Gaius Vekkhar |
I don't think anyone will object if we open the door now. That way instead of posting, "I'm ready" they can post what they actually do once we go down into the initial room. As long as you give everyone the chance to say "I do X before going downstairs."
Gaius Vekkhar |
"Pole." Gaius says, walking up and snatching the pole from Rosa. He walks up to the door and slams the pole into it a few times from 10' back. If nothing happens he will open the door and proceed slowly, prodding the ground and walls 10' in front of him firmly before walking over them.
GM_Jacob |
Nothing happens when Gaius hits the door. As he turns the crank, the door begins to lift up from the floor.
Once the door is halfway open, a massive gout of flame bursts out from through the door, engulfing the entire hallway from the waist up.
Fire damage: 1d6 ⇒ 3
Reflex save DC 15 for half damage, DC 12 if you made the perception check.
Gaius Vekkhar |
Perception 1d20 + 1 ⇒ (20) + 1 = 21
Reflex Save 1d20 + 6 ⇒ (16) + 6 = 22
Gaius hears the trap activating and crouches low, on instinct just before the flame gouts out into the hallway, he leaps high into the air doing a somersault, avoiding most of the fire.
"I'm fine, just singed m' toes." Gaius says.
Is it possible to spike the door open with one of my iron spikes?
Gaius Vekkhar |
Gaius quickly goes over to the crack, and cranks it back to full open before the trap resets. He then removes an iron spike and the hammer from his bag and pounds the spike into the wall above the crank to keep it from turning back and lowering the door.
What's the next room look like?
While he is working he will attempt to do it quietly and keep his eyes and ears trained on the next room.
Stealth 1d20 + 15 ⇒ (12) + 15 = 27
Perception 1d20 + 5 ⇒ (20) + 5 = 25
Edit:Can that trap be enough to give us 25 XP and make it to level 2?
Rosa Luminass |
"Well I think we have found the deadites, and looking at the alcoves here I would say a floor tripped or pass trap, from one to the other, Give me that pole and lets see which it is."
Rosa grasps the Pole that Gaius put down to do his spiking and starts prodding the floor.
"No we know the undead ones are the other side of that door we can set up a killing area topside with all the boys, let them come to us and drop rocks on them as they come up and just cut them down on at a time. going into them would be silly, What do think little king, walk in blind or set a trap of our own?"
Prod Prod..
Gaius Vekkhar |
"We can let them come to us in the bottleneck here, but the goblins are too soft for this. We should handle it ourselves. Frick can hold the doorway here, we can stand behind him and shoot arrows, and magic. You wanna poke your way down there, start em burning and then hustle back?"
Rosa Luminass |
Rose will pour water on the floor and see if any runs down a cracks, Trap floors and the like,The she will move past them slowly taking one step and a time, looking any thing odd. Any wholes in the walls, odd sounds, that kind of thing,
Rosa Luminass |
Up to the doors then, tap with the poll the doors.
"Hello undead flesh, would you like come out and meed us?, we would really like you to meet some one"
Her great sword mouns
"Soon sweet, soon"
Cast "Hide from Undead" then pop open the door, stepping back fast into an alcove.
GM_Jacob |
As soon as Rosa opens the door, three grotesque figure come bursting through the opening. The creatures look like they used to be dwarves, but now they are merely husks, with hideous fangs and long, snake-ish tongues.
Party initiative 1d20 + 3 ⇒ (15) + 3 = 18
Enemy initiative 1d20 + 2 ⇒ (9) + 2 = 11
The hallway is large enough for two abreast. It's your turn.
Frick Undarro |
Perception 1d20 + 1 ⇒ (11) + 1 = 12
Reflex Save 1d20 + 1 ⇒ (13) + 1 = 14
"That fire burned the tips of my ears! Come and taste my blade undead midget scum!"
Power Attack 1d20 + 3 ⇒ (10) + 3 = 13
Damage 2d6 + 7 ⇒ (5, 2) + 7 = 14
GM_Jacob |
One of Gaius's arrows lands in the monster's neck, but it shows no signs of stopping.
Frick barely misses the lead beast, but Amar's ray catches it right in the gut.
All three continue to press forward, one attacking Rosa, and another Frick, while the third fights to push past its two brethren.
Rosa 1d20 + 3 ⇒ (18) + 3 = 21 >> 1d6 + 1 ⇒ (5) + 1 = 6
Frick 1d20 + 3 ⇒ (10) + 3 = 13 >> 1d6 + 1 ⇒ (2) + 1 = 3
Rosa, make a DC 13 Fort save or be paralyzed for 1d4 + 1 ⇒ (2) + 1 = 3 rounds.
Gaius Vekkhar |
Can I act again? With no one posting rounds/initiative with their posts it's honestly pretty confusing. From what I can see Rosa still has her round 1 action to take, and I'm the only one who's taken their round 2 action. Is that right?
Rosa Luminass |
I waked the GM to tell me when they passed me, which he has now done, I did not want to act until they did pass. Now they have Rosa will take a look in the room they came from, With out going in to make sour there are no more waiting to come out then if she finds not head back and Chap chop the one at the back from behind. She can see in the dark 60 feet and will not go into the room just look from the door fast.
Round 1 -> Cast Invis to undead, move to alcove.
Round 2 -> Move to door, check room for others.
1d20 + 3 ⇒ (16) + 3 = 19 Perception
Round 3-> IF room empty, Move back attack undead from behind.
1d20 + 2 + 2 ⇒ (17) + 2 + 2 = 21 Invis Attack from behind
3d6 + 3 ⇒ (4, 5, 5) + 3 = 17 Damage
Amar Furzen |
Round 2
To keep going on with his spells Amar keep casting his anti-undead spell to cause some damage against the one attacking Frick
Attack 1d20 + 2 ⇒ (19) + 2 = 21 Damage 1d6 ⇒ 2
Round 3
Seeing that trio of undeads are still coming Amar continues casting and trust the other members of party keeping the undeads away from him
Attack 1d20 + 2 ⇒ (12) + 2 = 14 Damage 1d6 ⇒ 4
GM_Jacob |
This is the enemy's round 2 move:
Gaius's second arrow embeds itself in almost the same spot as the first, bringing the creature down.
Frick easily cleaves right through his foe, sending undead chunks flying.
Rosa doesn't see anymore enemies approaching
End of round 2. One enemy remaining.
Gaius's third volley also hits once, but isn't enough to take out the last monster. However, just as the arrows strikes, a sword comes up through the thing's ribcage from behind. Rosa's attack from invisibility catches the creature completely by surprise and kills it.
Combat over.
Gaius Vekkhar |
"Well, that was easy. Good work folks." Gaius says with a hearty chuckle. "See anything up ahead Rosa?" He crouches down near the closest undead figure, giving it a good look over.
Perception 1d20 + 1 ⇒ (11) + 1 = 12
Amar Furzen |
Walking closer to corpses and looking at them Amar sneers and wide grin appears as thoughts comes on his mind Aah... if you do not mind I would like to... collect these creatures bodies for research and study purposes for later. They might add... some interesting theories and knowledge and who knows if I could use them for some recipes or arts
Giving a fast examination at the bodies and placing them neatly next to each other before continuing forward.