paizo.com Recent Posts in Beyond the Core Rulebookpaizo.com Recent Posts in Beyond the Core Rulebook2012-11-15T21:53:59Z2012-11-15T21:53:59ZRe: Forums: Product Discussion: Beyond the Core RulebookLady Shrikehttps://paizo.com/threads/rzs2j67g&page=14?Beyond-the-Core-Rulebook#6902011-01-11T06:54:42Z2011-01-11T06:54:42Z<p>Let me add my two cents' worth.</p>
<p>1. Psionics - I was never happy with the points system, <i>never.</i> If Paizo did a totally different psionics system, I'd jump in feet first.</p>
<p>2. Epic Levels - Yes, most definitely yes if it were designed as Mr. Jacobs mentioned with a 1st-level Epic Character vs. a 20th-level regular character.</p>
<p>3. Rules Bloat - Having to look through umpteen dozen books for something was never my cup of tea, but just one or two books a year would probably be fine.</p>
<p>4. Races - As other posters have mentioned, variants of existing races is what I'd prefer to see unless any new race(s) were both crunchy and fluffy. Sort of like bacon-wrapped cotton candy.</p>
<p>5. Prestige Classes - Gah! Don't get me wrong, I loved some of the ones from WoTC in 3.5, but most were...lacking. However, considering Paizo's track record, I'd buy the book(s) regardless.</p>
<p>6. Cost - At the moment, I (hangs head in shame) get all my Pathfinder books from Amazon because of the discount and the fact most of them are Prime eligible (free two-day shipping), but I am seriously considering a subscription for the APs and map folios. Of course, my hubby pointing out the benefits of said subscriptions isn't helping my indecision.</p>
<p>Regardless, though, as long as you fine folks put out the Pathfinder/OGL stuff, I'll buy the majority of it. I'd probably keep going on this, but right now I need to see if hot strips of bacon really can be wrapped around cotton candy. Wish me luck.</p>Let me add my two cents' worth.
1. Psionics - I was never happy with the points system, never. If Paizo did a totally different psionics system, I'd jump in feet first.
2. Epic Levels - Yes, most definitely yes if it were designed as Mr. Jacobs mentioned with a 1st-level Epic Character vs. a 20th-level regular character.
3. Rules Bloat - Having to look through umpteen dozen books for something was never my cup of tea, but just one or two books a year would probably be fine.
4. Races - As...Lady Shrike2011-01-11T06:54:42ZRe: Forums: Product Discussion: Beyond the Core RulebookDrake Wythe (alias of DrakeStryker)https://paizo.com/threads/rzs2j67g&page=14?Beyond-the-Core-Rulebook#6892011-01-08T23:19:52Z2011-01-08T23:19:52Z<p>Now, I may be totally biased (see: definitely totally biased), but I would definitely like to see a Pathfinder Draconomicon, with not only new options for Dragons for Game Masters, but also new player options, as well as expanding upon Sorcerers with the Draconic bloodline. I hope Paizo can provide in the near future.</p>Now, I may be totally biased (see: definitely totally biased), but I would definitely like to see a Pathfinder Draconomicon, with not only new options for Dragons for Game Masters, but also new player options, as well as expanding upon Sorcerers with the Draconic bloodline. I hope Paizo can provide in the near future.Drake Wythe (alias of DrakeStryker)2011-01-08T23:19:52ZRe: Forums: Product Discussion: Beyond the Core RulebookDigMarxhttps://paizo.com/threads/rzs2j67g&page=14?Beyond-the-Core-Rulebook#6882009-09-13T11:28:54Z2009-09-13T11:28:54Z<p>I sincerely apologize if this is a redundant/extraneous/etc. post but is there (or could we have) a stickied post concerning the existing and expanding PFRPG canon? I'm aware of the Pathfinder wiki, but I think it'd be great to have a thread on this site that gives a synopsis of the contents of each release. Personally, I live in Thailand and print copies are somewhat difficult to obtain, so I would love to be able to check one thread as new products are released to determine whether or not to buy.</p>
<p>If such a thread or other resource exists I would be grateful if someone could point me to it. As an old school AD&D 2nd ed player recently returning to the game, I've got a lot of catching up to do. I'm loving the community aspect of PFRPG, and I've got to say, misprints and typos aside, the core book is probably the main reason I've got back into roleplaying.</p>
