Druids and Clerics -- Reduced Number of Spells?


Races & Classes

Scarab Sages

Cleric and Druid spells -- Pages 13 and 15.

I'm not sure how much this changes game play, but why reduce the number of spells druids and clerics get at the higher levels of play? That just felt like an unnecessary change to me. Clerics already loose their domain spells (but the new domains are a good replacement), but to loose more spells seems fairly restrictive for no reason.

Just more curious than anything.


Moff Rimmer wrote:

Cleric and Druid spells -- Pages 13 and 15.

I'm not sure how much this changes game play, but why reduce the number of spells druids and clerics get at the higher levels of play? That just felt like an unnecessary change to me. Clerics already loose their domain spells (but the new domains are a good replacement), but to loose more spells seems fairly restrictive for no reason.

Just more curious than anything.

i would guess it's to close the power gap between the fighter/barian and the cleric/druid at higher levels


A cleric loses 1 slot from 6th to 9th level, and 2 slots from 1st to 5th level.

That's a total of 14 spells, however 9 of them are restricted to choosing from only two spells.

In return, they gain 14 new abilities that are as good as spells or better. All are restricted, but some are Su and end up being more powerful than the standard spell.

Basically, the number of spells remains the same, just more limited.

For Druids, they get a stronger wildshape (at will with any type at 20th), and if they forgo their animal companion, they can gain an extra 7 spells (2 more than 3.5e).

Druids were never underpowered to begin with anyways.

Personally, I like that they standardized the spells per day for Clerics, Druids and Wizards. If they could do the same for Sorcerers, we'd be one step closer to a unified spells per day system for multiclassing casters.


I LOVE having a standardized table for clerics, druids, and wizards -- it makes it seem as if magic has some sort of internally-constent laws, instead of just being arbitrary.

I'm with Kaisoku -- if the sorcerer could use that SAME table for "spells known," I'd be even happier (yes, you'd have to bump his spells/day table up by 1 level (skip the 2nd level row in the table, maybe), but that's no great hardship, as even with the cool bloodline powers, the sorcerer is still not as cool as the wizard).

P.S. The domain powers somehow just don't seem quite as cool as the domain spells and abilities used to be, though. Bummer.


I'd prefer if they give the sorcerer the same spells per day as the rest (I hated the lag the sorcerer had, both as a player playing one or alongside one, and as a DM with a group using one).

It's less spells, so to cover that you could simply give them more spells based on their Bloodlines. If they go the route of customized spell lists based on Bloodlines (a smattering of cleric spells for the Celestial blooded sorcerer, etc), then this could really play on that.

It would reinforce the idea that if you move away from your base class into a prestige class, you lose quite a bit of your power too.

And if all casters have the same spells per day, you can just make multiclassing a caster advance you one level of caster slots per day.
Your spell level known would still be limited by your class (think like low manifester levels with a lot of power points in psionics), but you'd have the extra slots to cast more spells.
In fact, at that point give the Heightened Spell for free, thus allowing say a Cleric 10/ Wizard 10 to have the same number of spells per day as a straight classed version, just that they only get to put heightened lower level spells (in this case 5th level) or metamagic enhanced ones in the higher slots.

Same staying power, just more selection of lower level spells, and with the option of enhancing them to higher levels, the only drawback is having the actual higher level functions (Wish, Gate, True Resurrection, etc).


Kaisoku wrote:


And if all casters have the same spells per day, you can just make multiclassing a caster advance you one level of caster slots per day.
Your spell level known would still be limited by your class (think like low manifester levels with a lot of power points in psionics), but you'd have the extra slots to cast more spells.
In fact, at that point give the Heightened Spell for free, thus allowing say a Cleric 10/ Wizard 10 to have the same number of spells per day as a straight classed version, just that they only get to put heightened lower level spells (in this case 5th level) or metamagic enhanced ones in the higher slots.

You don't have to heighten a spell to memorize it in a higher slot which is already an option under 3.5. Of course, if you memorize charm person in a second level slot, it's DC is still the same as 1st level unless you know the Heighten Metamagic Feat.


That was my point though, to give the Heightened Spell feat for free for all casters.

Basically it moves the power to the slot, instead of the spell, thus making it so multiclassed casters in the proposed system would be at a somewhat equal footing to straight casters (power of spells-wise anyways).

Basically, a multiclass would become choosing more lower level options for your higher level slots. Similar to the mystic theurge without making them useless spells, or a gun battery. And it should fix the system inherently instead of needing feats and prestige classes.

This actually deserves it's own discussion. I might repost this idea in the New Rules section.


Kaisoku wrote:

That was my point though, to give the Heightened Spell feat for free for all casters.

I'm sorry, i had infered that you thought Heighten Spell was a presiquisite to memorizing spells in a higher spell slot.

My bad.

Yup, the balancing of spellcastimg power level of multiclass spellcasters vs fulltime casters belongs elsewhere ase you stated.

PS I'm tired which does not improve comprehension nor spelling.

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