Shatterspike - needs updating to CMB rules


Magic Items

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

I'm pretty sure this is unchanged from the SRD version and should probably be revised to use the new CMB rules. The +4 bonus seems very large now that the Improved CMB feats only give +2. Also, the damage listed as 1d8+4 plus strength doesn't take into account any other modifiers for damage, such as weapon specialization, vital strike, etc. Instead, this should state that a shatterspike inflicts an additional +3 damage on sunder attempts.


good catch! I agree with you completely.


"... If successful, Shatterspike deals 1d8+4 points of damage plus the wielders Strength modifier to the target weapon (the target weapons hardness must still be overcome with each hit)."

This sounds about right. The damage is ONLY to weapons, so the +4 makes sense since this is the weapons Purpose. The CMB should be +2 though, just like the feats, etc.

Shatterspike Stats from SRD:

Spoiler:
Shatterspike

Wielders without the Improved Sunder feat use Shatterspike as a +1 longsword only; wielders with the Improved Sunder feat add a +4 bonus (including the swords +1 enhancement bonus) to the opposed roll when attempting to strike a foes weapon. If successful, Shatterspike deals 1d8+4 points of damage plus the wielders Strength modifier to the target weapon (the target weapons hardness must still be overcome with each hit). Shatterspike can damage weapons with an enhancement bonus of +4 or lower.

Strong evocation; CL 13th; Str 13, Craft Arms and Armor, Power Attack, Improved Sunder, shatter; Price 4,315 gp; Cost 2,315 gp + 160 XP; Weight 4 lb.

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