Crossbow and Sling-Good god, give them something


Equipment and Description

1 to 50 of 92 << first < prev | 1 | 2 | next > last >>

I believe this was posted in the feats section, but I thought I'd post something here as well. Why are these weapons so bad? Historically, the sling was actually quite deadly and the crossbow all but replaced a bow for most people who weren't immensely strong. So, why are these weapons so poorly handled in this system? Yes, I suppose filling your sling with another rock would take a move action. So, of course, would drawing another arrow, nocking, aiming, and shooting. The poor crossbow is screwed. Can we get either the damage upgraded on these things, or give them the same unrealistic rain of attacks as bows?


Velderan wrote:
Yes, I suppose filling your sling with another rock would take a move action.

I agree on the sling, it really shouldn't require a move action to drop a rock or lead weight into a strip of cloth, Whirl, Snap...Fling!

The crossbow on the other hand is for all intensive purposes a rifle and definitely requires an action, probably should require a lot longer than 3 seconds quite honestly. Not to mention a decent STR(pull lever), because crank operated crossbows are SLOOOOOW.

I'm assuming the bow does not require a load action due to the motion required to draw back an arrow. (aka load) Once you've loaded a bow it's a simply matter of letting go. Yes, I know, crossbow is just pull the trigger, etc.... I don't have an answer for that and will not pretend to.

Liberty's Edge

What, your DM never let you have a vorpal sling?

Sovereign Court

Adventure Path Charter Subscriber; Pathfinder Adventure, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I misread the title and thought you were advocating a god of sling & crossbows...


Velderan wrote:
I believe this was posted in the feats section, but I thought I'd post something here as well. Why are these weapons so bad? Historically, the sling was actually quite deadly and the crossbow all but replaced a bow for most people who weren't immensely strong.

In fluff terms, I'm okay with complete dominance of bows over crowssbows and firearms. All D&D characters qualify as immensely strong after a few levels and as downright superhuman after level 5-6, so it is quite logical for muscle-powered weapons to be better for them. Slings were historically inferior to bows. Although perhaps not to this extent.

I'm not okay with choices that only waste place in the books. Normal crossbows are sometimes used as secondary weapons at low levels by casters and other people, unproficient with bows. But repeating crossbows? They do nothing, except torching your feat.


This is just a rough idea of what might be appropriate, but here goes.

Crossbows function based entirely off torque (not tension, torque, big difference in power there) by cranking the firing mechanism into the propper position. I can agree with the base damage, and the move action reload, but here's how I would suggest fixing it.

For every 2 strength bonus the character has, the attack deals an additional die of damage. For example an 18 strength fighter who chose to go with the crossbow instead of the bow, would be dealing 3d8 of damage, and would only be able to fire one shot per round without taking the rapid reload feat.

While using the rapid reload feat, the fighter is treated has having a strength bonus of two lower than he truly does. (For example, if the fighter is using rapid-shot, and has the same 18 strength, he could make two attacks for 2d8, at a -2 penalty, rather than one attack at 3d8)

In the case of the sling, its damage has almost nothing at all to do with strength. My suggestion, rather than adding the character's strength bonus to damage with it, allow it to add the character's dex bonus instead. (and for crying out loud, make it loadable with only one hand but a free action to load!)

Obviously my thoughts are a little scattered, given the time, but hopefully its food for thought, get a little discussion going and see if we can make these viable weapons.

Dark Archive

kyrt-ryder wrote:

This is just a rough idea of what might be appropriate, but here goes.

Crossbows function based entirely off torque (not tension, torque, big difference in power there) by cranking the firing mechanism into the propper position. I can agree with the base damage, and the move action reload, but here's how I would suggest fixing it.

For every 2 strength bonus the character has, the attack deals an additional die of damage. For example an 18 strength fighter who chose to go with the crossbow instead of the bow, would be dealing 3d8 of damage, and would only be able to fire one shot per round without taking the rapid reload feat.

While using the rapid reload feat, the fighter is treated has having a strength bonus of two lower than he truly does. (For example, if the fighter is using rapid-shot, and has the same 18 strength, he could make two attacks for 2d8, at a -2 penalty, rather than one attack at 3d8)

In the case of the sling, its damage has almost nothing at all to do with strength. My suggestion, rather than adding the character's strength bonus to damage with it, allow it to add the character's dex bonus instead. (and for crying out loud, make it loadable with only one hand but a free action to load!)

Obviously my thoughts are a little scattered, given the time, but hopefully its food for thought, get a little discussion going and see if we can make these viable weapons.

Uh, that would mean that each crossbow hit is equal to longbow crit?!? And with rapid reload, it's multiple crits per round!

