Failure at the GG


Second Darkness


For some reason I can't reply to your thread.

Atrus wrote:

Hypothetically speaking, if the players fail to stop the thieves during their raid... how would you salvage the adventure?

Due to a combination of factors including (but not limited to): poor decisions, lousy dice rolls, and generally suspicious natures the players not only let Angvar and Thuvalia get away with the heist but suspect Saul of being in on the whole thing from the very beginning!

"He was in the vault the *entire* time? How convenient..."

Despite Vancaskerkin's protestations that there's nothing convenient about being robbed, the PC's further went on to antagonize him to the point where the guards had to escort them out of the Gold Goblin.

Considering that the rest of the adventure either takes place there or at the behest of Saul... now what do I do?!?

My suggestion is you punt for now, sent them to the set piece. Then maybe have someone else hire them. You can run quite a bit of the material without direct ties to Saul. It seems to me that you can paint the PCs in a faction that opposes Saul indirectly.

Dark Archive

Dennis da Ogre wrote:


My suggestion is you punt for now, sent them to the set piece. Then maybe have someone else hire them. You can run quite a bit of the material without direct ties to Saul. It seems to me that you can paint the PCs in a faction that opposes Saul indirectly.

If you go this route I would have them temporary 'ally' with Avery Slyeg; he can be worked in using the hook from the set piece. Using him as a benefactor means the players are Slyeg means of keeping tabs on Saul.

And this works well with the player motivations leading up to searching for Slyeg's prospectors in Pathfinder 14.

Liberty's Edge

Dennis da Ogre wrote:
My suggestion is you punt for now, sent them to the set piece. Then maybe have someone else hire them. You can run quite a bit of the material without direct ties to Saul. It seems to me that you can paint the PCs in a faction that opposes Saul indirectly.

Wonderful idea, it worked out great! Thanks!


Aitrus wrote:
Dennis da Ogre wrote:
My suggestion is you punt for now, sent them to the set piece. Then maybe have someone else hire them. You can run quite a bit of the material without direct ties to Saul. It seems to me that you can paint the PCs in a faction that opposes Saul indirectly.
Wonderful idea, it worked out great! Thanks!

Glad it worked for you.

Scarab Sages

A group I'm running this for also failed to stop the thieves, but I just continued with the story. Saul is getting the money back anyway, so it's irrelevant to him. If anything, it adds to the argument of why he needs the PCs to help him out. And it gave the party another "enemy" to focus on (even though they can't find the thieves) and brought them closer to Saul.

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