Oooh! Rituals!


4th Edition


Check it here ladies and gents! New shiny rituals!

I like 'em. Some pretty cool effects, like enchanting your camp fire so that it doesn't give light too far out. Or shaping your environment with Earthen Ramparts.

Thoughts? Rituals you just have to pick up now?


David Marks wrote:

Check it here ladies and gents! New shiny rituals!

I like 'em. Some pretty cool effects, like enchanting your camp fire so that it doesn't give light too far out. Or shaping your environment with Earthen Ramparts.

Thoughts? Rituals you just have to pick up now?

I really like the various earthworks ones.

I've got a lot of rituals in my campaign, pretty much all flavour-related (rituals done to prevent X/y/z from approaching a village/protect a farm etc etc), I'll see about posting them here once I pull them all into the list.

The one thing with rituals I don't like is the straight GP cost. E.g. in my game a floating disk requires a well-made glass disk as the material component. The good thing is the players requested more flavourful components, especially for when they start to craft magic items.


Some interesting rituals there. I like how they are working on rituals that enhance good game design. Stuff like the Teleport Catcher and the stasis ritual can be worked into adventures and might help them run more smoothly.


More rituals is good but I have some concerns about them !!

Rituals cost money and take time to cast but they are often superior to mundane use. Cloak of Chameleon, Conceal Objects, and several others require an opposed check but the caster has a +5 bonus. Detect Secret Doors and Discern Lies give the arcana (or religion) check of the caster as a bonus to his perception or insight check, making them nearly impossible to fail.

As long as the party has time and money, you can be sure that PCs will cast Knock instead of letting the rogue do the stuff, simply because the caster has more chances to succeed and as soon as the wizard has learn this ritual, it doesn't cost that much.

Moreover, I see more and more players asking for a way to cast rituals faster, making them usable enven in combat situations.

I fear that we end with the same situation that in 3.X : rituals completely bypassing skills and making some classes nearly useless ...


Noir le Lotus wrote:
Moreover, I see more and more players asking for a way to cast rituals faster, making them usable enven in combat situations.

As long as this doesn't happen, it'll be impossible for Rituals to shine in combat.

As for the rogue picking locks instead of the knock ritual, every time in 3.5 Edition when we had a mage, knock totally stole the role of the rogue. Nowadays, in 4th Edition, you have to stop and take a 10 minute break to get into that locked door. Not necessarily something you want to do in a dangerous place filled with denizens, or if you are being chased.


P1NBACK wrote:
Noir le Lotus wrote:
Moreover, I see more and more players asking for a way to cast rituals faster, making them usable enven in combat situations.

As long as this doesn't happen, it'll be impossible for Rituals to shine in combat.

As for the rogue picking locks instead of the knock ritual, every time in 3.5 Edition when we had a mage, knock totally stole the role of the rogue. Nowadays, in 4th Edition, you have to stop and take a 10 minute break to get into that locked door. Not necessarily something you want to do in a dangerous place filled with denizens, or if you are being chased.

Personally, i am in favour of a hung ritual system.

The rituals are among the best additions of 4e and actually add the potential to add some flavour to magic in DnD.

The way i will be working rituals is that, in a dedicated ritual space, which costs 100 GP per level of power, one may cast and hand up to your level's worth of rituals, which may each be used as a standard action.
The level of any indevidual ritual, may not exceed the level of ritual space.

This means that the characters have a 'per quest' resource, which requires significiant investment to make useful.

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