JCServant's Council of Thieves (Inactive)

Game Master JCServant


6,201 to 6,250 of 6,676 << first < prev | 120 | 121 | 122 | 123 | 124 | 125 | 126 | 127 | 128 | 129 | 130 | next > last >>

(RETIRED) Human Alchemist 6 | HP 57 | AC 18 FF 16 T13 | Saves +7/+7/+6 (+4 disease, +2 poison) | Init + 2 | Percep +10

Dammit I just lost a massive post!

Acrobatics: 1d20 ⇒ 20

Brandon dodges the ramapaging beast and as the water flood the chamber, is quick enough to grab one of the support beams.

Everyone get ready, that thing is going to charge again!

He pulls a vial from his belt and guzzles an extract of Bull's strength.


Male Human Sorcerer (Celestial) 6

"Oh you're not going to pull those kind of tricks on us..." Taryin throws out both hands, throwing a shining multicolored hue into the air.

Casting Glitterdust

Acrobatics: 1d20 + 1 ⇒ (4) + 1 = 5


Male Chelaxian-Human Ranger 4 | HP 44 | AC 18 FF 15 T13 | Saves +6/+8/+3 | Init + 4 | Percep +10

Acrobatics: 1d20 + 3 ⇒ (14) + 3 = 17

"Who called it...." Aemon then switcvhes to his Blunt Arrow's and fires at the Triceratops.

Attack: 1d20 + 11 ⇒ (11) + 11 = 22
Damage: 1d8 + 4 + 4 ⇒ (4) + 4 + 4 = 12

Silver Crusade

Male Human Priest Lvl 5; 32 HP; AC:17 [14F/15T]; P+6; [+5F+5R+8W]; [S1:3-S2:4-S3:1-1C-4L]

Reflex: 1d20 + 5 ⇒ (4) + 5 = 9

Knowledge: 1d20 + 8 ⇒ (16) + 8 = 24

Kyle falls prone as he tries to determine the best way to kill the thing.

Assuming he can hurt it with channels.

Kyle stands and waits to channel when the skeleton is in range.

Channel to hurt skeleton: 3d8 ⇒ (7, 8, 4) = 19

Spell Resistance, if needed: 1d20 + 5 ⇒ (7) + 5 = 12


retired

Reflex Save: 1d20 + 5 ⇒ (6) + 5 = 11
"Ah, but this is truly the stuff of heroic tales, friends. Stand fast, this strange creature is but the gatekeeper to the footpath of le-oooof!" Killian is swept off his feat by the sudden surge of liquid. "Avenge my dignity, comrades, and help a soggy newcomer. Ha!" Despite the ungraceful tumble, Killian's words seem to almost magically suffuse the air, encouraging and uplifting those around him.

Standard Action: Inspire Courage (+2 to hit/damage, +2 vs charm/fear)
Move Action: Stand up!

Status:

HP: 32/32
AC: 20 (12 T / 18 FF)
CMD: 16
F/R/W: +2/+5/+4
Bardic Performance rounds used: 1/24

Spell Slots:
Level 1 (4+1) - [ ], [ ], [ ], [ ], [ ]
Level 2 (2+1) - [ ], [ ], [ ]
Arcane Bond - [ ]

Ongoing Effects
Inspire Courage: +2 competance to hit/damage, +2 morale vs charm/fear


Male Human Fighter 5 HP 45/49 | AC 22 (t13 f20) | F+6 R+5 W+5(+6vs Fear) | Perc +10 | Longsword +11, 1d8+6; Greatsword +12, 2d6+8

Acrobatics: 1d20 - 2 ⇒ (10) - 2 = 8 The noble warrior slips in the deluge, with a UUaaaahh! and falls flat on his arse. As he rises again from the murky water, Beppo shouts, I knew it!

He braces himself for the undead beast's next charge, hoping to return it to extinction.

