A Brief Hello, an Introduction, and Many Questions to follow


Lost Omens Campaign Setting General Discussion

1 to 50 of 89 << first < prev | 1 | 2 | next > last >>

Hi all !

First off I would like to say that this is my first post on these boards, but that I have been reading quite a few threads since the announcement of the PFRG. I have had many a late LATE night laugh following some of the banter and I can say that you have such a great community here !

I was introduce to D&D second edition as a youth and while I have never been what you would call a *hard core* gamer I do very well enjoy the times I have gamed, and the friends that I have met through this hobby we hold dear remain true : )

The group I play with is both intelligent and well balanced {and by this I mean people who are successful adults who have many differing passions and interests outside of the hobby but come together for the love of the game and each other} and am quite lucky to be part of their circle.

The group I game with has picked up Paizo’s RotRL series and is now being incorporated into the homebrew campaign that has been going on in some form or another for 22 years now {making the game world older than me !}. The campaign designer has also started a subscription for Second Darkness and has forbidden us from those respective boards :-)

While I have unrequited love for our campaign world I have just recently gotten the urge to dm for the first time and run my group through a separate campaign. Being a new dm is going to be a task unto itself so rather than start from ground zero I decided to pick up the Pathfinder Campaign setting and build from there.

That’s where all of you come in {if I’m lucky}

I have access to a myriad of supplements ranging from 1st ed D&D to Pendragon to MERP all ready for me to dissect and draw upon for inspiration and run whole epic story arcs, but I need help in placing them and converting them to become part of Golarion. I don’t really want to ask my gaming group because for one I want to keep them in the dark and secondly because I want to show them what I am capable of {with your help of course}.

So thanks to all future advice, please bear with me when I ask something that may seem trivial, and please grab a drink with me if ever any of you are in Manhattan :-)

Gary Gygax’s Legacy, this very community, is alive and well !

Paizo’s Newest Newbie :-)

Shadow Lodge

Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Welcome. I hope you enjoy yourself here. Please fill free to stop by Chelexian Embassy anytime for barbeque and cake...Devil's Food of course.

Liberty's Edge

Hi Kate, and welcome. I’m sure that there are many people here who would be happy to help you with conversion ideas. Are there any specific things you wanted to use in your Pathfinder game?


Wow ! Welcomes right while i was editing my post !

You guys are amazing !

I'm planning to pick up the following from the local game store

Pathfinder Campaign Sourcebook
Korvosa Guidebook
Classic Monsters Revisited
and the figurine of the icnonic sorceress

Is there anything else i should pick up that is not directly tied into the adventure paths but useful for a Pathfinder campaign?
I know a lot of material is comming out soon but i would like to get started while classes has not yet started.

Lazro thanks for the invite but i'll hold off on my faction picks for now; a lady's got to keep some secrets ;-)

Liberty's Edge

I don’t have the Korvosa book, but if you’re planning to run something set in or around Korvosa you may also benefit from picking up The Curse of the Crimson Throne adventure path. It sounds like you’re not planning on running one of the APs, but this one is largely set in Korvosa and has some good stuff on the city and nearby locales. Of course, there may be a lot of repetition with the Guide to Korvosa.

There’s so much great flavour in all of the Paizo stuff, its hard to know where to start (beyond the Campaign Setting). Any clues as to what type of game you want to run (locale, theme, tone, BBEGs etc)?

Shadow Lodge

Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

The Guide to Korvosa is an awesome book.

I would also suggest the Guide to Darkmoon Vale. Not only is the book, again, awesome, but the NPCs mentioned and towns are full of flavor. Definitely a great place for an adventure.


Welcome to the nuthouse Kate!


Sharoth wrote:
Welcome to the nuthouse Kate!

I prefer monkeyhouse. You got a problem with that?


Kruelaid wrote:
Sharoth wrote:
Welcome to the nuthouse Kate!
I prefer monkeyhouse. You got a problem with that?

~grumbles~ Damn you! I was suppost to be heading to bed! Stop making me go Ape!


'...the innocent sleep...'

