Horn of Valhalla


Magic Items


The price of the Horn of Valhalla needs reworking. A once per week item that cost 50,000 gp?

Based on a quick calculation, a one use per day, no item slot wondrous item that casts summoning monster VI cost just over half the price of a Horn of Valhalla. That is 1d3 hound archons (from summon monster V) each day vs. 1d4+1 5th level construct bararians each week for about half the price.


Thraxus wrote:


The price of the Horn of Valhalla needs reworking. A once per week item that cost 50,000 gp?

Based on a quick calculation, a one use per day, no item slot wondrous item that casts summoning monster VI cost just over half the price of a Horn of Valhalla. That is 1d3 hound archons (from summon monster V) each day vs. 1d4+1 5th level construct bararians each week for about half the price.

Yes, that pricing is pretty ugly and needs fixing.

Liberty's Edge

Prolly licensing.


Heathansson wrote:
Prolly licensing.

True, Odin is pretty strict.

Liberty's Edge

Thraxus wrote:
Heathansson wrote:
Prolly licensing.
True, Odin is pretty strict.

Agreed, and they should be a bit tougher if they are Odin's boys


Might be easiest to base it of certain force/construct spells that base their combat stats off the HP and BAB of the user/caster. For example the iron version might still summon construct barbarians but with the following guidelines.

1) They have HP equal to 1/2 the user of the horn.
2) Their HD/BAB is equal to the character level of the user, with a Strength score equal to the Charisma of the user.
3) Construct Traits spelled out, including how their Rage and fatigue relates to their immunities.

This is just off the top of my head, but I am sure that something along these lines can make the horn actually worthwhile. Just scale the ration of the summons with that of the user, based off the type of horn.

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