BTW, I'm all fine with crossbows as they are -- I think they're balanced to bows and other missile weapons. In some cases you're better off with your fighter slinging a crossbow than a longbow as his primary missile weapon. For example, if my PC is a melee specialist, he's most likely carrying a Heavy Crossbow (or a longbow, if he's elven-blooded).


I'm playing a crossbow based ranger (dwarves and longbows just don't go together) and I found crossbow based rangers are sub-par to rangers using regular bows. It took one extra feat to make a light crossbow shoot more than once per round and it would take three extra feats to do this with a heavy crossbow due to pathfinder's crossbow mastery feat. Compared to making a longbow based ranger there are no benefits at all. So please fix this! Also it is very easy to increase damage with composite bows by adding your strength bonus, but no such option exists for crossbows.

Increasing the damage to 1d10 for light crossbow and 2d6 for heavy crossbow would be a start. Also I see no reason why the repeating crossbow is an exotic weapon - making this a martial weapon would give a nice alternative to taking rapid reload and make the crossbow a more appealing weapon. It also opens up the path to using an extradimensional quiver (like in Planescape Torment) that fits more bolts without taking the useless rapid reload feat.

Summary:
- increase damage for crossbows
- allow possibility for adding higher strength to crossbow damage (like composite bows)
- make repeating crossbows martial weapons


your forgetting a huge issue with Bows. They get to apply their full strength bonus to every single hit assuming the tiny price of an extra few hundred gold for a mighty rating (which are surprisingly easy to craft, I've played a crafting bowman before). I don't expect my idea to be perfect, or even good necessarily, but please look at both sides lol. The crossbowman has to spend an extra feat just to be able to shoot with his crossbow more than once per round. That puts the bow 1 feat ahead.

Secondly, I put a penalty for using said feat. If the crossbowman wants his max damage (for example he's not likely to be able to hit a target with his iterative attack or with the -2 rapid shot penalty) then he wouldn't use rapid reload.


Historically the longbow was much more deadly than a crossbow in the hands of a skilled user, the problem was that you required a lot more training to get to that level. The crossbow on the other hand you could just put in the hands of the closest man-at-arms and give him basic instructions how to use it and he was good to go. The main reason the crossbow won over the longbow was it's relative ease of use.

One way of representing that in game terms could be to give the crossbow a to hit bonus.

Sovereign Court

Adventure Path Charter Subscriber; Pathfinder Adventure, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
mrrtn wrote:
I'm playing a crossbow based ranger (dwarves and longbows just don't go together) and I found crossbow based rangers are sub-par to rangers using regular bows. <snip>

You should take a look at the Arbalestier prestige class by Blackdirge Publishing.


Thats a good point, historically speaking, but this isn't a purely simulational game. If the crossbow grants an attack bonus but has a dramatically worse damage progression, it ends up being yet another tool relegated to rogues, taking advantage of the attack bonus and busting out their bonus damage. Which isn't a bad thing, but as a previous poster stated, there should be reasonable advantages to using them for a ranger.

And I do not advocate the use of the ranged power attack equivalent with crossbows. The explanation fits with bows, pulling farther than you can control, but crossbows are simply you tighten them as much as you can, point, and shoot. (Truth is though, Bows were the more accurate ones, with training, but crossbows had more power. A crossbow could punch through armor far better than a bow could, because it applied greater force.)


You could give Crossbows penetration. Light cross bo ignores 1 point of Armor AC bonus and Heavy Crossbow ignores 2 points of armor ac bonus. Basically crossbows just peirce through armor ignoring a portion of its protection.


Thats a thought, but it still doesn't end up contributing to making crossbows a viable option for anything over 3rd level. Without some source of damage beyond what they deal now nobody would take them

Unless they ended up with MAJOR penetration, almost on the level of touch attacks, and I'm not sure anybody would want that. Besides, even then they wouldn't stack up to bows in most cases (and again, would favor rogues over rangers and fighters and paladins) because what those classes need is damage, and the rogue needs accuracy.

Am I really the only one who sees a need for a significant bump? (not a gigantic one, possibly a smaller one than my proposal, but something alot more than what is availiable right now)


It wouldn't hurt my feelings badly if Crossbows where 2d6 (2d4) 18-20/x2 weapons with some bonus to hit...

They are cheaper than bows, which is odd to me, considering how complex a crossbow is, their range increment is better... but I'm not sure how much that matters for any weapon past the magical 30 foot marker for sneak attacking and point blank shot... however the need for extra feats to be spent on making them worthwhile for any class turns them into a really feat expensive exotic weapon (minimum 1 feat for light crossbows, more for heavy).

In the words of a certain general, "It's A Trap!"

In PHB2 there was a feat call crossbow sniper that allowed characters to get sneak attack damage out to 60 feet with the crossbow, it almost helped to make the crossbow worthwhile.

