Bracht Darkhouse, The Flesh Peddler


Round 3: Create a villain stat block

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The Exchange RPG Superstar 2009 Top 8 aka Tarren Dei

Bracht Darkhouse, The Flesh Peddler
Male human sorcerer 11

Description

Bracht Darkhouse thinks of himself as a sculptor who works in the challenging medium of living tissue, but many of his powerful clients disdainfully refer to him as ‘the flesh peddler.’ Bracht struggles to perfect the art of grafting organs from one creature into the body of another. If the donor creature has inherited magical abilities, Bracht is able to preserve and intensify these in the harvested organs, giving the recipient access to these abilities. He often harvests organs from humanoids just gaining control over their sorcerous powers, and grafts them into the bodies of his clients—power-hungry warlords, lascivious nobles, and bizarre flesh fetishists.

As a teenager, Bracht felt the thousand unblinking eyes of a distant entity called Ohnishamotan examine every inch of his flesh and find him pitifully limited. From that night on, ecstatic visions of a city of fleshy walls lined with twitching eyes, drooling mouths, and grasping hands disturbed his sleep. Until he discovered an artistic outlet for his visions—the sculpting of living tissue—he frequently woke soaked in sweat, whimpering in fear, and pleading for Ohnishamotan to gaze upon him again. Bracht now understands his dreams and sorcerous abilities to be a gift from a powerful being.

Bracht is extremely precise in his dress, mannerisms, and speech. His clothes are kept fastidiously clean. He frequently grafts purely decorative mouths and eyes onto his own body, but is careful to place them where they will not be visible to the squeamish when he is fully clothed. Bracht has one normal blue eye and one green eye with a catlike iris that moves independently.

Motivations/Goals:

Bracht aspires to create, on Golarion, the likeness of Ohnishamotan, remaking Katapesh into a living city of endless flesh without rational form or limits. Through research and experimentation, he is currently able to weave together limbs, eyes, and mouths from various creatures into walls of flesh that appear to move, grasp, and moan.

The experiments that will enable him to unleash the chaotic promise of abundant flesh upon the world require an enormous, sterile ‘gallery’ and a large supply of arcanely enhanced vats, vials, and basins in which to intensify the inherent powers of the harvested organs. He performs his mundane organ grafts for wealthy clients to fund his more creative endeavors.

Schemes/Plots/Adventure Hooks:

  • When his ‘gallery’ is overflowing, Bracht lets loose some of his more violently insane and bizarre creations so as to share his artistic vision with the city. Katapesh being Katapesh, they often go unnoticed for days.

  • A sorcerer in the party has the softest skin and a powerful bloodline. She’s perfect for one of Bracht’s wealthier clients—or at least parts of her will be. Bracht sends some of his more bizarre creatures after her.

  • Caverns and ruins are filthy places but are often home to the most interesting creatures. Bracht employs adventurers to capture particular monsters.