Shadow Lodge

Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Sharoth wrote:
Kruelaid wrote:
Sharoth wrote:
Welcome to the nuthouse Kate!
I prefer monkeyhouse. You got a problem with that?
~grumbles~ Damn you! I was suppost to be heading to bed! Stop making me go Ape!

Atleast you're not going bananas

Scarab Sages

Hello Kate, I hope you feel right at home.
I second (or third or whatever number) the Guide to Darkmoon Vale - I picked it up last week and it is a great read that helps to get into the mood of another part of Golarion. The Gazetteer ist also quite awesome although I don't have the campaign setting yet (my flgs here in germany is always about a month late with the paizo stuff) and I don't know if it remains its usefulness.
Even if they are connected to the adventure path I'd suggest you download the players guides, they contain useful information for the setting, too.
If money isn't too big an issue Pathfinder #2 (City of Magnimar), #3 (Varisia) and 11 (Hold of Belzken) hold great articles about the campaign world while #7 (Varisians) and #10 (Shoanti) take a look at two cultures present in the setting.

Scarab Sages

Welcome Kate C. Not all of us are bad guys around here, despite what some may tell you - except, you've got to watch that Kruelaid guy. I mean look at those goggles - something just ain't right.

Anyway, I hope you enjoy your time in this little corner of insanity we've claimed.

Spoiler:
Just kidding Kruelaid. You kick ass.

Sovereign Court

If I were in your shoes I might buy the Campaign Setting, and then think about what else I want to buy after that.

For instance, if you want to run a city based game then you'll want to grab the Guide To Korvosa, but Darkmoon Vale and Classic Monsters might not be so useful.

Personally I have gone down the "buy everything that paizo release" route but that may not be for everyone.

You can find most of the setting books here.

As a new DM you might find this free adventure a great place to start, or just to pick up ideas - I had a blast running it.


Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber

Hi, Kate! I'm a long time D&D player who recently started DMing a Rise of the Runelords Campaign for some friends. I would recommend starting off with something like this (actually, I would recommend starting off with exactly this), because it makes it easier to ease yourself into the DM seat. After one campaign like that, you'd probably be ready for anything.

If that's not your style, then I have other suggestions. One thing that wasn't clear, though, was which set of rules are you actually planning to use? 1st Ed.? 2nd Ed.? MERP? 3.0? 3.5? Pathfinder (aka the New Home of D&D)? If you are using 3.0, 3.5 or Pathfinder, then I'd highly recommend a couple of Flip-Mats which are available here.

They make running a game much easier if you're trying to use miniatures and keep track of where everything is. If you're just starting out with them, I'd recommend the tavern and the city market. The tavern has a nice grassy field on the back which is great for most wilderness encounters and the market is just gray flagstones on the back, which is great for most dungeons.

Otherwise, I'd recommend the Pathfinder Beta Rules which are available as a Free Pdf (or will be shortly) here at Paizo.com and will also be available in hardcopy for a reasonable price.

That being said, welcome! I'm sure you will have a blast!

Dark Archive

Hi Kate, and welcome to the madness.

I second the recommendation for both Guide to Korvosa and Guide to Darkmoon Vale. The first is great for an urban setting, the latter for a wilderness campaign.
Also GtK is an invaluable resource if you're planning to run the excellent Curse of the Crimson Throne AP - in this case, I suggest to pick up a copy of the Harrow deck, which is an awesome gaming prop and strongly tied to each adventure in this AP.

If you're going into the wilderness campaign direction, there's a bunch of high quality adventures set into the Darkmoon Vale environs (D0 Hollow's Last Hope, D1 Crown of the Kobold King, TC1 Into the Haunted Forest, E1 Carnival of Tears, D1.5 Revenge of the Kobold King, and LB1 Tower of the Last Baron).
Note that both D0 and D1.5 are free!


Hey Kate

Again, welcome. Just to get your feet wet with DMing and to help boost your confidence, I would suggest doing a one-off adventure. Find a Paizo module/adventure that suits your tastes, have the players make one-shot characters and just play!

This will give you the feeling of what starting a campaign will be like and you can decide from various players styles what you want to have in the campaign and what you don't want to have.

Welcome to the toughest job you'll ever love!


