What I'm liking so far about 2nd D (spoilers)


Second Darkness


2nd Darkness is quickly becoming my favorite AP thus far, and I thought I'd give a shout out about what I like. So far, I've read all of #13 and skimmed #14 & #15.

* I like that it's open ended. With the first adventure I was a little disappointed that one is supposed to be hired by Saul with not a whole lot of motivation. However, I think Riddleport as a whole and the encounters as they are set up make it easy enough to play with and change if the PCs follow another course. The main point is to have the PCs confront the drow lady - everything else can be adjusted or made up. #14 & #15 seem to have a similar openness.

* Along the same lines, I like the Set Pieces, which adds to the open feel of the adventures. And I like the fact that the main adventures don't advance players as much, giving the DM the option to add subplots and encounters of his own.

* Their supernatural mystery, like the blot in the sky. The star falling on the island will totally wig my players, so will the aliens.

* I've never been a big fan of drow, but somehow the flavor of them in 2nd D has me intrigued. Maybe it's their unique background. Maybe it's their mad science, Lovecraftian feel. Maybe it's the fact they are unquestionably evil. Regardless, I'm liken 'em.


I haven't run it yet, since I'm waiting for all six issues to come out first. But just from reading, I gotta agree that the set pieces are a welcome change. It's a big help in case my players decide to go in an unexpected direction.


hazel monday wrote:
I haven't run it yet, since I'm waiting for all six issues to come out first. But just from reading, I gotta agree that the set pieces are a welcome change. It's a big help in case my players decide to go in an unexpected direction.

Have to agree, I like how well they fit in if needed too, but can easily feel like a made up but interlocked tangent so as to break the feel of the railroad nature. Also as I love bad drow, but was very much plain sick of the legions of renegade drow in other campaigns that the thought of a drow AP kind of made me sick to my stomach, I have been pleasently surprised at how new feeling they are, and at the same time old schoolish. Add in the fact that the focus may be on the drow but the majority they are in the shadows and it gives them a good hidden enemy feel...


I like that evil evils can be transformed into drow.

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