Eternal Horizons - Gameplay Thread 2 (Inactive)

Game Master Jacob DeCourcey


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Ready to dive in?


THP: 1/6; HP 43/43; NL 4; AC 18, t 12, ff 16; Fort +9/Ref +7/Will +3; CMD 18; Perception +7

I don't think anyone will object if we open the door now. That way instead of posting, "I'm ready" they can post what they actually do once we go down into the initial room. As long as you give everyone the chance to say "I do X before going downstairs."


The trapdoor reveals stairs leading about 20' down to the north. At the bottom of the stairs, the passage widens to 10' across, goes on for 20', and ends in a wooden door.

What's the marching order?


THP: 1/6; HP 43/43; NL 4; AC 18, t 12, ff 16; Fort +9/Ref +7/Will +3; CMD 18; Perception +7

Gaius will take up the rear. He hands Frick the 10' pole and says, "Make sure you poke everything before you touch it."


Female looking Tiefling [Devil Blooded] [outsider (native)] Cleric (LAW)

yes ready and willing gets get at it
Rosa shows up ready with Flich in toe


Calling Frick!


HP 8/11, AC 20, T 11, FF 19, Fort +3, Ref +1, Will +1, CMD 15, Init +1, Perc +1, 275 XP

"Sure give me the 10' pole! Hey Amar, is there any magic in yonder passage."

Frick looks down the stairs and pokes around with the 10' pole.

Sovereign Court

Male Human Wizard / Level 1

As Frick moves with the 10´ pole in front Amar will walk behind of Rosa and keeps Detect Magic activated. When Amar happens to notice magic he will focus at the source to determine its school and noting Frick of possible traps


As Frick works his way down the tunnel, he kicks up a lot of dust. Other than the evidence of the goblin's scuffle, which includes some bones, there is inch of dust on the floor. The first door is actually a stone panel with a crank off the the side.


Female looking Tiefling [Devil Blooded] [outsider (native)] Cleric (LAW)

"Prod around in there Frick, see whats on the other side"


Female looking Tiefling [Devil Blooded] [outsider (native)] Cleric (LAW)

take the pole off the drow and start prodding things


Other than kicking up a ton of dust, nothing happens as you poke the stone walls and floor.


THP: 1/6; HP 43/43; NL 4; AC 18, t 12, ff 16; Fort +9/Ref +7/Will +3; CMD 18; Perception +7

"Bah, quit wasting time. They already triggered the traps in this room the first time. Just give the door a good solid prod and lets be through it." Gaius says, snorting and choking on all the dust.


Female looking Tiefling [Devil Blooded] [outsider (native)] Cleric (LAW)

Get them at it then, little king


THP: 1/6; HP 43/43; NL 4; AC 18, t 12, ff 16; Fort +9/Ref +7/Will +3; CMD 18; Perception +7

"Pole." Gaius says, walking up and snatching the pole from Rosa. He walks up to the door and slams the pole into it a few times from 10' back. If nothing happens he will open the door and proceed slowly, prodding the ground and walls 10' in front of him firmly before walking over them.


Nothing happens when Gaius hits the door. As he turns the crank, the door begins to lift up from the floor.

Perception DC 18:
You hear a sound like fluid being forced through a small hole coming from inside the walls somewhere.

Once the door is halfway open, a massive gout of flame bursts out from through the door, engulfing the entire hallway from the waist up.

Fire damage: 1d6 ⇒ 3

Reflex save DC 15 for half damage, DC 12 if you made the perception check.

Sovereign Court

Male Human Wizard / Level 1

Perception 1d20 ⇒ 6
Reflex 1d20 + 2 ⇒ (17) + 2 = 19

The sudden burst of flames surprises Amar causing him to jump up which fortunately appears to let him avoid most damage


Female looking Tiefling [Devil Blooded] [outsider (native)] Cleric (LAW)

Perception 1d20 + 3 ⇒ (15) + 3 = 18

Rosa stands still and waits wile the flame shoots out around her (Fire Resistance 5) once it has stopped, she looks to see who is badly harmed.


THP: 1/6; HP 43/43; NL 4; AC 18, t 12, ff 16; Fort +9/Ref +7/Will +3; CMD 18; Perception +7

Perception 1d20 + 1 ⇒ (20) + 1 = 21

Reflex Save 1d20 + 6 ⇒ (16) + 6 = 22

Gaius hears the trap activating and crouches low, on instinct just before the flame gouts out into the hallway, he leaps high into the air doing a somersault, avoiding most of the fire.

"I'm fine, just singed m' toes." Gaius says.

Is it possible to spike the door open with one of my iron spikes?


Yeah, that would work. The door is slowly falling back down, but you can still access the crank.


THP: 1/6; HP 43/43; NL 4; AC 18, t 12, ff 16; Fort +9/Ref +7/Will +3; CMD 18; Perception +7

Gaius quickly goes over to the crack, and cranks it back to full open before the trap resets. He then removes an iron spike and the hammer from his bag and pounds the spike into the wall above the crank to keep it from turning back and lowering the door.

What's the next room look like?

