Stabilize cantrip is lonely, wants some love.


Magic and Spells

Dark Archive

I totally get the need to get rid of Cure Minor Wounds with an 'at will' cantrip scheme, but Stabilize is just too lackluster an alternative.

My suggestion;

When used on someone who is Dying (-1 to -9) the Stabilize cantrip/orison restores 1 hit point of damage and automatically stabilizes them. This effect can never raise someone over 0 hit points.

Option 1) weaker - this can only affect someone who has not been stabilized. Once Stabilized, you can gain no further hit point healing from this orison.

Option 2) tougher - this orison can be used multiple times on a target at -1 or lower hit points, but will never raise someone over 0 hit points.

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

Note, the dying condition is from -1 to -Constitution now, not just to -9.

I agree overall, and would prefer your first option, but go so far as to let stablize heal either 1d4 hp up to a max of 0, or 1 per caster level (maximum of 5)


The fact that Stabilize is greater than Touch range is actually pretty huge. It's a fine alternative to Cure Minor Wounds, and superior at what it's written to do.

-Matt

Liberty's Edge

i love stabilize... well msotly ebcause my cleric has the "Sacred Hand" trait so she can do it freely... still i like how it work, otherwise it will just be abusive

Liberty's Edge

Mattastrophic wrote:
The fact that Stabilize is greater than Touch range is actually pretty huge.

Stabilize is what now? *runs off to his books*


I like it as is, the range is great to save people without getting in deeper trouble.

It does need to be specified if it stops Bleed. Cure minor wounds did but since Stabilize isn't a "Cure" spell and doesn't give any H.P. as read it doesn't. I allow it to stop either dying or a single bleeding per casting.


works fine as is in my playtest, but has anyone else had problems with PC's stabilizing enemies 'just in case' they want to ask any questions later...


Phlebas wrote:


works fine as is in my playtest, but has anyone else had problems with PC's stabilizing enemies 'just in case' they want to ask any questions later...

Why is that a problem? (My PCs have done it some, and I've done it playing).


Majuba wrote:
Phlebas wrote:


works fine as is in my playtest, but has anyone else had problems with PC's stabilizing enemies 'just in case' they want to ask any questions later...
Why is that a problem? (My PCs have done it some, and I've done it playing).

just time consuming and moves away from a classical feel. plus torture is not something i think good players should consider as a default...

Dark Archive

Majuba wrote:
Phlebas wrote:
works fine as is in my playtest, but has anyone else had problems with PC's stabilizing enemies 'just in case' they want to ask any questions later...
Why is that a problem? (My PCs have done it some, and I've done it playing).

Players in my game tend to stabilize the wounded enemies just because they don't usually kill unless they are actually intending to do so. They'll coldly slit someone's throat if killing a specific target is an objective, but generally the random thugs are bandaged and left unconscious (after being stripped of anything that could be sold for more than a silver piece...).

Fortunately, only one of them watches 24, and after the last time he tried to waterboard someone in my game, he's given up on that nonsense. (Cleric with the Death Domain. She death-touched herself, which was conveniently very in-character for her, stating that since the torture had already started, she'd save herself waiting around for the rape, but that her evil god would be proud of her tormentor.)


Set wrote:
Majuba wrote:
Phlebas wrote:
works fine as is in my playtest, but has anyone else had problems with PC's stabilizing enemies 'just in case' they want to ask any questions later...
Why is that a problem? (My PCs have done it some, and I've done it playing).

Players in my game tend to stabilize the wounded enemies just because they don't usually kill unless they are actually intending to do so. They'll coldly slit someone's throat if killing a specific target is an objective, but generally the random thugs are bandaged and left unconscious (after being stripped of anything that could be sold for more than a silver piece...).

Fortunately, only one of them watches 24, and after the last time he tried to waterboard someone in my game, he's given up on that nonsense. (Cleric with the Death Domain. She death-touched herself, which was conveniently very in-character for her, stating that since the torture had already started, she'd save herself waiting around for the rape, but that her evil god would be proud of her tormentor.)

Nice idea - think i'll throw a few moral conundrums in and let the PC's work out how they want to handle prisoners after that....


Unfortunately, our group rules that the NPCs don't get the "death at -10" rules :( I think the stabalize orison would be very beneficial for my cleric, especially when trying to stick with a "lawful" alignment of turning the bad guys over to the authorities....


the more powerful version of your cantrip exists as the healing domain's first level power (by touch tho). this seems to make sense. if the ability is important to you then you have to devote yourself to healing.

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