Move action to stand, readied standard action to swing the greatsword

Attack: 1d20 + 12 ⇒ (16) + 12 = 28
Damage: 2d6 + 8 ⇒ (4, 5) + 8 = 17


(RETIRED) Human Alchemist 6 | HP 57 | AC 18 FF 16 T13 | Saves +7/+7/+6 (+4 disease, +2 poison) | Init + 2 | Percep +10

That +2 to hit is sweet


retired

Don't forget inspire courage, Beppo! (not that you need it with those kinds of rolls though) =P


Male Human Fighter 5 HP 45/49 | AC 22 (t13 f20) | F+6 R+5 W+5(+6vs Fear) | Perc +10 | Longsword +11, 1d8+6; Greatsword +12, 2d6+8

Thanks for the reminder, Killian. This is what I get for multi-tasking: I thought, "ooh, I need to make sure I add that +2 from Inspire Courage," read an email that popped up, closed a window, did something else useless, then came back and made a post that ignored Inspire Courage. d'oh.

Beppo's to hit result should be 30, and his damage roll should be 19.


Male Chelaxian-Human Ranger 4 | HP 44 | AC 18 FF 15 T13 | Saves +6/+8/+3 | Init + 4 | Percep +10

Next time i should wait for the super buffing :)

Grand Lodge

Round 1
1d100 ⇒ 671d100 ⇒ 281d100 ⇒ 67
The alchemist drinks a potion as Taryin falls on his duff and casts glitterdust. Aemon hits the Trike with a blunted arrow, but it only partial damage (-5 on the damage rolled). Killian inspires. Kyle channels.

1d20 + 6 ⇒ (1) + 6 = 7

The effect doesn't look right. It seems to damage the creature, but not fully. As the creature charges, Beppo attacks. He connects, but also seems to do less damage than normal. Damaia instinctively gets behind the stronger, better armored people.

Enemy Turn
As mentioned above, the thing charges...towards Beppo, who looks the shiniest.

Gore Attack with Negative Energy: 1d20 + 18 + 2 ⇒ (20) + 18 + 2 = 402d10 + 15 + 1d6 ⇒ (4, 10) + 15 + (4) = 33 Crit Threat
Gore Attack with Negative Energy: 1d20 + 18 + 2 ⇒ (19) + 18 + 2 = 392d10 + 15 ⇒ (5, 4) + 15 = 24 Confirmed

Beppo, I am so, so sorry...man. Honestly, it just came up that way. Serious!!!

The creature rams Beppo right as Beppo strikes. The horn pierces Beppo's stomach, causing blood to run all over it. Beppo's eyes fly wide open, then roll back as he goes limp. The creature shakes it's head like a wet dog, slinging Beppo's nearly lifeless body to the side!

PFL Trike (Good, Huge. Reach 10'.),
5' Beppo (-11/49 Prone, Bleed 1), Brandon (48/48 Bull's Str),
10' Killian (36/36 ), Taryin (27/27 Prone), Damaia (16/16 ),
15' Kyle (32/32 ), Aemon (44/44 ),


Male Human Sorcerer (Celestial) 6

Taryin winces at the show of brutality. He gets up and begins shaping the light around Beppo, taking a step back while he does so. After a moment the ground opens up and a celestial warrior rises up between the Trike and Beppo, brandishing a shining sword and large shield. It dances back and forth, evading the blows of its foe and trying to keep its attention.

Move action to stand, taking my 5ft step away from the Trike, and standard action to cast Silent Image and get a celestial looking warrior to rise up, defending and distracting from Beppo


Male Human Fighter 5 HP 45/49 | AC 22 (t13 f20) | F+6 R+5 W+5(+6vs Fear) | Perc +10 | Longsword +11, 1d8+6; Greatsword +12, 2d6+8

That is one big critical! ...but them's the breaks. Once Beppo recovers (IF he recovers), he will be more than happy to show off the scar as he recounts how he stood his ground between the group and a rampaging triceratops skeleton.

Stabilize?: 1d20 + 6 ⇒ (11) + 6 = 17
Am I wrong in thinking I should be at -8 instead of -11? 33+24=57, subtracted from Beppo's 49 HP = -8. Still fails to stabilize...

hnnggggg...an undead dinosaur, and now a flash of light...is that you, Oma?

Silver Crusade

Male Human Priest Lvl 5; 32 HP; AC:17 [14F/15T]; P+6; [+5F+5R+8W]; [S1:3-S2:4-S3:1-1C-4L]

Kyle casts cure serious wounds with reach to avoid getting close to the skeleton.

