Age Of Worms (Playtest begins soon)


Playtest Reports


I will be running (continuing actually) age of worms switching over to pathfinder.

I will begin with the adventure after the arena combat (back to the town to fight the black dragon, etc.).

I was wondering if there are any specific situations that you could recommend in conversion?

The party is:

Arctic Halfing Binder/Knight of the sacred seal (ToM)
Beastman Druid
Human Crusader (BoNS)
Warforged (that soul magic class that is really alignment based) Magic of Incarnum
Human Blade Mage (book of nine swords, i forget the real name)

As far as i can tell, a good quick conversion would be to give NPC's maybe 1 more feat and solidifying skills.

But as you can see, the class' people are playing are very... nonstandard.

They mostly seem to play just as well though.
Any suggestions?


If I were to plan a playtest for Pathfinder, I would have my players use only pathfinder races and classes. Certainly the Age of Worms will give you plenty of opportunity to test out some of the new rules/modifications (new combat options/CMB usage, spell variants possibly, and definitely skills), but I'm not sure how much of a true playtest it would be to include only a handful of Pathfinder races.

Otherwise, it sounds like a pretty interesting party. Very nontraditional, which can be a great break from "the big 4" you typically hear about.


I believe that it will work, i am hoping to join in on one of the campaigns when i return to hawaii. What is the start and estimated final level for the group.


Radu the Wanderer wrote:

If I were to plan a playtest for Pathfinder, I would have my players use only pathfinder races and classes. Certainly the Age of Worms will give you plenty of opportunity to test out some of the new rules/modifications (new combat options/CMB usage, spell variants possibly, and definitely skills), but I'm not sure how much of a true playtest it would be to include only a handful of Pathfinder races.

Otherwise, it sounds like a pretty interesting party. Very nontraditional, which can be a great break from "the big 4" you typically hear about.

I don't know.. I'd say a mix of old and new is the best way to really test this game out.. The internal balance is being explored and hashed over six ways from sunday and someone needs to see if the idea behind the power creep <IE powering up the core classes and races> really does its job in balancing them against the splatbook classes and races or if it just serves as unneeded PC ego stroking for the sake of more 'Kewl Powarz'. Oh and in case you haven't already I would suggest using the standard pathfinder 3/4 BAB = D8 HD and 1/2 BAB = d6 HD.

By the way.. Sword-Sage and I believe Incarnate are the classes to which you refer.


I keep hearing about power creep in the form of new races and classes. By and large, I haven't seen any significant additions that really power things up. The power creep in splatbooks has been in the form of feats and spells, primarily, with a few prestige classes that stand out.

Tome of Battle gave martial characters a significant boost in ability, but really the Crusader is a great Paladin replacement, the Swordsage can fill in nicely for the Monk, and the Warblade renders the Fighter and Barbarian classes obsolete. I will not argue that they are powerful classes. I just don't see how the classes they replace were really all that interesting to begin with.

Testing out Pathfinder rules with little to no Pathfinder material doesn't seem like a very good playtest to me, but the party makeup sounds like it will be a very fun group to play with, with all the diverse characters. I'm a tad jealous, to be honest!

Aside from the Druid class and the human race, how will you really know what has changed?

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