The Norv |
As Callie thrusts true with the rapier and Lantressa casts her spell, the fiend staggers. Korriban dashes in, untrustworthy dagger in his fist, and...just barely manages to stab it into the fiend's back! It lets out a howl of pain, reaching desperately around for the dagger embedded in its back, before crumpling to the ground and twitching, black blood oozing from its body as it dies.
COMBAT OVER!
Now that the fight is over, you have a few moments to catch your breath, examine the bodies of the cultists (and the fiend, though it's not wearing or carrying anything), and examine the room. The doors to the east yawn open.
Ref DC 16: 1d20 + 14 - 4 ⇒ (19) + 14 - 4 = 29
Korriban Balros |
Korriban pants as he sees the monster fall to his dagger. After a few moments of processing this, he then pulls out the dagger and looks at it. "T-Thanks, I guess. Still really don't trust you though." He then looks at the others. "Is everyone alright?"
After getting his answers, he looks at the open doors. "Looks like that's the only way to go forward. Smells like all sorts of trap to me."
Callie Cobalt |
"I definitely would like to not have these giant claw gashes in my shoulder, if you don't mind Teo." (Once she is healed, she uses mending and prestidigitation to get her cloak in good working order.)
She checks the demon to be sure it is really most sincerely dead with a poke of the rapier in its eye, and then wipes the blood off the blade with the rag she keeps for cleaning her sword hanging off her belt. She flips the blade around and offers it hilt-first to Korriban. "Hope you don't mind that I borrowed it. I generally don't like the flimsier blades for fighting but this is a quality piece."
She also cleans off her own sword and sheaths it. She searches the cultists and the room while Korriban looks at the door.
Perception: 1d20 + 7 ⇒ (15) + 7 = 22
Korriban Balros |
Korriban takes his rapier back and sheathes the silver dagger. "Thanks. I don't mind that you used it. This sword really has served me well. I feel like I'm more comfortable with it than that dagger." When Teodor offers healing, Korriban raises his hand. "Here. That thing really got me under the ribs." When he's healed, he turns to Callie. "Hey, Blue. That magic that you used to mend and clean your cloak. You think you could do that for my shirt and coat?"
After that, Korriban moves to the doors quietly and examines them and listens for noises beyond them.
Stealth: 1d20 + 9 ⇒ (17) + 9 = 26
Perception: 1d20 + 10 ⇒ (1) + 10 = 11
Perception vs traps: 1d20 + 12 ⇒ (14) + 12 = 26
The Norv |
The fiend does indeed appear to be finally, and fully, dead. As Teodor heals everyone and Korriban examines the doors, Callie searches the room.
The room itself has little of value, and little that you didn't see on your hurried entrance: whimpering rodents in cages line several alcoves on the walls, clearly the subjects of vile experiments. In one corner, Callie finds four mats which appear to be woven from human hair--prayer mats, you'd guess. All of the cultists are carrying scythes, magical breastplates, and magical potions, as well as silver unholy symbols of Urgathoa, but otherwise there's not much to see here. The other three tanks containing fiends were damaged by Lantressa's fireball, but the fiends inside seem to be dead already.
Korriban does not detect any traps on or around the massive double doors (which stand open in any case). A corridor stretches beyond the doors, sloping gently downhill, and from below Korriban can dimly make out the intermittent sound of a female voice, though he can't make out any words.
What next?
Callie Cobalt |
Callie examines the potions. "These are all moderate-level cure potions. Very helpful! The breastplates are just like the others we found, basic enchantment--worth a decent amount of coin, but relatively heavy. I had already put one in my haversack, and while it's magic, it has limits to how much it can hold. Unless you have a bag of holding we won't be able to easily carry these with us, but can try to come back for them later."
Korriban Balros |
Korriban smiles as Callie says that they have more healing potions. "That's great! We can continue to fight." He hears the voice coming from the corridor. "Guys. There's no traps here. There's a corridor going downhill and there's some woman's voice coming from down there."
Callie Cobalt |
2 people marked this as a favorite. |
Callie drinks two potions, and puts three more in her haversack.
CLW x2: 2d8 + 2 ⇒ (1, 3) + 2 = 6
She is underwhelmed by the potions' potency. She re-retrieves one more.