BRACHT DARKHOUSE CR 11
CE Medium human sorcerer 11
Init +1; Perception +0
===== Defense =====
AC 19, touch 12, flat-footed 17; (+4 armor, +2 Dex, +3 natural)
hp 63 (11d6+22)
Fort 5 [+3 sorcerer, +2 con], Ref 4 [+3 sorcerer, +1 dex], Will 7 [+7 sorcerer]
===== Offense =====
Spd 30 ft.
Melee +1 merciful scythe +7 [+5 BAB, +1 str, +1 magic] (2d4+2 [+1 str; +1 magic] plus 1d6; non-lethal)
Space 5 ft.; Reach 15 ft. [+10 ft. long limbs]
Special Attacks acidic ray
Spells Known (SORCERER CL 11th)
5th (4/day) --contact other planes, feeblemind (DC 18), permanency
4th (6/day) --animate dead, black tentacles, summon monster IV, stoneskin (DC 17)
3rd (7/day) --clairaudience/clairvoyance, deep slumber (DC 16), gaseous form, gentle repose (DC 16), tongues (DC 16)
2nd (7/day) --bull’s strength (DC 15), detect thoughts (DC 15), ghoul touch (DC 15), magic mouth (DC 15), make whole, see invisibility
1st (7/day) --comprehend languages, enlarge person (DC 14), mage armor (DC 14), hypnotism (DC 14), shocking grasp, unseen servant
0 --arcane mark, bleed (DC 13), daze (DC 13), detect magic, ghost sound (DC 13), mending (DC 13), message, prestidigitation (DC 13), read magic
===== Tactics =====
Before Combat Bracht casts mage armor every eleven hours. He prefers to stay out of combat whenever possible, letting his creations do his fighting for him. When combat is unavoidable, he drinks his fleshcrafting poison of chitinous skin and casts bull’s strength and stoneskin.
During Combat Bracht directs his minions to attack melee combatants, then casts summon monster IV to call a huge viper. He attempts to restrain any sorcerers without hurting them using ghoul touch, feeblemind, and black tentacles. He uses his long limbs to deliver shocking grasp attacks on melee combatants.
Morale Bracht casts gaseous form and flees if half his minions are killed.
Base Statistics AC 12, touch 12, flat-footed 10 [+2 dex]; Str 9, Base Atk +5; CMB +4 [BAB+5, str-1]
===== Statistics =====
Str 13 [includes +4 bull’s strength], Dex 12, Con 14, Int 15, Wis 10, Cha 16
Base Atk +5; CMB +4 [BAB+6, str+1]
Feats Brew Fleshcrafting Poison, Craft Arcane Flesh, Craft Construct, Craft Wondrous Item, Eschew Materials, Heighten Spell, Scribe Scroll, Silent Spell, Skill Focus (heal)
Skills Bluff +10 [+3 class, +3 cha, +4 ranks], Craft (Alchemy) + 15 [+3 class, +2 int, +10 ranks], Craft (sculpture) +9 [+3 class, +2 int, +4 ranks], Disguise +7 [+3 cha, +4 ranks], Heal +14 [+11 ranks, +3 skill focus], Intimidate +10 [+3 class, +3 cha, +4 ranks], Knowledge (arcana) +15 [+3 class, +2 int, +10 ranks], Knowledge (dungeoneering) +9 [+3 class, +2 int, +4 ranks], Linguistics +6 [+2 int, +4 ranks], Spellcraft +13 [+3 class, +2 int, +9 ranks], Use Magic Device +8 [+3 class, +3 cha, +2 ranks] [6 skill points per level = +2 class, +1 human, +2 int, +1 favored class]
Languages Abyssal, Ancient Osiriani, Common, Draconic, Osiriani, Undercommon, Vudrani
SQ aberrant bloodline, long limbs, unusual anatomy
Combat Gear fleshcrafting poison of chitinous skin, +1 merciful scythe, potion of cure serious wounds; Other Gear third eye

CRAFT ARCANE FLESHGRAFT [ITEM CREATION]
You can create magic items from flesh and graft them into another living creature.
Prerequisite: Caster level 9th, craft wondrous item, 10 or more ranks in Heal.
Benefit: You can intensify and preserve inherited magical ability in small organs taken from one living creature and graft them into other living creatures. Each fleshgraft ‘knows’ only one spell, which can be cast once per day using a command word. This spell must be chosen at the time the fleshgraft is created and cannot be changed. The fleshgraft’s ‘donor’ must have known that spell and been able to cast it without materials.

Preparing an arcane fleshgraft takes one day plus one day per level of the spell. The cost of producing an arcane fleshgraft equals spell level x the donor creature’s caster level (use CR if creature has no caster level) x 600 gp. Fleshgrafts cannot be enhanced with spells higher than third level. Arcane grafts have a DC of 10 + spell level and a caster level equal to that of the donor creature.

The recipient of an arcane fleshgraft must make a will save (DC 10 + spell level) at the time of grafting or suffer from two points of wisdom damage until the graft is removed. Removing an arcane fleshgraft destroys it.

Extracting the organ and harvesting the blood required to intensify the arcane powers kills the donor. When it is activated, the grafted organ occupies the body slot into which it is grafted.

Arcane fleshgrafts usually consist of eyes, ears, mouths, or other small organs. When not activated for the spell, they are beyond the recipient’s control and make only small involuntary movements such as twitching or drooling. Mouths cannot be used for bite attacks unless the ‘donor’ creature had a bite attack.

Legendary Games, Necromancer Games

Trevor, as you know I like Bracht alot. I see you ditched the NPC class for some more sorcerer levels, which is wise since many of us were wondering where he gets his abilities to do the things you ascribe to him. So it appears you took advantage of your chance to refocus and refine your villain, which is good. Now lets see what you did for us...

I'll let the true experts critique your stat block. But one thing jumps out at me--you should at least get the name of your new feat right in your own stat block: its called Craft Arcane Fleshgraft. Yet in your statblock, Bracht has "Craft Arcane Flesh."

Plus, what I feared has seemingly come true--I dont see a single feat or ability or spell that allows Bracht to actually do what you say he can do. Yes, with the new feat he can graft things onto others. But how is he: "able to weave together limbs, eyes, and mouths from various creatures into walls of flesh that appear to move, grasp, and moan."? I dont see it.