One thing worth noting, if you have some way to reload a crossbow as a free action you can two weapon fight with them, and these are the only non-thrown ranged weapon you can do that with. The penalties for doing this with a light crossbow come out to -4 primary - 4 secondary and for a heavy crossbow are -6 primary and secondary.

I'm fairly certain a fighter build could be done that uses two crossbows effectively, but it would be a tight build and probably wouldn't ever really shine compared to an equivilent longbow build.


Don't forget the rule that you need a free hand to load a crossbow normally (which, of course makes perfect sense) There is a magic effect of some kind you can put on a crossbow that has it store bolts and I think reload itself, and a past DM of mine allowed my rogue to craft a special belt to hold bolts for single-handed reloading to make a two-weapon build viable, but none of that is core or apart of the base rules.

The increased threat-range is nice, as is the raised base damage, but still no scaling damage? Doesn't sit right with me, but any improvement would be appreciated lol.

Dark Archive

Alas you young whipper snappers don't know how good you have it... Remember when the 'ole crossbow did 1d4 points of damage. You'd pull it out, act menacing and all everyone would do is laugh. Ah the days of 2e.

After reading through the thread it would seem that the common complaint is that the crossbow is an inferior weapon in skilled hands. Once archery feats and iterative attacks come to pass everyone drops it for the longbow. Ok, here's the shocker folks... Historically that's the way it went. As stated previously the crossbow was a mook weapon. You gave it to a hundred new recruits and instructed them to point it that way and pull the trigger. The composite longbow owned the fields of war in Europe for hundreds of years. Why should it be any different in Pathfinder?

It saddens me that the general undertone in nearly all of the Betatest threads is an underlying assumption that an inferior equipment or feat selection is abhorrent and should be stricken from the RAW. If I wanted a game like that I could easily find it

Having a crossbow do an extra die of damage for every +2 Str mod? Ridiculous. Giving a rate of attack equal to a longbow, also ridiculous. However I see no reason why "mighty" versions of crossbows should not exist. The draw strength differs from crossbow to crossbow and seeing as how a heavy crossbow uses torque generated by a winch to draw the string back, a heavy crossbow could have a higher str mod than you do. (Mechanical Advantage and all that)

The one idea that did strike me as logical and not over the top is the concept of giving crossbows armor piercing. 1pt for light and 2pts for heavy. This basically gives every light crossbow the weapon focus feat for free and heavy crossbows something even better to make up for the inferior rate of fire. A mid-level range feat could then increase this by 1pt.

I know I've ranted a bit but the most important point I wanted to make was that it's perfectly logical for the crossbow to fall in the hands of the non martial classes of the group while the martial boys stick to there bows. Crossbow > Longbow in the hands of the unskilled. Longbow >> Crossbow in the hands of an trained archer. Always has been always should be.

If I sound crass I'm gonna blame it on all the years of playing characters generated the old school way... (3d6 strait down, no max hps at first level, etc. etc.) Feel free to tell my old 1st ed. ass to shut up. :P


scaling damage belongs as a class feature, not a weapon feature. An in animate object is not capable of improving just becuase the person using it does. The person might be better at hitting with it, but it's just not going to do more than it can do... just like a 9mm pistol is going to throw someone through the air just because you hit them in the center of the chest.


Alright, let me rephrase that lol. I was referencing the ability to craft mighty bows that can be accessed with greater power as the user aquires it. That was the point I was trying to make. It should be able to come alongside the bow in some way.


I'm not sure it can be done realistically (from a game mechanic to real world conversion angle) which is why I don't mind the bigger jump in crit range so much. As mention the way crossbows are now makes them exotic weapons with a different feat needed, so if they show that in base ability it doesn't hurt my feelings. I don't think even with the changes I presented we would see a huge flood of people suddenly using the crossbow simply because of the need of rapid reload. Would more people use them? Yes, and this is good. Would everyone use them? No and this too is good. With my changes they deal a little more damage than a normal bow, with a little better range and a better chance to deal a fatal wound... however they are still slow as christmas, which matches pretty well to real life(TM) in my opinion.


Actually, the "Old guy" as he dubbed himself, brought up a suggestion in his rant that wasn't too bad. Why not allow mighty crossbows with different strengths required to crank the wench back? Since bows have a x3 crit mod, and don't require a feat to use, and crossbows do, I think its fair to give them one better notch on the crit balance and give them 18-20 like you suggested Abraham.

So my thought- allow "mighty" crossbows, and give them the increased crit range, and we're good.

(I am curious though, did you see my suggestion regarding slings? The way the damage is generated is pretty much entirely coordination/wrist motion, not strength based at all, so I thought they would do best with dex bonus to damage, just an idea.)