CSW on Beppo: 3d10 + 10 ⇒ (7, 5, 9) + 10 = 31

CLC, if necessary: 1d20 + 5 ⇒ (8) + 5 = 13


Male Chelaxian-Human Ranger 4 | HP 44 | AC 18 FF 15 T13 | Saves +6/+8/+3 | Init + 4 | Percep +10

Aemons mouth drop open as he see's his friend get destroyed. "Beppo!" He quickly snaps out of it not wanting to waste any time. Kyle how do we kill this thing?"

Attack One: 1d20 + 11 ⇒ (12) + 11 = 23
Damage One: 1d8 + 4 + 4 + 2 ⇒ (3) + 4 + 4 + 2 = 13
Attack Two: 1d20 + 11 ⇒ (12) + 11 = 23
Damage Two: 1d8 + 4 + 4 + 2 ⇒ (3) + 4 + 4 + 2 = 13

Grand Lodge

Paizo was down for a while, so in the interest of fairness and all that, I'll wait until tomorrow morning early to carry on.


(RETIRED) Human Alchemist 6 | HP 57 | AC 18 FF 16 T13 | Saves +7/+7/+6 (+4 disease, +2 poison) | Init + 2 | Percep +10

Brandon watches in horror as Beppo first slices deeply into the beast's skull and then is impaled on the thing's horn. With a shake of it's massive head, it dispatches the warrior to one side and his guts to the other.

#GrossMeOut

I'm no expert, Aemon. But I'm sure smashing the bastard to pieces will work. he growls as he swings hard at the thing's rib cage.

Morningstar, pa: 1d20 + 10 + 2 - 1 ⇒ (11) + 10 + 2 - 1 = 22
Damage: 1d8 + 9 + 3 + 2 ⇒ (5) + 9 + 3 + 2 = 19

Grand Lodge

Brandon:
With Bull's Str and PA activated in HL, I'm showing a +9 to hit, not 11...do you have an extra +2 from something? Keep in mind...Bull's Str doesn't stack with Belt of Str. Also, on the PDF, I keep PA activated for you.


(RETIRED) Human Alchemist 6 | HP 57 | AC 18 FF 16 T13 | Saves +7/+7/+6 (+4 disease, +2 poison) | Init + 2 | Percep +10

GM:
The +9 is my bonus with PA, the +2 is from inspire courage


retired

Killian's face drains of color as Beppo's body flops limply to the floor in front of him, the hulking likeness of a dinosaur looming just beyond. "Hold fast, Brandon! You can crush the unlife from these bones!"
Concentration (defensive casting) (DC 19): 1d20 + 13 ⇒ (10) + 13 = 23

Free action: End inspire courage (persists for 2 more rounds due to Lingering Performance)
Standard action: cast heroism on Brandon (+2 morale bonus on attack rolls, saves, and skill checks)

Status:

HP: 32/32
AC: 20 (12 T / 18 FF)
CMD: 16
F/R/W: +2/+5/+4
Bardic Performance rounds used: 1/24
Spell Slots:
Level 1 (4+1) - [ ], [ ], [ ], [ ], [ ]
Level 2 (2+1) - [ ], [ ], [X]
Arcane Bond - [ ]

Ongoing Effects
Inspire Courage (1/2 rounds remaining): +2 competance to hit/damage, +2 morale vs charm/fear
Heroism (1/10 rounds, 1/50 minutes): Brandon


Male Human Fighter 5 HP 45/49 | AC 22 (t13 f20) | F+6 R+5 W+5(+6vs Fear) | Perc +10 | Longsword +11, 1d8+6; Greatsword +12, 2d6+8

NB: I think this is the case, but fyi, the roll below assumes that the undead triceratops is still at 5'.

Beppo, flushed from Kyle's latest healing blast, picks up his sword and takes a whack at the undead monstrosity from his supine position:

attack: 1d20 + 12 + 2 - 4 ⇒ (3) + 12 + 2 - 4 = 13
damage: 2d6 + 8 + 2 ⇒ (4, 4) + 8 + 2 = 18

Grand Lodge

Round 3
1d100 ⇒ 931d100 ⇒ 121d100 ⇒ 71
Taryin casts a silent image while Kyle heals Beppo. As he comes to, the Trike begins to snort in his direction. Aemon shoots some of the bones off the monster, but one of his shots just hits smoke instead of actually landing. Brandon gets a solid blow in though it still didn't feel right. Killian inspires him.

