The Prisoner


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Remember that old TV Show >"The Prisoner"< staring Patrick McGoohan?

Did anyone ever create an RPG based upon this world?? (or any game)

RPG Superstar 2009 Top 32

Tensor wrote:


Remember that old TV Show "The Prisoner" staring Patrick McGoohan?

Did anyone ever create an RPG based upon this world?? (or any game)

Don't know.

They may have, but might not have been able to get it out of the Village.


GURPS The Prisoner- Long out of print, the book still pops up on ebay now and again.

Lord Fyre wrote:
Tensor wrote:


Remember that old TV Show "The Prisoner" staring Patrick McGoohan?

Did anyone ever create an RPG based upon this world?? (or any game)

Don't know.

They may have, but might not have been able to get it out of the Village.


I really must get my hands on that to round out my collection.

Scarab Sages

If you do run a "Prisoner" style game it would be best to have only one or two players play a prisoner and the rest play warders in disguise or double agents that way you increase the paranoia and intrigue of the game.

In addition to gurps The Prisoner, Hero system has Danger iternational which you can easly convert to suit your needs.

Scarab Sages

Lord Fyre wrote:
They may have, but might not have been able to get it out of the Village.

HA!

bwahahaha! even

RPG Superstar 2009 Top 32

fray wrote:
Lord Fyre wrote:
They may have, but might not have been able to get it out of the Village.

HA!

bwahahaha! even

You are Number 6.


I think the first question I'd be asking myself is whether to set such a campaign in the 1960's, the modern era - or even in a medieval era.

Whilst some of The Prisoner's themes are timeless, it would be interesting to consider how modern flavours and contemporary issues could reinvent the experience.

If the Village were created today, would it be more akin to The Matrix - a virtual reality designed to placate or manipulate the subject's unconcious? (Think about 'Living in Harmony' - a VR experience?)

How would modern interogation, psychological and even pharmaceutical advances be used to break former agents? Which modern agencies (real or imagined) would be interested in creating such a place? What about genetic engineering (The Schizoid Man)?

Really the possibilities are endless. Especially if your players have never watched the show.

And if you prologue the experience with some life as a secret agent/special forces, and are willing to think outside the box of the series formula... well hell I want to play too!!

Of course in the series we have the old chestnut of why did the hero resign. This may not work so well in your campaign and there could be many other secrets that the player holds.

If I had to run this tomorrow, I'd probably try to create a syntheses with another strong theme. I'd probably run it as a Delta Green (Call of Cthulhu) campaign.

The PC's are members of an ultra-secret faction, unknown even to their own government, investigating an X-Files type conspiracy. They run some adventures of this kind and begin to gain some insider knowledge.

They are captured and bought to the Village - but who is running it? Cultists? Extraterrestials? Their Government? Another Government?

They are subjected to horrifying and disorientating methods of breaking down their will and deceiving them, involving all kinds of technologies and approaches, including simulated escape and identity theft.

Long term they operate both within and without the Village to try to discover it's own secrets and bring down the conspiracy.

Just my take on it : )

Sovereign Court

There was a GURPS Prisoner sourcebook way back in first edition days..it would probably cost an arm and a leg nowadays though.

and though its a bit belated...

RIP Number 6


Wellard wrote:

There was a GURPS Prisoner sourcebook way back in first edition days..it would probably cost an arm and a leg nowadays though.

and though its a bit belated...
RIP Number 6

If you can get in on PDF its definitely worth picking up, even just for interesting reading. It has all sorts of stuff in it about the show including a useful episode guide.

As for RPGs, I used the book to put my 2nd ed. players into The Village back in high school. It was a side-trek type thing (The Prisoner was being re-aired on TV and we all became obsessed with it). I made the village have all these magical properties - instead of rover being a giant beach ball, I made it a teleporting golem with an animated net made of chains. They tried to escape, while the mysterious Number One tried to pry campaign secrets from them, screw with their heads and turn the PCs against one another. In the end when I wanted to continue with the main campaign I just had them wake up back in their house as if nothing had happened. Now that messed with their heads! They were always scared that if their characters went to sleep they'd end up back in The Village.

In my game The Village was a demi-plane, but now that I'm thinking about it, if you wanted to do a D&D version of The Prisoner it would totally work as an island domain in Ravenloft (with the unseen Number One being the domain lord of course).

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