<p>Zo</p>I sincerely apologize if this is a redundant/extraneous/etc. post but is there (or could we have) a stickied post concerning the existing and expanding PFRPG canon? I'm aware of the Pathfinder wiki, but I think it'd be great to have a thread on this site that gives a synopsis of the contents of each release. Personally, I live in Thailand and print copies are somewhat difficult to obtain, so I would love to be able to check one thread as new products are released to determine whether or not...DigMarx2009-09-13T11:28:54ZRe: Forums: Product Discussion: Beyond the Core RulebookMerrikCale (alias of Merrik Cale)https://paizo.com/threads/rzs2j67g&page=14?Beyond-the-Core-Rulebook#6872009-09-12T00:24:59Z2009-09-12T00:24:57Z<p>one of the more entertaining reads for 2nd edition forgotten realms was the Volo Guides</p>
<p>I would love to see some travelogue like books</p>one of the more entertaining reads for 2nd edition forgotten realms was the Volo Guides
I would love to see some travelogue like booksMerrikCale (alias of Merrik Cale)2009-09-12T00:24:57ZRe: Forums: Product Discussion: Beyond the Core RulebookKhorushttps://paizo.com/threads/rzs2j67g&page=14?Beyond-the-Core-Rulebook#6862009-09-08T12:47:11Z2009-09-08T12:47:10Z<p>I would love to see
<br />
Monster Manuals
<br />
Complete Series Type Books (I'm character class X and I have my own book!)
<br />
and a Spell Compendium.</p>
<p>These are just the types I would like to see, and would totally subscribe. I bought a beta book at gencon and been drooling since.</p>I would love to see
Monster Manuals
Complete Series Type Books (I'm character class X and I have my own book!)
and a Spell Compendium.
These are just the types I would like to see, and would totally subscribe. I bought a beta book at gencon and been drooling since.Khorus2009-09-08T12:47:10ZRe: Forums: Product Discussion: Beyond the Core Rulebookselioshttps://paizo.com/threads/rzs2j67g&page=14?Beyond-the-Core-Rulebook#6852009-09-08T04:57:23Z2009-09-08T04:57:23Z<div class="messageboard-quotee">toyrobots wrote:</div><blockquote><p>I think this <i>is</i> the wrong place to ask, but your message will likely get through anyway.</p>
<p>I like a slower pace too. Take pathfinder #1... the longest you could possibly drag that out is 2 months or so (in game), and the characters gain 4 levels? 5? It strains credulity! </p>
<p>I do try an pad things out with side-quests and downtime as much as possible. I think you're unlikely to see slower APs, because it's more material, and there's an amount of fatigue that consumers undergo if the finish line seems too far off. </blockquote><p>Oops...
<p>That's exactly my concern.</p>
<p>Yes, but it would be great to play 2 APs with one character.
<br />
Also it would be great to allow more down time in APs modules, since including side quests is not always possible giving some time restrictions.</p>toyrobots wrote:I think this is the wrong place to ask, but your message will likely get through anyway.
I like a slower pace too. Take pathfinder #1... the longest you could possibly drag that out is 2 months or so (in game), and the characters gain 4 levels? 5? It strains credulity!
I do try an pad things out with side-quests and downtime as much as possible. I think you're unlikely to see slower APs, because it's more material, and there's an amount of fatigue that consumers undergo if...selios2009-09-08T04:57:23ZRe: Forums: Product Discussion: Beyond the Core Rulebooktoyrobotshttps://paizo.com/threads/rzs2j67g&page=14?Beyond-the-Core-Rulebook#6842009-09-07T16:10:27Z2009-09-07T16:10:27Z<div class="messageboard-quotee">selios wrote:</div><blockquote><p> I don't know it it's the right place to ask that but:
</p>
I would like Adventure Paths with a slower XP progression than actually, and the possibility of playing two adventure paths with the same PCs (which means AP for say levels 01-10 and for levels 11-20).
<br />
I'm becoming boring to create new characters at each AP. It would be cool to play our characters longer.
<br />
</blockquote><p>I think this <i>is</i> the wrong place to ask, but your message will likely get through anyway.
<p>I like a slower pace too. Take pathfinder #1... the longest you could possibly drag that out is 2 months or so (in game), and the characters gain 4 levels? 5? It strains credulity! </p>
<p>I do try an pad things out with side-quests and downtime as much as possible. I think you're unlikely to see slower APs, because it's more material, and there's an amount of fatigue that consumers undergo if the finish line seems too far off.</p>selios wrote:I don't know it it's the right place to ask that but:
I would like Adventure Paths with a slower XP progression than actually, and the possibility of playing two adventure paths with the same PCs (which means AP for say levels 01-10 and for levels 11-20).