Enemy Turn
Shadows coalesce around Trike, though he doesn't disappear completely (after all, he's kinda glowing from glitter dust). The thick shadows swirl around him making it even harder to get a bead on him.

Suddenly, his eyes turn red! The negative energy surrounding him engulfs the party!

5d6 ⇒ (3, 1, 1, 5, 5) = 15 (DC 18 WILL save for half)
1d20 ⇒ 9 Damaia was trying to sneak around, but the effect KO's her.

PFL Trike (Good, Huge. Reach 10'.),
5' Beppo (8/49 Prone, Will Save to Gain 8hps), Brandon (30/48 Bull's Str, Heroism, Will Save to Gain 8hps),
10' Killian (18/36 Will Save to Gain 8hps), Taryin (9/27 Prone, Will Save to Gain 8hps), Damaia (-2/16 Prone, Bleed 1),
15' Kyle (14/32 Will Save to Gain 8hps), Aemon (29/44 Will Save to Gain 8hps),


(RETIRED) Human Alchemist 6 | HP 57 | AC 18 FF 16 T13 | Saves +7/+7/+6 (+4 disease, +2 poison) | Init + 2 | Percep +10

Attack bonus:
For my own benefit, current attack bonus is;

BAB = 3
Str = 6
Mswrk weapon = 1
Inspire = 2
Heroism = 2
PA = -1
Total = 13

Damage;

Str and a half = 9
Inspire = 2
Heroism = 2
PA = 3
Total = 1d8+16

Killian, how well set up are you for melee combat? I only ask because having an extra melee guy to grant the flanked condition to enemies is a huge boost to me so I can get sneak attack damage. In JC's system, in order to flank two or more individuals have to strike the same opponent in the same round. The following round the enemy would be flanked.


(RETIRED) Human Alchemist 6 | HP 57 | AC 18 FF 16 T13 | Saves +7/+7/+6 (+4 disease, +2 poison) | Init + 2 | Percep +10

Will save: 1d20 + 6 ⇒ (14) + 6 = 20

HP=38/48

Reeling back from the burst of negative energy, the alchemist launches forward to strike again.

Acrobatics: 1d20 ⇒ 3

Probably impossible to make that check so I'll have to eat an attack of opportunity

Morningstar, PA: 1d20 + 13 ⇒ (6) + 13 = 19
Damage: 1d8 + 16 ⇒ (4) + 16 = 20


retired

Brandon - not all that great at doing damage, especially against a thing that probably has DR/blungeoning =\

Will Save: 1d20 + 4 ⇒ (16) + 4 = 20

Seeing Beppo flag yet again beneath the skeleton's varied attacks and Damaia herself collapse, Killian strides forward and closes with the beast. "Back on your feet, Beppo! Brandon, let's strike this beast down together, eh?!" Killian then swings brazenly at the creature's face, hoping to distract it a bit and grant Brandon an opening.

Free Action: 5ft step up to PFL
Standard: Aid Another (Brandon's attacks)

+1 mithral longsword (inspire courage) vs AC 10: 1d20 + 8 ⇒ (4) + 8 = 12 Success! Another +2 to Brandon's next attack!

Status:

HP: 24/32
AC: 20 (12 T / 18 FF)
CMD: 16
F/R/W: +2/+5/+4
Bardic Performance rounds used: 1/24
Spell Slots:
Level 1 (4+1) - [ ], [ ], [ ], [ ], [ ]
Level 2 (2+1) - [ ], [ ], [X]
Arcane Bond - [ ]

Ongoing Effects
Inspire Courage (2/2 rounds remaining): +2 competance to hit/damage, +2 morale vs charm/fear
Heroism (2/10 rounds, 1/50 minutes): Brandon

Edit: In re-reading your request, Brandon, it seems you need me to hit the thing first. D'oh. I will endeavor to do so next round if someone else fails to do so this round =\

Silver Crusade

Male Human Priest Lvl 5; 32 HP; AC:17 [14F/15T]; P+6; [+5F+5R+8W]; [S1:3-S2:4-S3:1-1C-4L]

Kyle returns the channel with another to heal the party.