Yeah but there is a feat that does than now, and I think that makes sense for the sling... it shouldn't really be that amazing of a weapon considering it can be had for free for anyone. There is a reason the bow and crossbow where developed, and that is becuase the sling left something to be desired... namely everything. Too much training was needed, too much work to do it well, too little damage overall, and too little range.

Liberty's Edge

Why not just give the crossbow the ability to be "mighty" as well?


I don't know if you have the time to read it, but this thread actually discusses alot of the facts regarding the sling, and can direct you to more detail. Basically the sling generated blunt-force impact damage that equalled the bow. The only major difference is that, in game terms, one would equate its bonus damage source with dex.

Liberty's Edge

The Deadly Aim feat would cover that just fine. Someone who had taken the time to train to be skilled with a sling could easily be assumed to take something like that feat to represent the increased damage.

The other thing to take into account is that the target of missile. A RW medieval soldier in the field would likely be just a Warrior 1 with about 4-5 HP. A sling or shortbow shot is more than enough to cause serious injury or, on a critical hit, kill outright.

Just my 2 cp...


AlKir wrote:

Ok, here's the shocker folks... Historically that's the way it went. As stated previously the crossbow was a mook weapon. You gave it to a hundred new recruits and instructed them to point it that way and pull the trigger. The composite longbow owned the fields of war in Europe for hundreds of years. Why should it be any different in Pathfinder?

It saddens me that the general undertone in nearly all of the Betatest threads is an underlying assumption that an inferior equipment or feat selection is abhorrent and should be stricken from the RAW. If I wanted a game like that I could easily find it

Having a crossbow do an extra die of damage for every +2 Str mod? Ridiculous. Giving a rate of attack equal to a longbow, also ridiculous. However I see no reason why "mighty" versions of crossbows should not exist. The draw strength differs from crossbow to crossbow and seeing as how a heavy crossbow uses torque generated by a winch to draw the string back, a heavy crossbow could have a higher str mod than you do. (Mechanical Advantage and all that)

To an extent, yes. Not every option needs to be 100% equal. However, In a world where archers can accurately fire 5 shots in six seconds, I don't think giving the crossbow a little love is unfair. Either that, or the archer should be required to take quick draw the way the crossbow...er? is required to take rapid reload.

Grand Lodge

I'm really not so sure why there is a problem with the crossbow compared to longbow.

The longbow requires one more feat to use than the crossbow: Martial Weapon Proficiency. The crossbow is 5% more likely to crit than a longbow. The crossbow has slightly greater range and is cheaper than a longbow.

About the only change I would make is to allow Mighty variants of the crossbow that do NOT require equal strength to use, that adds an extra point to damage.

The Heavy Crossbow already does more damage than the longbow. Out of 100 shots, the heavy crossbow will score a crit about 10 times, for an average damage of 5.5 points. A longbow will score a crit only 5 times of 100 shots for an average damage of 4.2 points. Not much, granted, but these are base level crossbows. A light crossbow averages 4.4 points. Since the damage scores are so close, I would be happy allowing Mighty to Crossbows, and it puts in within competition of the Composite Longbow.

I think adding Mighty would fix the problem.


Abraham spalding wrote:
scaling damage belongs as a class feature, not a weapon feature. An in animate object is not capable of improving just becuase the person using it does. The person might be better at hitting with it, but it's just not going to do more than it can do... just like a 9mm pistol is going to throw someone through the air just because you hit them in the center of the chest.

I disagree. Actually, the strength of the person cranking the quarrel back has alot to do with it. However, it quickly becomes a matter of mechanics as I believe the typical crossbow is only designed to be cranked back *so* far before the string/wire snaps....

This is where I believe it would end up being like the mightybow, as Krome suggested....


AlKir wrote:


After reading through the thread it would seem that the common complaint is that the crossbow is an inferior weapon in skilled hands. Once archery feats and iterative attacks come to pass everyone drops it for the longbow. Ok, here's the shocker folks... Historically that's the way it went. As stated previously the crossbow was a mook weapon. You gave it to a hundred new recruits and instructed them to point it that way and pull the trigger. The composite longbow owned the fields of war in Europe for hundreds of years. Why should it be any different in Pathfinder?

Because it wasn't so in medieval Europe? Crossbow were not a mook weapon (because they were quite expensive, for starters), they were decidedly superior to most of contemporary bows (because range and penetration trumped any other factors in typical scenarios) and longbow (composite bows hardly existed in Europe) required large masses of disciplined archers, trained in proper tactics, to shine.

Liberty's Edge

The reality is, despite the crossbow fans thoughts otherwise, the yew longbow was a superior weapon in every respect. The CLASSIC example of this is 1415, The Battle of Agincourt. (You can throw Crecy in there as well, for additional French bashing purposes...)