My question for you last round was:

"I wish I knew a bit more how he does the things you say he does—grafting limbs, etc., and regaining the abilities of the original owner of the limb—since a level 7 sorcerer and level 2 expert by themselves certainly don’t have access to the ability to do such things. So where do these powers come from? I don’t expect that to be detailed in this 500-word submission. I do want to see it later, though. Is it an item? A feat? Some weird lore learned from a tome? He doesn’t have cleric levels, so I don’t see it as a divine ability. My concern with this is only where his ability to do what he does comes from in that it seems like there is a disconnect between what he can do and where his power curve is as described."

I think the bottom line answer is that you dont know and that he actually can't do all the things you say he can. Yes, he can arcane fleshgraft, but that doesnt make these moaning walls of flesh. He can also brew fleshgraft poison, which isnt really detailed. But I dont see "create moaning wall of flesh."

I think my worry has come true--there is just not sufficient rules detail to allow this villain to do the things he supposedly can do. Certainly you realized that in part when you upped his power curve, which many of us spotted in the last round.

I do not recommend Bracht to advance. This round exposed him for what he was: a ton of mojo but no good solid rules to back up the claimed abilites.

Contributor

Description: Same as R2 (which I liked).

Stat block: Some nitpicks.
No pluses in front of the saving throw values.
In each line of Spells Known, there's an extra space between (#/day) and the --
Skill Focus (heal) should be Skill Focus (Heal)
I assume the "third eye" magic item is from a Paizo book, but the stat block doesn't tell me which one--it should have a reference, at least "(Pathfinder #4)."

Rule Element:
I assume the "body slot" that the item takes refers to magic item slots?
Allowing grafted mouths opens a door into danger for the guy who wants to graft 10 mouths onto a creature so it gets 10 bite attacks per round.
The graft's caster level is based on CR for creatures without caster levels, but I can't think of any creatures that have spells or SLAs and don't have a caster level associated with them.
Does activating a graft provoke an attack of opportunity?
You need to capitalize Craft Wondrous item in the prereqs section.

The same stuff that I liked before is still here, but the new stuff didn't wow me.

Rec: do not advance.

Paizo Employee Director of Game Design

So, I am a fan of flesh warping characters (and the far realm-esque theme in general). I think some of the foul and grotesque things you can do with them can make for a very memorable adventure. That said, Bracht's background fits quite well with this and makes for an interesting use of this theme, allowing you to mesh this guy into a relatively normal campaign without having to go completely crazy and ruin part of your world (that is, unless he succeeds).

On to the Stats. His defensive stats appear to be on the up and up (although his unusual anatomy should be listed under defensive abilities), even his AC is a bit low for an 11th level creature (I cover this issue a bit more later). His attacks are where we start to run into some problems. He is not proficient in the scythe, yet this is not reflected in his attack bonus. His acidic ray is not listed as ranged attack, with attack bonus and damage as it probably should be. His spells appear to be correct and it is obvious that he is of the Aberrant bloodline, despite this not being listed anywhere. I am not sure how you came about his ability scores, as they appear to be a bit better than what is normally possible. His CMB calculation is off by two (probably due to it set on his normal Str, not his enhanced Str). He appears to have one too many feats, but his skills appear to be correct (good catch on the favored class bonus).

Then we get on to his gear, which is a bit odd. He has spent a bit too much of his GP on his scythe and while I understand the purpose of having it, he can get the same effect through spells (that is, immobilizing foes so he can extract organs for them). Overall, he has a bit too little treasure for an 11th level character and some of this should have been spent increasing his defenses and his casting abilities.

I really like the feat here, and while I am generally annoyed by new crafting feats, this one fits the concept rather well.

I can see Clark's concern about this villain doing the things you mention in his backstory, but I am less concerned since he has feats such as Craft Construct and Craft Wondrous Item, which could certainly allow the creation of fleshy walls.

If I had to develop this monster, I would have to do a bit of work, but I think it would be worth the time.

My Grade (on a 1-10 scale) is a 6.

Jason Bulmahn
Lead Designer
Paizo Publishing

The Exchange Kobold Press

At 1300 words, this is one of the three or four shortest entries. Let's see what you do with that: shallow and lacking, or a finely-honed razor?

The concept and backstory are sharper by a notch than last time; well done. The premise is strong, and my first reaction to the stats is surprise. A sorcerer? Well, ok, maybe that works, but it seems to limit his spell range quite a bit.

And looking at the spells chosen, I wonder a bit. Permanency? For a sorcerer? I was expecting that to hook into the fleshcrafting somehow, but I don't see it elsewhere in the stats. And he doesn't appear to have permanent effects on himself. Curious.