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
"These taste terrible!"
She forgets the potions and casts a spell.
CLW: 1d8 + 5 ⇒ (8) + 5 = 13
"That's how it's done. Stupid potion."
She waves to indicate she is ready to follow the party through the doors when everyone else is. Somewhere along the way she helps fix up Korriban's outfit as well.
Lantressa Darksong |
As the others patched up themselves and their clothing Lantressa considered what state she herself was in to continue on. As they pressed forward and heard the voice ahead of them the tiefling harlot said, "If we run into anything significant I won't be of much help. I'm almost completely out of magic right now."
Korriban Balros |
Korriban takes three potions, stashes them into his pocket, and drinks two more potions.
CLW x2: 2d8 + 2 ⇒ (6, 5) + 2 = 13
He smiles at feel a good chunk of his wounds close.
If this would be okay with everyone: He decides to drink two more to become closer to full health.
CLW x2: 2d8 + 2 ⇒ (2, 7) + 2 = 11
In either case:
Korriban readies his rapier, ready to enter a fight. When Lantressa remarks about being low on magic and Teodor's response, Korriban nods. "Yeah, Tress. You've been destroying everything we come across. We've got to show our stuff."
The Norv |
Alrighty then...here we go!
The hall slopes downward, widening slowly, for nearly 100 feet. Though the hall itself is dark, you can see light glimmering at the far end, and as you approach the end of the hallway, you find a truly awe-inspiring (and disturbing) sight:
The long hall opens into a circular chamber rising into a high dome. Seven basins jut from the walls, ensconced in evenly spaced alcoves that circle the room. Each is filled to the brim with a unique liquid: blood, milk, bile, or some other unidentifiable fluid. Each fills the air with its own distinct reek, creating a noxious, eye-watering bouquet. On the floor around each basin lie several small, empty metal boxes carved with images of skulls.
At the room's center, rising from a large pool of crystalline water, is a golden statue that is both erotic and horrifying. The statue depicts a beautiful nude woman who is human above the waist, but below, the woman is nothing more than a skeleton.
Before you can advance into the chamber, your eye is caught by movement. Four emaciated corpses, skin tight and leathery and with sunken eyes, move with eerie alacrity out of the shadows, short swords held ready. From behind the massive statue, a light female voice speaks. "And so you have found your way to me, hopeful heroes. I had wondered whether you would be able to penetrate this far..."
A tall, pale-skinned and dark-haired woman emerges from behind the massive statue. She wears an ebony-colored breastplate, high leather boots and greaves, and a long black cloak with crow feathers on the shoulders, and wields a wicked-looking scythe in her hand. She smiles at you all.
"Welcome, fools. Know that you stand before the architect of your city's death. You call this sending blood veil, yet I know it as the gentle kiss of the Pallid Princess. Your reward shall be great--choose of the seven scourges to become one with the goddess. Those who drink I shall only cripple, leaving you alive to enjoy her as she quickens within your flesh. Those who abstain are fools, not fit to house the divine gift. You may prostrate yourself at my feet, and I shall make your end all the more swift for it. Swifter, in any event, than this delightful end your lovely queen has enjoined me to create!"
She laughs, a long, rich belly laugh, and grasps her scythe, ready to use.
I know I normally roll initiative, but she's enjoying taunting you, so I'm gonna let you all respond in character and make your own initiative checks before we dive into combat. If you want to see the map, click here.
Perception: 1d20 + 4 ⇒ (12) + 4 = 16
Andaisin Initiative: 1d20 - 1 ⇒ (2) - 1 = 1
Juju Zombies Init: 1d20 + 8 ⇒ (3) + 8 = 11
Teodor Niculescu |
knowledge religion: 1d20 + 6 ⇒ (15) + 6 = 21"Unfortunately, I had bile and phlegm for lunch. I wish I'd known you were serving such delicacies! I'd have abstained. But perhaps you'd like a taste of my 8th scourge?" Teodor suggestively tugs at his crotch.
Callie Cobalt |
I'm assuming I probably have a minute or two left on cat's grace
Callie blinks at the dark lady. "We first got here, like, 12 hours ago. You've just been sitting around, practicing that speech that whole time, haven't you?"
