[GM Chadius] 3-99 Fate in the Future Tier 3-4 (Inactive)

Game Master chadius

Slides

Success Tracker

Preparation rewards:
Evindal: lesser eagle eye elixirs
Kalderaan: Healing Potion | antidote , antiplague
Leptus: +1 Aid | Healing Potion | 1 Magical | 2 Supplies
Relyar: Healing Potion | 2 x burning hands | antidote, cheetah's elixir
Rheagal: Healing Potion | scroll of burning hands dragons breath | cheetah's elixir, antitoxin
Ulfgar: +1 Aid | Healing Potion | Bloodseeker beak | antitoxin, antiplague


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Verdant Wheel

N Human Male Sorcerer 4 | hp: 12/36 | AC 20 | Fort: +7 Ref: +8 Will: +8 | Perc. +6 | DC 19 2nd: 3/4 1st: 3/4 | Speed 25 ft | resist: cold 1, electricity 1 Hero Point: 1/3 | Exploration: Scout | Active Conditions: antidote

"Let's light 'em up!" Reylar shouts as he charges in.

With his free hand, he attempts to trip the creature.

Athletics vs Reflex DC: 1d20 + 9 ⇒ (18) + 9 = 27
flat: 1d20 ⇒ 17

Then strikes out with his staff.
Attack: 1d20 + 9 - 5 ⇒ (14) + 9 - 5 = 18
flat: 1d20 ⇒ 7
damage: 1d4 + 3 ⇒ (2) + 3 = 5

◆◆Stride, Stride
◆ Trip
◆ Strike

Verdant Wheel

LN male Kobold Druid 6 | HP 66/66 | AC 24 (26 w/shield) | Resist Acid 3, Fire 6| F +12 R +13 W +14 (+1 vs sleep/paralyze)| Perception +14 (darkvision, scent) | speed 35 | Focus Points: 2/2 | ◆ | ◇ | ↺

Rhaegal moves forward and roars. Acid streams out of his mouth all along the path to the undead. Then he brings up a shield to protect himself.

Kobold Breath (Reflex DC19): 2d4 ⇒ (4, 1) = 5

◆ Move
◆◆ Kobold Breath (30 foot line, which isn't subject to any concealment)
◆ Raise Shield

Horizon Hunters

N Half-orc (Mwangi) Ranger 8 | HP 112/112 | AC 27/28 | F +13 R +18 W +15 | Perc +17| Stealth +15 | Speed 30’ | Hero Pt: 1/1 | Active Conditions: --- | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Kalderaan is distracted by the rapid turn of events. He considers rescuing other Pathfinders until drawn away by his comrades. He takes Reylar's cry and echoes one of his own. "For the Pathfinders!" he shouts as he moves to surround the enemy.


◆ Stride
◆ Command Animal (Boris - Stride, Support)
◆ Hunt Prey (Yellow)
◆ Twin Takedown

Attack 1, Yellow, Flanked/Flat-footed: 1d20 + 10 ⇒ (4) + 10 = 14
Attack 1, Yellow, Flanked/Flat-footed: 1d20 + 6 ⇒ (18) + 6 = 24

Damage, Cold-Iron/Magic/Slashing: 2d4 + 4 + 1d8 + 1d8 ⇒ (3, 4) + 4 + (6) + (8) = 25
Damage, Cold-Iron/Magic/Slashing: 2d4 + 4 + 1d8 + 1d8 ⇒ (3, 4) + 4 + (3) + (1) = 15


1-23 (Thread|Slides)

The Pathfinders proceed to dogpile the remaining echo. Reylar trips the creature and batters it with his staff. It takes the form of an old halfling man wearing oversized glasses.

Reflex: 1d20 + 11 ⇒ (11) + 11 = 22

The creature twists away from some of Rhaegal's breath before Kalderaan and Boris descend upon it. The second swing connects, spilling an ethereal mess across the chamber.

Ulfgar adopts his best tough guy pose.

22 damage on Yellow. It is prone. Evindal to end the round.

