Use Rope Skill


General Discussion (Prerelease)


First of all, I hope this thread is in the proper location and I did not find this subject addressed in my quick search that I did. However, if it is not in the proper location or if it has been addressed, my apologies.

I never thought I would really miss the Use Rope Skill, but as, I am about to send my group through an new Pirate Campaign completely using the Pathfinder rules and I find that Use Rope is an indispensable skill. In fact, I have had to house rule the skill. Use rope is an important skill to have when journeying on the high seas with all the riggings, sails, and ropes that tend to be on board sea vessels.

Grand Lodge

How about just using the Profession (sailor) skill as is mentioned on page 70? That could include not just using ropes and tying knots, but also rigging sails, swabbing the poop deck, etc.


Yorgi wrote:
How about just using the Profession (sailor) skill as is mentioned on page 70? That could include not just using ropes and tying knots, but also rigging sails, swabbing the poop deck, etc.

I gave that serious consideration and there are a couple players who are taking profession Sailor but then there are players who do not want to have sailor as their profession. Some of the other professions could include: artillerist, carpenter, boat building, shipwrights, sail making and so forth. This leaves those players with little option. Since the Campaign is beginning at a low level it seems impractical to have multiple professions by the time they begin the setting.

I will also note that the players are being created under Pathfinder rules but we are using several WoWC supplements, such as: Shipwrack, and will test out the backward compatibility.

Perhaps, I'm being too picky on this. As I mentioned in my original post I never thought I would miss this skill.


I've noted its absence in my campaign as well.

I'm actually okay with it not being a skill, but I don't think the rules for knots and restraint belong exclusively in the combat section. Something under Adventuring or the Survival skill maybe?

Liberty's Edge

if the focus of the campaign is in the sea i see little option besides survival or profession(sailor)

but i might add climb (like in professional climbing, how to use ropes to move up, how to make them secure, etc) and profession(soldier)

also lets be real who outside Boy Scouts, sailors and soldiers and mounteinerist really know how to use a rope?

or you can just let them all know how to use it

in our sea campaign we are 3 players in an small boat... only 2 know how to sail (both have profession[soldier]) the other one is neither interesting in sailing or doing anyhing in the boat except use it as way to move from one place to another

so its not always necesary for all to know how to do it... except his character might be in problems in a storm... well so will be our little boat... but jei think we can do better.

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