d20 Future Spaceship Design help needed (Firefly 'verse)


3.5/d20/OGL

RPG Superstar 2012 Top 32

I'm designing the ship the PCs are going to get, and I have a few extra rooms available.

So far I have a large hold, bridge/escape pod, front air lock, 2 secondary airlocks (possibly leading to shuttlecraft), pilot and captain quarters near the bridge, barracks (with heads), a larder, galley, mess, and lounge (with player piano), a machine shop, infirmary, laboratory, and engine room.

The design has the main airlock opening onto the hold, with the bridge above the airlock as an actual "bridge." 10 wide catwalks surround the hold, with a pair of stairways leading to the bridge and a pair of stairways leading down to the hold. Most of the rooms pop off the catwalks along the outermost perimeter of the ship, with the engine room stretching from the back to the middle, kind of like the tongue of a shoe. Theoretically, the PCs could set up a zipline from the back of the bridge to the front of the engine room. It's a relatively open design, but the smaller rooms can shut down in case of decompression.

The empty rooms include three 15 by 15 rooms, one 15 by 25, and one roundish room 25 by 35, that can be separated into smaller rooms if needed.

Thanks for the input!

Grand Lodge

Well, the "roundish" room could be a computer generated chart room with the curved walls being the screens showing the charts/maps (no, they need not be holographic in nature. I don't think you're going for Star Trek with this)...

Another suggestion would be to have either the 15x25 room or the "roundish" room be the main computer room (where the actual core is kept and maintained)...

You might also want a smaller, more "secure" room to hold the small "really valuable" cargo the PCs might come across/carry, and/or a brig (you never know, the PCs might need to take a prisoner or two)...

Depending on the types of missions they will be using this ship for, one of the 15x15 rooms could be a state room for guests/other passengers...

Just the first few thoughts that came to me right off the top of my old noggin...

-That One Digitalelf Fellow-

RPG Superstar 2012 Top 32

I thought of "guest quarters" for passengers, hostages, captives, bail skippers, etc.

One of my players suggested a Holo-deck....not gonna happen!

A vault ain't a bad idea either.

Grand Lodge

SmiloDan wrote:
One of my players suggested a Holo-deck....not gonna happen!

Hehehe, I thought about a holo-deck suggestion (as did my wife), but thought I'd give you a something you could actually use (and like I said in my post, I did not see you going for a "Star Trek" feel)...

-That One Digitalelf Fellow-

RPG Superstar 2012 Top 32

I was thinking along the lines of a Saloon cabin, firing range/workout room, or conservatory.

Mmmm....fresh strawberries and tomatoes.....**drools like Homer**

Grand Lodge

SmiloDan wrote:

I was thinking along the lines of a Saloon cabin, firing range/workout room, or conservatory.

Mmmm....fresh strawberries and tomatoes.....**drools like Homer**

Your lounge could work for the saloon, and the workout room...

But a holographic firing range could be cool, as well as the conservatory...

I would be interested in seeing the deck plans to your ship :-)

-That One Digitalelf Fellow-

RPG Superstar 2012 Top 32

Do you know any freeware graph paper-like programs? I designed it to fit on one of the 26 x 26 irregular battlemats. I might dedicate one to the ship (with permanent marker) once the campaign starts.


SmiloDan wrote:

Do you know any freeware graph paper-like programs? I designed it to fit on one of the 26 x 26 irregular battlemats. I might dedicate one to the ship (with permanent marker) once the campaign starts.

I use RFFLOW (www.rff.com). I bought the full version many years ago, but their trial version is fine and you can scale the squares to make 1" battlemats with little fuss.

Great program, BTW.

Liberty's Edge

Well, since we're talking about a spaceship design, I have to ask what is the vertical space of the rooms in question, as well as how many decks there are.

The way this sounds is that there are three, with the hold potentially taking up at least 2.5 decks of vertical space if not all 3.

If you can give me that, I may be able to spare some time to help with your floor plans.