While he is working he will attempt to do it quietly and keep his eyes and ears trained on the next room.

Stealth 1d20 + 15 ⇒ (12) + 15 = 27
Perception 1d20 + 5 ⇒ (20) + 5 = 25

Edit:Can that trap be enough to give us 25 XP and make it to level 2?


Female looking Tiefling [Devil Blooded] [outsider (native)] Cleric (LAW)

"Frick stay this side of the door until I call.
Then Rosa bends past Gaius as he works and step into the next room/hallway, Sword ready.

"Hello dead flesh!, any one home?"


The door opens to another hallway. This one has two alcoves, one on each side, with statues in them. After the statues, the hall continues for another 60' before it ends in a magnificent double door. In response to Rosa's call, there is a loud pounding and sratching on the other side of the doors.


Female looking Tiefling [Devil Blooded] [outsider (native)] Cleric (LAW)

"Well I think we have found the deadites, and looking at the alcoves here I would say a floor tripped or pass trap, from one to the other, Give me that pole and lets see which it is."

Rosa grasps the Pole that Gaius put down to do his spiking and starts prodding the floor.

"No we know the undead ones are the other side of that door we can set up a killing area topside with all the boys, let them come to us and drop rocks on them as they come up and just cut them down on at a time. going into them would be silly, What do think little king, walk in blind or set a trap of our own?"

Prod Prod..


THP: 1/6; HP 43/43; NL 4; AC 18, t 12, ff 16; Fort +9/Ref +7/Will +3; CMD 18; Perception +7

"We can let them come to us in the bottleneck here, but the goblins are too soft for this. We should handle it ourselves. Frick can hold the doorway here, we can stand behind him and shoot arrows, and magic. You wanna poke your way down there, start em burning and then hustle back?"


Female looking Tiefling [Devil Blooded] [outsider (native)] Cleric (LAW)

"Your getting the Idea now Gaius, so lets see whats down here shall we"
Rosa pokes around trying to set off the traps


Nothing happens while Rosa is poking around the statues, although you do notice that they are statues of dwarves that appear to have once been holding poles, probably weapons.


Female looking Tiefling [Devil Blooded] [outsider (native)] Cleric (LAW)

Rose will pour water on the floor and see if any runs down a cracks, Trap floors and the like,The she will move past them slowly taking one step and a time, looking any thing odd. Any wholes in the walls, odd sounds, that kind of thing,


The water simply pools itself in place when Rosa pours it on the ground. This passage was obviously very well made. The rest of this hallway really does seem to be mundane, but the pounding on the double doors continues.


Female looking Tiefling [Devil Blooded] [outsider (native)] Cleric (LAW)

Up to the doors then, tap with the poll the doors.
"Hello undead flesh, would you like come out and meed us?, we would really like you to meet some one"

Her great sword mouns

"Soon sweet, soon"
Cast "Hide from Undead" then pop open the door, stepping back fast into an alcove.


As soon as Rosa opens the door, three grotesque figure come bursting through the opening. The creatures look like they used to be dwarves, but now they are merely husks, with hideous fangs and long, snake-ish tongues.

Party initiative 1d20 + 3 ⇒ (15) + 3 = 18

Enemy initiative 1d20 + 2 ⇒ (9) + 2 = 11

The hallway is large enough for two abreast. It's your turn.


I just realized that I never answered your question, Gaius. I give out XP at the end of an expedition. Soon, very soon.


THP: 1/6; HP 43/43; NL 4; AC 18, t 12, ff 16; Fort +9/Ref +7/Will +3; CMD 18; Perception +7

Standing behind Frick, Gaius will unleash two arrows past his shoulder at the lead undead creature.

Attack 1 1d20 + 3 ⇒ (17) + 3 = 20
Damage 1d8 ⇒ 2

Attack 2 1d20 + 3 ⇒ (5) + 3 = 8
Damage 1d8 ⇒ 5


HP 8/11, AC 20, T 11, FF 19, Fort +3, Ref +1, Will +1, CMD 15, Init +1, Perc +1, 275 XP

Perception 1d20 + 1 ⇒ (11) + 1 = 12
Reflex Save 1d20 + 1 ⇒ (13) + 1 = 14
"That fire burned the tips of my ears! Come and taste my blade undead midget scum!"
Power Attack 1d20 + 3 ⇒ (10) + 3 = 13
Damage 2d6 + 7 ⇒ (5, 2) + 7 = 14

Sovereign Court

Male Human Wizard / Level 1

As the undeads are approaching Amar stands a bit behind of others and begin to cast a spell causing a small crack in air in front of the undeads targeting the closest one

Casting Disrupt Undead 1d20 + 2 ⇒ (14) + 2 = 16 1d6 ⇒ 1


One of Gaius's arrows lands in the monster's neck, but it shows no signs of stopping.

Frick barely misses the lead beast, but Amar's ray catches it right in the gut.

All three continue to press forward, one attacking Rosa, and another Frick, while the third fights to push past its two brethren.