Firstly, you guys are simply incredible ! Thanks for the great welcome !

I wish my bank or cell phone provider had half the eagerness to help you guys are showing with gusto !

As Lilith says *squee*

Secondly, I just love that despite the great and perfect threadjacks, somehow the thread gets back on course; it’s almost by design.
And on to the answers and questions

Mothman wrote:
Any clues as to what type of game you want to run (locale, theme, tone, BBEGs etc)?

I’m fairly certain I want to run an adventure I have played through myself, one fairly older from a previous edition that I can make my own, full of nostalgia but with a Golarion twist. I’m kind of leaning to one right now but I want to grab the Campaign Sourcebook before I make the final decision. {by the way, what does BBEG stands for?}

Lazaro wrote:

The Guide to Korvosa is an awesome book.

I would also suggest the Guide to Darkmoon Vale.

I am definitely getting the Guide to Korvosa, the rave response and reviews for it almost seemed to be engineered by dragon Mike, : ) but imp and pseudo dragon fights are the stuff I’m looking for !!

I don’t think I’m running CotCT at this time though, maybe a little later on. Maybe a year after the players initially visit the city so they can feel the contrast even more.

Kruelaid wrote:
Sharoth wrote:
Welcome to the nuthouse Kate!
I prefer monkeyhouse. You got a problem with that?

You guys should meet my mom, she is nuttier than any of you and as far *monkeyhouse* goes, well let’s just say she has horses {which I love}, duschunds {which I don’t love} and chickens {which I don’t get}. Mind you this would be great if she were on a farm *but she’s not* ! I’m so happy I moved to New York!

Kruelaid wrote:
'...the innocent sleep...'

That explains my lack of sleep.

feytharn wrote:

Even if they are connected to the adventure path I'd suggest you download the players guides, they contain useful information for the setting, too.

If money isn't too big an issue Pathfinder #2 (City of Magnimar), #3 (Varisia) and 11 (Hold of Belzken) hold great articles about the campaign world while #7 (Varisians) and #10 (Shoanti) take a look at two cultures present in the setting.

Our gaming group has a few copies of the players guides which I plan to incorporate for my own campaign; however I can’t pick up Pathfinder’s 1 through 6 because our main GM is planning to run them in our homebrew when he is done making adjustments, I guess you can say he has ‘seniority’ and besides that I want to play through the path myself, yay! But I will ask if I can go through the articles that won’t spoil the adventure, thanks for the suggestion.

GeraintElberion wrote:

If I were in your shoes I might buy the Campaign Setting, and then think about what else I want to buy after that.

For instance, if you want to run a city based game then you'll want to grab the Guide To Korvosa, but Darkmoon Vale and Classic Monsters might not be so useful.
As a new DM you might find this free adventure a great place to start, or just to pick up ideas - I had a blast running it.

Thanks Geraint, I’m getting the setting and still plan to get the Guide to Korvosa and Classic Monsters because I know that I’m sure I can use those books, even just for flavor and to get a better feel of the world.

I would have definitely run the free adventure but all of my fellow players have either played or at least have a passing knowledge of that particular adventure, but it was a fun read indeed!

Kelvar Silvermace wrote:

Hi, Kate! I'm a long time D&D player who recently started DMing a Rise of the Runelords Campaign for some friends. I would recommend starting off with something like this (actually, I would recommend starting off with exactly this), because it makes it easier to ease yourself into the DM seat. After one campaign like that, you'd probably be ready for anything.

One thing that wasn't clear, though, was which set of rules are you actually planning to use.
Otherwise, I'd recommend the Pathfinder Beta Rules which are available as a Free Pdf (or will be shortly) here at Paizo.com and will also be available in hardcopy for a reasonable price.

I very happy to see a fellow player turned DM !

I would probably enjoy running RotRL, but as I have said above, our DM called dibs on it! {And I’m sure I’ll get a kick playing it} And that goes for Second Darkness as well.
As for the rules were planning to use, our group is comfortable with both 2 ed with house rules as well as 3.5 with even more house rules, which is our rule set of choice, but we plan to switch to Pathfider RPG as soon as it comes out ! As for the combat maps, I’ll probably borrow those we already have.