And then there's bigger bits missing. The SQ elements of aberrant bloodline, long limbs, unusual anatomy should all have an entry, but I don't see them here. A mistake not to provide those details.

And then there's the core new rule element: fleshcrafting. I'm afraid that shoehorning this concept into a feat probably does a disservice to what could be an entire magic subsystem with much more detail. It's all right, but I get the distinct sense that this subschool of necromancy is more than a feat can convey mechanically.

Recommendation I still love the concept, but the mastery of mechanics isn't wowing me here. I can't believe I'm saying this about a concept I like this much, but the mechanics aren't where they need to be. Not recommended.


Disclaimer: I know nothing about the Pathfinder game, and would not have any way of judging whether the stat block is any good or not, so I confess to not having read it.

Whut? I still have four votes in this round? In that case, the decision is easy: Bracht receives my fourth vote, and I hope to see him advance! Well done with this villain.

The Exchange RPG Superstar 2009 Top 8 aka Tarren Dei

Jorrik the Fat wrote:

Disclaimer: I know nothing about the Pathfinder game, and would not have any way of judging whether the stat block is any good or not, so I confess to not having read it.

Whut? I still have four votes in this round? In that case, the decision is easy: Bracht receives my fourth vote, and I hope to see him advance! Well done with this villain.

Thanks for your vote Mr. Jorrik the Fat.


I dunno, he doesn't seem as colorful as I remember him. The fleshgraft feat is nifty, though, but while exciting in terms of fluff, the crunch of it just doesn't compel me very far.

Still, good job! I guess I can't complain too much this round, since I'm absolute crap at stat blocks, so I have to gloss over 50% of everyone's entries.

Liberty's Edge

Still reading still reading, but at least your kid wouldbe hard on you...

this is my 3rd so still have much to read...

I would have liked him more if he was a wizard, he is all about study and analizying...which is how I see wizards... I really liked the feat.

still need to readmore, I wantto see Bracht Lair so I am not done with him.

The Exchange RPG Superstar 2009 Top 8 aka Tarren Dei

Hello Judges,

Many thanks for your insights. I'm reading your comments very carefully and look forward to responding when the voting period is finished.

Cheers,
Trevor

The Exchange RPG Superstar 2009 Top 8 aka Tarren Dei

GolarionMidwife wrote:

I dunno, he doesn't seem as colorful as I remember him. The fleshgraft feat is nifty, though, but while exciting in terms of fluff, the crunch of it just doesn't compel me very far.

Still, good job! I guess I can't complain too much this round, since I'm absolute crap at stat blocks, so I have to gloss over 50% of everyone's entries.

Montalve wrote:


this is my 3rd so still have much to read...

I would have liked him more if he was a wizard, he is all about study and analizying...which is how I see wizards... I really liked the feat.

still need to readmore, I wantto see Bracht Lair so I am not done with him.

I hope you both still like him enough to vote for him!

Contributor, RPG Superstar 2009, RPG Superstar Judgernaut

I've still got confidence in your talent, Trevor. You had a strong concept from the beginning. I still want to see you in later rounds. And, the bottom line for me, is that I would very much like to see your adventure proposal, because I like the ideas you come up with...and the style you use to describe them. Best of luck in the voting!

--Neil


Wolfgang:
I imagine that using permenancy in conjunction with Craft Construct and Craft Wondrous item is important to Bracht's deranged vision featuring black tentacles EVERYWHERE. The permanency actually makes a deranged kind of sense, even if Bracht is only at the experimental stage of trying to mix artifice with permanency. I can imagine his excitement at the thought that all he needed to do to fulfill his goal was to make lots of permenant black tentacles everywhere, then the horrible disappointment and the frantic hours of research ever since he first mastered permanency and discovered that that didn't quite work to try to find a way to 'fix' that problem....


Not sure what to make of Bracht in this round; still making early assessments.
On a cursory glance everything from the merciful scythe (mustn't damage the components, my precious, heh-heh) to the permanency is making a kind of weird sense to me in the context of Bracht's character thus far.

The Exchange RPG Superstar 2009 Top 8 aka Tarren Dei

NSpicer wrote:

I've still got confidence in your talent, Trevor. You had a strong concept from the beginning. I still want to see you in later rounds. And, the bottom line for me, is that I would very much like to see your adventure proposal, because I like the ideas you come up with...and the style you use to describe them. Best of luck in the voting!

--Neil

Many thanks Neil. I hope to earn enough votes to see you in the later rounds.

The Exchange RPG Superstar 2009 Top 8 aka Tarren Dei

Charles Evans 25 wrote:

Not sure what to make of Bracht in this round; still making early assessments.