Oh, one of those rooms you can't figure out what to do with, how about an armory?

RPG Superstar 2012 Top 32

It has 3 "levels" but I want them all to fit on 1 mat for ease of use. Any "extra" space (like above/below the main level) is going to be filled with tanks and machinery and stuff you can't run around and fight in anyways.
So the hold is 3 stories high, the bridge & quarters are on the top story, the rest of the rooms and catwalk are on the 2nd story, and the floor of the hold is on the 1st story.

Dark Archive

SmiloDan wrote:

I was thinking along the lines of a Saloon cabin, firing range/workout room, or conservatory.

Mmmm....fresh strawberries and tomatoes.....**drools like Homer**

Maybe you should add a hydroponic garden on the ship. It would not meet all their food needs, but at least it would allow them access to fresh fruits and vegetables between ports.

RPG Superstar 2012 Top 32

David Fryer wrote:
SmiloDan wrote:

I was thinking along the lines of a Saloon cabin, firing range/workout room, or conservatory.

Mmmm....fresh strawberries and tomatoes.....**drools like Homer**

Maybe you should add a hydroponic garden on the ship. It would not meet all their food needs, but at least it would allow them access to fresh fruits and vegetables between ports.

And it sure beats molded protein....

Dark Archive

SmiloDan wrote:
David Fryer wrote:
SmiloDan wrote:

I was thinking along the lines of a Saloon cabin, firing range/workout room, or conservatory.

Mmmm....fresh strawberries and tomatoes.....**drools like Homer**

Maybe you should add a hydroponic garden on the ship. It would not meet all their food needs, but at least it would allow them access to fresh fruits and vegetables between ports.
And it sure beats molded protein....

and scurvy.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

Hmm,

Maybe a chapel? A gym would work. I like the garden myself

Liberty's Edge

SmiloDan wrote:

It has 3 "levels" but I want them all to fit on 1 mat for ease of use. Any "extra" space (like above/below the main level) is going to be filled with tanks and machinery and stuff you can't run around and fight in anyways.

So the hold is 3 stories high, the bridge & quarters are on the top story, the rest of the rooms and catwalk are on the 2nd story, and the floor of the hold is on the 1st story.

Okay, this sounds like the same basic design as Serenity, but instead of crew quarters along a "neck" coridoor, there's one large room with several bunks in it(assumption based on your stating that there was a barracks and then seperate quarters for the Captain and Pilot) and more available rooms.

Don't worry, I'm not going to ask if this is primarily used in space or an atmosphere. :P


You might want to check out Ki Ryn Studios Future Armada line of products. They do what you are looking for at a reasonable price.

RPG Superstar 2012 Top 32

Cato Novus wrote:
SmiloDan wrote:

It has 3 "levels" but I want them all to fit on 1 mat for ease of use. Any "extra" space (like above/below the main level) is going to be filled with tanks and machinery and stuff you can't run around and fight in anyways.

So the hold is 3 stories high, the bridge & quarters are on the top story, the rest of the rooms and catwalk are on the 2nd story, and the floor of the hold is on the 1st story.

Okay, this sounds like the same basic design as Serenity, but instead of crew quarters along a "neck" coridoor, there's one large room with several bunks in it(assumption based on your stating that there was a barracks and then seperate quarters for the Captain and Pilot) and more available rooms.

Don't worry, I'm not going to ask if this is primarily used in space or an atmosphere. :P

There are 2 quarters, 2 barracks, 2 extra cabins (and I have 6 PCs), so they can either double up in the barracks and have extra rooms for whatever, or they can each have their own room.

I think I'm going to make the big 35 x 25 room a hydroponics area. Garden/conservatory-like useage too. The other two rooms can be the vault/brig and the armory.

