Wizard Bonus Feats


Classes: Sorcerer and Wizard

Dark Archive

I was disappointed to discover that Pathfinder failed to address the most ridiculous problem with Wizards. Their bonus feats are awful.

The usefulness of Metamagic Feats is debatable as they cost spell slots. Item Creation feats are useless as it takes months to create most magic items, so cannot be done when you need the item. Spell Mastery is a ridiculous feat that is great for the NPC Wizard you find strung up in a dungeon to have, but for a PC? I have never had my wizard's spell books taken away, nor have I as a DM ever done so. Has anyone ever had this happen?

Why are none of the useful magic feats on the list? I would love to take: Spell Focus, Greater Spell Focus, Augment Summoning, Spell Penetration, or Greater Spell Penetration.

Blegh!

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber
talmerian wrote:

I was disappointed to discover that Pathfinder failed to address the most ridiculous problem with Wizards. Their bonus feats are awful.

The usefulness of Metamagic Feats is debatable as they cost spell slots. Item Creation feats are useless as it takes months to create most magic items, so cannot be done when you need the item. Spell Mastery is a ridiculous feat that is great for the NPC Wizard you find strung up in a dungeon to have, but for a PC? I have never had my wizard's spell books taken away, nor have I as a DM ever done so. Has anyone ever had this happen?

Why are none of the useful magic feats on the list? I would love to take: Spell Focus, Greater Spell Focus, Augment Summoning, Spell Penetration, or Greater Spell Penetration.

Blegh!

Forget the bonus feats, how about just feats that are interesting to a wizard that he can use any of his feats on. I don't want things that just meta-magic and item creation feats, but feats that add character flavour. What about bluff-casting that increases the DC of spellcraft checks for opposed casters to determine (and counter) your spells. Or spell sniping, lets a caster make a stealth check after casting a spell from stealth to remain hidden (much like a rogue can make a stealth check to remain hidden after firing at you, with like penalties.)

Here are just two flavour feats that casters could use that are "feat worthy" without being op.

Dark Archive

Galnörag wrote:


Forget the bonus feats, how about just feats that are interesting to a wizard that he can use any of his feats on. I don't want things that just meta-magic and item creation feats, but feats that add character flavour. What about bluff-casting that increases the DC of spellcraft checks for opposed casters to determine (and counter) your spells. Or spell sniping, lets a caster make a stealth check after casting a spell from stealth to remain hidden (much like a rogue can make a stealth check to remain hidden after firing at you, with like penalties.)

Here are just two flavour feats that casters could use that are "feat worthy" without being op.

I think those would be awesome feats. Especially bluff casting. I have allowed a player to use Sleight of Hand to confuse others into thinking it was a different spell, but a Bluff-Casting feat would rock. Also, I play with a DM that will let you make up any feat, if he thinks its too powerful he just powers it down a bit. If you don't have one of those, you should get one. :-)

My wizards are often snipers with Weapon Focus (Ray), Point Blank Shot and Precise Shot. I have never had a problem Sniping after shooting. That's not a Rogue talent just part of the Stealth skill which Wizards do not get. Its one of the few times that the Stealthy feat or Skill Focus have come in to play. Luckily, in Pathfinder, I can even be good at a Cross Class skill.

I am trying to implement that sniper aspect in a 3.5 game right now, but I'll be Twelfth level before I am any good at it. That's 3.5 for you though.


HA! Your DM is "coddling" you if he's not targetting your spellbook or spell components (half joke half serious, afterall in the whole history of D&D no fighter has figured out that if he takes out the book or components the wizard goes from GOD to GIMP?)

Seriously though, I've had a few times where I've been very glad I took eschew materials and spell mastery.

If you keep your spellbook in a bag of holding, handy haversack, etc. and it gets a targetted dispel, or worse, mage's disjunction you can't access the contents of the container until it is fixed, which means you could be without your spellbook there too.

Dark Archive

Abraham spalding wrote:

HA! Your DM is "coddling" you if he's not targetting your spellbook or spell components (half joke half serious, afterall in the whole history of D&D no fighter has figured out that if he takes out the book or components the wizard goes from GOD to GIMP?)

Seriously though, I've had a few times where I've been very glad I took eschew materials and spell mastery.

If you keep your spellbook in a bag of holding, handy haversack, etc. and it gets a targetted dispel, or worse, mage's disjunction you can't access the contents of the container until it is fixed, which means you could be without your spellbook there too.

My DM is not a Joke!!!! :-p

I do see the utility of it, but it is kind of like walking in a bear suit (not a costume, the one that bears can attack) just in case you get hit by a truck. If it happens, there really aint to much you're going to do about it. I think if that Wiz drops my Haversack down, I'm gonna drop him! Son!

What keeps me up at night is what if they take my haversack and drop it in a bag of holding. I took the "Bag of Holding Restraining Order' feat just in case of that. It doesn't let Bags of Holding within 5 ft of you. (the previously mentioned feat is a joke and does not (nor should it) exist)

Again, seriously though, what is the deal with the paltry 'bonus' feat choices?


It takes months to make magic item ? Well yes, if you craft one powerful item in one time.
If you craft a +2 ring of protection, it takes 2 days. Expand it later to +3 6 days, +3 to +4 10 days, +4 to +5 18 days... It's not that long, and it's far from months. Or don't you have enough downtime between adventures ?

Liberty's Edge

The feat that is needed is Summon Down Time. Once per session you can require your dm to give you the necessary time to complete 1 magic item/level. However the Prerequisite is a case of Mountain Dew and a bag of his or her favorite snacks...


Brutesquad07 wrote:

The feat that is needed is Summon Down Time. Once per session you can require your dm to give you the necessary time to complete 1 magic item/level. However the Prerequisite is a case of Mountain Dew and a bag of his or her favorite snacks...

*Snorts at Brutesquad07, seemingly amused.*


Hey guys,
Just to jump in I would normally agree with the "hell no, I won't go" adventure ideas until my mage had made the boots or cloak or whatever else he wanted to do, but now thanks to the latest web enhancement from these guys wizards can adventure and still make stuff. I love it!!
I am playing a first lvl universalist mage and my DM warned me not to take any item creation feats because the party wont have time to stay for more than 1 day in any given area to warn the town and move on. Now however my craft wondrous item feat and my scribe scroll are useful again. My DM has a "thing" for undead and when we get to higher lvls demons(trust me he's TPK'd us all more than once with demons) I like the fact cursed items are back.
I am so in love with the item creation rules I cant express it enough. I can play a good aligned mage again, I always played evil or neutral before because of the sacrifice rules in the book of vile darkness, wipe out a village of 0lvl peasants get a back of holding. Now I can be the mage that is trying to do good and noble deeds to join the harpers and cast stuff from the book of exalted deeds.
My finalplug is this if you havent checked out the web enhancement for items yet do so.

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