I'm becoming boring to create new characters at each AP. It would be cool to play our characters longer.
I think this is the wrong place to ask, but your message will likely get through anyway. I like a slower pace too. Take...toyrobots2009-09-07T16:10:27ZRe: Forums: Product Discussion: Beyond the Core Rulebooktoyrobotshttps://paizo.com/threads/rzs2j67g&page=14?Beyond-the-Core-Rulebook#6832009-09-07T16:07:12Z2009-09-07T16:03:53Z<div class="messageboard-quotee">Mairkurion {tm} wrote:</div><blockquote> The Grimoire should be all arcane magic and related matters. There needs to be a separate book for more divinity, mythology, and matters clerical, that has an appropriate name. </blockquote><p>I always figured that Divine and Arcane spells must be unified under the general philosophy of magic. They both have 9 levels, for instance. A Spell level is an observable phenomenon in the game world, it can't be purely a coincidence that there's some symmetry.
<p>In my own game, it is explained that arcane magic is the magic of a mortal soul, divine magic that of the gods. Other than the source and strength of the magic, they are very similar (requiring components, tapping into planes, etc). Divine magic has less emphasis on manipulating material components (i.e. stuff on the material plane that tethers the other planes to our own) because the gods hold the power of raw creation. </p>
<p>More generally, I think people are tired of "the big book of this narrow subset" and are more inclined to buy a rulebook that is both broad and deep. Dividing it up into arcane and divine magic just means we've got to look in two more books, rather than a single "Magic Book".</p>
<p>Your opinion may differ, but I won't be really satisfied until I have a book that defines <i>both</i> arcane and divine magic in a language an 8 year old can understand. This book needs to give us the terminology and philosophy that <i>player characters would use</i> to describe the magic they use every day. As it stands, that is a gaping hole in the game.</p>Mairkurion {tm} wrote:The Grimoire should be all arcane magic and related matters. There needs to be a separate book for more divinity, mythology, and matters clerical, that has an appropriate name.
I always figured that Divine and Arcane spells must be unified under the general philosophy of magic. They both have 9 levels, for instance. A Spell level is an observable phenomenon in the game world, it can't be purely a coincidence that there's some symmetry. In my own game, it is explained...toyrobots2009-09-07T16:03:53ZRe: Forums: Product Discussion: Beyond the Core Rulebookselioshttps://paizo.com/threads/rzs2j67g&page=14?Beyond-the-Core-Rulebook#6822009-09-07T10:52:43Z2009-09-07T10:52:42Z<p>I don't know it it's the right place to ask that but:
<br />
I would like Adventure Paths with a slower XP progression than actually, and the possibility of playing two adventure paths with the same PCs (which means AP for say levels 01-10 and for levels 11-20).
<br />
I'm becoming boring to create new characters at each AP. It would be cool to play our characters longer.</p>
<p>BTW, I don't really care for crunch books anymore, I had too much with WotC....</p>I don't know it it's the right place to ask that but:
I would like Adventure Paths with a slower XP progression than actually, and the possibility of playing two adventure paths with the same PCs (which means AP for say levels 01-10 and for levels 11-20).
I'm becoming boring to create new characters at each AP. It would be cool to play our characters longer.