Fact: The English longbow (the basis for the fantasy longbow, AFAICT) is composite, by design.

Fact: The longbow had a better effective range (200yds to 120yds) than the crossbow. One of the biggest factors at Agincourt was that the Genoese crossbowmen were under English bow fire for nearly a football field before they could effectively counter attack.

Fact: The longbow was better at penetrating the heaviest armors of the time. Ask the French cavalry at the time.

Fact: The longbow, in proper hands was more accurate.

Fact: The longbow wielder could loose 12 arrows a minute, compared to one bolt every 45 seconds to a minute for the crossbowman. In a battle, ammo supply willing, a longbowman could theoretically hit 30+ targets every three minutes, the crossbowman five.

Fact: The longbow was easier to maintain in the field. It took much less time to replace a bowstring on a longbow than on a crossbow.

Fact: Longbows were much less expensive than crossbows. More performance for much less cost.

Advantages for the crossbow:

Much lower training time. About a month was all it took to achieve maximum proficiency, rather than the years it took to proberly train a longbowman.

Can be cocked and loaded before combat. First shot advantage, but that disappears quickly as the combat progresses.

But, you know, y'all are having fun, don't let a pesky little thing like the truth about longbows and crossbows deter you!

:)

Grand Lodge

houstonderek wrote:


Fact: The longbow was better at penetrating the heaviest armors of the time. Ask the French cavalry at the time.

ummmm anyone a necromancer? I'm just a fighter and no good at that summon dead people thing... :)

Liberty's Edge

Krome wrote:
houstonderek wrote:


Fact: The longbow was better at penetrating the heaviest armors of the time. Ask the French cavalry at the time.
ummmm anyone a necromancer? I'm just a fighter and no good at that summon dead people thing... :)

They asked the survivors, big dummy! ;)

The English longbow company was one of (if not) the most feared units of warfare in medaeval Europe. The English longbowman was a peasant, and the French nobility (knights) were famously dismissive of peasants. They didn't take the English seriously at first, due to the English army's dependance on "lesser" soldiers. The English knights didn't mind defering to the longbowmen, they even shared the ransoms for captured nobility with them, which made morale a huge factor in the 100 Years War.

Grand Lodge

flynnster wrote:
Abraham spalding wrote:
scaling damage belongs as a class feature, not a weapon feature. An in animate object is not capable of improving just becuase the person using it does. The person might be better at hitting with it, but it's just not going to do more than it can do... just like a 9mm pistol is going to throw someone through the air just because you hit them in the center of the chest.

I disagree. Actually, the strength of the person cranking the quarrel back has alot to do with it. However, it quickly becomes a matter of mechanics as I believe the typical crossbow is only designed to be cranked back *so* far before the string/wire snaps....

This is where I believe it would end up being like the mightybow, as Krome suggested....

By using mechanics and different materials Mighty would be easily done.

You need some strength yes, but gears add a lot to making it easier to crank. Modify the materials in the string so it can be stretched more and deliver a stronger launch.

This is all easy things to do. *Note- I am temping in an Engineering College and popped over and grabbed a professor for an idea- he went into a long winded lecture that made my eyes gloss over and I lost five minutes of my life- but in essence he said it would be easy*

BTW Crossbows as exotic weapons- OK if the idea is that these are exotic because they are rare, then take them out of exotic and make them expensive to reflect the rarity.

Grand Lodge

houstonderek wrote:
Krome wrote:
houstonderek wrote:


Fact: The longbow was better at penetrating the heaviest armors of the time. Ask the French cavalry at the time.
ummmm anyone a necromancer? I'm just a fighter and no good at that summon dead people thing... :)

They asked the survivors, big dummy! ;)

The English longbow company was one of (if not) the most feared units of warfare in medaeval Europe. The English longbowman was a peasant, and the French nobility (knights) were famously dismissive of peasants. They didn't take the English seriously at first, due to the English army's dependance on "lesser" soldiers. The English knights didn't mind defering to the longbowmen, they even shared the ransoms for captured nobility with them, which made morale a huge factor in the 100 Years War.

I know I know. I just reread something about that fight. The French decided to deploy their archers to the rear as they were not really necessary. The French charged into battle and were slaughtered by the English longbowmen.

Personally I am fine with everything as is, except for adding Mighty to the Crossbow.

[threadjack]
BTW this is an interesting side to another thread and one which has me wondering. Bows vs slings. From what I have read the sling had a longer range than a bow, could use a ballistic arc to overcome obstacles and could deliver devastatingly damage. So why then did the sling give way to the bow? A sling with a dart could achieve penetration of armor, but it seems they stopped developing ammunition for the sling... So what happened?[/threadjack]


Krome wrote:
The Heavy Crossbow already does more damage than the longbow. Out of 100 shots, the heavy crossbow will score a crit about 10 times, for an average damage of 5.5 points. A longbow will score a crit only 5 times of 100 shots for an average damage of 4.2 points.