The PCs:
female Strong tank
female Fast pilot (covert feline moreau...she REALLY likes cats!)
female Tough tank
male Smart/Dedicated engineer
male Smart/Dedicated doctor (possibly psychic)
male Fast/Charismatic "public relations"

Liberty's Edge

Okay, I've been doing some preliminary work with the rooms you gave me, and their positions on graph paper, it seems like I may have to place a few rooms in between the main airlock(on the bottom) and the bridge(up top). I've placed the secondary airlocks to the aft, over the engine room, and the hydroponics room is directly above the cargo hold. I had a little "spare" room up top around the hydroponics to work with, but not enough to put people into, so I made a couple storage closets, then placed a small pair of water reclaimation plant and waste storage facility(Why by hydroponics? Fertilizer. :) ). I'll keep you up to date with how it goes untill I get it all sorted out.

As a side note, I'm making all the doors/hatches open to the inside of rooms so that incase of decompression, its easier to close from the inside and let air pressure hold it shut.

Grand Lodge

Cato Novus wrote:
I'll keep you up to date with how it goes untill I get it all sorted out.

You simply MUST share the finished product :-)

Liberty's Edge

Digitalelf wrote:
Cato Novus wrote:
I'll keep you up to date with how it goes untill I get it all sorted out.
You simply MUST share the finished product :-)

NO! ALL FOR CATO!! Oh, and some for Dan, I guess. :P

Sure, no problem.

RPG Superstar 2012 Top 32

I already have the ship mapped out....I just have extra rooms that I drew.

At the front, in the center, is an airlock, about 3 deep by 6 squares wide. Directly behind it and over hanging it is an octoganal bridge, 4 by 6. Double doors to the port and starboard, each leading to 2 by 2 platforms. Each platform has a door leading forward into some triangular quarters, each 3 by 6, with a head in the sharpest corner.

From each of the 2 by 2 platforms, a stairway curves towards the aft, with an quarter arc with a radius of 5 squares on the outside and 3 on the inside. Then, going from forward to aft along the port side, are doors leading to the barracks (3 by 6, plus a head, curving along the front of the ship), a 3 by 3 cabin, a 2 by 3 airlock, a 3 by 3-4 larder, a 3 by 5 galley, and a 5 by 7 roundish mess/lounge. Across from the mess/lounge area is the infirmary and laboratory. The hallway then goes along the back of the ship to the engine room, then continues to the big roundish hydroponics area, across from which is the machine shop. Continuing along the starboard exterior is a 3 by 5 unspecified room, a 3-4 by 3 unspecified room, the 3 by 2 airlock, a 3 by 3 cabin, the 3 by 6 curving barracks. Across the catwalk/corridor from the galley and the 3 by 5 unspecified room are stairs curving down to the hold, each with an exterior radius of 4 and interior radius of 2, doing a quarter turn. The engine room 11 by 4, with a semi-circular protuberance over the hold and between the stairs.

The catwalk is 2 sqares wide and runs from the bridge, down some stairs, along the portside border of the hold, between the mess/lounge and lab/infirmary, along the back of the ship, then between the hydroponics bay and machine shop, along the starboard border of the hold, back up some stairs, and up to the bridge.

The back of the bridge is open to the hold, as is the semi-circular protuberance from the engine room. Blast doors would slam shut in case of decomp.

The hold is about 10 by 16 squares, with some nooks and crannies, plus space under the catwalks, bridge, stairs, and engine room.

Liberty's Edge

Oh, it was already mapped out?

Heh, I just finished color coding the copy I made on the computer. :?

D'oh!

RPG Superstar 2012 Top 32

Cato Novus wrote:

Oh, it was already mapped out?

Heh, I just finished color coding the copy I made on the computer. :?

D'oh!

Yeah, sorry!

Most of the rooms have a lot of odd angles; only the "extra" cabins and the airlocks are squares or rectangles. I'm a big fan of the "1 up and 2 over" diagonal. Mostly because you can tell that one half of the line has 3/4 of a full square, and the other half 1/4 of a full square, so placing miniatures on the map is easy. With 45 degree angles, you sometimes can't tell which half of the square is available to which miniature.