Rosa 1d20 + 3 ⇒ (18) + 3 = 21 >> 1d6 + 1 ⇒ (5) + 1 = 6

Frick 1d20 + 3 ⇒ (10) + 3 = 13 >> 1d6 + 1 ⇒ (2) + 1 = 3

Rosa, make a DC 13 Fort save or be paralyzed for 1d4 + 1 ⇒ (2) + 1 = 3 rounds.


THP: 1/6; HP 43/43; NL 4; AC 18, t 12, ff 16; Fort +9/Ref +7/Will +3; CMD 18; Perception +7

Rosa was hidden from undead, no?

Gaius will take another two shots on the lead undead creature.

Attack 1d20 + 3 ⇒ (8) + 3 = 11
Damage 1d8 ⇒ 8

Attack 1d20 + 3 ⇒ (15) + 3 = 18
Damage 1d8 ⇒ 4


Oh, my. I completely forgot about that. Just drop that attack, then.


Female looking Tiefling [Devil Blooded] [outsider (native)] Cleric (LAW)

yep rosa has Invis to undead running, Could you let me know when they pass her so she can have a go from behind.


You can flank starting this round.


Where's everybody at?


THP: 1/6; HP 43/43; NL 4; AC 18, t 12, ff 16; Fort +9/Ref +7/Will +3; CMD 18; Perception +7

Can I act again? With no one posting rounds/initiative with their posts it's honestly pretty confusing. From what I can see Rosa still has her round 1 action to take, and I'm the only one who's taken their round 2 action. Is that right?


Female looking Tiefling [Devil Blooded] [outsider (native)] Cleric (LAW)

I waked the GM to tell me when they passed me, which he has now done, I did not want to act until they did pass. Now they have Rosa will take a look in the room they came from, With out going in to make sour there are no more waiting to come out then if she finds not head back and Chap chop the one at the back from behind. She can see in the dark 60 feet and will not go into the room just look from the door fast.

Round 1 -> Cast Invis to undead, move to alcove.

Round 2 -> Move to door, check room for others.
1d20 + 3 ⇒ (16) + 3 = 19 Perception

Round 3-> IF room empty, Move back attack undead from behind.
1d20 + 2 + 2 ⇒ (17) + 2 + 2 = 21 Invis Attack from behind
3d6 + 3 ⇒ (4, 5, 5) + 3 = 17 Damage


HP 8/11, AC 20, T 11, FF 19, Fort +3, Ref +1, Will +1, CMD 15, Init +1, Perc +1, 275 XP

Frick power attacks
1d20 + 3 ⇒ (15) + 3 = 18
Damage
2d6 + 7 ⇒ (5, 5) + 7 = 17
"How does metal taste my pretty?"


THP: 1/6; HP 43/43; NL 4; AC 18, t 12, ff 16; Fort +9/Ref +7/Will +3; CMD 18; Perception +7

Round 3

Gaius will step back then fire another two arrows at any remaining undead.

5' Step back

Attack 1d20 + 3 ⇒ (7) + 3 = 10
Damage 1d8 ⇒ 5

Attack 1d20 + 3 ⇒ (16) + 3 = 19
Damage 1d8 ⇒ 4

Sovereign Court

Male Human Wizard / Level 1

Round 2

To keep going on with his spells Amar keep casting his anti-undead spell to cause some damage against the one attacking Frick

Attack 1d20 + 2 ⇒ (19) + 2 = 21 Damage 1d6 ⇒ 2

Round 3

Seeing that trio of undeads are still coming Amar continues casting and trust the other members of party keeping the undeads away from him

Attack 1d20 + 2 ⇒ (12) + 2 = 14 Damage 1d6 ⇒ 4


This is the enemy's round 2 move:

Gaius's second arrow embeds itself in almost the same spot as the first, bringing the creature down.

Frick easily cleaves right through his foe, sending undead chunks flying.

Rosa doesn't see anymore enemies approaching

End of round 2. One enemy remaining.

Gaius's third volley also hits once, but isn't enough to take out the last monster. However, just as the arrows strikes, a sword comes up through the thing's ribcage from behind. Rosa's attack from invisibility catches the creature completely by surprise and kills it.

Combat over.


THP: 1/6; HP 43/43; NL 4; AC 18, t 12, ff 16; Fort +9/Ref +7/Will +3; CMD 18; Perception +7

"Well, that was easy. Good work folks." Gaius says with a hearty chuckle. "See anything up ahead Rosa?" He crouches down near the closest undead figure, giving it a good look over.

Perception 1d20 + 1 ⇒ (11) + 1 = 12

Sovereign Court

Male Human Wizard / Level 1

Walking closer to corpses and looking at them Amar sneers and wide grin appears as thoughts comes on his mind Aah... if you do not mind I would like to... collect these creatures bodies for research and study purposes for later. They might add... some interesting theories and knowledge and who knows if I could use them for some recipes or arts

Giving a fast examination at the bodies and placing them neatly next to each other before continuing forward.


Female looking Tiefling [Devil Blooded] [outsider (native)] Cleric (LAW)

"Nothing coming that I could see, yes that we very well done. We may live yet"
Rosa picks up the 10' pole and start prodding around the new room as she enters slowly.

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