She shakes her head. "Sorry, I'm not going to join a team so bad at planning."
She casts haste on the party, and pulls a flask of holy water out of her haversack.
Initiative, cat's grace: 1d20 + 4 ⇒ (12) + 4 = 16
Korriban Balros |
The hall slopes downward, widening slowly, for nearly 100 feet. Though the hall itself is dark, you can see light glimmering at the far end, and as you approach the end of the hallway, you find a truly awe-inspiring (and disturbing) sight:
The long hall opens into a circular chamber rising into a high dome. Seven basins jut from the walls, ensconced in evenly spaced alcoves that circle the room. Each is filled to the brim with a unique liquid: blood, milk, bile, or some other unidentifiable fluid. Each fills the air with its own distinct reek, creating a noxious, eye-watering bouquet. On the floor around each basin lie several small, empty metal boxes carved with images of skulls.
At the room's center, rising from a large pool of crystalline water, is a golden statue that is both erotic and horrifying. The statue depicts a beautiful nude woman who is human above the waist, but below, the woman is nothing more than a skeleton.
Knowledge (religion): 1d20 + 5 ⇒ (20) + 5 = 25
Korriban looks at everything uneasily. When he sees the basins, he cringes and holds his nose. "Agh! That's so messed up! The seven scourges! It's so gross!" When they come to the statue, Korriban instantly knows who it is. "That... is Urgathoa, the Pallid Princess. Huh. I forgot how ugly she was."
Before you can advance into the chamber, your eye is caught by movement. Four emaciated corpses, skin tight and leathery and with sunken eyes, move with eerie alacrity out of the shadows, short swords held ready. From behind the massive statue, a light female voice speaks. "And so you have found your way to me, hopeful heroes. I had wondered whether you would be able to penetrate this far..."
Korriban sees the zombies coming out of the shadows. "More zombies. Just great." He then hears the voice and gets ready for a fight.
A tall, pale-skinned and dark-haired woman emerges from behind the massive statue. She wears an ebony-colored breastplate, high leather boots and greaves, and a long black cloak with crow feathers on the shoulders, and wields a wicked-looking scythe in her hand. She smiles at you all.
"Welcome, fools. Know that you stand before the architect of your city's death. You call this sending blood veil, yet I know it as the gentle kiss of the Pallid Princess. Your reward shall be great--choose of the seven scourges to become one with the goddess. Those who drink I shall only cripple, leaving you alive to enjoy her as she quickens within your flesh. Those who abstain are fools, not fit to house the divine gift. You may prostrate yourself at my feet, and I shall make your end all the more swift for it. Swifter, in any event, than this delightful end your lovely queen has enjoined me to create!"
She laughs, a long, rich belly laugh, and grasps her scythe, ready to use.
Korriban watches the woman (assumedly Andaisan) monologue. When she finishes with laughter and his companions's reactions, Korriban smirks and swings his blade! "That's right! I'm not joining you either! We've been fighting your guys and been destroying them! Your speeches also s**k and your outfit is stupid! We're not going to take any of your s**t!" He settles into Crane Style and into a defensive stance.
Initiative (cat's grace): 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21
Currently in Crane Style and total defense. My current AC is 18 (normal) + 4 (TD) + 1 (Crane Style) + 1 (haste) + 2 (cat's grace) = 26/22/14. Current saves are +7/+14/+5.
Active Effects:
Haste
Cat's Grace
Heroism
Lantressa Darksong |
Lantressa entered the room with her companions and looked around it before her eyes settled on the dark clad woman. The woman was rather beautiful, or so Lantressa thought, and it was a shame she was going to have to be turned over for trial at best or killed at worst. She looked the woman up and down and then said, "Such a shame that you're bent on killing us swiftly or slowly with your plague because I could greatly enjoy spending time with such a beautiful woman. Unfortunately I don't enjoy that kind of pain and suffering." She looked at Korriban as he made his tirade and looked offended by part of it as she said, "Korri, that outfit is striking, I rather like it," she looked back at their enemy and then at the scythe, "well, excepting the scythe anyway."
