Lawyer Guy Argument: Magic Vestment looks like it can only be cast on a suit of armor or a shield. It appears bracers don't create a suit of armor.

Liberal Interpretation: Yes, you can cast it on bracers of armor. They give an armor bonus, afterall!


Studpuffin wrote:

Rules Lawyer Guy Argument: Magic Vestment looks like it can only be cast on a suit of armor or a shield. It appears bracers don't create a suit of armor.

Liberal Interpretation: Yes, you can cast it on bracers of armor. They give an armor bonus, afterall!

Yes, that was my assessment exactly -- both answers. Thanks! I wondered what various people here would say -- I have to admit I didn't expect anyone else to see the merit in both sides of the issue -- usually people are violently partisan instead, asserting that any opposing viewpoint is founded in stupidity and intellectual laziness, at the best.

Liberty's Edge

Kirth Gersen wrote:
Studpuffin wrote:

Rules Lawyer Guy Argument: Magic Vestment looks like it can only be cast on a suit of armor or a shield. It appears bracers don't create a suit of armor.

Liberal Interpretation: Yes, you can cast it on bracers of armor. They give an armor bonus, afterall!

Yes, that was my assessment exactly -- both answers. Thanks! I wondered what various people here would say -- I have to admit I didn't expect anyone else to see the merit in both sides of the issue -- usually people are violently partisan instead, asserting that any opposing viewpoint is founded in stupidity and intellectual laziness, at the best.

You're both doo-doo heads for having your own opinions and you should be playing 4th Edition!

...

Kidding! :p

---

I'd allow it simply on the grounds that the spell says that it works on normal clothing as well as armor.

Liberty's Edge

Kirth Gersen wrote:
Studpuffin wrote:

Rules Lawyer Guy Argument: Magic Vestment looks like it can only be cast on a suit of armor or a shield. It appears bracers don't create a suit of armor.

Liberal Interpretation: Yes, you can cast it on bracers of armor. They give an armor bonus, afterall!

Yes, that was my assessment exactly -- both answers. Thanks! I wondered what various people here would say -- I have to admit I didn't expect anyone else to see the merit in both sides of the issue -- usually people are violently partisan instead, asserting that any opposing viewpoint is founded in stupidity and intellectual laziness, at the best.

Oh, I'm violently partisan. We should ban bracers of armor AND magic vestments. /snark

:p

Liberty's Edge

Tack on to the above:

Rules Lawyer Opposing Position: Magic Vestment provides an enhancement bonus, which should stack with an armor bonus since they have different names.

-;-;-;-;-;-;-

You know what? Ask your GM.

:p


Pendagast wrote:

Armor mastery is the highest form or armor training and DOES mention the shield. This is probably aquestion for errata.

The armor training class feature SPECIFICALLY states "WEARING" armor.

Bracers are NOT "Wearing" any armor. They are in lieu of armor.

I would agree this needs some errata as nothing in either the armor training or armor mastery class features says that mastery is the highest form of armor training at all.

However, I will agree to disagree with you on the "wearing" argument as supported by my points listed above.

Scarab Sages

It should say, when wearing light, medium or heavy armor...

I don't think it applies to shields...or that would provide 2 armor mastery bonuses for armor and shield...of course that would make sword and board fighters much more appealing.

bracers of armor require no proficiency therefor they are not actual armor.

I think you would be able to put shield modfiers on bracers.


Kirth Gersen wrote:
Studpuffin wrote:

Rules Lawyer Guy Argument: Magic Vestment looks like it can only be cast on a suit of armor or a shield. It appears bracers don't create a suit of armor.

Liberal Interpretation: Yes, you can cast it on bracers of armor. They give an armor bonus, afterall!

Yes, that was my assessment exactly -- both answers. Thanks! I wondered what various people here would say -- I have to admit I didn't expect anyone else to see the merit in both sides of the issue -- usually people are violently partisan instead, asserting that any opposing viewpoint is founded in stupidity and intellectual laziness, at the best.

Well, I have to invoke Caelic's Second Commandment of Practical Optimization on this one.

2. "The rules don't say I can't!" is not practical optimization.

Spoiler:

The second commandment is like unto the first. There are many things that the rules don't explicitly say you can't do. The rules don't explicitly say you can't do the "I'm a Little Teapot" dance and instantly heal back to full starting hit points as a result. The rules don't explicitly say your first level character can't have a titanium-reinforced skeleton and cybernetic weaponry.

This is because the rules are structured in such a way as to tell you what you can do--not what you can't. An underlying assumption is that, apart from common-sense actions which anyone can perform, the system will tell you if a given character has a given ability.

By the rules you can't cast Magic Vestement on a wondrous item, even it looks like armor or clothing. Look in the rules. There is an distinct difference between the three.
- If you want to see what is defined as armor look at table 7-6.
- If you want to know what is defined as a wondrous item look at the table 15-16.
Everything on this tables is just that, nothing else and everything not on these two tables are just what they are, nothing else.

