What did you guys do after?


Rise of the Runelords


Now that I'm hearing of groups completing Runelords (and even Crimson Throne), I'm curious to hear what some of those groups are doing at the end of the Paths.

Are your players content to drop their 15-16th level characters to start up new firsties with the next AP? Do you have denoument adventures to let them reach level 20? Any epic plans beyond that?

Do the heroes from Runelords have any connections to the events or heroes from Crimson Throne?


Fletch wrote:

Now that I'm hearing of groups completing Runelords (and even Crimson Throne), I'm curious to hear what some of those groups are doing at the end of the Paths.

Are your players content to drop their 15-16th level characters to start up new firsties with the next AP? Do you have denoument adventures to let them reach level 20? Any epic plans beyond that?

Do the heroes from Runelords have any connections to the events or heroes from Crimson Throne?

After RotRL, my party was content to stop at 16th level and make up new 1st level guys for CotCT. We'd been playing those characters for quite some time, and no one was really excited about further high-level play.

We have had some small connections between campaigns, including a side-quest to help out the cleric order that one of the PCs in RotRL founded at Fort Rannick, some PC background connections with a draconic patron and a shared missing elven parent. I also tied the Vancaskerkin link to one character, making him brother of Orik and son of Saul. That should be fun if we ever make it to Second Darkness.

O


I plan to use the seed from CotCT about Magnimar attacking Korvosa. My players get to choose either their RotRL or CotCT character, and get to marshall the war from the respective side. The war also provides a good explanation for why Shalelu is in Crying Leaf for the SDAP (her and choice group of Black Arrows are sent into hiding in case the war goes wrong for Magnimar; a segment of the Order can at least survive and continue rebuilding)...


Foxish wrote:
I plan to use the seed from CotCT about Magnimar attacking Korvosa. My players get to choose either their RotRL or CotCT character, and get to marshall the war from the respective side. The war also provides a good explanation for why Shalelu is in Crying Leaf for the SDAP (her and choice group of Black Arrows are sent into hiding in case the war goes wrong for Magnimar; a segment of the Order can at least survive and continue rebuilding)...

Why would Magnimar attack Korvosa if the psychotic queen is deposed. They were only going to attack due to Ileosa's crazed and destructive behavior. And then you have to consider how the Order of the Nail will react to things.

I'd just have another Runelord rise.


wspatterson wrote:
Foxish wrote:
I plan to use the seed from CotCT about Magnimar attacking Korvosa. My players get to choose either their RotRL or CotCT character, and get to marshall the war from the respective side. The war also provides a good explanation for why Shalelu is in Crying Leaf for the SDAP (her and choice group of Black Arrows are sent into hiding in case the war goes wrong for Magnimar; a segment of the Order can at least survive and continue rebuilding)...

Why would Magnimar attack Korvosa if the psychotic queen is deposed. They were only going to attack due to Ileosa's crazed and destructive behavior. And then you have to consider how the Order of the Nail will react to things.

I'd just have another Runelord rise.

According to the background material Korvosa and Magnimar have been competing with each other for control of the whole realm for a long time. Hence Fort Rennick is supported by Magnimar even at a loss and even though it does not really do much for Magnimar in terms of strategic location simply because its one more piece on the board for Magnimar and it means that Korvosa does not own that piece.

Dark Archive

Fletch wrote:

Now that I'm hearing of groups completing Runelords (and even Crimson Throne), I'm curious to hear what some of those groups are doing at the end of the Paths.

Are your players content to drop their 15-16th level characters to start up new firsties with the next AP? Do you have denoument adventures to let them reach level 20? Any epic plans beyond that?

Do the heroes from Runelords have any connections to the events or heroes from Crimson Throne?

I will be finishing RotRl this coming Saturday. (I only have the Karzoug fight left.) With that my players are actually eager to play CotCT and let their characters retire in their corners of the world. They are half expecting that their new characters are going to hunt down their old characters for help, but they all decided that they would tell the new heroes that they have already saved Varisia once and now it is someone elses job.

My players and I find that fresh starts keep everyone going and the sense of wonder alive. I am almost tempted to keep a CotCT journal on the boards, and name it the nickname we gave it in passing due to the party set up, Korvosa SVU. This is due the predominate Lawful Good streak in the party.


As we finish up RotRL, we are heading into second darkness next.

My wizard from RotRL is returning to the spell forge, where he has... found a living partner in the form of one of the Alu-fiends. My next character for second darkness is going to be a sorcerer(or -ess, don't know yet) of demonic heritage that got thrown back in time/kicked out of the spell forge when her father decided to cast time stop on the magical pool to see what would happen...


I'm actually running both campaigns at the same time. O_o Unfortunately, the Crimson Throne game is almost done, while the Runelords one is still pretty early in. I started them chronologically backwards.
Anyway, I'm fully expecting them to end up letting the dragon rise. My party is dumb like that. ;-)


Heh.

I guess 3.5 high-level play is clunky enough that players might welcome the cance to ditch their teens and restart at level one again. At the same time I suspect that after 16 levels of scripted story adventures, having a little self-determination for the heroes of Varisia might be welcome too.

Great stories, guys. Thanks.


wspatterson wrote:

Why would Magnimar attack Korvosa if the psychotic queen is deposed. They were only going to attack due to Ileosa's crazed and destructive behavior. And then you have to consider how the Order of the Nail will react to things.

I'd just have another Runelord rise.

I forget what installment of CotCT it is in, but there is a throw-away line about news of demonic influence in Korvosa reaching Magmimar and Magnimar reacting by building up its army. That's what inspired my idea...


Well for my group they want to run through like 25th

So i found 3 great adventures in Dungeon Magazine that takes them to around 21st
Then im going to create an adventure based on Mind Flayers coming to Golariaon and then we will be running Bastion of Unborn Souls maxed out for high level play and see what we want to do after that


Foxish wrote:
wspatterson wrote:

Why would Magnimar attack Korvosa if the psychotic queen is deposed. They were only going to attack due to Ileosa's crazed and destructive behavior. And then you have to consider how the Order of the Nail will react to things.

I'd just have another Runelord rise.
I forget what installment of CotCT it is in, but there is a throw-away line about news of demonic influence in Korvosa reaching Magmimar and Magnimar reacting by building up its army. That's what inspired my idea...

I understand that rumors would reach Magnimar and Magnimar would take steps to intervene. However, as soon as rumors reach the people who have now deposed the evil queen that Magnimar is gearing up for war, it would only make sense to go to diplomacy. "See? The evil devil worshipping pyschopath is off the throne."

Of course, Magnimar may not care. Korvosa is in a weakened position, and Magnimar might see this as an opportunity to expand their influence. However, Magnimar doesn't strike me as the kind of place that's going to jump at the chance for war if simple political bullying and threatening war will work.
Then you have the Order of the Nail. There's a fairly good chance that they'll become involved, and that's no good for anyone. Especially now that proper and legal rule has been reestablished in Korvosa.


Joey Virtue wrote:
So i found 3 great adventures in Dungeon Magazine that takes them to around 21st

Which ones were those?


Fletch wrote:
Joey Virtue wrote:
So i found 3 great adventures in Dungeon Magazine that takes them to around 21st
Which ones were those?

I have it listed on my thread about changing ROTRL over to six players

http://paizo.com/paizo/messageboards/paizoPublishing/pathfinder/adventurePa th/runelords/changesToRiseOfTheRuneLordsFor6PCsSpoilers&page=2.

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