The Norv |
Since there is no surprise round and your foes are going to start moving once they see hostile actions (ie. spells) some of these are going to count as first round actions! Good news is, Callie and Korriban easily won initiative.
The dark-clad woman chuckles darkly (while looking slightly nonplussed at Korriban's insults). "Have it your way, then, fools. Fast or slow, your corpses will serve the Pallid Princess as I triumph over Korvosa!" She lifts her hands and the zombies lunge forward!
COMBAT! ROUND ONE
Callie casts a spell to speed her companions, while Korriban slips into his defensive stance, blade at the ready! Teodor, seeing the zombies surge forward, reacts quickly....
Teo's up, then the zombies, then Lantressa, then the dark lady (normally I lump foes together, but she rolled a 1...)!
Initiative
Callie (cast haste, drew holy water), Korriban (Crane Style, TD)
Teodor<-----
Zombies
Lantressa
Dark Lady
Zombies: HP: 15 each | AC/T/FF: 18/15/13 | Fort 0 Ref +7 Will +1 (channel resistance +4) | CMD: 19 | DR 5/magic and slashing | Immune: cold, electricity, magic missile, undead traits | Resist: fire 10 (also in range of unhallow)
Dark Lady: HP: 100 | AC/T/FF: 24/12/24 | Fort +13 Ref +4 Will +13 (+1 vs. fear) | CMD: 20 | in range of unhallow (grants freedom of movement)
Lantressa Init: 1d20 + 2 ⇒ (5) + 2 = 7
Teo Init: 1d20 ⇒ 18
Korriban Balros |
Before combat begins...
Korriban turns to Lantressa as she speaks to him. Hearing her statement, he turns back to Andaisan and looks over her outfit. After a few moments, he says, "You know, Tress, now that I take another look at her, I see that I'm wrong. The outfit does make quite the impression. I don't care for the cloak, though. And you're right about another thing. she is rather beautiful. I would like to spend some time with her as well... you know, if she wasn't evil, a disease worshipper, and crazy."
Teodor Niculescu |
"Great Groetus's Grundle! We really have to get you laid, boy! Now's no time to hit on her!" He rolls his eyes and brandishes his holy symbol at the zombies. "Blasted undead, don't know when to quit..."positive energy: 3d6 ⇒ (3, 1, 5) = 9
The Norv |
ROUND ONE (cont'd)
Teodor raises his holy symbol, and light flashes forth--only to be met by a dark flash of light from the massive statue in the middle of the crystalline pool! Even though some of the zombies still stagger, the light seems diminished, and the priestess laughs.
"Fool! Do you think to put down the servants of undeath in Her own temple? You may succeed eventually, but it shall be hard going...now, my slaves, give them a taste of their own medicine!" The zombies, moving much faster than previous specimens you've encountered, lunge forward! One charges Teo, who dodges its stabbing blade; Korriban hisses in pain as one on the other side of the pool charges him and manages to graze his chest before he can get his own blade up. Callie ducks as a third comes around the corner swinging at her, and the fourth settles into a defensive crouch in front of the priestess.
Korriban takes 5 points of damage, and Lantressa's up! Red and Green zombies are off-balance from their charge this round and at -2 AC. I also should have given you this before...:
Initiative
Callie, Korriban, Teodor
Zombies
Lantressa<-----
Priestess
Zombies: HP: 6 Red/Yellow, 11 Blue/Green | AC/T/FF: 18/15/13 (Red and Green -2, Yellow +4 until their turn rd. 2) | Fort 0 Ref +7 Will +1 (channel resistance +4) | CMD: 19 | DR 5/magic and slashing | Immune: cold, electricity, magic missile, undead traits | Resist: fire 10 (also in range of unhallow)
Dark Lady: HP: 100 | AC/T/FF: 24/12/24 | Fort +13 Ref +4 Will +13 (+1 vs. fear) | CMD: 20 | in range of unhallow (grants freedom of movement)
Red Will DC 11: 1d20 + 5 ⇒ (4) + 5 = 9
Blue Will DC 11: 1d20 + 5 ⇒ (12) + 5 = 17
Green Will DC 11: 1d20 + 5 ⇒ (7) + 5 = 12
Yellow Will DC 11: 1d20 + 5 ⇒ (4) + 5 = 9
Red Charge Teo: 1d20 + 6 + 2 ⇒ (7) + 6 + 2 = 15
Damage: 1d6 + 4 ⇒ (3) + 4 = 7
Green Charge Korri: 1d20 + 6 + 2 ⇒ (10) + 6 + 2 = 18
Damage: 1d6 + 4 ⇒ (1) + 4 = 5
Blue Attack Callie: 1d20 + 6 ⇒ (7) + 6 = 13
Damage: 1d6 + 4 ⇒ (4) + 4 = 8
Lantressa Darksong |
Sorry, somehow missed I was up.