On a cursory glance everything from the merciful scythe (mustn't damage the components, my precious, heh-heh) to the permanency is making a kind of weird sense to me in the context of Bracht's character thus far.

I look forward to hearing your opinion once you've had a chance to finish your assessment.


A pretty creepy flesh sculptor. Pretty unique; he has a normal set of Cthulhu cultist spells but the "Craft Arcane Fleshgraft" ability makes him different. His execution isn't very tight though, which is disappointing (sorcerer? Little equipment and permanent effects?). 6/10

Shadow Lodge

I understand the Judges rulings, however this is a great concept. And being an artist, i have 'finished projects' and then re-evaluated and raised the bar. I am still voting for Buffalo Bill. I have faith that in the next round, everything will come to fruitation, and horrible goodness. Not to mention i want to see his digs.


The second submission I read, the second villain I voted last round...

Hmm. As far as rules-fu goes I have to rely on judges, though indeed it was a bit "that's it? that's all?" Especially those SQ: long limbs, unusual anatomy would have needed some fleshing out (I did not search for a pun, it came uninvited).
Nice feat though a big one and feels a bit incomplete too...
And as an aside, I started to wonder what it would actually feel like to be hit with a merciful scythe :)

I dare not promise the vote yet, as the stat block has Issues. But still liking the concept and I really really want to see his lair.

The Exchange RPG Superstar 2009 Top 8 aka Tarren Dei

Daniel Simonson wrote:
I understand the Judges rulings, however this is a great concept. And being an artist, i have 'finished projects' and then re-evaluated and raised the bar. I am still voting for Buffalo Bill. I have faith that in the next round, everything will come to fruitation, and horrible goodness. Not to mention i want to see his digs.

Thanks for your vote Daniel.

The Exchange RPG Superstar 2009 Top 8 aka Tarren Dei

magdalena thiriet wrote:
I dare not promise the vote yet, as the stat block has Issues. But still liking the concept and I really really want to see his lair.

I really want you to see his lair! Pop back in when you've finished reading the other entries.

RPG Superstar 2011 Top 32 aka Gamer Girrl

Hmmm ... as I had already noted before, as I go I make notes, and the only note I had was "long limbs?" which was then answered later on the bloodline info.

Maybe a little too lean on the information, you could have plumped up a bit more to avoid the confusions. And the feat is pretty major, but fits nicely in the whole concept.

Still, I do like this creepy dude. Good over all job!

Shadow Lodge

Had a thought. The ability to constuct flesh Golums would go a long way to explaining this guys deal. Something along those line would really benifit you as far as answering the judges. If you can activate a golum that is only half formed, why not one that is sowen together funky?

Sovereign Court

Jason Bulmahn wrote:
I am not sure how you came about his ability scores, as they appear to be a bit better than what is normally possible.

Just out of curiosity, what is so wrong with the stats? If he were to start with STR 9, DEX 12, CON 14, INT 14, WIS 10, CHA 13, that would cost 14 points by the Beta point buy, which is actually one point lower than a standard NPC. Then as a human he gets +2 to Charisma, and another +1 to Charisma at 4th level and a +1 to Intelligence at 8th level, which should bring him up to the stats above. Seems alright to me, though I admit that I'm not totally familiar with the Beta system.

As for the rest of the entry, I have to say that I really liked the feat for fleshgrafting, and it's something I may consider using in my home campaign one day, very cool stuff! Oh, and the fleshcraft poison stuff totally fits. Though I wonder how he got in touch with the drow to get access to it... He's got his hands in all sorts of devious schemes, it seems!

Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

Bracht is a really neat character, but I think that Clark has hit the nail on the head - his concept promises more than his stat block delivers.

This may not necessarily be true. If "moaning walls of flesh" are a special type of construct, then he could make them with his Craft Construct feat. I think the real problem for Bracht in the format of this contest is that you probably needed several different "new rules items" (a spell or two, a sample construct or two, in addition to your fleshcrafting feat, which I liked) to really give a thorough picture of Bracht and what he could do without people going "But what about... ? How can he... ?"

I like the idea of a merciful weapon (but why a non-proficient scythe?), though it is probably superfluous in an 11th-level spellcaster, who has much more efficient ways to render his enemies helpless.

I think the new feat works fine as long as people don't try to read too much into it - the exact nature of the new body part is meaningless. Its effect is to grant you a spell. That's it. If it's an eye, it doesn't see. If it's a mouth, it doesn't bite. It's there to be squicky, not to give you skill bonuses and extra attacks. At least, that's how I read it.