I’ll continue with the posts after I get a little bit of this ‘sleep’ Kruelaid and Sharoth were speaking about.

Goodnight and many thanks to you all ! : )


If you would like to run pre-made adventures, may I suggest the following:

Guide to Darkmoon Vale so you can add any twist that you want to.

The following adventures are all centered around Falcon's Hollow which is in the Darkmoon Vale

Campaign centered in Falcon's Hollow 1st - 7th(8?)
D0 1st
D1 2nd
D1.5 5th
E1 5th (maybe-or put it after D4 and scale it up)
D4 6th

D0 and D1.5 are free. D0, 1, 1.5 and 4(I think this one) are all interconnected and E1 is just a good break and Nick Logue (the author) is just plain scary!

-- david
Papa.DRB

Oh, and welcome to the boards!


BBEG = Big Bad Evil Guy, usually the mastermind of evil you face at the end of adventures

Sovereign Court

I think everything has been covered so I'll just say hello and welcome! ;-)

The Exchange

Kate C wrote:
Is there anything else i should pick up that is not directly tied into the adventure paths but useful for a Pathfinder campaign?

Well Kate, I would not presume as one who lurks that you haven't heard of the Pathfinder Modules, but in case you want a quick link, here it is. There are two that are beginner 1st Level Modules: D0:Hollow's Last Hope (which is a free PDF) and TC1:Into the Haunted Forest. The other modules covered by the poster above are larger adventures, but they would do fine as well.

When I first started DMing I found that doing modules was a great way to learn the ropes.

These modules were once called Gamemastery Modules, but they are all set in the world of Pathfinder so that would keep you insync with your recent purchases.

Welcome to our world and we look forward to helping you in any capacity you need help in.

Congrats,
Zuxius


Welcome, Kate. :) Good to have you aboard.

Liberty's Edge

Papa-DRB wrote:

If you would like to run pre-made adventures, may I suggest the following:

Guide to Darkmoon Vale so you can add any twist that you want to.

The following adventures are all centered around Falcon's Hollow which is in the Darkmoon Vale

Campaign centered in Falcon's Hollow 1st - 7th(8?)
D0 1st
D1 2nd
D1.5 5th
E1 5th (maybe-or put it after D4 and scale it up)
D4 6th

D0 and D1.5 are free. D0, 1, 1.5 and 4(I think this one) are all interconnected and E1 is just a good break and Nick Logue (the author) is just plain scary!

-- david
Papa.DRB

Oh, and welcome to the boards!

I have to agree with Papa.

Whereas it might sound like good advice to get started with an adventure path like CotCT or RotRL, I feel that its a very big task and commitment that might be overwhelming to a new DM (YMMV). Since the APs are intended on extending characters to 15-16th level, thats a major undertaking by even well-veterened DMs.

IMO, your best option for slowly learning the ropes and getting a handle on the DMing role - check out the Pathfinder Modules. Many of them are set in Darkmoon Vale (IMO - a wonderful land full of adventure, flavor and excitement), and theres a book supplement dedicated to that region that is FULL of info and flavor.

I suggest you get that book - a few of the modules with character levels close related to each other and run the two or three back to back to let the players play the same characrters for a while.

That should also allow you to learn to adapt stories, sub-plots, story arcs, personalized PC involvement and development as you learn to tie one module in to the other.

Other than that - you seem to have the first and most important attribute to becoming a good DM - eagerness to learn and do it well.

Robert


Welcome, Kate. I am sure you will be right at home here.

I live in shouting distance from NYC, and run a bar, so if you ever need a locale for your Paizonian drinking spree, I can offer such.

As a long time ref, I would recommend getting a combat pad such as this one, as having one of those has literally changed the game for me. Now that keeping track of initiative and effects is made easy for me, I am free to enjoy the juicy bits.


Kate C wrote:
As Lilith says *squee*

^_^

Have some cookies! Welcome to the boards!


Welmet and welcome, Kate...


And there's Lilith with the cookies, right on schedule.

Welcome to the asylum, Kate! I think you'll enjoy it as much as the rest of us!

