Set |
I totally get the need to get rid of Cure Minor Wounds with an 'at will' cantrip scheme, but Stabilize is just too lackluster an alternative.
My suggestion;
When used on someone who is Dying (-1 to -9) the Stabilize cantrip/orison restores 1 hit point of damage and automatically stabilizes them. This effect can never raise someone over 0 hit points.
Option 1) weaker - this can only affect someone who has not been stabilized. Once Stabilized, you can gain no further hit point healing from this orison.
Option 2) tougher - this orison can be used multiple times on a target at -1 or lower hit points, but will never raise someone over 0 hit points.
JoelF847 RPG Superstar 2008 Top 32, 2011 Top 16 |
Slime |
I like it as is, the range is great to save people without getting in deeper trouble.
It does need to be specified if it stops Bleed. Cure minor wounds did but since Stabilize isn't a "Cure" spell and doesn't give any H.P. as read it doesn't. I allow it to stop either dying or a single bleeding per casting.
Phlebas |
Phlebas wrote:Why is that a problem? (My PCs have done it some, and I've done it playing).
works fine as is in my playtest, but has anyone else had problems with PC's stabilizing enemies 'just in case' they want to ask any questions later...
just time consuming and moves away from a classical feel. plus torture is not something i think good players should consider as a default...
Set |
Phlebas wrote:works fine as is in my playtest, but has anyone else had problems with PC's stabilizing enemies 'just in case' they want to ask any questions later...Why is that a problem? (My PCs have done it some, and I've done it playing).
Players in my game tend to stabilize the wounded enemies just because they don't usually kill unless they are actually intending to do so. They'll coldly slit someone's throat if killing a specific target is an objective, but generally the random thugs are bandaged and left unconscious (after being stripped of anything that could be sold for more than a silver piece...).
Fortunately, only one of them watches 24, and after the last time he tried to waterboard someone in my game, he's given up on that nonsense. (Cleric with the Death Domain. She death-touched herself, which was conveniently very in-character for her, stating that since the torture had already started, she'd save herself waiting around for the rape, but that her evil god would be proud of her tormentor.)
Phlebas |
Majuba wrote:Phlebas wrote:works fine as is in my playtest, but has anyone else had problems with PC's stabilizing enemies 'just in case' they want to ask any questions later...Why is that a problem? (My PCs have done it some, and I've done it playing).Players in my game tend to stabilize the wounded enemies just because they don't usually kill unless they are actually intending to do so. They'll coldly slit someone's throat if killing a specific target is an objective, but generally the random thugs are bandaged and left unconscious (after being stripped of anything that could be sold for more than a silver piece...).
Fortunately, only one of them watches 24, and after the last time he tried to waterboard someone in my game, he's given up on that nonsense. (Cleric with the Death Domain. She death-touched herself, which was conveniently very in-character for her, stating that since the torture had already started, she'd save herself waiting around for the rape, but that her evil god would be proud of her tormentor.)
Nice idea - think i'll throw a few moral conundrums in and let the PC's work out how they want to handle prisoners after that....