Obviously if it did give you stuff like that, you would totally go dragon-hunting and bring back eyes with super-uber senses and mouths with killer bites and breath weapons and spontaneous spells to boot! And that would be silly and munchinky in the extreme, but I think this feat works fine as long as you read that it does exactly what it says it does and don't try to extrapolate "logical conclusions" about what you think it SHOULD do. Fireballs don't create clouds of smoke or snuff the air out of a room. That way lies madness...

A wizard would be a far better fit for a crafting villain, but I understand why you wanted to make him an aberrant sorcerer, as it's a much better fit for his backstory.

I like Bracht, and I like him even though his concept is bigger than his execution. Also, past performance does matter to me, so I'll think about your item (and those of others I'm weighing for votes) and not just this round in isolation. He's not at the top of my list, but I'll think about him come vote time.

Scarab Sages

Jason Nelson wrote:
I like the idea of a merciful weapon (but why a non-proficient scythe?)

He's Human. Humans, in Pathfinder, get one free martial weapon proficiency of their choice.

Of course, that should be noted in his stat block...

The Exchange RPG Superstar 2009 Top 8 aka Tarren Dei

Gamer Girrl wrote:

Hmmm ... as I had already noted before, as I go I make notes, and the only note I had was "long limbs?" which was then answered later on the bloodline info.

Maybe a little too lean on the information, you could have plumped up a bit more to avoid the confusions. And the feat is pretty major, but fits nicely in the whole concept.

Still, I do like this creepy dude. Good over all job!

Thanks, Gamer Girrl! I appreciate the feedback.

The Exchange RPG Superstar 2009 Top 8 aka Tarren Dei

Daniel, Nameless, & Jason,

Bracht thanks you for your feedback ;-). Keep it coming! I'm hoping for your votes as well but your feedback is valued either way.

Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

William Senn wrote:
Jason Nelson wrote:
I like the idea of a merciful weapon (but why a non-proficient scythe?)

He's Human. Humans, in Pathfinder, get one free martial weapon proficiency of their choice.

Of course, that should be noted in his stat block...

True. I manage to forget that even though I'm playing in a PF Beta campaign.

Of course, we've only played a couple of sessions, and I'm playing a dwarf, not a frickin human! :)

Liberty's Edge

I voted for this one last round. I had hoped to see more radical fleshwarpiness.

Still, Bracht here is within my top seven and may still get my vote.

Sam

Liberty's Edge

I hope this character advances. I'm sorry, but you've been edged out of my last vote. I'm almost sure you're still within the top eight though. Good luck.

Sam

Star Voter Season 6

Jason Bulmahn wrote:


I can see Clark's concern about this villain doing the things you mention in his backstory, but I am less concerned since he has feats such as Craft Construct and Craft Wondrous Item, which could certainly allow the creation of fleshy walls.

I second this. This guy's got permanency and four crafting feats, including one new one and a Second Darkness one that was deliberately left open for further research. Read some of the description of the results of flesh-crafting poison: that wall of moaning flesh may very well be just a stack of subjects in pain.

And, hey, dead bodies are technically objects amenable to Craft Construct. And if you've ever had a flesh golem groan in game, you've got your groaning wall of flesh that way too.

The material component for Stoneskin is not listed under combat gear. But he's got so little gear that it seems like it's not the problem it was for another superstar. Money seems to have been left over for all this crafting. (Although you should show the math on the fleshcrafting poison costs, since he brewed it). I'm really guessing on his equipment, though, because you didn't show the mat at all here. Bad design there.

CR might be wrong: -2 for being a NPC in new PRPG rules.

The spell selection works much better thematically than Hecataeus' did, so good design there. I think Skill Focus: Heal's a nice touch, although the player's will never hear that joke.

I like this guy. He's a solid contender for my last vote.

The Exchange RPG Superstar 2009 Top 8 aka Tarren Dei

roguerouge wrote:
I like this guy. He's a solid contender for my last vote.

Many thanks for your vote, roguerouge.

Contributor, RPG Superstar 2009, RPG Superstar Judgernaut

roguerouge wrote:
I think Skill Focus: Heal's a nice touch, although the player's will never hear that joke.

Actually, if the PCs come to Bracht for assistance in mending a maimed limb or helping them recover from some other gruesome injury, his Skill Focus (Heal) feat could certainly become known to them. So I think it's a very appropriate selection that could definitely see "screen time" for this villain in a game.

Clark Peterson wrote:
...he can arcane fleshgraft, but that doesnt make these moaning walls of flesh. He can also brew fleshgraft poison, which isnt really detailed. But I dont see "create moaning wall of flesh."