Oh, and be careful around the kobolds. They're mean little critters.

Spoiler:
Especially that Kobold Cleaver. But he does try to wipe out the smrfs, to his credit.

Spoiler:
Just kidding to all ye kobolds! Yeesh, I've seen enough explosive runes already!


Hello Kate,

Make yourself at home! If any of these goons gives you trouble, let me know... I'll freeze them with my Y-Ray vision.

Ultradan
Resident Super-Hero

Scarab Sages

Lathiira wrote:

Especially that Kobold Cleaver. But he does try to wipe out the smrfs, to his credit.

That's not a smurfy thing smurf. Do I smurf around smurfing about smurfiira's all the smurf?

*sniff* We just want to be smurfed. Is that so smurf? *sniff*

Shadow Lodge

Welcome to this oddball community, Kate!

Scarab Sages

Aberzombie wrote:
Lathiira wrote:

Especially that Kobold Cleaver. But he does try to wipe out the smrfs, to his credit.

That's not a _____ thing _____. Do I _____ around _____ing about _____ all the _____?

*sniff* We just want to be _____. Is that so _____? *sniff*

wow. your comment could easily be turned into a mad lib. in fact, try filling in the blanks with "Green" or "Weasel". oh what fun!

Liberty's Edge

Kate C wrote:
Hi all !

Hi Kate, welcome to the Paizo community!

Kate C wrote:
The group I play with is both intelligent and well balanced {and by this I mean people who are successful adults who have many differing passions and interests outside of the hobby but come together for the love of the game and each other} and am quite lucky to be part of their circle.

That's the best type of group to have, hold it dear!

Kate C wrote:
While I have unrequited love for our campaign world I have just recently gotten the urge to dm for the first time and run my group through a separate campaign.

You've just taken your first step into a larger world. Congrats!

Kate C wrote:
I have access to a myriad of supplements ranging from 1st ed D&D to Pendragon to MERP all ready for me to dissect and draw upon for inspiration and run whole epic story arcs, but I need help in placing them and converting them to become part of Golarion.

Let us know a sampling of your collection specifics and I'm sure everyone will have ideas on placement or conversion. If you haven't checked out Darkmoon vale and the couple D0 and D1 modules they are a great start for the world.

-DM Jeff


Pathfinder Roleplaying Game Charter Superscriber

Welcome aboard, Kate!


Hello and Welcome,

I would have answered earlier but I'm UK based and I had to go to work.

Lots of great advice already, heres my input. I think the small adventure might well be the sensible way to go, however, you have played for a while if I read right and so you are already familiar with the rules. I am currently running my group through the shackled city and would recommend it to any DM. Some pro's and Con's to consider though...

Pro's

1) based in and around one city so you can control all aspects of the campaign and customise to your hearts content.
2) You can drop it into any setting (Pathfinder, Homebrew etc) with none or little conversion.
3) Covers levels 1-20
4) You only have to buy one book to get started (Assuming access to the DMG, PHB and MM)
5) Loads of Folks here have played through this so lots of advice if you need it.
6) It uses core gods etc so easy to convert.

Con's

1) Your DM may be familiar with some of the story if he/she is a Paizo fan.
2) Its an epic story to start DMing with.
3) It Costs $60 ish I think.

Alternatively, if you want something more nostalgic you could go for Expedition to Castle Ravenloft. Classic, and gives you the option of returning players to the same setting your current DM uses if thats important.

Well there goes, have fun.

Elcian


Elcian wrote:
Alternatively, if you want something more nostalgic you could go for Expedition to Castle Ravenloft. Classic, and gives you the option of returning players to the same setting your current DM uses if thats important.

Sorry, I just quiver with delight when I hear Castle Ravenloft.

Original 1st ed Ravenloft = Best module ever. Period.


veector wrote:
Elcian wrote:
Alternatively, if you want something more nostalgic you could go for Expedition to Castle Ravenloft. Classic, and gives you the option of returning players to the same setting your current DM uses if thats important.

Sorry, I just quiver with delight when I hear Castle Ravenloft.

Original 1st ed Ravenloft = Best module ever. Period.

Heck yeah! Still have mine.