Will Save: 1d20 + 8 ⇒ (12) + 8 = 20

Channel: 3d8 ⇒ (3, 8, 5) = 16


Male Human Fighter 5 HP 45/49 | AC 22 (t13 f20) | F+6 R+5 W+5(+6vs Fear) | Perc +10 | Longsword +11, 1d8+6; Greatsword +12, 2d6+8

Will save: 1d20 + 5 ⇒ (9) + 5 = 14

Beppo hacks again at the museum exhibit.

Attack: 1d20 + 12 - 4 + 2 ⇒ (13) + 12 - 4 + 2 = 23
Damage: 2d6 + 8 + 2 ⇒ (4, 5) + 8 + 2 = 19

Back up to 24 HP after the channel


Male Human Sorcerer (Celestial) 6

Will Save: 1d20 + 6 ⇒ (8) + 6 = 14

Back to full after channel

Taryin gasps as the structure of his flesh is played with with magic. He looks to Brandon, then opens both hands and forms them around the alchemist, expanding his hands outward "Enril mierth!" And he makes the man larger.

Casting enlarge person on Brandon. Go tear it up

Grand Lodge

Keep in mind, Enlarge Person does take 1 full round to cast. Not that you stated otherwise. Spell may be interrupted during that round by any damage taken. It takes effect on the following round after you post and officially declare you've chosen him (You may change your target at the last minute for whatever reason, so I wait until the spell actually completes casting to designate in system).

Round 4
1d100 ⇒ 971d100 ⇒ 661d100 ⇒ 52
Brandon attacks the beast, as well as Beppo. Both get solid hits in, even though the shadows make it hard to focus. The triceratops looks broken and distorted now...clearly the attacks are wearing it down. Kyle heals everyone. Damaia wakes up, Pisser beast!

Enemy Turn
Trike attacks Beppo...
Gore Attack of Utter Darkness: 1d20 + 18 + 4 ⇒ (11) + 18 + 4 = 332d10 + 16 + 1d6 ⇒ (7, 5) + 16 + (6) = 34 KO

He then attacks Brandon...
Gore Attack of Utter Darkness: 1d20 + 18 + 4 ⇒ (7) + 18 + 4 = 292d10 + 16 + 1d6 ⇒ (9, 1) + 16 + (3) = 29 Hit

He stomps his feet. Damaia looks a bit panicked. This...this is insane!

PFL Trike (Hurt, Huge. Reach 10'.),
5' Beppo (-10/49 Prone, Bleed 1), Brandon (19/48 Bull's Str, Heroism), Killian (36/36 ),
10' Taryin (25/27 Prone), Damaia (14/16 Prone),
15' Kyle (52/32 ), Aemon (44/44 ),


Male Human Sorcerer (Celestial) 6

I'm an arcane spell expert but one thing I always fail to note is the casting time. Thanks for reminding me.


retired

"This is no simple skeletal guardian, Damaia. Dark energies suffuse its form, but how can such a beast, shadowy as it may be, hope to stand against our united front?"

If the creature is flanked and Brandon is happy, Killian's little speech is a new instance of inspire courage.
If the dino isn't flanked, then Killian punctuates his statement with a strike of his own.

Swift Action: arcane strike
Standard Action: Swing -or- Inspire Courage

+1 mithral longsword (arcane strike): 1d20 + 6 ⇒ (12) + 6 = 18for: 1d8 + 5 ⇒ (1) + 5 = 6

Status:

HP: 32/32
AC: 20 (12 T / 18 FF)
CMD: 16
F/R/W: +2/+5/+4
Bardic Performance rounds used: 1/24 (or 2/24, depending)
Spell Slots:
Level 1 (4+1) - [ ], [ ], [ ], [ ], [ ]
Level 2 (2+1) - [ ], [ ], [X]
Arcane Bond - [ ]

Ongoing Effects
?? Inspire Courage (1/3 rounds remaining): +2 competance to hit/damage, +2 morale vs charm/fear
Heroism (2/10 rounds, 1/50 minutes): Brandon


(RETIRED) Human Alchemist 6 | HP 57 | AC 18 FF 16 T13 | Saves +7/+7/+6 (+4 disease, +2 poison) | Init + 2 | Percep +10

So am I enlarged yet?

