Joey Virtue |
A few players in my group think that the Channel Energy gives way to much healing to the party, It makes clerics way more powerful then before, they believe that this ability eliminates the need for all the cure spells and makes Heal about the only "Healing Spell" you will need
What they thought would be better is if there was a feat chain that would allow you to heal your party memebers instead of just giving it to all the clerics and the same for doing damage to everyone is a 30 ft burst
What do you guys think?
DM Jeff |
My groups were never fearful of, nor agreed with the "15 minutes work day" theory. BUT, after having used the new rules in Alpha 2 in my games the cleric simply has a couple of more of slots to use their more interesting non-healing spells is all, we haven't seen a change in healing power at all, really.
-DM Jeff
Callous Jack |
My groups were never fearful of, nor agreed with the "15 minutes work day" theory. BUT, after having used the new rules in Alpha 2 in my games the cleric simply has a couple of more of slots to use their more interesting non-healing spells is all, we haven't seen a change in healing power at all, really.
-DM Jeff
Same here, I haven't played the rules yet but I was excited for clerics to get the chance to use their other spells instead of blowing them all on healing.