Your analysis is a bit off, insofar as it neglects "hit only on a 20" situations (and crit confirmation in general). Also, a longbow does a base 1d8, and gets Str bonuses if "mighty." Assuming all shots hit and all crits auto-confirm, I get 6.05 damage (mean) for the crossbow, and 4.95 (mean) for the longbow. Add a +1 Str bonus and the longbow jumps to 6.05 -- dead even with the crossbow. And remember that the bow can attack anywhere from 2-8 times more often than the crossbow.

Liberty's Edge

Krome wrote:

[threadjack]

BTW this is an interesting side to another thread and one which has me wondering. Bows vs slings. From what I have read the sling had a longer range than a bow, could use a ballistic arc to overcome obstacles and could deliver devastatingly damage. So why then did the sling give way to the bow? A sling with a dart could achieve penetration of armor, but it seems they stopped developing ammunition for the sling... So what happened?[/threadjack]

This is pure speculation, but here goes:

Perhaps the sling wasn't as well suited to dealing with fighting formations that included heavy shield use. As far as I can tell, regular sling use in organized warfare (at least in Western history) dropped off dramatically after the introduction of the Greek phalanx. Shield walls were tighter, allowing less room for sling stones to find a random opening (I assume) and, as sling bullets and stones weren't well suited to penetrating the contemporary shield, the bow gained promenence since, at the very least, there was a chance of penetrating the shield and hitting the shield arm. As that would be quite painful, I can only assume that this one added benefit over the sling volley may have a lot to do with the sling's demise.

Again, pure speculation. I have nothing to back that up.

Grand Lodge

Kirth Gersen wrote:
Krome wrote:
The Heavy Crossbow already does more damage than the longbow. Out of 100 shots, the heavy crossbow will score a crit about 10 times, for an average damage of 5.5 points. A longbow will score a crit only 5 times of 100 shots for an average damage of 4.2 points.

Your analysis is a bit off, insofar as it neglects "hit only on a 20" situations (and crit confirmation in general). Also, a longbow does a base 1d8, and gets Str bonuses if "mighty." Assuming all shots hit and all crits auto-confirm, I get 6.05 damage (mean) for the crossbow, and 4.95 (mean) for the longbow. Add a +1 Str bonus and the longbow jumps to 6.05 -- dead even with the crossbow. And remember that the bow can attack anywhere from 2-8 times more often than the crossbow.

But that doesn't matter; as pointed out, the longbow, historically, was a better weapon. It just took too long to train longbowmen, whereas you can hand a peasant a crossbow, show him how it works, and say "go to it."

Ahhh yeah I did not account for multiple shots or strength. Thanks. And I was using auto-confirms to just make the scenario easier.

Also crossbows were better guard weapons in a city or inside a building... less room needed to maneuver. Though if I *DID* see a town guardsman pull out a longbow and start to aim I would have stopped, dropped and prayed it wasn't me he was aiming for.

Liberty's Edge

Yeah, English longbows were not suited for close quarters (narrow Medaeval city streets, the great indoors) as they were nearly as tall as the wielder (if not taller in some cases).

Maybe a penalty for using a longbow in tight quarters would be in order, at least beyond "point blank" ranges?


Re: mechanical advantage for the crossbow, and "mighty" crossbows: realistically, the difference between an arrow and a bolt is negligable; not enough to account for different crit ranges, certainly. The crossbow trades time and distance (winding/cocking) up for velocity/force, whereas a bowman has to have enough Str to pull the string. So, realistically, a light crossbow's damage output should be equal to a longbow with maybe a 14-Str equivalent, but useable by a 10-Str Commoner (1d8+2/x3). A heavy crossbow gets better mechanical advantage (say, 1d8+4/x3), but is slower.


Here's a radical thought. Crossbows can typically be cranked a decent amount regardless of strength. Perhaps the crossbow's niche as a ranged weapon could be that the character doesn't need to have a strength bonus equal to the "mighty" value, and as such could craft/purchase a crossbow of sufficient power potential that they would would only need one? (Would be a big help compared to bows, which are alot cheaper) Probably the price of a mighty crossbow if this system were used would be twice as high as that of a bow (also in line with the crossbow's higher price)

Sovereign Court

Pathfinder Roleplaying Game Superscriber
houstonderek wrote:


This is pure speculation, but here goes:

Perhaps the sling wasn't as well suited to dealing with fighting formations that included heavy shield use. As far as I can tell, regular sling use in organized warfare (at least in Western history) dropped off dramatically after the introduction of the Greek phalanx. Shield walls were tighter, allowing less room for sling stones to find a random opening (I assume) and, as sling bullets and stones weren't well suited to penetrating the contemporary shield, the bow gained promenence since, at the very least, there was a chance of penetrating the shield and hitting the shield arm. As that would be quite painful, I can only assume that this one added benefit over the sling volley may have a lot to do with the sling's demise.

