Saurstalk |
Sorry, Improved Bull Rush, Improved Disarm, Improved Sunder . . . +2? This is one aspect of Pathfinder's feat work that I just don't connect with. Hardly worth their weight in salt.
As +4, they were valuable feats and hardly unbalanced. I hoep they go back to how they were.
For that matter, the double skill feats (+2/+2) v. skill focus (+3)? IMO - Skill focus should also get a +4.
Davelozzi |
I originally agreed about the Improved CMB feats, though in my own game the action dice rules we use gives players the option to improve their chances and takes care of this for us. +4 still might be the way to go here but I'm no longer worried about it myself.
I disagree about skill focus, I think +3 is just right; essentially it's the samee as the difference between a class skill and a cross-class. +4 is too much for a single bonus to any skill.
Saurstalk |
I originally agreed about the Improved CMB feats, though in my own game the action dice rules we use gives players the option to improve their chances and takes care of this for us. +4 still might be the way to go here but I'm no longer worried about it myself.
I disagree about skill focus, I think +3 is just right; essentially it's the samee as the difference between a class skill and a cross-class. +4 is too much for a single bonus to any skill.
Admittedly, I'm not as sold on the +4 for Skill Focus as I am on the CMB feats. The only reason I tossed it out there was because it seems that the +2/+2 feats are a bit overpowered when compared to the +3 Skill Focus. Personally, I'd just as soon dump the +2/+2 feats and have everything fall back to Skill Focus. (Of course, an addendum here is that I'd also like to see the skills condensed a bit more!)