Envoy's Alliance

CN Male Elf (ancient elf) Alchemist 5 | Bombs Used: Lightning 3, Shards 1, Dread 2, Acid 3, Fire 1| HP 56/56 | AC 22 | F +11 R +13 W +9 | Perc +9 (low light vision) | Stealth +10 | Exploration Mode (default): Investigate | Mantles: Mylow & Nagaikaze | speed 35'| Hero ⅓ | Reagents 9/9 | Active Conditions: Resist Cold/Electricity/Negative 1, Cat's Eye | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Evindal shifts his focus to Yellow and then lobs a bomb at it, being careful not to splash his comrades.

Hunt Prey - Yellow

Strike, no penalty for 2nd range increment due to Hunt Prey
Moderate Alchemist's Fire vs flat-footed AC: 1d20 + 9 ⇒ (5) + 9 = 14
Fire dmg: 2d8 ⇒ (8, 3) = 11 + 2 Persistent Fire + 2 Splash Fire, takes effect on anything but a critical miss; use Bomber Field to exclude comrades.

Evindal rolls his eyes at his poor aim and draws and loads his sling.

Interact to Draw sling
Interact to Load sling


1-23 (Thread|Slides)

Evindal aims, he shoots... he misses... somehow the flask only splashes on his intended target.

The echo scrambles to its feet. (this provokes AoOs if you have them.)

Assuming you don't kill it...
It howls a scream of unknown origin. A scream that rips through time and space.
Everyone except Evindal and Rhaegal has to make a DC 15 Will Save to resist 3d6 ⇒ (4, 1, 3) = 8 mental damage. Critical Fail means you are also Slowed 1.

Round 2
AoO vs Yellow (Reylar, Kalderaan, Boris, Ulfgar)
Enemies (Yellow 24)
Relyar (Will save pending)
Rhaegal
Kalderaan (Will save pending, Boris also needs AoO and Will Save)

Round 3
Ulfgar (Will save pending)
Evindal

>Map<

Verdant Wheel

LN male Kobold Druid 6 | HP 66/66 | AC 24 (26 w/shield) | Resist Acid 3, Fire 6| F +12 R +13 W +14 (+1 vs sleep/paralyze)| Perception +14 (darkvision, scent) | speed 35 | Focus Points: 2/2 | ◆ | ◇ | ↺

Seeing the creature surrounded, Rhaegal laughs and then roars at it, shooting fire from his mouth. Then he breathes again and lightning arcs out.

Produce Flame: 1d20 + 9 ⇒ (10) + 9 = 19
Fire Damage: 2d4 + 4 ⇒ (2, 1) + 4 = 7

Electric Arc (Reflex DC19): 2d4 + 4 ⇒ (4, 2) + 4 = 10

We're still quickened, right? I don't think there's anything stopping Rhaegal from casting 2 two-action spells, is there?

◆◆ Produce Flame
◆◆ Electric Arc

Envoy's Alliance

CN Male Elf (ancient elf) Alchemist 5 | Bombs Used: Lightning 3, Shards 1, Dread 2, Acid 3, Fire 1| HP 56/56 | AC 22 | F +11 R +13 W +9 | Perc +9 (low light vision) | Stealth +10 | Exploration Mode (default): Investigate | Mantles: Mylow & Nagaikaze | speed 35'| Hero ⅓ | Reagents 9/9 | Active Conditions: Resist Cold/Electricity/Negative 1, Cat's Eye | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Assuming that his comrades will likely clobber the creature, Evindal decides to save his bombs and lets fly with his sling.

Strike with Sling: 1d20 + 8 ⇒ (9) + 8 = 17 First range increment
B dmg: 1d6 ⇒ 1

◆ Then he reloads and tries again.

Strike with Sling, MAP: 1d20 + 8 - 5 ⇒ (14) + 8 - 5 = 17 First range increment
B dmg: 1d6 ⇒ 6

◆ And finally he reloads.

Horizon Hunters

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N Half-orc (Mwangi) Ranger 8 | HP 112/112 | AC 27/28 | F +13 R +18 W +15 | Perc +17| Stealth +15 | Speed 30’ | Hero Pt: 1/1 | Active Conditions: --- | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

As the enemy - nay, the hunted prey - begins to stand, Kalderaan uses his instincts to stop the creature in its tracks. He lashes out with a quick slicing action before it can recover.