Welcome Kate! I'm too new to Pathfinder to offer sage advice so I'll tag along on this thread and learn.

Sovereign Court

Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Hi Kate,

I can heartily recommend Shackled City and the Falcon's Hollow campaign. But both arcs are longer than most of my campaigns have lasted. For a small introductory adventure set in a city you can also try 'Hangman's Noose' U1 - it is set in Absalom, but should be easy to transfer to Korvosa.

"Curse of the Crimson Throne" is also an Adventure Path. I play this one in a Play-By-Post on these boards and I am having a great time.

I am also running a Freeport Campaign, and these adventures are also top of the class and the Pirate's Guide is also a great resource. Just go ahead and have fun. take an adventure run it and let yourself inspire by the conesquences the actions of the SC's have on the world to spin anew yarn in the tapestry of the world.


Hagmans Noose is a great starting adventure to get a group together.

Personally I ran a little short on time as we started late so it became a little railroady toward the end (more time than the module I think).

If you were really clever you could combine Shackled city and this adventure. Either use the characters in the module and then have some relatives appear later as NPC's or change some names to relate them to the characters already in Shackled City (This needs a little more work as you will need to be familiar with the NPC's in Shackled city so as not to affect the plot line).

Thak you guys for the agreement over Ravenloft.. I never managed to get the original adventure but I still love the feel of the later versions. My DM NPC in shackled city (party only has three players) comes from Borovia. Two of the group have never played before this campaign and the other has played longer than me (18yrs). I wish you could have seen the look on his face when the NPC was asked where she was from. Mixture of delight and fear. The plan is that at some point the mists will snatch the group away and they will face Straad to save the NPC's homeland. I will deliver them back moments after they left so no time will have past.

I am also toying with the idea of using Tomb of Horrors as part of the thieves guild under cauldron (one of the players families was killed by an assassin who is part of the guild in my game, which is why he came to Cauldron).

Elcian

Liberty's Edge

Oliver von Spreckelsen wrote:

Hi Kate,

I can heartily recommend Shackled City and the Falcon's Hollow campaign. But both arcs are longer than most of my campaigns have lasted. For a small introductory adventure set in a city you can also try 'Hangman's Noose' U1 - it is set in Absalom, but should be easy to transfer to Korvosa.

"Curse of the Crimson Throne" is also an Adventure Path. I play this one in a Play-By-Post on these boards and I am having a great time.

I am also running a Freeport Campaign, and these adventures are also top of the class and the Pirate's Guide is also a great resource. Just go ahead and have fun. take an adventure run it and let yourself inspire by the conesquences the actions of the SC's have on the world to spin anew yarn in the tapestry of the world.

I would question the notion of doing the first gig as Shackled City. thats a mega monster of a module, up to 20th level characters which we all know is a nightmare!

Plus the chapters do not flow into one another very well, the BBEGs are not even known until it's too late, theres a lot of holes, and requires a lot of attention

Not to mention its about 18-24 month commitment to run it all the way through.

Dont get me wrong - its a fabulous - i mean FABULOUS campaign and story - it just takes a lot to make it work. I'm running it right now - characters are 13th level and we're getting ready to start chapter 8 (of 12). I started the game in April of 07 and we havent' even started chapter 8 yet! Its is by far the most challenging adventure I've ever run - and i've been a full time DM since about 1988!

Granted its rewarding - i just would steer new DMs to a much smaller undertaking for a while before taking on such a monster.

As many have suggested - start with some of the Pathfinder modules - especially D0 and D1 and D1.5. They are great - I have run the previoius two and they are very easy to run and fun.

Robert


golem101 wrote:

Hi Kate, and welcome to the madness.

I second the recommendation for both Guide to Korvosa and Guide to Darkmoon Vale. The first is great for an urban setting, the latter for a wilderness campaign.
Also GtK is an invaluable resource if you're planning to run the excellent Curse of the Crimson Throne AP - in this case, I suggest to pick up a copy of the Harrow deck, which is an awesome gaming prop and strongly tied to each adventure in this AP.