Magic Vestment wrote:


...
You imbue a suit of armor or a shield with an enhancement bonus of +1 per four caster levels (maximum +5 at 20th level).
An outfit of regular clothing counts as armor that grants no AC bonus for the purpose of this spell.

Sorry, every time I smell a RAC argumentation I have the urge to be violently partisan. ;)

RAC= Rules As Convenient

Grand Lodge

Freesword wrote:
You are referring to the sidebar on p130 of the Arms and Equipment Guide. I would disagree about it blurring lines. The bracers still require Craft Wondrous Item to make, and the armor enhancements still require Craft Arms and Armor. To cross an armor enhancement to a non-armor item, you need both crafting feats. It provides a clearly defined bridge.

You're missing the point. It does blur the line because we are in a discussion right now because we are debating using bracers with suits of armor.


I have not read through the entire thread, so my comment might be out of line. If it is please forgive me. As I understand the idea is can bracers be used with armor. Generally I do not believe so. However, I seem to remember a set of bracers that can be used with armor from the Arms & Equipment Guide called Dastana's. They granted a +1 bonus to AC and were allowed to work with armor. Now following a sort of twisted logic, if Bracers can have enhancements placed on them with the proper feats, then why cannot Dastana's have the same thing done.

Just my 2 cp.

Grand Lodge

silverhair2008 wrote:

I have not read through the entire thread, so my comment might be out of line. If it is please forgive me. As I understand the idea is can bracers be used with armor. Generally I do not believe so. However, I seem to remember a set of bracers that can be used with armor from the Arms & Equipment Guide called Dastana's. They granted a +1 bonus to AC and were allowed to work with armor. Now following a sort of twisted logic, if Bracers can have enhancements placed on them with the proper feats, then why cannot Dastana's have the same thing done.

Just my 2 cp.

You are right, they can be enchanted like armor, however, they do require Armor Proficiency (light)to use.

Rereading this is very interesting because they stack with the foundation armor and shield. They also however add a 5% spell failure and add an additional -1 Max Dex bonus.

It is limited to use with padded, leather and chain shirt armor though.
According to the chart in the A&E guide, it indicates that the dastana is treated as a type of shield, indicating that it would have to be enchanted as such. (I would restrict the animated enchantment though)


Tholas wrote:
There are many things that the rules don't explicitly say you can't do. The rules don't explicitly say you can't do the "I'm a Little Teapot" dance and instantly heal back to full starting hit points as a result. The rules don't explicitly say your first level character can't have a titanium-reinforced skeleton and cybernetic weaponry.

Items or spells descriptions that bring into question potential contradictions will spell out the resolution of those contradictions, if they are well-written. If not, player and DM judgement and cooperation are called for (I refrain from calling for "common sense," because in my experience there is no such thing).

Case in point: missing equipment: shaving razor. The rules don't specifically state that my character can have a mustache, but no beard, implying that a human should be clean-shaven, or have a mustache AND beard. Yet, for the former case, no shaving razors are listed in the equipment purchase tables, and the dagger description does not specifically state that it can be used for shaving. Does that mean that all human men are required to have beards? So what I do is talk to the DM, we all agree that some manner of shaving is possible, and that I can have a mustache but not a beard, if I want. If marooned with no supplies, eventually I'd grow a beard. As long as I'm not trying to pull some sort of infinite-wealth loop by selling hair for wigs, there should be few problems.


You have quoted the wrong passage(Btw.:That are Caelic's words not mine) as it was just a jest leading to the real implication. Also you're going off on a tangent that has no relation or relevance to the case. Well, I think I made my point and will leave it at that.


Tholas wrote:
Well, I think I made my point and will leave it at that.

Indeed; your point was well-made, and in most cases, the conservative approach you advocate is the policy least likely to lead to unforseen problems. My "tangent" was simply meant to illustrate only that following that point in all cases, without some give and take, is maybe not always the most reasonable policy (if the relevance of the analogy was not clear, I apologize).


Any who....

Back to the topic at hand; bracers of armor can be made with the craft arms and armor feat, aye or nay?

Can you add shield enchantments to bracers of armor, aye or nay?

Sighting current rules (aka Pathfinder) earns extra points if you explain your vote, but please keep it short and sweet.


Max Money wrote:
Back to the topic at hand; bracers of armor can be made with the craft arms and armor feat, aye or nay? Can you add shield enchantments to bracers of armor, aye or nay?

Tholas' point (which applies immediately to the topic at hand) leads to a flat "no" vote for both. My caveat says that maybe you need to talk with your players if they want to do it, and look ahead as to what types of abuse are possible. So my personal vote is a "maybe."

Grand Lodge

I'd say the answers are no on both too with the understanding that WOTC positions are:

You need Craft Wonderous Item for the bracers.

You need Craft Arms and Armor for magical armor enhancements. There are no rules for adding shield enhancements to Bracers of Armor.

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