BTW, I don't really care for crunch books anymore, I had too much with WotC....selios2009-09-07T10:52:42ZRe: Forums: Product Discussion: Beyond the Core RulebookMairkurion {tm}https://paizo.com/threads/rzs2j67g&page=14?Beyond-the-Core-Rulebook#6812009-09-07T01:53:35Z2009-09-07T01:53:35Z<p>The Grimoire should be all arcane magic and related matters. There needs to be a separate book for more divinity, mythology, and matters clerical, that has an appropriate name.</p>The Grimoire should be all arcane magic and related matters. There needs to be a separate book for more divinity, mythology, and matters clerical, that has an appropriate name.Mairkurion {tm}2009-09-07T01:53:35ZRe: Forums: Product Discussion: Beyond the Core Rulebooktoyrobotshttps://paizo.com/threads/rzs2j67g&page=14?Beyond-the-Core-Rulebook#6802009-09-06T18:53:10Z2009-09-06T18:53:09Z<p>Oh yeah, the Grimoire should have some pre-gen spellbooks by theme.</p>Oh yeah, the Grimoire should have some pre-gen spellbooks by theme.toyrobots2009-09-06T18:53:09ZRe: Forums: Product Discussion: Beyond the Core Rulebooktoyrobotshttps://paizo.com/threads/rzs2j67g&page=14?Beyond-the-Core-Rulebook#6792009-09-06T17:14:22Z2009-09-06T17:02:57Z<p>From another Thread: </p>
<div class="messageboard-quotee">toyrobots wrote:</div><blockquote><div class="messageboard-quotee">KnightErrantJR wrote:</div><blockquote><p> For what its worth, wizards haven't "memorized" and "forgotten" spells since 3.0 came out. Wizards spend an hour or so starting to cast several spells, so that they have a "mantle" of unfinished spells around them, and then do the last few bits of the spell in combat to get it to go off.</p>
<p>I've liked this new explanation since I first read it. </blockquote><p>I love the explanation myself. Loving this system is largely about managing your own pre-conceptions about magic. At some point, I realized that a spell isn't a skill but a discrete formula. Preparation isn't study but <i>ritual</i> that establishes a spell within you like a loaded weapon, and casting components are the trigger.
<p>I've been building upon the internal logic of magic in my own campaign, but I would love to see a whole Sourcebook on the Metaphysics of Magic in Golarion. For example, I'm pretty damn sure that people in the game world are aware of the existence of 9 spell levels. So... what explanations have they cooked up?</p>
<p>In fact, I'm going right back to the request thread with this.</blockquote><p>I want a <span class=messageboard-ooc>Pathfinder Grimoire</span>.
<p>First, I think Grimoire is the perfect word for it. Simple, and traditional, not unlike "Bestiary".</p>
<p>The Pathfinder Grimoire should contain spells, but it should be <i>about</i> magic, both arcane and divine. </p>
<p>The purpose of this book is a celebration of Pathfinder's take on Vancian magic (since PRPG is sort of a lifeboat for said system). It should endeavor to explain the spells, the role of the planes in magic, why and how components exist, where dragons and draconic fit in, lists of verbal components for roleplay, expanded magic crafting rules. It should explain the metaphysics of Pathfinder magic in such a way as to make those who hate Vancian magic slaver in anticipation of playing a mage. A proud, Vancian mage, laden with eldritch rituals and steeped in the game's decades old, quirky, bookish, and wholly irreplaceable magic system.</p>
<p>It needn't be a book that increases the power of spellcasters at all, nor a toolkit for building mages, although a small amount of that is inevitable. Of course, spell-eating monsters, special threats to mages, and GM advice can be included to counterbalance the power dump.</p>
<p>Might make a good counterbalance to a Pathfinder Armory for the martial types, if anything like that should ever be released.</p>
<p>Sure, it could be a Chronicles release instead. But given that Pathfinder RPG is now virtually the sole caretaker of the vancian tradition in RPG magic, I think a nice crunchy rulebook release is attainable.</p>From another Thread:
toyrobots wrote:KnightErrantJR wrote:For what its worth, wizards haven't "memorized" and "forgotten" spells since 3.0 came out. Wizards spend an hour or so starting to cast several spells, so that they have a "mantle" of unfinished spells around them, and then do the last few bits of the spell in combat to get it to go off.
I've liked this new explanation since I first read it.
I love the explanation myself. Loving this system is largely about managing your own...toyrobots2009-09-06T17:02:57ZRe: Forums: Product Discussion: Beyond the Core Rulebookrikskihttps://paizo.com/threads/rzs2j67g&page=14?Beyond-the-Core-Rulebook#6782009-09-06T15:29:16Z2009-09-06T15:29:15Z<p>I would love an Epic Book to be handled by Paizo(the original needs to be rewritten so badly) , the idea of having classes over 20th level was the best D&D supplement ever done, I know I'm not the first to say this but im sure I'm the first to say this; don't bother with a subscription, if i want a rulebook or supplement I will buy it!
<br />
Lastly although a few prestige classes are good I do think placing them in a book is a waste of space that could be used for more important material. your onto a winner though because 4th edition D&D just turned it into a card game.... horendous!</p>I would love an Epic Book to be handled by Paizo(the original needs to be rewritten so badly) , the idea of having classes over 20th level was the best D&D supplement ever done, I know I'm not the first to say this but im sure I'm the first to say this; don't bother with a subscription, if i want a rulebook or supplement I will buy it!