Grand Lodge

Cato Novus wrote:

Oh, it was already mapped out?

Heh, I just finished color coding the copy I made on the computer. :?

D'oh!

Well, I'd still like to see it... :-)

A comparison of the two would be cool...

I like spaceships! ;-)

-That One Digitalelf Fellow-


with sub-light travel times being what they are, the rec room should probably be second in size only to the cargo holds. The dining area as well, with the crew's quarters barely larger than the beds placed in them.

If it is a "clunker" a whole room could be designated as spare parts, possibly with an entire mostly intact engine nacelle. The players could then figure out what they want.

Otherwise, break the rest of the square footage down into life support pods containing atmo scrubbers or algae tanks or something. Heck, include some smugglers holds.

RPG Superstar 2012 Top 32

I'm trying to figure out a way to convert pencil and paper to an electronic form without a scanner.

The Exchange

BATTERY ROOM: If the engines fail, a Terrawatt of BeryliumZenonProtonmass50 (BZP50) batteries might be really important (at least in the big Alliance Cruisers).

SmiloDan wrote:
I'm trying to figure out a way to convert pencil and paper to an electronic form without a scanner.

ITs called CAD. Just put your drawing on a surface and click the relevent points on the drawing...

The Exchange

CAPTAIN'S SPA: Located under the Dome this small circular room looks out on the universe.

Gotta be able to entertain that princess in every port...

RPG Superstar 2012 Top 32

I used to have AutoCAD 9, but that was in the 90's.

The Exchange

SmiloDan wrote:
I used to have AutoCAD 9, but that was in the 90's.

Draw feature in Microsoft Word

Liberty's Edge

Digitalelf wrote:
Cato Novus wrote:

Oh, it was already mapped out?

Heh, I just finished color coding the copy I made on the computer. :?

D'oh!

Well, I'd still like to see it... :-)

Okay, I'll finish up the fine details.

SmiloDan wrote:
I'm trying to figure out a way to convert pencil and paper to an electronic form without a scanner.

There's a little freeware program I used called Interactive Dungeon, its not the best, but it doesn't cost. Once I got the basic layout, I used Print Screen and pasted into MS Paint, and did stuff like diagonal lines, and so forth, which I couldn't do with Interactive Dungeon.

Liberty's Edge

Done.

Map Legend:

White squares- open air
Orange squares- Catwalk
Lavender squares- Stairwells
Light Grey squares- Solid floor
Dark Grey squares- Inaccessible from this deck

BR- Bridge
Q- Captain's/Pilot's Quarters
SQ- Smaller Quarters
BA- Barracks
H- Hydroponics
L- Lounge

SA- Starboard Airlock
PA- Port Airlock
MA- Main Airlock

MS- Machine Shop
E- Engine Room
LE- Lower Engine
LI- Lab/Infirmiry
CH- Cargo Hold

Each bedroom was setup with the idea of a standing shower and a combination Toilet/Sink system in the wall like the episode where we all see Mal taking a leak in his cabin.

The Smaller Quarters have the beds folding up into the wall below the window in order to save space.

The Barracks have double bunks and a little extra room, including curtains around both the sink/toilet combo and shower instead of just shower.

The Lower Engine Room is where the mechanic works on the engine from below, the only access is from the actual engine room. Similarly, the Machine Shop opens to the engine room itself instead of the main portion of the ship(most things worked on would likely go there).

Not counting the bridge, the Lounge has the greatest number of windows per room.

The Main Airlock is set up as two large hydraulic doors(the front doubling as a loading ramp), with regular hatches in the middle, in case you just need to walk in and out, or take cargo back and forth. The two "rooms" by the Main Airlock are mostly machinery for the hydraulics, perhaps landing gear folds up into them(could potentially have some open nooks to hide stuff). The Port and Starboard Airlocks are set up with sliding hatches. In retrospect, they should have been moved up closer to the front with Hydroponics to the aft.