Brandon grits his teeth as his body contorts and expands. He has been through the process many times with his own extracts but the change in perspective never fails to unnerve him.

Now standing tall enough to be eye to eye with the beast, he hefts his now massive morningstar and smashes the triceratops in the face.

Morningstar, pa, flanked: 1d20 + 13 + 2 ⇒ (18) + 13 + 2 = 33
Damage: 2d6 + 17 + 1 + 3d6 ⇒ (2, 5) + 17 + 1 + (4, 6, 6) = 41

Oh hell yeah!


Male Chelaxian-Human Ranger 4 | HP 44 | AC 18 FF 15 T13 | Saves +6/+8/+3 | Init + 4 | Percep +10

"We have to take it down now! We can't take anymore of this." Aemon with a determined face launches two arrows.

Magic Attack One: 1d20 + 13 + 1 - 2 - 2 ⇒ (12) + 13 + 1 - 2 - 2 = 22
Damage One: 1d8 + 3 + 4 + 4 ⇒ (4) + 3 + 4 + 4 = 15

Magic Attack Two: 1d20 + 13 + 1 - 2 - 2 ⇒ (15) + 13 + 1 - 2 - 2 = 25
Damage Two: 1d8 + 3 + 4 + 4 ⇒ (6) + 3 + 4 + 4 = 17


Male Human Fighter 5 HP 45/49 | AC 22 (t13 f20) | F+6 R+5 W+5(+6vs Fear) | Perc +10 | Longsword +11, 1d8+6; Greatsword +12, 2d6+8

Beppo, gored again, convulses upward, blood gushing from his mouth as the triceratops punctures him yet again. He collapses back to the floor, gurgling.

HUUGGHH!!gglllglglggthhh...

Man, I hate undead creatures - first those damn dogs, now this!

Stabilization: 1d20 + 6 ⇒ (4) + 6 = 10

Silver Crusade

Male Human Priest Lvl 5; 32 HP; AC:17 [14F/15T]; P+6; [+5F+5R+8W]; [S1:3-S2:4-S3:1-1C-4L]

"Don't worry about Beppo. I once saw him swallowed whole by a large beast only to see him rip its neck open to pop right back out."

CSW on Beppo using reach: 3d10 + 10 ⇒ (8, 8, 5) + 10 = 31

Grand Lodge

1d100 ⇒ 921d100 ⇒ 711d100 ⇒ 96
Note: Heroism does not grant a +2 to damage...just a +2 to hit.

Brandon:
With Heroism, Bull Str, Enlarge, and Bard: Inspire Courage turned on in HL...with PA and two hands on the weapon, HL is showing 2d6+15 plus sneak where applicable. I think you had +2 extra STR with heroism. Also, I'm unsure where you have an extra +1 there at the end of your formula.

Brandon comes crashing down on the Triceratops, and Aemon hits it square in the head with a final volley as the bones fall apart, and the darkness surrounding it, fades. Kyle heals Beppo.

Damaia
Is it...Is it over? Is it really dead? I mean, like, dead dead?

Status

PFL Trike (KO'd, Huge. Reach 10'.),
5' Beppo (21/49 ), Brandon (19/48 Bull's Str, Heroism, Enlarge Person), Killian (36/36 ),
10' Taryin (25/27 ), Damaia (14/16 ),
15' Kyle (52/32 ), Aemon (44/44 ),


(RETIRED) Human Alchemist 6 | HP 57 | AC 18 FF 16 T13 | Saves +7/+7/+6 (+4 disease, +2 poison) | Init + 2 | Percep +10

JC:
The extra +1 is from a trait, extra damage while flanking


Male Chelaxian-Human Ranger 4 | HP 44 | AC 18 FF 15 T13 | Saves +6/+8/+3 | Init + 4 | Percep +10

Aemon let's out a long sigh as the adrenaline still pumps through his body. "This fight is over... But there are many more that await us in here." He again takes a quick look behind him.

Perception: 1d20 + 11 ⇒ (10) + 11 = 21


Male Human Sorcerer (Celestial) 6

Double tap

"Shatter a few more bones, just to be sure."

