"0 level" Psionics


New Rules Suggestions


I was working on my notes and trying to smooth some stuff out for one of my player's new character idea. Since pathfinder casters get a certain amount of free cantrips, I decided to make a list of "0 level" psionics.

My base idea so far is:
1) Free psionic like abilities equal to 1 + prime manifesting ability modifier (minimum 1).
2)If you happen to be a multi-class manifester, use your highest manifesting ability modifier.
3)These free powers may not be augmented. (But you may select the powers as a power known and augment them as desired).

Create Sound
Conceal Thoughts
Detect Psionics
Metaphysical Claw
Metaphysical Weapon
Control Flames
Daze, Psionic
Empathy
Far Hand
Matter Agitation
Missive
Sense Link

I tried to cross check this list against the various cantrips and osirions to gauge a basic equivalency. On the surface they seem equivalent enough.

Anyway, just thought I'd toss this out there for anyone that is in a similar boat as myself.


This is even clunkier than the original 3.0 psionic "cantrips". I'm happy not giving them 0-level powers - it fits with their motif of fewer augmentable powers rather than more scalable powers.


Pneumonica wrote:
This is even clunkier than the original 3.0 psionic "cantrips". I'm happy not giving them 0-level powers - it fits with their motif of fewer augmentable powers rather than more scalable powers.

Agreed. I would much prefer it to make psionics a bit more distant from other magic users. As it stands in 3.5, a psion is just a variant wizard. I want a psion that is definitely different, give him some other abilities that fit the psionic flavor, but not cantrip-type things, maybe something like initiative boosts, or uncanny dodge.

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