Jason: do you have a system for modifying poisons?


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First of all, I want to say that I really like the new rules for afflictions, especially poisons. As a DM, I often forgot to ask for a saving throw 1 minute later.

That said, I also noticed that you have changed both the effect and the DC for many monsters' poisons. In particular, the monstrous scorpion now deals Str damage instead of Con damage, and the Small monstrous centipede's DC is higher. Moreover, the Medium monstrous spider formerly dealt 1d4 Str damage, and now deals 1 Str damage for up to 3 rounds (why not 4 rounds?). I have no problem with any of these, but wonder if you have a systematic approach to these changes?

For example, I want to use a Medium monstrous centipede. The frequency and the total number of saves don't really seem to be much of a problem. I'll just require one save per round up to the maximum damage that the poison formerly was capable of inflicting. But what exactly is happening with the saving throw DCs? The only general pattern that I could discern was that they are increasing.

Please help. Thanks.

Liberty's Edge

If I can add on another question, are there plans for being able to increase the damage/DC (and thus the level) of poisons? In other words, will we see feats/craft(poison) rules for improving their potency?


Forgottenprince wrote:
If I can add on another question, are there plans for being able to increase the damage/DC (and thus the level) of poisons? In other words, will we see feats/craft(poison) rules for improving their potency?

I would love that, I've made homebrew feats for increasing the DCs of poisons you craft.

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