The Cargo Hold looks smaller than it actually is, the space it works into takes some out of the Hydroponics. The 5x15 storage closets by Hydroponics are marked as inaccessible because they're probably filled with equipment. The Water Reclaimation and Sewage Pumps are on the opposite sides of Hydroponics.

The Bridge has a seat for the pilot, his console, and two consoles behind him to his sides for anyone standing.

The Galley/Mess/Larder should be fairly obvious.

Three unlabeled rooms: 2-15x15, 1-15x25.

The entire map is set up with the consideration of 10 vertical feet for five square feet.

RPG Superstar 2012 Top 32

That's just, neat.

I brought my map to our D&D session last night, and one complaint was that it looked like a chicklet, or was too boxy and square. I don't think they understood it was meant to fit on 1 map mat for ease of use.

Liberty's Edge

I wish there was a way I could upload my map for you. I have a perfect floorplan for Serenity.

As for d20 Modern stats:

Firefly-Class Transport (PL 6) A discontinued but still treasured model of transport, a Firefly will be with you until the day you die, though will require lots of maintenance.

Type: Ultralight Size: Colossal (-8 size)
Subtype: Transport Speed: 3,500 ft (7 sq.)
Defense: 7 Length: 190 ft
Flat-Footed: 5 Weight: 450 Tons
Autopilot: 5 Targeting System Bonus: +0
Hardness: 20 Crew 4 (+4 Trained)
Hit Dice: 18d20 (360) Passenger Capacity: 6
Initiative Modifier: +2 Cargo Capacity: 300 tons
Pilot Class Bonus: +3 Grapple Modifier: +16
Pilot Dex Modifier: +2 Base Purchase DC: 50
Gunner Attack Bonus: - Restriction: Licensed (+1)

Standard Design Specifications:
Engines: Fusion Torch, Thrusters
Armor: Polymeric
Defense Systems: Autopilot System, Damage Control System (1d10), Magnetic Field, Radiation Shielding

Sensors: Class II Sensor Array
Weapons: none
Grappling System: none

(I also have stats for Star Wars SWSE.)

Grand Lodge

Great map Cato, like the stats for it Saurstalk...

What is the name of this fine vessel?


I read a lot of great ideas here, but here is my *ahem* selfish suggestion:

how about a "danger room"?

Depending on how good your technology is in the campaign, would it be possible to install a combat room equipted with light sensitve walls with visual lazer guns (aka laser tag) and mounted automated defense systems that shoot out low voltage e.m.ps (if anyone has seen the series La Femme Nikita, think of the simulation training orb).

The light lazer tag guns wouldn't harm the hull integrity (and probably wouldn't hurt any living creature unless they were light sensitive) and the emp ads would hold a low enough voltage that it wouldn't interfer with any of the ships computerized systems.

However they would give a high enough pulse to have a small (but culmulitive) effect on a living creature (maybe something like 1d4 nonlethal, or 1d4 rnds stunned affect).

Just a thought.

Liberty's Edge

SmiloDan wrote:

That's just, neat.

I brought my map to our D&D session last night, and one complaint was that it looked like a chicklet, or was too boxy and square. I don't think they understood it was meant to fit on 1 map mat for ease of use.

Yeah, that's the main trouble I had with getting everything placed on it. One thing would be to say to them that its just the inside of the ship, and that the outer shape is not taken into consideration. Only the places they can move to without going outside.

Digitalelf wrote:
Great map Cato,

Thanks.

Liberty's Edge

Digitalelf wrote:

Great map Cato, like the stats for it Saurstalk...

What is the name of this fine vessel?

The fine vessel I posted is none other than Serenity.

BTW, there is a Serenity Roleplaying Game. I believe a google could pull of the same floor plan that I have a copy of.

RPG Superstar 2012 Top 32

Yeah, I have a bunch of ship designs from the 'verse, but wanted to do something special for the PCs.

In the 'verse, most ammo is still lead, so it won't breach a hull.

Probably.

They have smartpaper, so they probably do have some nice VR tech in the 'verse.

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