For me, I imagined Bracht essentially crafting an immobile construct out of flesh and then using arcane graft to put sorcerous mouths upon it capable of casting ghost sound or some other illusion spell to empower the "moaning walls" effect. If he's interested in reshaping an entire city and converting it into "gibbering mouther central"...that seems like a very logical thing for Bracht to design...and hence, for Trevor to include in this villain's repertoire.

But that's just my two-cents,
--Neil

Contributor, RPG Superstar 2009, RPG Superstar Judgernaut

Jason Nelson wrote:
I like the idea of a merciful weapon (but why a non-proficient scythe?), though it is probably superfluous in an 11th-level spellcaster...

Personally, I would have loved to see him be proficient with a war razor. Small, compact weapon. And dual use as a surgeon's scalpel. It's also a martial weapon, so he could use his human weapon training advantage with that.

I also would have liked to see you give Bracht some arcane fleshgrafts he'd already applied to his body. In essence, he's like a Sylar from the TV show Heroes, who goes about opening up people's brains in order to see where their powers come from...and then claim them as his own. Bracht falls along those lines for me. Only he's grafting body parts from other sorcerers onto himself in order to learn new spells beyond what he's managed on his own. I think that's a really cool concept since sorcerers are already so limited in their spells known.

Bottom line: I could do a lot with this character concept. It still oozes flavor to me. And it immediately spawns all kinds of plots, encounters, and schemes in my mind. To me, that's a sign of good conceptual design. Very RPG Superstar. And kudos to you for that!

The Exchange RPG Superstar 2009 Top 8 aka Tarren Dei

NSpicer wrote:
Bottom line: I could do a lot with this character concept. It still oozes flavor to me. And it immediately spawns all kinds of plots, encounters, and schemes in my mind. To me, that's a sign of good conceptual design. Very RPG Superstar. And kudos to you for that!

Thanks for your feedback. Vote for Bracht!

Scarab Sages RPG Superstar 2009 Top 4 , Star Voter Season 6 aka raidou

NSpicer wrote:
Bottom line: I could do a lot with this character concept. It still oozes flavor to me. And it immediately spawns all kinds of plots, encounters, and schemes in my mind. To me, that's a sign of good conceptual design. Very RPG Superstar. And kudos to you for that!

I totally agree with this. Both Bracht and Hecataeus are like this... they're villainous gifts that keep on giving. They both make/build new things that are as vile or creepy or weird as you want them to be. They will hold up over many adventures because they become a platform for the DM's creativity.

Bracht remains a solid villain and I hope we get to see what his lair looks like.

-eric


The stats given already have a bull's strength figured into them, except in the 'base stats' line.
With an elite array of 15, 14, 13, 12, 10, 8, the human +2 to a stat of choice, and two ability increases of +1 for 4th and 8th HD, I can reach the totals currently given for Bracht, although I'm not sure why he spent one point raising strength from eight to nine, unless it was for the purpose of being able to lift/manhandle heavier lab gear or experimental subjects....

Edit:
I imagine that the scythe proficiency is accounted for by the human 'weapon training' racial bonus.
Even taking into account the sorcerer bonus feat and human bonus feat, however, I cannot account for one of the feats. Reluctantly, this villain goes on top of the pile of those waiting for a chance at one of my votes for this round after priority villains have all had a vote alloted.

Further Edit:
I will be interested to discover, once voting is over, which is the 'odd feat out'; I am inclined to think that is either Eschew Material Components or Scribe Scroll.

Scarab Sages

Charles Evans 25 wrote:

Further Edit:

I will be interested to discover, once voting is over, which is the 'odd feat out'; I am inclined to think that is either Eschew Material Components or Scribe Scroll.

Eschew is a bonus feat granted to all Sorcerers.


William Senn wrote:
Charles Evans 25 wrote:

Further Edit:

I will be interested to discover, once voting is over, which is the 'odd feat out'; I am inclined to think that is either Eschew Material Components or Scribe Scroll.
Eschew is a bonus feat granted to all Sorcerers.

It is???? <Checks Sorcerer entry.> It is! Hiding right at the bottom of the class features entry on Page 42 of the Beta Playtest*. Hurray! All feats are accounted for.

<Promotes Bracht to the priority pile.>

Edit:
*My bad for not being familiar enough with sorcerers; I thought that they only got the Bonus Feats for level 7, 13, etc.

RPG Superstar 2009 Top 32 aka Lord Fyre

Montalve wrote:
I would have liked him more if he was a wizard, he is all about study and analizying...which is how I see wizards... I really liked the feat.

Same here. This character is all about Mad Science (okay, yes it a Fantasy setting), so a wizard would have been a better fit in a number of ways.

That said, the character is pretty well concepted - so he deserves to be here.

I also like (but find deeply disturbing) the new feat. :)

But then I have hit some of the issues that the judges hit.