If you're going into the wilderness campaign direction, there's a bunch of high quality adventures set into the Darkmoon Vale environs (D0 Hollow's Last Hope, D1 Crown of the Kobold King, TC1 Into the Haunted Forest, E1 Carnival of Tears, D1.5 Revenge of the Kobold King, and LB1 Tower of the Last Baron).
Note that both D0 and D1.5 are free!

I'm definitely getting the Guide to Korvosa and i think Guide to Darkmoon Vale as well, i don’t think i'll be running CotCT right now, I think I want to use Korvosa intact but thank you for reminding me of the Horrow Deck ! I loved scenes in previous games where we got readings from the Tarokka deck {possibly my favorite part of Ravenloft} and I would love to incorporate that as well.

Thank you for all the links as well, my group already has D0 and D1, I may consider getting E1 and possibly picking up D1.5 for my DM, always helps to have brownie points!

veector wrote:

Just to get your feet wet with DMing and to help boost your confidence, I would suggest doing a one-off adventure. Find a Paizo module/adventure that suits your tastes, have the players make one-shot characters and just play!

This will give you the feeling of what starting a campaign will be like and you can decide from various players styles what you want to have in the campaign and what you don't want to have.

Thanks veector, I am already familiar with my groups’ style of play, I have gamed with them on and off for 4 years. It was just recently that I got bit by the DM bug though and am looking to use Golarion as my own setting.

I have about five lifetimes of modules and premade adventures at my disposal from various editions of D&D as well as various other systems and as I said on my original post I just need help finding a home for them on Golarion and making them *Pathfinderesque* {do I get credit for the new word?}.

Basically I am planning to get the following as a start point

The Pathfinder Campaign Sourcebook
The Korvosa Guidebook
Classic Monsters Revisited
Harrow Deck
and the figurine of the icnonic sorceress

My maybe list includes

The Darkmoon Vale Guide
and possibly D1.5 for my DM in exchange for a peek backs of Pathfinders 1 to 6

I also have access to the first two players guides that my group has.

I know a lot of campaign material is coming out soon like the core Pantheon and the Planes book so I’ll definitely get those when they come out.

So to explain myself better, I’m looking for campaign centric material {who says that?} to build upon while I use premade modules I already have access to.

I’m going to my game store tomorrow and see what goodies I can get !

It always seems like a party when you welcome a newbie, thanks to all again !


Papa-DRB wrote:

The following adventures are all centered around Falcon's Hollow which is in the Darkmoon Vale

Campaign centered in Falcon's Hollow 1st - 7th(8?)
D0 1st
D1 2nd
D1.5 5th
E1 5th (maybe-or put it after D4 and scale it up)
D4 6th

D0 and D1.5 are free. D0, 1, 1.5 and 4(I think this one) are all interconnected and E1 is just a good break and Nick Logue (the author) is just plain scary!

-- david
Papa.DRB

Thank you for the level breakdown all there in one handy post : )

And you just pushed the Guide to Darkmoon Vale in my to get list.

I've heard of this Nick Logue is he *really* that disfigured ? {I kid}


Mentally or physically difigured, Kate C? I would wholeheartedly vote for mentally! Nick is one psycho dude!


veector wrote:
BBEG = Big Bad Evil Guy, usually the mastermind of evil you face at the end of adventures

That is JUST beyond cute !

Lilith wrote:
Kate C wrote:
As Lilith says *squee*

^_^

Have some cookies! Welcome to the boards!

*gush* I have arrived!

Thanks for all the welcomes, well mets and warnings EVERYBODY : )

Liberty's Edge

Yeah, sorry Kate, BBEG stands for Big Bad Evil Guy (or Girl). I know some people like to build their campaigns around memorable villains, hence the question.

Nick Logue is a very cool, very nice guy (with a twisted mind). If you want to delve deeper into that twisted mind, check out the site for his own gaming company (just be careful if you’re interwebbing at work or something, the picture on the front page of the site is currently of an un-clad goddess).

Also, if you want to partake in some general madness, pick up a few tips about Golarion and even chat to the designers, there is a Paizo chat at Lilith’s Chatroom at 8pm PST tonight. James Jacobs is usually there, Jason and some of the other guys often stop by too (don’t know if James will be there tonight as he needs to leave for GenCon early tomorrow, but there’s a good chance).

