Pathfinder Tale idea meant for GMs to use with their players

Rise of the Runelords

I'm not sure this is the right place for this but as I'll be using it in my ROTRL adventures I figured it would work.

Basically I have written a pathfinder journal entry for the players, drawing upon what they have done and opening up the possibility of further adventures in the same adventure area. It based on Into the haunted Forest which I used as a side adventure that someone else proposed and though I didn't uses all their ideas they were a great starting point. I also wanted to tie it into ROTRL. I found a couple of logic puzzles in my tonnes of loose sheets and adapted them to the world of Glorian as best as I could in an evening. I am hoping to write some more and will post them again if people like them. Just looking to see if anyone else has done the same or something similar. These boards have given me so much I felt I needed to add something back myself.

So here goes:

Pathfinder journal Entry #107

Recent Activity around the Artfell forest has brought light to several previous unpublished Pathfinder activities. These adventures were both unsuccessful and not deemed useful to be published at the time of their occurrence. But in light of recent discoveries from several adventures in the Artfell forest these past forays merit greater consideration.

The people in question, a band of adventures out of Sandpoint, were tracking down a group of items referred to as the Panoply of Narven. This group of relics was scattered through out a small region of the woods near the Travelers Stop Inn. Though they were hired only to retrieve two of these items, a spear and ring, they discovered there was in fact 9 items and they had been used in some sort of ritual gone wrong. The items had been placed based on in specific places in an attempt to do something, but what exactly is unclear at this time. The ritual seems to have been done wrong in some way, with the caster, a person known as Willowroot, perishing in the attempt. The items that did reach us, and were examined are what brought us much conjecture.

The items seemed to have been charged with anger, annoyance, and quite simple were teed off. They didn’t possess any sentience, just an over all mad rage lingering, perceptible by any skill wizard. This has led our investigators to examine the area in more detail, looking into past events and other clues that the adventuring party uncovered on their exploits in the Artfell forest.

One most unusual point of significance is a speculation by a young Pathfinder that the placement of the items, when view on a mp from above form a symbol and that the symbol is Thassilonian in origin. While we have our doubts about this being relevant, further investigation has led to finding records of a similar rune. The closet one that seems to match up with various factors is an ancient magical symbol for evocation magic, but which dates back to before that of the Age of Darkness. Little is known of this time other then powerful beings known as Runelords ruled then and this does seem to be one of their infamous runes. What Willowroot was attempting is unknown but speculation abounds.

The other, less disturbing item of note is that several of these items showed to have been constructed of Shory aeromancer techniques. A tome of considerable length has been shedding some very interesting illumination upon other documents in our possession. Several of the items also show to contain material and marking of known Shory workmanship.

Speculation is that the Narven people either were long descendants of a Shory city or were in possession of other Shory technology. If this is the case there may be a hidden city somewhere beneath the trees of the Artfell forest, or a cache of items or other rare and important artifacts of the Shory people. When the Narven people were destroyed several centuries ago no record of any store house of magical treasure was noted. Our investigation into what was recovered, and looted has so far revealed that the invaders from the moors failed to see the true value that the Narven people had to offer. But also since the Narven people were felled it would suggest that they too had lost the knowledge, or most of it, and thus were unable to defend themselves. Many questions are still needed to be answered but it raises many possibilities.

One of these possibilities is a castle ruins in the Artfell forest. It has been explored on the upper level many times and even the lower donjon has been explored. A funeral area has also been found but a complex puzzle riddle and three powerful specters guard the route. Till this time nothing warranted exploring this tomb, but as this was a castle in the Artfell forest, and which has become overgrown long before we had anyone investigating it would suggest it had some times to the Narven people. This is possible an ancient stronghold of theirs before they embraced a more arboreal lifestyle.

The story of the castle is that the Queen Yanne is buried in the tomb below that of her four daughters. These girls were each buried after their mothers’ death, when they died. So protective of her they now reside as spirits who block the way. But there is a legend and a cryptic puzzle to gain access to the tomb beyond. Each daughter had a favorite thing they would get for their birthdays. Something she loved so much it is said that when they see it they will ignore any trespassers, to simple enjoy being in the presence of their most favorite thing. It is said that if four such items are brought to the tombs of the four sisters, one for each of them that passage will be granted. But the puzzle is a bit more complex. We have collected what clues we could and have provided them here for your use and hope that you will past beyond the 4 sisters and into Queen Yannes’ tomb below the castle. These clues seem rather odd to us but they are what we have been able to find and are accurate and deemed valuable by our researchers. The puzzle seems to have been set when the girls were very young, thus making it harder to decipher by those who were possible present when the tombs were made.

All four sisters celebrate birthdays on different days but in the same week. Provide the sister with the right gift in the right order by the day of the week. The four sisters are JoYanne, Mary, Polly, and Susan. They were born on Toilday, Wealday, Oathday, and Firday. They are 6, 7, 8, 9. The four items are a book of bed time stories, a painting of her patron diety Desna, slippers of velvet, and a violin.

1. JoYanne’s birthday is the day before that of the girl who will get a painting, but the day after that of the eight year-old.
2. The sister who will receive the book is two years older then the one who celebrates her birthday on Wealday.
3. The seven-year-old will be receiving a pair of velvet slippers. Her birthday is earlier in the week than that of the oldest girl, but later in the week then Polly’s birthday.
4. Mary isn’t the youngest of the four sisters.

We hope that these clues will illuminate and allow you passage into the tomb beyond. We anticipate great things reside beneath that ruins.

Other conundrums have also been unearthed which we believe would be useful in other parts of the tomb beyond the four sister guardians.

There is said to be a special merchants scale but instead of two scales to compare weight this one has five scales. The right amounts need to be put on each scale and only then will the passage be revealed. There are a total of ten weights and each scale must have two on it. Also which stone is placed on the scale first is of importance. The puzzle revolves around a group of adventures eating at an Inn and wanting to sample the fine fair but each wanting to have their own unique dinner. There are five different meals and five different desserts.

The meals are Beef curry, Chicken pie, Lamb’s liver, Lasagna, and Venison. The five desserts are Apple pie, Cheesecake, Ice cream, Pavlova, and Tiramisu. The five adventures are David a wizard, Fergus a fighter, Rosie a cleric of Sarenrae, Sarah is a ranger, and Timothy is a rogue.

1. Fergus isn’t the man who ate both chicken pie and strawberry pavlova.
2. Rosie is the sister of the person who chose a juicy venison steak followed by lemon cheesecake.
3. The person who tucked into tiramisu didn’t choose lasagna as a first course.
4. Sarah ate a mild beef curry, but not tiramisu.
5. David chose the apple pie.

Place the stones with the corresponding marking on to the proper scales to open the doorway.

I like this a lot and would love to use it in my game. Though my players hate puzzles for the most part. Good job!

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