Fess Up: Who owns the WoT RPG and Who Plays?


3.5/d20/OGL

Scarab Sages

The idea came up in the Destruction of the Realms thread that the Wheel of Time RPG was not very popular (hence the termination of products) but then a few of us admitted to owning it. So, how many of us are there?

I own it, but I only got it recently, so no time to play yet.


Jal Dorak wrote:

The idea came up in the Destruction of the Realms thread that the Wheel of Time RPG was not very popular (hence the termination of products) but then a few of us admitted to owning it. So, how many of us are there?

I own it, but I only got it recently, so no time to play yet.

I don't have it. I was put off because it seemed like d20 would be a poor fit for the WoT, particularly in terms of the magic system. How well did they handle that?

The Exchange RPG Superstar 2010 Top 16

I own it. I liked it, and it inspired me to pick up a trade hardcover "Guide to the Wheel of Time"-type book.

They're on the shelf next to the Castlemourn RPG, the {i]Game of Thrones[/i] RPG, the Everquest RPG materials, Black Company RPG, the Rlue Rose RPG materials, ...

I would certainly play in, and likely run, a WoT game if I came across enough like-manded fans of the series.

but I wouldn't try to run a short WoT module at a convention.


had it ordered, and then the store doesn't bother filling the order because that would leave them with extra's and they figure they won't ever sell them.

Big fan and would love to play in it,

Scarab Sages

Steerpike7 wrote:


I don't have it. I was put off because it seemed like d20 would be a poor fit for the WoT, particularly in terms of the magic system. How well did they handle that?

I've only glanced at it, but offhand they changed things a lot from the normal d20 system. The vancian spell-slots remain, but the system allows you to overcast at the risk of something terrible happening. It revolves around the elements as it should, with spells divided into schools like Healing and Earth. There is a lot more detail in terms of the Weave, but I can't recall offhand.


I have it, but haven't played it.

-S

Dark Archive

Chris Mortika wrote:

I own it.

They're on the shelf next to the Castlemourn RPG, the {i]Game of Thrones[/i] RPG, the Everquest RPG materials, Black Company RPG, the Rlue Rose RPG materials, ...

Same deal, different list. Wheel of Time d20, True20, EverQuest d20, Midnight, etc.

I liked the level-based class defense bonuses. I don't even remember the magic system, and that was what I bought the darn game for, so I'm thinking it wasn't terribly memorable. (I'm a huge fan of magic systems. Elements of Magic, Spells & Powers, Spells & Magic, blah, blah. I'm still looking for a copy of Green Ronin's Skull & Bones pirate book to see how the voodoo rules look...)


Adventure Path Charter Subscriber; Pathfinder Adventure, Lost Omens Subscriber

Bought it the month it came out and still haven't played it yet (though would love too). Made a few characters, but that is all.

Liberty's Edge

Set wrote:
Chris Mortika wrote:

I own it.

They're on the shelf next to the Castlemourn RPG, the {i]Game of Thrones[/i] RPG, the Everquest RPG materials, Black Company RPG, the Rlue Rose RPG materials, ...

Same deal, different list. Wheel of Time d20, True20, EverQuest d20, Midnight, etc.

I liked the level-based class defense bonuses. I don't even remember the magic system, and that was what I bought the darn game for, so I'm thinking it wasn't terribly memorable. (I'm a huge fan of magic systems. Elements of Magic, Spells & Powers, Spells & Magic, blah, blah. I'm still looking for a copy of Green Ronin's Skull & Bones pirate book to see how the voodoo rules look...)

I own it. I bought it for the mechanics, and was not a fan of the fiction. I never used the system wholecloth, but over the years I did use elements of it from time to time. I was especially fond of the Composure skill.


I recieved it as a gift from a friend who knew how much I loved the books (at least the first few), but I've never played it and don't intend to. The d20 system doesn't really cater to the type of roleplaying game the WoT world inspires.

Liberty's Edge

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

I owns it... but only time I have ever gotten to play have been at conventions..

Scarab Sages

Pathfinder Maps Subscriber

I have it but haven't played it. Would love to but doubt that I will being I will be playing Pathfinder APs for the rest of my life...


I have it. Never played it. It did seem to fit the books very well though. Lots of lovely artwork too. :)


I inherited it when a fried of mine joined the military and had to leave it behind. My two main concerns were that it would quickly become obsolete since it was written well before all of the novels had come out and that the D20 spell mechanics wouldn't handle weaving the One Source very well. I do like, however, what they did with the classes and the introduction of a level based defense bonus.

Dark Archive RPG Superstar 2013 Top 32

I possess the book only because one of my friends brought it over to show it to me, left it here, and has since moved far away and we've lost contact with one another.

We tried to play once upon a time. The game lasted for about a month and then we realized that the game is no fun if only 1/4 of the players have ever read any of the series and know what the hell the GM is talking about.

Sovereign Court

I own it, and finally played a short 1-on-1 campaign with my wife a year ago. Having both read the novels, we had no problems with keeping the flavor of the world. We liked the magic system, but found that channelers rapidly became overpowered compared to the rest of the party (as is the way it is in WoT, after all). Learning weaves by witnessing them meant low-level channelers quickly had massive weave-lists. Angreal, even low-level ones, made them near unstoppable except against other channelers - and then it became merely a battle of Initiatives. So playing became much more about story-telling and problem-solving than the mechanics, which seemed broken as far as balance.


I have it, but have never gotten the chance to actually play it.


Another owner here. Has all the problems of 3.0. Uses a version of the taint mechanic for male channelers, which isn't great. I;d probably update to 3.X using freely available update documents.

Character options are kind of limited, esp since some channeling powers are wicked powerful (see Sothrim's comments above).

While I don't think more PrC's are needed, the game would definitely benefit from 2-3x more feats, specifically non-channeling feats. I'd really like to see the "Old Blood" feats worked into something more expansive.

Could use more monsters, as it is, you are either looking at humans / classed NPCs or trollocks most of the time. OTOH, that is the source material.

Given the short time line of the books, plot can be tricky.

I'd probably have campaigns start no later than TDR/TSR i.e. the fall of the Stone of Tear.


I own it, and I'm with the above poster in that I'd like to see a 3.5 version of it. Channelers are RIDICULOUSLY overpowered, and like another above poster said, it becomes a battle of initiative scores(which isn't necessarily a bad thing, but it can get old quick). Played a VERY brief game where we chose character classes by lots, and I ended up being an armsman, which was a lot of fun.


Own it.

Don't play it.


In most literature, being a spellcaster rocks, and means you are head and shoulders stronger than your mundane equals. This holds for the WoT series, and for the game. I own it, but never played it.

Community / Forums / Gamer Life / Gaming / D&D / 3.5/d20/OGL / Fess Up: Who owns the WoT RPG and Who Plays? All Messageboards

Want to post a reply? Sign in.
Recent threads in 3.5/d20/OGL