Again, pure speculation. I have nothing to back that up.

Actually, the heyday of the phalanx was the heyday of the sling. From what I know, the sling is an even more difficult weapon than the bow to use properly. Kings or Tyrants or what have you didn't raise levies of slingers, they had to go and hire specialists, particularly from the Balearic isles. The sling was simply never as universal as the bow, either. Only a few groups adopted it with vigor, whereas everyone used bows of some kind.

Also, there are really two different kinds of slings: there is the one that we are familiar with from DnD, which is simply made of cloth or leather. The second kind is the one that was used in the middle ages, particularly in sieges. It consists of a sling on the end of a staff. This type had a shorter range (I believe) but could knock someone cold in one shot. It was also easier to just give to peasants and say "throw this in that general direction" than the frustrating sling.

As for crossbows, I personally think they are more effective than longbows, on the whole. However, longbowmen were more effective than your average crossbowmen. Longbowmen, though they may have been peasants, were professional soldiers with years of practice and training, whereas most crossbowmen were simple levies of poorly trained troops.

Liberty's Edge

Thanks for the info on the sling! My medaeval history is a bit stronger than my ancient history, to be honest.

I must respectfully disagree about the generalization about crossbowmen, at least in Agincourt. The French employed Genoese crossbowmen for much of that campaign, and they were definitely elite troops. The longbow just proved superior at the time. I will concede that modern crossbows rock, but in the 1400's, maybe not so much.

Liberty's Edge

houstonderek wrote:
The reality is, despite the crossbow fans thoughts otherwise, the yew longbow was a superior weapon in every respect. The CLASSIC example of this is 1415, The Battle of Agincourt. (You can throw Crecy in there as well, for additional French bashing purposes...)

Well, actually . . .

Fact: The longbow had a better effective range (200yds to 120yds) than the crossbow. One of the biggest factors at Agincourt was that the Genoese crossbowmen were under English bow fire for nearly a football field before they could effectively counter attack.

The first part is correct. The second part is irrelevant. The French crossed the field at Agincourt with minimal casualties. It was the crossing of a muddy, broken field while wearing 50-60 lbs of armor, with the non-penetrating impacts of the arrows, that left them exhausted and overwhelmed in the melee that followed.

Fact: The longbow was better at penetrating the heaviest armors of the time. Ask the French cavalry at the time.

No, it was not. The longbow simply could not penetrate the best full body steel armor of the time. Of course not everyone had the best full body steel armor of the time, or maintained it in perfect condition. Likewise the horses of the French cavalry were not fully armored, so they were very easily killed, or at least injured. English longbowmen would carry swords or hammers to deal with the dismounted heavily armed riders.

Fact: The longbow, in proper hands was more accurate.

Yes, but even with that it was often used in massed volleys, particularly at greater ranges. The masses of archers would used arcing fire to blanket an area, ala the scenes in 300.

Fact: The longbow wielder could loose 12 arrows a minute, compared to one bolt every 45 seconds to a minute for the crossbowman. In a battle, ammo supply willing, a longbowman could theoretically hit 30+ targets every three minutes, the crossbowman five.

The issue there of course is ammo supply. Commanders often had to send people out to scavenge arrows after, and even during battles.

Fact: The longbow was easier to maintain in the field. It took much less time to replace a bowstring on a longbow than on a crossbow.

True. The problem is that a longbowman is much harder to maintain in the field than a crossbowman. The heavy pull on an English longbow required the user to be in good physical condition in addition to his years of training. A conscript half dead from dysentery could still fire a crossbow.

Fact: Longbows were much less expensive than crossbows. More performance for much less cost.

Until of course all the yew was cut down in England to make bows. Laws were passed requiring yew bows to be imported, and the price naturally rose over time.
Further, a good yet bow could take 4 years to make. A crossbow could be churned out much faster.


Thanks for the input Sam, its nice to know more on the historical debate between crossbow and bow.


Missile weapon damage in DnD is hard to justify. No missile weapon should get strength bonuses. Arrows and quarrels are too light. Take a look at standard bows: Shortbow 1d6, Longbow 1d8.

The shortbow would have a typical draw weight of 50 lb. The Longbow nearly 3x that at 140 lb, minimum. Tripling the draw weight (and a somewhat larger arrow) only adds 1 point of damage on average!

It follows that adding ~90 lb of draw weight to a (composite) shortbow shouldn't give it any more than +1 to damage. How much more draw weight would be required to reach +2? How much more draw weight can be put into a shortbow without making it of spring steel? How quickly will the arrow slow down, robbing it of any extra energy to add damage?

