CMB issues


Combat & Magic

Liberty's Edge

I love the new PF rules and the CMB is a nicely done and streamlined.

I have a few questions and concerns:

1) I think that being large should be +2 not plus one to one's CMB - thats a very small bonus of only +1 (3.5 rules made large-sized +4 - so even lowering to +2 is a significant reduction.

2) IF large sized is only going to give such a small bonus (whether its stuck on +1 or goes to +2) the dwarf has a +4 bonus to resist - thats the equivalent of being Huge-sized! Should the stability bonus on the dwarf be that high?

3) The dwarf's stability mentions +4 vs bullrush and trip. What about overrun? Is this just an oversight? That fact was thrown in my face the other day when someone went to overrun my dwarf and I "instinctively" assumed it was included as one to receive a bonus - much to my chagrin as I was knocked flat....

4) does holding a 2 handed weapon increase the DC, or add to the opposed rolls in any way for Disarm or Sunder - as they do in 3.5? If not, should it? It used to +4 - I'm thinking it should grant a +2 in this current system - since all the Improved Feats have similarly been reduced.

Thanks
Robert


Robert Brambley wrote:
1) I think that being large should be +2 not plus one to one's CMB - thats a very small bonus of only +1 (3.5 rules made large-sized +4 - so even lowering to +2 is a significant reduction.

My group ran into similar problems this weekend; an enlarged (Large) dwarf cleric was finding it almost impossible to grapple a Small quasit. We discussed dropping the CMB DC down to 10, but instead applied the regular 3.5 size modifiers and found that worked well instead.

Liberty's Edge

Russell Jones wrote:
Robert Brambley wrote:
1) I think that being large should be +2 not plus one to one's CMB - thats a very small bonus of only +1 (3.5 rules made large-sized +4 - so even lowering to +2 is a significant reduction.
My group ran into similar problems this weekend; an enlarged (Large) dwarf cleric was finding it almost impossible to grapple a Small quasit. We discussed dropping the CMB DC down to 10, but instead applied the regular 3.5 size modifiers and found that worked well instead.

Oh yeah, I didnt even think about how nerfed Enlarge Person then becomes - that used to get a lot of bang for it buck considering all those combat manuevers that feed upon being larger....

Now I think increments of 4 can be too high - I think +2 is a good compromise.

Robert


Nobody replied to my post in Alpha one....

What are we to do with CMs against opponents who are flat footed? I have my own solution, but shouldn't there be something in the rules?


Kruelaid wrote:

Nobody replied to my post in Alpha one....

What are we to do with CMs against opponents who are flat footed? I have my own solution, but shouldn't there be something in the rules?

They don't get an attack of opportunity vs the touch attack and therefore don't have a chance of raising the dc with damage done.

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