Clinton Boomer Contributor, RPG Superstar 2008 Top 4 |
These are quick, QUICK adventures - designed from the ground up to be run in four hours, max. That's including flavor text, character introductions, restroom breaks, ect.
Obviously, they can run for longer at your home-table, but at a Con they're perfect for a four-hour slot.
I think that any GM, whether running WarHammer FR, Pathfinder or any other game, would get a kick out of these: they're simple, innovative, well-designed, with an emphasis on playability and fun for low-level PCs.