Most of the damage from an arrow is the wound track, and arrows often penetrate through-and-through if they don't hit bone. Strength bonus might add to that if bone is struck, but that isn't a given.

A spear, at least, has significant mass to "store" the energy of a strength bonus, so let's examine a similar upgrade.

A ballista fires a spear for 3d8 damage and 6x the range (120' increment as opposed to 20'). We can assume that means roughly 6x the velocity. That's ~36x the energy for an average of +9 damage. Even if we take the maximum +16 damage, the additional energy required is huge: double the energy of the thrown spear for each +1.

Even if you say half the energy is wasted due to overpenetration of a man-sized target, you still only get +1 per 1x multiple of thrown-spear energy. It would take about 4x the energy, double the velocity, to get the +4 of Str 18.


yeah but:

The Odessey.

That's my argument against physics in this case: Good ole fashion mythlore.


I remember a demonstration at a Medieval Fair some time ago - two men shooting at the same target with a bow and with a crossbow. The guy shooting with the bow was hitting the target nicely and the arrows stuck halfway in the bail of hay. What surprised me, when the guy shooting the crossbow hit the target, THE BOLT WENT STRAIGHT THROUGH! (Good thing they had several bails lined up) Make of that what you wish, but that experience makes the armor piercing quality of crossbows believable in my eyes.

A big difference between bows and crossbows is that the crossbow relies mostly on it's mechanics (as in it's construction) to do damage. So in order to be really good with a crossbow, increasing the archer's quickness or strength isn't going anywhere, if the build of the crossbow itself is not going to be improved. What I mean with this is that feats like Crossbow Mastery, which let you reload Heavy Crossbows as a free action, are not the way to go because they are absolutely unrealistic and disadvantage the archer who has to take 2-3 extra feats to be as fast as a longbow. Instead, if the construction of the crossbow itself was improved so that it didn't take as long to reload (as in repeating crossbow) the archer would not have to take all those extra feats. This would effectively make it similar in power to bows (but not longbows unless the Mighty ability gets added).

As I mentioned in my last post, please make repeating crossbows martial weapons so people using them aren't disadvantaged by having to take exotic proficiency feats. The price would still make it relatively exotic, as commoners would not be able to afford it. I would also love to see more options in PFRP for crossbows at higher levels, such as bolt-cases that hold dozens of bolts in an extradimensional space and fit on top of crossbows for easy use, special auto-reloading enchantments for crossbows or magical crossbows that fire energy-bolts (as in NWN2 or BGII)

Summary:
-Repeating crossbows as martial weapons
-More options for (repeating) crossbows as in enhancements and enchantments, such as self-reloading or extradimensional bolt-cases.


To my mind what should be done with crossbows is this.

Firstly create composite crossbows, which function is such a way that their bolts always benefit from the strength bonus, even if the user does not have a strength bonus. I would also consider increasing the maximium strength bonus of such a range of crossbow far beyond that of the bow.

I'd also consider introducing a range of feats which increase its damage output.

Dark Archive

kyrt-ryder wrote:

your forgetting a huge issue with Bows. They get to apply their full strength bonus to every single hit assuming the tiny price of an extra few hundred gold for a mighty rating (which are surprisingly easy to craft, I've played a crafting bowman before). I don't expect my idea to be perfect, or even good necessarily, but please look at both sides lol. The crossbowman has to spend an extra feat just to be able to shoot with his crossbow more than once per round. That puts the bow 1 feat ahead.

Secondly, I put a penalty for using said feat. If the crossbowman wants his max damage (for example he's not likely to be able to hit a target with his iterative attack or with the -2 rapid shot penalty) then he wouldn't use rapid reload.

I think it'd be a clunky mechanic and also unique in the game (not in any positive sense). If there is a bonus added to crossbow damage, I'd rather have it simply as your STR or DEX modifier (maybe for composite crossbows, as someone suggested?).

Grand Lodge

houstonderek wrote:

Thanks for the info on the sling! My medaeval history is a bit stronger than my ancient history, to be honest.

I must respectfully disagree about the generalization about crossbowmen, at least in Agincourt. The French employed Genoese crossbowmen for much of that campaign, and they were definitely elite troops. The longbow just proved superior at the time. I will concede that modern crossbows rock, but in the 1400's, maybe not so much.

Also remember that the French did not deploy their archers in a useful fashion in that battle...

1 to 50 of 92 << first < prev | 1 | 2 | next > last >>
Community / Forums / Archive / Pathfinder / Playtests & Prerelease Discussions / Pathfinder Roleplaying Game / Design Forums / Equipment and Description / Crossbow and Sling-Good god, give them something All Messageboards