Animal Companion


4th Edition


Animal Companion [Heroic]
Prerequisite: Trained in Arcana, Nature or Religion
Benefit: You gain the knowledge to perform a ritual which summons a faithful animal companion. You can communicate basic emotions and information with your companion, but it is an animal and so cannot grasp complex concepts like specific numbers. Your first companion is free. If your companion dies, you can summon another by spending a sum of money equal to the sale price of a magical item of your level. All animal companions have the following statistics in common:

Level: Your animal companion is the same level as you are.
Initiative: Your animal companion acts on your initiative score. In order to take any action other than running from danger, you must order your companion to do so. Ordering a companion to do something requires a similar action to that of the companion. For example, ordering a companion to attack for one round requires you to use a standard action.
Hit Points at First Level: 15 + Constitution score
Hit Points per Additional Level: 6
Healing Surges: 9 + Constitution modifier
Defenses: 10 + level + appropriate ability modifiers. Barding can be purchased at double the cost of normal armor for animals that are commonly outfitted for war, such as horses and ponies.
Attack: Level + Strength or Dexterity modifier
Damage: 1[W] + Strength modifier. At 21st level, increase to 2[W] + Strength modifier.
Intelligence: 1, Wisdom: 10, Charisma: 10

Individual animal companions have the following statistics:

Horse
Size: Large (reach 1)
Strength: 18, Dexterity: 6, Constitution: 14
Speed: 10
Damage: 1d6
Trained: Endurance, Perception
Senses: Low-Light Vision
Defenses: +2 Fortitutde

Pony
Size: Medium
Strength: 14, Dexterity: 10, Constitution: 14
Speed: 8
Damage: 1d4
Trained: Endurance, Perception
Senses: Low-Light Vision
Defenses: +2 Fortitutde

Hawk
Size: Tiny
Strength: 4, Dexterity: 22, Constitution: 10
Speed: Fly 12
Damage: 1d2
Trained: Perception, Stealth
Senses: Low-Light Vision
Defenses: +2 Reflex

Monkey
Size: Tiny
Strength: 4, Dexterity: 22, Constitution: 10
Speed: 4, Climb 4
Damage: 1d2
Trained: Acrobatics, Athletics, Perception
Senses: Low-Light Vision
Defenses: +2 Reflex


Tequila Sunrise wrote:
Ordering a companion to do something requires a similar action to that of the companion. For example, ordering a companion to attack for one round requires you to use a standard action.

I really like what you've done, although I would word this like mounted combat. This way, you and your animal companion "share" all actions in a round, including immediate and minor actions.

This keeps that player's turn to the same amount of time as it would without an animal companion, which I think was the intent of the mounted combat rules.

And... Where is the WOLF? That's like, the most typical animal companion around. He needs to be on your short list.

Scarab Sages

How do the skills for companion work?


Irthoz Von Dimshyn wrote:
How do the skills for companion work?

Same as for a player or NPC though, as is always the case with skills, there is lots of DM discretion. One might not want to allow their horse to disarm the crossbow trap.

I'd also say that much of what TS wrote here has probably been outdated. At this stage if the companion was not part of a class feature then I'd use the Companion rules in DMG2 to create a companion.

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