Poodle Jack Slaad |
See? This is why you shouldn't've done that.
...
*Sigh*
I hate being Chaotic Good.
Now, I shall summon a huge monstrosity! The largest living thing on the planet! Flee! Flee for your lives!!!
*Huge field of shrooms appears*
Of course, it isn't animate or anything. However....
*Causes mushrooms to all fly at Jack, obscuring his vision and making his armor get all ugly*
You should be Chaotic Fun!
And a bigger summons isn't always better.*Begins to chant and sway, calling power from a far to fuel the summoning*
I NOW CALL FORTH.... FURBY!!!!.
Jack's Right Hand Man |
Jack's Right Hand Man wrote:*Pees on Jacky boy*Clinically Depressed Poodle wrote:How about I kick yours instead. *punts CDP*Jack's Right Hand Man wrote:I don't want a f#&~ing thing, Jacky boy. It was that grey-green fellow who proclaimed you fellows to be jinxes. If I were you, I'd kick his ass.Clinically Depressed Poodle wrote:What the $#@* do you want?JACKS! HEY, JACKS!!! WAKE UP FELLAS!! THIS SLAAD HAS SOMETHING TO SAY TO YOU.
Go ahead my gray-green friend. The floor is all yours.
*punts CDP to the Jacks' Clubhouse*
Greyish-Greenish Slaad |
Clinically Depressed Poodle wrote:*punts CDP to the Jacks' Clubhouse*Jack's Right Hand Man wrote:*Pees on Jacky boy*Clinically Depressed Poodle wrote:How about I kick yours instead. *punts CDP*Jack's Right Hand Man wrote:I don't want a f#&~ing thing, Jacky boy. It was that grey-green fellow who proclaimed you fellows to be jinxes. If I were you, I'd kick his ass.Clinically Depressed Poodle wrote:What the $#@* do you want?JACKS! HEY, JACKS!!! WAKE UP FELLAS!! THIS SLAAD HAS SOMETHING TO SAY TO YOU.
Go ahead my gray-green friend. The floor is all yours.
*Sticks shrooms in both eyes of Jack for comical effect*
Hmm...perhaps I should find some psychowhatever shrooms? Then Peace LPD or whatever can can a friend. The Jacks would make very good hippies.Jack's Right Hand Man |
Jack's Right Hand Man wrote:Clinically Depressed Poodle wrote:*punts CDP to the Jacks' Clubhouse*Jack's Right Hand Man wrote:*Pees on Jacky boy*Clinically Depressed Poodle wrote:How about I kick yours instead. *punts CDP*Jack's Right Hand Man wrote:I don't want a f#&~ing thing, Jacky boy. It was that grey-green fellow who proclaimed you fellows to be jinxes. If I were you, I'd kick his ass.Clinically Depressed Poodle wrote:What the $#@* do you want?JACKS! HEY, JACKS!!! WAKE UP FELLAS!! THIS SLAAD HAS SOMETHING TO SAY TO YOU.
Go ahead my gray-green friend. The floor is all yours.
*Sticks shrooms in both eyes of Jack for comical effect*
Hmm...perhaps I should find some psychowhatever shrooms? Then Peace LPD or whatever can can a friend. The Jacks would make very good hippies.
*Punts the Slaad*
Piddle |
We should make a Poodle RPG. Then everyone would abandon all other games and follow our banner. That's how it usually works, right?
It should be a d12 system (no one expects a d12 system ... and they make great chew toys). Attributes would include:
- Snarkiness - measurement of wit and affects reactions of non-poodles
- Awareness - measurement of ability to notice squeaky and chew toys, as well as spotting non-poodles
- Quickness - measurement of speed of reaction or ability to avoid punting
- Poodleness - measurement of poodle nature
Skills could include:
- Humping
- Scampering
- Piddling
- Burying
- Yapping
- Chewing/Gnawing
- etc.
Creatures to encounter could include:
- Jacks
- Slaadi
- French People
- Self Appointed Governing Body Representatives
- Hybrids/Half-breeds
- Squirrels
- etc.
Just some thoughts ...
<piddles>
Piddle |
Why have you dumbed down poodleness?!
Oh come on! The old system for poodleness was broken and you know it! The revamp makes the entire poodleness system more streamlined and makes for easier game play. Sheesh, why don't you go chew on a squeaky toy?
Actually that sounds like a good idea ...
<goes to hunt down a squeaky toy and piddles>
Snarky Poodle |
CourtFool wrote:Why have you dumbed down poodleness?!Oh come on! The old system for poodleness was broken and you know it! The revamp makes the entire poodleness system more streamlined and makes for easier game play. Sheesh, why don't you go chew on a squeaky toy?
