Goblin War - Playtest Report


Playtest Reports


I am running Pathfinder in my new campaign - a war with goblins (a carry-over from Spelljammer days). We rolled up new characters at level 1. This went smoothly with quite a few "Hey that's new" and other positive comments about the options. It is a party of four: a half-orc barbarian, a half-elf cleric, a human monk and an elf ranger. They have been assigned as skirmishers to harass the enemy behind the lines. To that end, they were very happy to get the racial modifiers to hit points as per the Designer Notes on page 14, especially the barbarian.

They have been in a several encounters where they have been out-numbered by goblins (from the 3.5 Monster Manual) 2-1 and 3-1 and were able to come out alive. They have also faced hobgoblins and a couple bugbears as well. I am using the slow advancement chart for experience, so they are just about ready to level up.

Things are running smoothly for everyone involved. The players like to combined skills and that there is no more cross-class penalties. The cleric and I like how Channel Energy works as opposed to Turn Undead as it is much more useful since they haven't run into any undead (yet <insert evil laugh here>). The orisons (divine cantrips) are nice because the player doesn't have to track how many times he's cast them and I (the DM) don't have to keep asking "How many of those have you cast that today?" as in previous games. The barbarian likes the rage points and how you can enter rage more than once per encounter. The monk and ranger are drooling over their new abilities and can't wait to level up.

I will report back when I run into anything that grinds the game to a halt.

I open the floor for questions ...


Has your cleric begun plotting how to use the Create Water orison? It was one of the first things the Druid in my short play-test started plotting over (this player, he's a schemer, he's got plans, most involve a touch of in-game anarchy).

Did the Barbarian take or use Power Attack?


Dorje Sylas wrote:

Has your cleric begun plotting how to use the Create Water orison? It was one of the first things the Druid in my short play-test started plotting over (this player, he's a schemer, he's got plans, most involve a touch of in-game anarchy).

Did the Barbarian take or use Power Attack?

The cleric has used create water a couple times, once to help put out a fire from a goblin attack. He was at one end of the bucket brigade.

The barbarian has taken Power Attack though I can't remember if he's used it at all.

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