Lastly although a few prestige classes are good I do think placing them in a book is a waste of space that could be used for more important material. your onto...rikski2009-09-06T15:29:15ZRe: Forums: Product Discussion: Beyond the Core RulebookCapt. Dhttps://paizo.com/threads/rzs2j67g&page=14?Beyond-the-Core-Rulebook#6772009-09-06T09:31:06Z2009-09-06T09:31:06Z<p>Erik Mona wrote:</p>
<p>We're all worried about rules bloat. What is your opinion of new classes and races?</p>
<p>Are you as tired of prestige classes as I am?</p>
<p>Discuss.</p>
<p>I would prefer to see new classes and races and my group has never been big on the prestige classes.</p>Erik Mona wrote:
We're all worried about rules bloat. What is your opinion of new classes and races?
Are you as tired of prestige classes as I am?
Discuss.
I would prefer to see new classes and races and my group has never been big on the prestige classes.Capt. D2009-09-06T09:31:06ZRe: Forums: Product Discussion: Beyond the Core RulebookStarsunderhttps://paizo.com/threads/rzs2j67g&page=14?Beyond-the-Core-Rulebook#6762009-09-05T15:25:23Z2009-09-05T15:25:22Z<p>Ok so I know that The Great Beyond is out, but what are the chances that we will get a large, hardback book dedicated to the planes, ala Manual of the Planes? </p>
<p>That, along with a Epic level book are what I'd really like to see.</p>Ok so I know that The Great Beyond is out, but what are the chances that we will get a large, hardback book dedicated to the planes, ala Manual of the Planes?
That, along with a Epic level book are what I'd really like to see.Starsunder2009-09-05T15:25:22ZRe: Forums: Product Discussion: Beyond the Core RulebookKhalarakhttps://paizo.com/threads/rzs2j67g&page=14?Beyond-the-Core-Rulebook#6752009-09-04T22:17:30Z2009-09-04T22:17:28Z<div class="messageboard-quotee">Dennis da Ogre wrote:</div><blockquote><br />
<br />
<div class="messageboard-quotee">Khalarak wrote:</div><blockquote>Pathfinder suffers, IMO, from having a lot of wonderful information scattered throughout the dozens of adventure path issues, modules, etc., that many of us poorer gamers might not have the ability to get our hands on. In that vein (being a ridiculous monster junkie), it would make my year to see a 'Rise of the Runelords Monster Compendium', putting all the great beasties from the AP into one paperback volume (or even a PDF!), updated to PRPG rules, or a 'Deific Compendium' where all the many articles on the gods were gathered into one volume. It would even be cool to see a hardback compendium for each adventure path, combining the complete path and all of its support material into one neatly sorted tome. While I recognize the latter idea might not be cost-effective, I can't be the only one who thinks having a collection of monsters that I don't have to flip through a half-dozen books to find would be awesome.</blockquote>I love that Paizo keeps their crunchy bits mixed in with the fluffy bits. Spells and feats that relate to Chelliax are in the Chelliax Companion, so a player who wants to make an Andoran... </blockquote><p>While you make a valid point from a character generating perspective, I was speaking more in terms of a DM/world-reference perspective. If I want to build an adventure in Varisia, it saves me enormous amounts of time to have one book to refer to if I want to look at great Varisian monsters, rather than 6. The same goes for the gods; the articles on the gods in the AP volumes are far more in-depth than anything contained in Gods and Magic or the campaign setting. It'd be nice to have one, true tome to refer to when trying to decide what kind of cleric you want to play, for example, or what to put in that temple of Zon-Kuthon to give your players the willies.Dennis da Ogre wrote:Khalarak wrote:Pathfinder suffers, IMO, from having a lot of wonderful information scattered throughout the dozens of adventure path issues, modules, etc., that many of us poorer gamers might not have the ability to get our hands on. In that vein (being a ridiculous monster junkie), it would make my year to see a 'Rise of the Runelords Monster Compendium', putting all the great beasties from the AP into one paperback volume (or even a PDF!), updated to PRPG rules, or a...Khalarak2009-09-04T22:17:28ZRe: Forums: Product Discussion: Beyond the Core RulebookExiled Princehttps://paizo.com/threads/rzs2j67g&page=14?Beyond-the-Core-Rulebook#6742009-09-03T00:05:52Z2009-09-03T00:05:51Z<div class="messageboard-quotee">Kvantum wrote:</div><blockquote> <div class="messageboard-quotee">Exiled Prince wrote:</div><blockquote><p> I want my warlock back. I know you cannot do a warlock as in the last game, but you could make one close to it. It's one thing to say you can Paizofy the old one but no two people will agree on what this means. And making my tiefling warlock using the new rules comes up short. a Tiefling sorcerer with demon bloodline is just not the same.
