Potions = Elixirs - A better "Brew Potion"


Magic Items


Many around my gaming tables have found that making elixirs, dusts, ointments and other similar one-shot items with "Craft wonderous items" as opposed to "Brew potions" made an already good (too good ?) feat better and a somewhat lesser feat more lacking.

Are we alone in thinking so?

Liberty's Edge

Slime wrote:

Many around my gaming tables have found that making elixirs, dusts, ointments and other similar one-shot items with "Craft wonderous items" as opposed to "Brew potions" made an already good (too good ?) feat better and a somewhat lesser feat more lacking.

Are we alone in thinking so?

No you are not.

I've moved being able to craft ointments, oils, and elixers over to brew potions. As, like you, I feel that Craft Wondrous Items just went too far, especially when it came to stuff like oils and whatnot.


Slime wrote:

Many around my gaming tables have found that making elixirs, dusts, ointments and other similar one-shot items with "Craft wonderous items" as opposed to "Brew potions" made an already good (too good ?) feat better and a somewhat lesser feat more lacking.

Are we alone in thinking so?

I'd rather see those items you listed made with Brew Potion. It would make the feat more useful and Craft Wondrous Item would hardly be negatively affected at all since there are so many items that fall into the category already.

Paizo Employee Director of Game Design

I like Brew Potion as a distinct and easily defined feat as far as what items it can create and do not want to move elixirs over. That said, Craft Wondrous could use some guidelines on what it can and cannot do.

Jason Bulmahn
Lead Designer
Paizo Publishing


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

Indeed Craft Wondrous Item is too broadly encompassing all kinds of magic items. Maynbe the feat could be split up into two of three themed feats, or perhaps related to slots?

RPG Superstar 2008 Top 32

Slime wrote:

Many around my gaming tables have found that making elixirs, dusts, ointments and other similar one-shot items with "Craft wonderous items" as opposed to "Brew potions" made an already good (too good ?) feat better and a somewhat lesser feat more lacking.

Are we alone in thinking so?

This is a rule zero situation: The DM steps in and says 'These are potions. Take 'Brew Potion' or stop making them.'


Jason Bulmahn wrote:

I like Brew Potion as a distinct and easily defined feat as far as what items it can create and do not want to move elixirs over. That said, Craft Wondrous could use some guidelines on what it can and cannot do.

Jason Bulmahn
Lead Designer
Paizo Publishing

I understand and highly support the simplicity of Brew Potions and the options of Brewing on the road and "Cheap/2hour" Brewing of Beta do make the feat more interesting.

I also feel that it would be beneficial to have more than one way to make elixirs and cie. (at the same prices) and it would not stretch backward compatibility.

I do look forward to some guidelines for what Craft Wondrous Items cannot do, so far they seem to do anyting so characters I've seen only took that one.

EDIT: Sorry, there seems to already be another thread about the last point, I'll scroll around there a bit.


Jason Bulmahn wrote:
Craft Wondrous could use some guidelines on what it can and cannot do.

Agreed. It is the most flexible and effective magic item creation feat by far, and needs some limits, I think.


I believe that any kind of "alchemical" magical items should be covered by Brew Potion. Elixirs, Dusts, Sovereign Glue, and the like should be the purview of those that have Brew Potion. But that's just me.

Scarab Sages

As posted in the other thread, as it stands there is no need for any other feat than Craft Wondrous Item.

Scroll = Wondrous Paper of Spell-Storing

Wand = Wondrous Stick of Spell-Charges

Potion = Wondrous Energy Drink

Staff = Wondrous Big Stick of Spell-Charges

Rod = Wondrous Medium-sized Stick of Magical Effects

Arms = Wondrous Pommel-stone of Enhancement

Armour = Wondrous Dinner-Plate of Protection (which just happens to be
beaten into the right shape to wear...)

Ring = Wondrous Jewellery (Hey, an amulet is a wondrous item, a circlet is a wondrous item, how about a brooch, a scarab, a phylactery, etc, etc. What, so you put it on your finger, makes it special? Whuh?)

Liberty's Edge

Perhaps it's just me, but I think we should have far fewer magic item making feats in general. Something along the line of Brew Potion/One shots, Craft Arms/Armor, Craft Wands/Rods/Staves, and Craft Wonderous Items (other).

Failing that, Brew Potion is amazingly weak and narrow focused, and I would like to see them include elixirs (different only in name really), oils (usually different targets), and most one shots which are normally straight spell effects anyway.

Liberty's Edge

Snorter wrote:
Ring = Wondrous Jewellery (Hey, an amulet is a wondrous item, a circlet is a wondrous item, how about a brooch, a scarab, a phylactery, etc, etc. What, so you put it on your finger, makes it special? Whuh?)

LoTR holdover. Also why the requirements start at stupidly high, and go *up*.


Sueki Suezo wrote:
I believe that any kind of "alchemical" magical items should be covered by Brew Potion. Elixirs, Dusts, Sovereign Glue, and the like should be the purview of those that have Brew Potion. But that's just me.

Well, not just you, since that's exactly what I've always thought as well. We could call the feat "Brew Magical Substance" and have potions as a specific kind of magical substance.


NotMousse wrote:
Perhaps it's just me, but I think we should have far fewer magic item making feats in general. Something along the line of Brew Potion/One shots, Craft Arms/Armor, Craft Wands/Rods/Staves, and Craft Wonderous Items (other).

Craft Rod/Staff/Wand makes sense, but then everyone will think we've reverted to 2nd Edition. :)


I'll take that reversion for that craft change!


RickSummon wrote:
NotMousse wrote:
Perhaps it's just me, but I think we should have far fewer magic item making feats in general. Something along the line of Brew Potion/One shots, Craft Arms/Armor, Craft Wands/Rods/Staves, and Craft Wonderous Items (other).
Craft Rod/Staff/Wand makes sense, but then everyone will think we've reverted to 2nd Edition. :)

Is that bad? ^^

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