  • You should list Scythe as his Human racial weapon. (It's still part of the Beta even if it is already excised from the final. :D)
  • His bloodline benefits need to be spelled out in his stat block - such as his acid spray attack bonus and damage.
  • How did you compute his attributes?
  • And he needs to go shopping for some more gear.

At this point though, I am still planning on voting for him. :)

The Exchange RPG Superstar 2009 Top 8 aka Tarren Dei

Charles Evans 25 wrote:

The stats given already have a bull's strength figured into them, except in the 'base stats' line.

With an elite array of 15, 14, 13, 12, 10, 8, the human +2 to a stat of choice, and two ability increases of +1 for 4th and 8th HD, I can reach the totals currently given for Bracht, although I'm not sure why he spent one point raising strength from eight to nine, unless it was for the purpose of being able to lift/manhandle heavier lab gear or experimental subjects....

Thanks for your attention to detail, Charles!

The Exchange RPG Superstar 2009 Top 8 aka Tarren Dei

William Senn wrote:
Charles Evans 25 wrote:

Further Edit:

I will be interested to discover, once voting is over, which is the 'odd feat out'; I am inclined to think that is either Eschew Material Components or Scribe Scroll.
Eschew is a bonus feat granted to all Sorcerers.

Thanks William!

RPG Superstar 2009 Top 32 aka Lord Fyre

Tarren Dei wrote:
Charles Evans 25 wrote:

The stats given already have a bull's strength figured into them, except in the 'base stats' line.

With an elite array of 15, 14, 13, 12, 10, 8, the human +2 to a stat of choice, and two ability increases of +1 for 4th and 8th HD, I can reach the totals currently given for Bracht, although I'm not sure why he spent one point raising strength from eight to nine, unless it was for the purpose of being able to lift/manhandle heavier lab gear or experimental subjects....
Thanks for your attention to detail, Charles!

That answers one of my questions. :D

The Exchange RPG Superstar 2009 Top 8 aka Tarren Dei

Lord Fyre wrote:
Montalve wrote:
I would have liked him more if he was a wizard, he is all about study and analizying...which is how I see wizards... I really liked the feat.

Same here. This character is all about Mad Science (okay, yes it a Fantasy setting), so a wizard would have been a better fit in a number of ways.

That said, the character is pretty well concepted - so he deserves to be here.

I also like (but find deeply disturbing) the new feat. :)

But then I have hit some of the issues that the judges hit.

  • You should list Scythe as his Human racial weapon. (It's still part of the Beta even if it is already excised from the final. :D)
  • His bloodline benefits need to be spelled out in his stat block - such as his acid spray attack bonus and damage.
  • How did you compute his attributes?
  • And he needs to go shopping for some more gear.

At this point though, I am still planning on voting for him. :)

Thanks for your feedback and hopefully your vote.

The Exchange RPG Superstar 2009 Top 8 aka Tarren Dei

raidou wrote:


Bracht remains a solid villain and I hope we get to see what his lair looks like.

-eric

You know how to make that happen, Eric? Vote for Bracht! ;-)

RPG Superstar 2008 Top 32 aka Aotrscommander

Well, close, but not, I fear, quite close enough for me this round. Even with his level boost, Bracht just doesn't seem to be able to deliver on his otherwise exceptional premise.

His sorcerer spells are a bit too geared towards his contructs, to the point where he's not much of a threat to the PCs by himself. Which, I fear, would make the climatic battle not as dramatic as it might be. He's basically completely reliant on others to do his fighting for him as he lacks any significant punch. He's not at all optimised for combat - which means this villain is liable to be a mere speed bump in the road for the PCs while they fight his (presumably) much more dangerous minions.

By comparison, Hecataeus manages to fulfill his whole 'creating minions thing' while being able to maintain offensive punch himself and it's not just the level difference that does it.

I wish you luck regardless.

Scarab Sages

Hey Trevor, I love having Sorcerers with odd spell selections like teleport, or in your case permanency. I'm curious why he has no permanent effects on himself, but the spell selection itself isn't necessarily a total waste.

I'm getting a PRPG vibe from Bracht. I think he would work even better under the new rules.

The Exchange RPG Superstar 2009 Top 8 aka Tarren Dei

Jal Dorak wrote:

Hey Trevor, I love having Sorcerers with odd spell selections like teleport, or in your case permanency. I'm curious why he has no permanent effects on himself, but the spell selection itself isn't necessarily a total waste.

I'm getting a PRPG vibe from Bracht. I think he would work even better under the new rules.

Hi Jal,

Thanks for your support. I'll respond after voting closes.

Trevor

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