New Bard-only spells


Magic and Spells


I feel that one of the coolest things about the bard is the interesting spells they have exclusive acces to (like modify memory). I really loved the spells Tempus fugit and Dream from the 1st edition Unearthed Arcana and thought they would make good Bard spells. Tell me what you think of these:

Fantasy
School (universal); Level: Bard 6
CASTING
casting time: 1 hour
compnents: V,S,M
EFFECT
range: see text
target: see text
duration: see text
saving throw: see text
spell resistance: yes
DESCRIPTION
You spend the casting time of this spell fantasizing and daydreaming about what you’d like to happen. When you return to reality, you find that your imaginings have come true!
This versatile spell can do any of the following things.
- Duplicate any Bard spell of 6th level or lower.
- Duplicate any non-Bard spell of 5th level or lower.
- Duplicate any non Bard spell of 6th level or higher at a reduced caster level
- Undo the harmful effects of many spells, such as geas/quest or
insanity.
- Produce any other effect whose power level is in line with the above
effects, such as a single creature automatically hitting on its next attack
or taking a –5 penalty on its next saving throw.

A duplicated spell allows saving throws and spell resistance as normal,
but the save DC is for a 6th level spell. When a fantasy spell duplicates
a spell with a material component that costs more than 1,000 gp, you
must provide that component.

The material component of this spell is a performance or creative work depicting the Bard’s fantasy. Mechanically, this takes the form of a perform or craft check whose DC is based on the power level of the intended effect.

Second chances
School (transmutation), Level: Bard 5
CASTING
casting time: 1 standard action
compnents: V,S,M
EFFECT
range:
target: see text
duration:
saving throw:
spell resistance: yes
DESCRIPTION
You roll a pair of dice and as the spell takes effect, things change. What you thought could never happen, now can.
This spell can do either of three things:
1. It can confer a luck bonus equal to your caster level to yourself or one ally
2. It can allow all allies within 30 ft. to reroll a single die roll.
3. Or it can affect die rolls for variable effects (such as for spells like resurrection or prismatic spray). Read the table in reverse.

The material component is a pair of dice.

Satyr form
School (transmutation), Level: Bard 4
CASTING
casting time: 1 standard action
compnents: V,S,M
EFFECT
range: personal
target: self
duration: 1 minute per level
saving throw: none
spell resistance: none
DESCRIPTION
You feel pain at first as you body transforms and horns sprout from you head. When it’s done, you feel wild and unpredictable like a fey.

This spell transforms you into a Satyr. It functions as Alter Self.
In addition, you gain the following benefits:
1. You gain the headbutt attack for 1d6 damage
2. Damage reduction 5/cold iron
3. Your Fascinate Bardic Performance ability has its DC raised by 1

The arcane focus for this spell is a set of pan pipes which the caster must play in order to cast the spell.

Time Flies
School (Illusion/ phantasm), Level: Bard 5
CASTING
casting time: 1 standard action
compnents: V,S,M
EFFECT
range: 10ft. radius per level
target: none
duration: 10 minutes per level
saving throw: will (negation)
spell resistance: yes
DESCRIPTION

This spell affects the target’s perception of time. Time seems to pass more quickly or slowly and the bodies of affected creatures respond accordingly including natural healing and spell renewal. Spells cast within the area of effect have their duration affectd accordingly. Also, the Quicken and Extend spell feats do not work within this spell’s area of effect.

real time perceived time
10 minutes 1 hour or 1 round
1 hour 6 hours or 10 minutes
6hours 1 day or 6 hours

The arcane focus for this spell is an hourglass, sundial, pocket wtach or any other device that could be used to tell the time.

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