This fight was going to be ugly, she was sure of it, and so Tressa decided to do what she could while she could. She chanted and gestured and a puddle of grease appeared beneath the feat of two of the undead attackers.
Cast grease so it is beneath red and green. DC 16
The Norv |
Whoohoo!
ROUND TWO!
Lantressa conjures a pool of thick, black grease under the wall of undead--Teodor's foe staggers but remains standing, while Korriban's topples to the ground! Added the grease as a brown square.
The priestess chuckles, a deep, throaty laugh. "Fools. Blades and parlor tricks, simple conjurations...you think that's enough to save you?" She raises her scythe high. "BLESS ME, PALLID PRINCESS! I will slay these heretics in your name, and bring a new age upon this forsaken city: an age of undeath!" Her scythe glows with a vivid green light as she turns, and, to your astonishment, she turns and steps upward, climbing into the air as though mounting an invisible stair. She turns toward you, ten feet in the air, and smirks, resting one hand on the statue of Urgathoa.
Callie, Korriban, and Teodor are up!
Initiative
Callie, Korriban, Teodor<------
Zombies
Lantressa
Priestess
Zombies: HP: 6 Red/Yellow, 11 Blue/Green | AC/T/FF: 18/15/13 (Red and Green -2, Yellow +4 until their turn rd. 2) | Fort 0 Ref +7 Will +1 (channel resistance +4) | CMD: 19 | DR 5/magic and slashing | Immune: cold, electricity, magic missile, undead traits | Resist: fire 10 (also in range of unhallow)
Dark Lady: HP: 110 | AC/T/FF: 24/12/24 | Fort +13 Ref +4 Will +13 (+1 vs. fear) | CMD: 20 | in range of unhallow (grants freedom of movement) | Divine Power: +3 attack/damage/STR rolls, extra attack on full attack
Red DC 16 Reflex: 1d20 + 7 ⇒ (12) + 7 = 19
Green DC 16 Reflex: 1d20 + 7 ⇒ (1) + 7 = 8
Callie Cobalt |
Callie's going to, by any means necessary and possibly ridiculous, going to try to get to the priestess, so I'm going to see if Korriban and Teodor clear away any of the zombies first before posting, as it will affect my specific actions
The Norv |
ROUND TWO (cont'd)
Teodor's burst of light, stronger than before, overwhelms the zombies--and three of them crumple to the ground, twitching before ultimately lying still! The floating priestess scowls, enraged.
Through that strong channel and some nice dice luck, Teo manages to take out three of the zombies!!
Initiative
Teodor
Callie, Korriban<-----
Zombies
Lantressa
Priestess
Zombies: HP: 5 Green | AC/T/FF: 18/15/13 (Red and Green -2, Yellow +4 until their turn rd. 2) | Fort 0 Ref +7 Will +1 (channel resistance +4) | CMD: 19 | DR 5/magic and slashing | Immune: cold, electricity, magic missile, undead traits | Resist: fire 10 (also in range of unhallow)
Dark Lady: HP: 110 | AC/T/FF: 24/12/24 | Fort +13 Ref +4 Will +13 (+1 vs. fear) | CMD: 20 | in range of unhallow (grants freedom of movement) | Divine Power: +3 attack/damage/STR rolls, extra attack on full attack
Red Will DC 11: 1d20 + 5 ⇒ (14) + 5 = 19
Blue Will DC 11: 1d20 + 5 ⇒ (2) + 5 = 7
Green Will DC 11: 1d20 + 5 ⇒ (8) + 5 = 13
Yellow Will DC 11: 1d20 + 5 ⇒ (5) + 5 = 10
Korriban Balros |
Knowledge (religion): 1d20 + 5 ⇒ (2) + 5 = 7
Korriban scowls at the zombies. He uses a more defensive fighting style to attack the blue clad zombie. Using the haste spell given to him by Callie, he then attacks the green clad zombie.