Actually that sounds like a good idea ...
<goes to hunt down a squeaky toy and piddles>
I don't know why the people who hate our new system feel the need to go spraying their bile every time we bring it up.
CourtFool |
Resolution is handled by rolling d12 + appropriate Attribute + appropriate Skill and meeting a Poodle Difficulty or beating your opponent's roll + Attribute + Skill.
Each Attribute may only be used once per scene until all Attributes have been used. Then you may start over using an Attribute. You may not use that Attribute a third time until all Attributes have been used twice and so on.
Some attributes trump other attributes when rolling versus an opponent. Whoever has initiative declares their Attribute last. If using the appropriate trumping Attribute against the Attribute it trumps, the trumping Attribute is added to the roll, but the opponent does not get to add their Attribute to their roll. Further, the opponent still has to use all of their other Attributes before using the trumped Attribute as normal.
Initiative is determined by rolling 1d12 + (Quickness x 2) + Poodleness.
Puddle |
Snarky Poodle wrote:We should make a Poodle RPG. Then everyone would abandon all other games and follow our banner. That's how it usually works, right?It should be a d12 system (no one expects a d12 system ... and they make great chew toys). Attributes would include:
- Snarkiness - measurement of wit and affects reactions of non-poodles
- Awareness - measurement of ability to notice squeaky and chew toys, as well as spotting non-poodles
- Quickness - measurement of speed of reaction or ability to avoid punting
- Poodleness - measurement of poodle nature
Skills could include:
- Humping
- Scampering
- Piddling
- Burying
- Yapping
- Chewing/Gnawing
- etc.
Creatures to encounter could include:
- Jacks
- Slaadi
- French People
- Self Appointed Governing Body Representatives
- Hybrids/Half-breeds
- Squirrels
- etc.
Just some thoughts ...
<piddles>
Nad teh items cud bee:
- Neutraler (evill)
- Cush
- Deb
- (Ass-sorted sticky tois)
- Bisquicks
- Beon
- Evvil fornitcure
- Scocht colors
Greyish-Greenish Slaad |
Snarky Poodle wrote:We should make a Poodle RPG. Then everyone would abandon all other games and follow our banner. That's how it usually works, right?It should be a d12 system (no one expects a d12 system ... and they make great chew toys). Attributes would include:
- Snarkiness - measurement of wit and affects reactions of non-poodles
- Awareness - measurement of ability to notice squeaky and chew toys, as well as spotting non-poodles
- Quickness - measurement of speed of reaction or ability to avoid punting
- Poodleness - measurement of poodle nature
Skills could include:
- Humping
- Scampering
- Piddling
- Burying
- Yapping
- Chewing/Gnawing
- etc.
Creatures to encounter could include:
- Jacks
- Slaadi
- French People
- Self Appointed Governing Body Representatives
- Hybrids/Half-breeds
- Squirrels
- etc.
Just some thoughts ...
<piddles>
I got some more skills to add! I'll get my clipboard!
*Starts writing on board with moldy carrot*- Whining
- Flying (for when launched and stuff)
Piddle |
Resolution is handled by rolling d12 + appropriate Attribute + appropriate Skill and meeting a Poodle Difficulty or beating your opponent's roll + Attribute + Skill.
Each Attribute may only be used once per scene until all Attributes have been used. Then you may start over using an Attribute. You may not use that Attribute a third time until all Attributes have been used twice and so on.
Some attributes trump other attributes when rolling versus an opponent. Whoever has initiative declares their Attribute last. If using the appropriate trumping Attribute against the Attribute it trumps, the trumping Attribute is added to the roll, but the opponent does not get to add their Attribute to their roll. Further, the opponent still has to use all of their other Attributes before using the trumped Attribute as normal.
Initiative is determined by rolling 1d12 + (Quickness x 2) + Poodleness.
Simple ... I like it!
Of course, Poodleness will trump all other attributes.
MiniatureGiantSpaceToyPoodle |
We should make a Poodle RPG. Then everyone would abandon all other games and follow our banner. That's how it usually works, right?
(excellent ideas snipped)
Don't forget "laying landmines" and various squeaky toy weapons.
This would also be an excellent idea for a side-scroller or a 3D platformer, like a modded version of Ratchet & Clank or Jak or Sly Cooper. I wonder how hard it would be to create a MOD?
Rusty the Poodle |
What do you do in this game?
I think the objectives should be to get as many treats and squeaky toys as possible, get extra points for humping, and try to avoid the jacks wherever possible.
Knocking squirrels out of trees or repelling invasions from other threads would be secondary objectives.