</p>
SO give me a book that has my warlock and I'll buy it. </blockquote>Closest you're going to get is Adamant's Tome of Secrets. It's a new version of the class, mostly focusing on the various school abilities of the Wizard replacing the invocations of the Complete Arcane version. </blockquote><p>I have that pdf and while I think they are on the right track with it, it is far from anything like the original where I can fly, teleport and stuff like that.Kvantum wrote:Exiled Prince wrote:I want my warlock back. I know you cannot do a warlock as in the last game, but you could make one close to it. It's one thing to say you can Paizofy the old one but no two people will agree on what this means. And making my tiefling warlock using the new rules comes up short. a Tiefling sorcerer with demon bloodline is just not the same.
SO give me a book that has my warlock and I'll buy it.
Closest you're going to get is Adamant's Tome of Secrets. It's a...Exiled Prince2009-09-03T00:05:51ZRe: Forums: Product Discussion: Beyond the Core RulebookDennis da Ogre (alias of Dennis Baker, Contributor, RPG Superstar 2010 Top 16)https://paizo.com/threads/rzs2j67g&page=14?Beyond-the-Core-Rulebook#6732009-09-02T19:57:58Z2009-09-02T19:57:58Z<div class="messageboard-quotee">Khalarak wrote:</div><blockquote> Actually, one of my favorite things WotC did was their compendiums; Spell Compendium and Magic Item Compendium are enormously useful books, even if you don't like everything that comes out of them. Even if I own a dozen of the splatbooks and three dozen of the magazine articles that the spells or items are drawn from, having them all together in one comprehensive volume saves me hours of searching through that material. The 30th anniversary Dragon Magazine Compendium is one of my favorite books as well. </blockquote><p>I like Magic Item Compendium because it has a lot of good material and they limited the duplicate stuff to some of the better gear. Spell Compendium was a horrible product. They just quickly threw together a bunch of existing spells and didn't make any efforts at quality control. It could have easily been a 96 page soft cover and been improved in process.
<div class="messageboard-quotee">Khalarak wrote:</div><blockquote>Pathfinder suffers, IMO, from having a lot of wonderful information scattered throughout the dozens of adventure path issues, modules, etc., that many of us poorer gamers might not have the ability to get our hands on. In that vein (being a ridiculous monster junkie), it would make my year to see a 'Rise of the Runelords Monster Compendium', putting all the great beasties from the AP into one paperback volume (or even a PDF!), updated to PRPG rules, or a 'Deific Compendium' where all the many articles on the gods were gathered into one volume. It would even be cool to see a hardback compendium for each adventure path, combining the complete path and all of its support material into one neatly sorted tome. While I recognize the latter idea might not be cost-effective, I can't be the only one who thinks having a collection of monsters that I don't have to flip through a half-dozen books to find would be awesome.</blockquote><p>I love that Paizo keeps their crunchy bits mixed in with the fluffy bits. Spells and feats that relate to Chelliax are in the Chelliax Companion, so a player who wants to make an Andoran character can look in one book and get a good feel for the sort of feats/ spells she can use. Overall it makes for more role playing focus in the character building process. I tend towards power gaming myself and it makes me think about character development more. If I have to dig through the Chellaxian Companion to find a particular spell then perhaps that's not the best spell for my Qadiran Wizard to take.