Attack 1 (silver magic rapier, fighting defensively, Crane Style, cat's grace, heroism, haste): 1d20 + 11 - 2 + 2 + 2 + 1 ⇒ (4) + 11 - 2 + 2 + 2 + 1 = 18
Damage (cat's grace): 1d6 + 4 + 2 ⇒ (2) + 4 + 2 = 8
Attack 2 (silver magic rapier, fighting defensively, Crane Style, cat's grace, heroism, haste): 1d20 + 11 - 2 + 2 + 2 + 1 ⇒ (18) + 11 - 2 + 2 + 2 + 1 = 32
Damage (cat's grace): 1d6 + 4 + 2 ⇒ (3) + 4 + 2 = 9
Sneak Attack due to fallen zombie: 2d6 ⇒ (6, 3) = 9
Crit Confirm (silver magic rapier, fighting defensively, Crane Style, cat's grace, heroism, haste): 1d20 + 11 - 2 + 2 + 2 + 1 ⇒ (1) + 11 - 2 + 2 + 2 + 1 = 15
Extra Damage (cat's grace): 1d6 + 4 + 2 ⇒ (5) + 4 + 2 = 11
AC is currently 18 (normal) + 2 (FD) + 1 (Crane Style) + 1 (haste) + 2 (cat's grace) = 24/20/14. Current saves are +7/+14/+5.
Would the green zombie be flat footed?
EDIT: Since I just saw that the blue zombie went down, change the target to the green zombie for both attacks.
Callie Cobalt |
2 people marked this as a favorite. |
Callie purses her lips as the priestess "walks" into the air, and considers her options. "Lantressa, can you cast that spell on her scythe?"
The zombies having been cleared away, Callie runs toward the priestess, leaping into the air. She aims to grab onto one of the statue's arms to swing herself onto the shoulder, so she can be face to face with the now-levitating priestess.
Haste should allow her ample movement to get this done, if she is able, though I'm guessing it will still burn both move actions. I'm thinking this is two five foot jumps (jump, grab, swing to top) to get up 10 feet. And then a check for balance. And a check for avoiding AOO.
Acrobatics, Run and Jump 1, DC 20: 1d20 + 12 ⇒ (10) + 12 = 22
Acrobatics, Jump 2/swing up, DC 20: 1d20 + 12 ⇒ (16) + 12 = 28
Acrobatics, Avoid AOO: 1d20 + 12 ⇒ (18) + 12 = 30
Acrobatics, balance on statue, DC 15?: 1d20 + 12 ⇒ (5) + 12 = 17
Callie lands with a smirk and brandishes her sword at the priestess, while she waves her hand with the buckler strapped to it, making a distinct "swashing" sound.
For some reason, I can't edit the map--says I'm allowed to view only?
ETA, you know, while I'm here, may as well add a flourish--dropping things is a free action
Callie drops her vial of holy water so it smashes on the statue and the water drips into the fountain below. This is unlikely to do much effective, but she figures it will annoy the heck out of the priestess.
The Norv |
Love that choice, Callie. Korriban, prone creatures actually aren't flat-footed (they just take a -4 penalty on AC), but you still got it!
ROUND TWO (cont'd)
As Callie, in a display of unabashed badassery, leaps into the air and swings up to stand on the statue's outstretched arm, Korriban lunges forward and stabs the zombie in the chest, then through the eye, and it gurgles and dies. He flicks blood off his blade as Callie drops her vial of holy water, which shatters over the statue and pool and begins to hiss as it evaporates into steam.
The priestess snarls as she sees the last zombie go down and finds herself face-to-face with Callie. "It matters not. I can replace those slaves--with your own bodies, if they're still in any shape to assist me!"
With the zombies gone, Lantressa is up! Callie, I'm going to say that it's a DC 15 Acrobatics check to balance on the arm--remember that if you take damage while balancing, you need to make another Acrobatics check to avoid falling, and you're flat-footed while balancing! (I just had to look those up myself.)
