Mending and Broken condition relationship


Alpha Release 2 General Discussion


What do people think of Mending being a 0 level spell and thus useable at will? With the broken condition, items will only ever be broken temporarily as long as there is a caster in the party.

Liberty's Edge

anthony Valente wrote:
What do people think of Mending being a 0 level spell and thus useable at will? With the broken condition, items will only ever be broken temporarily as long as there is a caster in the party.

I'm okay with that. If the caster has Mending memorized, then hey, at least it's actually useful for something. I'd be sundering my players stuff left and right just to reward the caster for having thought to memorize it.

And if someone wants to give up an action to remove the broken condition from a damaged shield or sword, then that seems a fair trade.


I think 'broken' only applies to items that are badly damaged, not 'kablooey'. For example, Narsil was not broken, it was smashed to bits.


Starfinder Superscriber

I'm fine with it as well. Also gives a reason for the Make Whole spell to be used as well. Takes the smashed to bits and makes it useful again.


Playtesting has revealed that BROKEN is a condition that only lasts for a single battle. It gives some negative effect to rolling a natural 1, thus adding some stress to combat without the 'I rolled a 1! Everyone DUCK AND COVER!' phenomenon.

In general, it's gone over well with my playtest group.


Starfinder Superscriber
Rhishisikk wrote:

Playtesting has revealed that BROKEN is a condition that only lasts for a single battle. It gives some negative effect to rolling a natural 1, thus adding some stress to combat without the 'I rolled a 1! Everyone DUCK AND COVER!' phenomenon.

In general, it's gone over well with my playtest group.

I can't wait to give this a try. Better than the traditional um, the sun/moon/bird/shiny thing got in my eye.


In my 2nd Ed AD&D group, there was a common answer to all spell attacks:

"I throw myself on the ground, shielding my sword with my body!"

It was better to get killed then to loose your weapon, due to the lack of means to repair items, whereas the dead could be raised with a flick of the wrist.

Boosting repair options is a GOOD thing. A really good thing.

Liberty's Edge

Evil_Wizards wrote:

In my 2nd Ed AD&D group, there was a common answer to all spell attacks:

"I throw myself on the ground, shielding my sword with my body!"

It was better to get killed then to loose your weapon, due to the lack of means to repair items, whereas the dead could be raised with a flick of the wrist.

Boosting repair options is a GOOD thing. A really good thing.

That is so funny - and so true!

I remember 2nd edition and that dreaded task of rolling saving throws for all your items....

Robert


Robert Brambley wrote:
Evil_Wizards wrote:

In my 2nd Ed AD&D group, there was a common answer to all spell attacks:

"I throw myself on the ground, shielding my sword with my body!"

It was better to get killed then to loose your weapon, due to the lack of means to repair items, whereas the dead could be raised with a flick of the wrist.

Boosting repair options is a GOOD thing. A really good thing.

That is so funny - and so true!

I remember 2nd edition and that dreaded task of rolling saving throws for all your items....

Robert

Even funnier is the fact that US Army doctrine (at least when I was in) for a nuclear explosion was for the soldier to lay on the ground protecting his weapon under him. I guess the US Army plays 2nd edition too.

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