Silver Crusade

Male Human Priest Lvl 5; 32 HP; AC:17 [14F/15T]; P+6; [+5F+5R+8W]; [S1:3-S2:4-S3:1-1C-4L]

Kyle takes the time to heal the others.

"Thanks everyone for taking care of this freak of nature."

Channel: 3d8 ⇒ (5, 4, 1) = 10
CLW Beppo: 1d10 + 5 ⇒ (8) + 5 = 13
CLW Potion for Beppo: 1d10 + 1 ⇒ (4) + 1 = 5
CLW Brandon: 1d10 + 5 ⇒ (7) + 5 = 12
CLW Potion for Brandon: 1d10 + 1 ⇒ (1) + 1 = 2
CLW Potion for Brandon: 1d10 + 1 ⇒ (5) + 1 = 6

Kyle casts Detect Magic and explores the remains of the dinosaur and stretches out to the rest of the room.

Perception: 1d20 + 6 ⇒ (16) + 6 = 22

Grand Lodge

Status
5' Beppo (49/49 ), Brandon (48/48 Bull's Str, Heroism, Enlarge Person), Killian (36/36 ),
10' Taryin (27/27 ), Damaia (16/16 ),
15' Kyle (32/32 ), Aemon (44/44 )

Are you searching this large room properly, which will take time, or are you moving on? I only ask because of the buffs in play.


retired

As the beast crumbles to the ground, Killian looks up at Brandon, now towering over him, and offers a broad smile, "That blow could have felled a giant, Brandon! Well struck!" He then turns his smile to Damaia, "You see? Triumph is ours in the end."

We can always loop back later to do a proper search. What say we press on?
If we do press forward, Killian will cast heroism on Beppo just prior to leaving the room and fall back to his position in the 2nd row.


Male Chelaxian-Human Ranger 4 | HP 44 | AC 18 FF 15 T13 | Saves +6/+8/+3 | Init + 4 | Percep +10

Aemon will just keep an eye out i don't want to make the call to waste everyone's buffs


(RETIRED) Human Alchemist 6 | HP 57 | AC 18 FF 16 T13 | Saves +7/+7/+6 (+4 disease, +2 poison) | Init + 2 | Percep +10

Brandon smiles back sheepishly.

Just did what I had to.

You should see me when I'm really mad...


Male Human Fighter 5 HP 45/49 | AC 22 (t13 f20) | F+6 R+5 W+5(+6vs Fear) | Perc +10 | Longsword +11, 1d8+6; Greatsword +12, 2d6+8

Beppo groans and rolls up onto his knees, looking dazed. He looks down at his midsection (Huh - guts are there again. Note to self: never go anywhere without a healer.), then at the pile of bones, then around the group.

Let's try to stay away from undead animals in future, shall we?

My general inclination would be to search the room now, but I get that it probably makes more sense in this situation to press on, so I'm more than happy to go with that.

Silver Crusade

Male Human Priest Lvl 5; 32 HP; AC:17 [14F/15T]; P+6; [+5F+5R+8W]; [S1:3-S2:4-S3:1-1C-4L]

How long would it take to scan the room with detect magic? Just want to scan just in case. He could concentrate on it while they move out I would think. Just want to make sure nothing magical was holding that skeleton together before we leave.

Grand Lodge

A minute... though that may not find everything.

Silver Crusade

Male Human Priest Lvl 5; 32 HP; AC:17 [14F/15T]; P+6; [+5F+5R+8W]; [S1:3-S2:4-S3:1-1C-4L]

Kyle will just survey the bones as he passes by unless the others takes more time.


retired

heroism lasts for almost an hour, so sparing 5 minutes for a more thorough search won't amount to much there. Are there other buffs that will expire more quickly we're wanting to preserve?


Male Human Fighter 5 HP 45/49 | AC 22 (t13 f20) | F+6 R+5 W+5(+6vs Fear) | Perc +10 | Longsword +11, 1d8+6; Greatsword +12, 2d6+8

Enlarge person is a minute per level... that might be it (?)

6,201 to 6,250 of 6,676 << first < prev | 120 | 121 | 122 | 123 | 124 | 125 | 126 | 127 | 128 | 129 | 130 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / JCServant's Council of Thieves All Messageboards

Want to post a reply? Sign in.