Dark Archive

veector wrote:


Original 1st ed Ravenloft = Best module ever. Period.

Quite possibly among the truest words in roleplaying.

Well 'ello Kate.

Before we move on, an important life altering question:

Kiss or Lash ?


Robert Brambley wrote:


Other than that - you seem to have the first and most important attribute to becoming a good DM - eagerness to learn and do it well.

Thanks Robert ! I also make killer sangria !

ZeroCharisma wrote:
I live in shouting distance from NYC, and run a bar, so if you ever need a locale for your Paizonian drinking spree, I can offer such.

Funny enough I work as a bottle waitress in one of NYC’s biggest clubs; at least you don’t have to wear a French maid’s outfit for work {this is sadly *not* a joke, sigh}. The good thing about such a brain dead job? I can afford to get a year’s worth of Paizo releases after one good weekend’s worth of work : )

I was born in Moscow; moved to the US. And yes I speak Russian, and Spanish and been known to use English as well.

Don’t use my true name for summoning purposes ; )

DM Jeff wrote:

Let us know a sampling of your collection specifics and I'm sure everyone will have ideas on placement or conversion. If you haven't checked out Darkmoon vale and the couple D0 and D1 modules they are a great start for the world.

-DM Jeff

I think I’ve narrowed it down to a few modules from 1 st ed I want to transplant into Golarion, and to tie in some adventures from Dungeon. I want the adventure to encompass some city time, some wilderness encounters and dungeon delving as well although not necessarily a dungeon per se.

I’m thinking of starting my players at level 1 and want them to go through a story arc that would make them hit about level 10. We have, by choice, a slightly slower level progression in our group.

I’ll toss it around my head some more.

Elcian wrote:

Hello and Welcome,

I am currently running my group through the shackled city and would recommend it to any DM. Some pro's and Con's to consider though...
Alternatively, if you want something more nostalgic you could go for Expedition to Castle Ravenloft. Classic, and gives you the option of returning players to the same setting your current DM uses if thats important.

I’ll do a little research into Shackled City after this post; the original series came from Dungeon originally though right? My DM may have already read through those.

Ravenloft was my very first adventure!! We played through the 1 st ed module using 2 nd ed rules; I got to play the mayor’s daughter who turned out to be the incarnation of Strahd’s beloved ! Fun times !


Mothman wrote:
Nick Logue is a very cool, very nice guy (with a twisted mind). If you want to delve deeper into that twisted mind, check out the site (just be careful if you’re interwebbing at work or something, the picture on the front page of the site is currently of an un-clad goddess).

I've been know to ride the mechanical bull in that attire : )

And who sunbathes with a top really ?

Mothman wrote:

Also, if you want to partake in some general madness, pick up a few tips about Golarion and even chat to the designers, there is a Paizo chat at Lilith’s Chatroom at 8pm PST tonight. James Jacobs is usually there, Jason and some of the other guys often stop by too (don’t know if James will be there tonight as he needs to leave for GenCon early tomorrow, but there’s a good chance).

I would have loved to but i had to work 9 pm to 2 am EST. Godspeed James!

baron arem heshvaun wrote:

Well 'ello Kate.

Before we move on, an important life altering question:

Kiss or Lash ?

Why not both? Mix it up a little. Why settle for one over the other?

Liberty's Edge

Kate C wrote:


I've been know to ride the mechanical bull in that attire : )

And who sunbathes with a top really ?

Oh, I like you ;-)

For the record, James just stopped by briefly at the chat to say hi, so you didn't miss any of Golarion's deepest, darkest secrets or anything.

I'm DMing Shackled City at the moment, and while I'd agree that it's a great series of adventures, I'd also agree that it may not be the best one in terms of overall coherence and occasional plot holes. Still worth looking at though (though of course if your current DM has read it it may be a moot point).

1 to 50 of 89 << first < prev | 1 | 2 | next > last >>
Community / Forums / Pathfinder / Lost Omens Campaign Setting / General Discussion / A Brief Hello, an Introduction, and Many Questions to follow All Messageboards