<div class="messageboard-quotee">Khalarak wrote:</div><blockquote>I LOVE a lot of the monster's I've seen in the backs of the Legacy of Fire AP and Curse of the Crimson Throne, but it took my group more than a year to get through Runelords and I just don't have the money to drop 120 bucks on an adventure path I'll probably never run just for the monsters within. However, I •might• be able to justify dropping 20-30 bucks on a stand-alone collection of those monsters. It seems like it would be relatively easy to put together, would sell well, and would make fans like me happy; what's not to love? :) </blockquote><p>Some of the AP monsters are going to appear in the Bestiary, some will be in Bestiary II. Monsters fit nicely into sets for easy GM reference.Khalarak wrote:Actually, one of my favorite things WotC did was their compendiums; Spell Compendium and Magic Item Compendium are enormously useful books, even if you don't like everything that comes out of them. Even if I own a dozen of the splatbooks and three dozen of the magazine articles that the spells or items are drawn from, having them all together in one comprehensive volume saves me hours of searching through that material. The 30th anniversary Dragon Magazine Compendium is one of...Dennis da Ogre (alias of Dennis Baker, Contributor, RPG Superstar 2010 Top 16)2009-09-02T19:57:58ZRe: Forums: Product Discussion: Beyond the Core RulebookKhalarakhttps://paizo.com/threads/rzs2j67g&page=14?Beyond-the-Core-Rulebook#6722009-09-02T19:19:37Z2009-09-02T19:19:35Z<p>Actually, one of my favorite things WotC did was their compendiums; Spell Compendium and Magic Item Compendium are enormously useful books, even if you don't like everything that comes out of them. Even if I own a dozen of the splatbooks and three dozen of the magazine articles that the spells or items are drawn from, having them all together in one comprehensive volume saves me hours of searching through that material. The 30th anniversary Dragon Magazine Compendium is one of my favorite books as well. </p>
<p>Pathfinder suffers, IMO, from having a lot of wonderful information scattered throughout the dozens of adventure path issues, modules, etc., that many of us poorer gamers might not have the ability to get our hands on. In that vein (being a ridiculous monster junkie), it would make my year to see a 'Rise of the Runelords Monster Compendium', putting all the great beasties from the AP into one paperback volume (or even a PDF!), updated to PRPG rules, or a 'Deific Compendium' where all the many articles on the gods were gathered into one volume. It would even be cool to see a hardback compendium for each adventure path, combining the complete path and all of its support material into one neatly sorted tome. While I recognize the latter idea might not be cost-effective, I can't be the only one who thinks having a collection of monsters that I don't have to flip through a half-dozen books to find would be awesome.</p>
<p>I LOVE a lot of the monster's I've seen in the backs of the Legacy of Fire AP and Curse of the Crimson Throne, but it took my group more than a year to get through Runelords and I just don't have the money to drop 120 bucks on an adventure path I'll probably never run just for the monsters within. However, I •might• be able to justify dropping 20-30 bucks on a stand-alone collection of those monsters. It seems like it would be relatively easy to put together, would sell well, and would make fans like me happy; what's not to love? :)</p>Actually, one of my favorite things WotC did was their compendiums; Spell Compendium and Magic Item Compendium are enormously useful books, even if you don't like everything that comes out of them. Even if I own a dozen of the splatbooks and three dozen of the magazine articles that the spells or items are drawn from, having them all together in one comprehensive volume saves me hours of searching through that material. The 30th anniversary Dragon Magazine Compendium is one of my favorite...Khalarak2009-09-02T19:19:35ZRe: Forums: Product Discussion: Beyond the Core RulebookKvantumhttps://paizo.com/threads/rzs2j67g&page=14?Beyond-the-Core-Rulebook#6712009-09-02T17:01:58Z2009-09-02T17:00:58Z<div class="messageboard-quotee">Exiled Prince wrote:</div><blockquote><p> I want my warlock back. I know you cannot do a warlock as in the last game, but you could make one close to it. It's one thing to say you can Paizofy the old one but no two people will agree on what this means. And making my tiefling warlock using the new rules comes up short. a Tiefling sorcerer with demon bloodline is just not the same.
</p>
SO give me a book that has my warlock and I'll buy it. </blockquote><p>Closest you're going to get is Adamant's Tome of Secrets. It's a new version of the class, mostly focusing on the various school abilities of the Wizard replacing the invocations of the Complete Arcane version.Exiled Prince wrote:I want my warlock back. I know you cannot do a warlock as in the last game, but you could make one close to it. It's one thing to say you can Paizofy the old one but no two people will agree on what this means. And making my tiefling warlock using the new rules comes up short. a Tiefling sorcerer with demon bloodline is just not the same.
SO give me a book that has my warlock and I'll buy it.