Initiative
Callie, Korriban, Teodor
Zombies
Lantressa!<------
Priestess
Combat Map Sorry about the confusion, should be set so you can edit now!
Dark Lady: HP: 110 | AC/T/FF: 24/12/24 | Fort +13 Ref +4 Will +13 (+1 vs. fear) | CMD: 20 | in range of unhallow (grants freedom of movement) | Divine Power: +3 attack/damage/STR rolls, extra attack on full attack
Lantressa Darksong |
No longer needing the grease Lantressa focused and caused the substance to dissipate into nothingness as she said, "Go, get her. Show me what you can do."
Lantressa Darksong |
Ignore my previous post.
Nodding in agreement with Callie's suggestion Lantressa cast her spell and caused grease to begin to coat the priestess' scythe. She watch and hoped that her spell would take.
Casting grease on the scythe, DC 16 negates,
The Norv |
ROUND THREE!
Lantressa casts her spell once more and the priestess's suddenly greased scythe slips from her hands and clatters to the ground! The priestess scowls darkly and floats backward away from Callie's blade. 5' step through air walk.
"Urgathoa sees into your heart, slaves. GROVEL BEFORE ME!" All of you are seized by a compulsion to hurl yourselves to the ground; Lantressa and Teodor manage to shake it off, but Korriban and Callie ahhhh! are overwhelmed by the compulsion!
The party's up, and Korriban and Callie are under the effect of a greater command that forces them to fall to throw themselves to the ground! "On its turn, the subject falls to the ground and remains prone for 1 round. It may act normally while prone but takes any appropriate penalties." Callie, I'm open to creative ways to hang onto the statue arm... ;)
Initiative
Full party!<------
Priestess
Dark Lady: HP: 110 | AC/T/FF: 24/12/24 | Fort +13 Ref +4 Will +13 (+1 vs. fear) | CMD: 20 | in range of unhallow (grants freedom of movement) | Divine Power: +3 attack/damage/STR rolls, extra attack on full attack
Lantressa Will DC 19: 1d20 + 6 ⇒ (20) + 6 = 26
Teo Will DC 19: 1d20 + 9 ⇒ (19) + 9 = 28
Callie Will DC 19: 1d20 + 6 ⇒ (4) + 6 = 10
Korriban Will DC 19: 1d20 + 3 ⇒ (10) + 3 = 13
-------------
Andaisin Ref DC 16: 1d20 + 4 ⇒ (4) + 4 = 8
Teodor Niculescu |
"Your minor god may look into my heart all she wishes. It won't help her when the Lord comes to sweep her dust away. Also I'm definitely taking your scythe, it's beautiful!" Teodor turns to Korriban and casts Fly on him. "Go get her, K."
Callie Cobalt |
How about this--Reflex save to prevent fall? I'll still take the prone condition for the round, and know I'll need more Acrobatics mojo to properly stand up again
Reflex save: 1d20 + 10 ⇒ (18) + 10 = 28
Callie Cobalt |
PS: Is anyone picking up the scythe? If not I can cast glue seal on it so she can't retrieve it, but I don't want to do that if someone is planning on using it and its reach.
Callie Cobalt |
Callie first of all tries to be sure she doesn't fall off the statue, clinging on to its neck with her legs and the arm with her shield hand.
Acrobatics: 1d20 + 12 ⇒ (16) + 12 = 28
I don't know if you'd consider this an action on its own or not. Acrobatics checks are either part of an action (like actual movement) or a reaction (doesn't take an action "slot"), and I don't know what you'd count this as.
Callie also begins orating to the rest of the party. "Fear not, brave souls, for all's not lost, for lo the crowned servant of evil cowers and flees from the common hero of the people..."
Move action to begin Inspire Courage
If she has one more action, then the following happens; if she doesn't then... well, it doesn't!
Callie also, as she says "hero," waves her sword and invokes the heroism spell upon herself.
Lantressa Darksong |
Seeing the scythe clatter to the ground and Teodor moving to pick it up Lantressa dismissed the grease on the weapon so he could grab it. Looking at Teo she called out, "All yours Teo!"