Closest you're going to get is Adamant's Tome of Secrets. It's a new version of...Kvantum2009-09-02T17:00:58ZRe: Forums: Product Discussion: Beyond the Core RulebookBrian Buck 121https://paizo.com/threads/rzs2j67g&page=14?Beyond-the-Core-Rulebook#6702009-09-02T16:56:58Z2009-09-02T16:56:58Z<p>I'd like to see an entire hardcover Beastiary devoted to dinosaurs and other prehistoric animals, including marine reptiles.</p>
<p>A Beastiary or sourcebook on monstrous humanoids would be cool as well.</p>
<p>I'd also like to see some smaller softcover books devoted to specific core classes.</p>I'd like to see an entire hardcover Beastiary devoted to dinosaurs and other prehistoric animals, including marine reptiles.
A Beastiary or sourcebook on monstrous humanoids would be cool as well.
I'd also like to see some smaller softcover books devoted to specific core classes.Brian Buck 1212009-09-02T16:56:58ZRe: Forums: Product Discussion: Beyond the Core RulebookExiled Princehttps://paizo.com/threads/rzs2j67g&page=14?Beyond-the-Core-Rulebook#6692009-09-01T21:44:16Z2009-09-01T21:44:16Z<p>I want my warlock back. I know you cannot do a warlock as in the last game, but you could make one close to it. It's one thing to say you can Paizofy the old one but no two people will agree on what this means. And making my tiefling warlock using the new rules comes up short. a Tiefling sorcerer with demon bloodline is just not the same.
<br />
SO give me a book that has my warlock and I'll buy it.</p>I want my warlock back. I know you cannot do a warlock as in the last game, but you could make one close to it. It's one thing to say you can Paizofy the old one but no two people will agree on what this means. And making my tiefling warlock using the new rules comes up short. a Tiefling sorcerer with demon bloodline is just not the same.
SO give me a book that has my warlock and I'll buy it.Exiled Prince2009-09-01T21:44:16ZRe: Forums: Product Discussion: Beyond the Core RulebookDennis da Ogre (alias of Dennis Baker, Contributor, RPG Superstar 2010 Top 16)https://paizo.com/threads/rzs2j67g&page=14?Beyond-the-Core-Rulebook#6682009-09-01T20:19:21Z2009-09-01T20:19:21Z<div class="messageboard-quotee">Polevoi wrote:</div><blockquote> <div class="messageboard-quotee">Erik Mona wrote:</div><blockquote>What titles/ideas would you like to see us explore?</blockquote><p>I would love to see an AP sized adventure (80-90 pages) for a 2 party group that is designed to serve as a mini campaign covering 2-4 levels or so.
<p>Its getting more and more difficult to get 4 or more players around the table and it seems like an idea like this would be perfect for a lot of GMs out there. You could do one and if it sells well increase them to 2 a year or more. </blockquote><p>This would be cool. Maybe not an AP but a few modules. I'm buying the One on One Adventures for me + wife.Polevoi wrote:Erik Mona wrote:What titles/ideas would you like to see us explore?
I would love to see an AP sized adventure (80-90 pages) for a 2 party group that is designed to serve as a mini campaign covering 2-4 levels or so. Its getting more and more difficult to get 4 or more players around the table and it seems like an idea like this would be perfect for a lot of GMs out there. You could do one and if it sells well increase them to 2 a year or more. This would be cool. Maybe not an...Dennis da Ogre (alias of Dennis Baker, Contributor, RPG Superstar 2010 Top 16)2009-09-01T20:19:21ZRe: Forums: Product Discussion: Beyond the Core RulebookDennis da Ogre (alias of Dennis Baker, Contributor, RPG Superstar 2010 Top 16)https://paizo.com/threads/rzs2j67g&page=14?Beyond-the-Core-Rulebook#6672009-09-01T20:17:02Z2009-09-01T20:17:01Z<div class="messageboard-quotee">Kendrosmeren wrote:</div><blockquote> More Asmodeus. </blockquote><p>Hmm... strangely appropriate for post number 666 on the thread.Kendrosmeren wrote:More Asmodeus.
Hmm... strangely appropriate for post number 666 on the thread.Dennis da Ogre (alias of Dennis Baker, Contributor, RPG Superstar 2010 Top 16)2009-09-01T20:17:01ZRe: Forums: Product Discussion: Beyond the Core RulebookKendrosmerenhttps://paizo.com/threads/rzs2j67g&page=14?Beyond-the-Core-Rulebook#6662009-09-01T19:22:59Z2009-09-01T19:22:59Z<p>More Asmodeus.</p>More Asmodeus.Kendrosmeren2009-09-01T19:22:59Z