Disrupt Prey, reaction, Attack on Yellow, Prone, Flanked: 1d20 + 10 ⇒ (12) + 10 = 22

Damage, Cold-iron, magic, slashing: 2d4 + 4 + 1d8 ⇒ (2, 3) + 4 + (3) = 12


1-23 (Thread|Slides)

Kalderaan silences the echo before it gets to speak.
Combat Over. No damage taken.

The purple crack widens and then explodes into dozens of smaller rifts. Each rift reveals a vision of some distant view. From stone walls of unknown architecture to verdant jungles, each vision is entirely different. The ground in the chamber shakes and heaves as a massive bug skitters into existence from the rifts.

“Now there’s a challenge!” Calisro Benarry boasts. “Let’s show them what Pathfinders are made of!”

“The rifts are pulling us into the past,” Jirneau counters. “We need to force the Eternity Arch to seal these rifts, or we’ll be stranded here!”

You have enough time to battle the creatures OR manipulate the Eternity Arch. Once two of you agree, we'll move on to that mission.

Verdant Wheel

LN male Kobold Druid 6 | HP 66/66 | AC 24 (26 w/shield) | Resist Acid 3, Fire 6| F +12 R +13 W +14 (+1 vs sleep/paralyze)| Perception +14 (darkvision, scent) | speed 35 | Focus Points: 2/2 | ◆ | ◇ | ↺

Keep battling creatures!

Horizon Hunters

N Half-orc (Mwangi) Ranger 8 | HP 112/112 | AC 27/28 | F +13 R +18 W +15 | Perc +17| Stealth +15 | Speed 30’ | Hero Pt: 1/1 | Active Conditions: --- | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

I concur. We are all relatively healthy. Let's fight!


1-23 (Thread|Slides)

Territorial insects emerge from the rift and the Pathfinders break off into teams to fight them off. You find two spiders crawling towards you.

Initiative:

Rhaegal: 1d20 + 11 ⇒ (12) + 11 = 23

Kalderaan: 1d20 + 10 ⇒ (2) + 10 = 12

Ulfgar: 1d20 + 8 ⇒ (9) + 8 = 17

Evindal: 1d20 + 6 ⇒ (4) + 6 = 10

Reylar: 1d20 + 5 ⇒ (12) + 5 = 17

Spiders: 1d20 + 10 ⇒ (8) + 10 = 18


1-23 (Thread|Slides)

Round 1
Rhaegal
Spiders
Ulfgar
Relyar
Kalderaan
Evindal

Recall Knowledge (Nature) can be used to identify the spiders. You'll need a separate check for each kind.

Rhaegal knows they are two different kinds of spiders, but he has to think quickly.

>Map<

Verdant Wheel

LN male Kobold Druid 6 | HP 66/66 | AC 24 (26 w/shield) | Resist Acid 3, Fire 6| F +12 R +13 W +14 (+1 vs sleep/paralyze)| Perception +14 (darkvision, scent) | speed 35 | Focus Points: 2/2 | ◆ | ◇ | ↺

Still quickened?

Nature on Big spider: 1d20 + 9 ⇒ (16) + 9 = 25

Nature on Little spider: 1d20 + 9 ⇒ (15) + 9 = 24

Rhaegal sniffs at the air from the spiders and then he leans around Ulfgar and roars, spitting a ray of frost at the larger one.

If he finds out that the big spider is immune or resistant to cold, he won't use that spell.
Ray of Frost: 1d20 + 9 ⇒ (1) + 9 = 10
Cold Damage: 2d4 + 4 ⇒ (4, 4) + 4 = 12

◆ Recall Knowledge (big)
◆ Recall Knowledge (little)
◆◆ Ray of Frost


1-23 (Thread|Slides)

You are no longer Quickened.


1-23 (Thread|Slides)

To keep us moving I'll roll the Knowledge checks. Looks like the ray of frost would have missed, anyway.

Rhaegal knows both spiders can spit webbing that will entangle immobilize their targets. Both are poisonous.

The small one is a Hunter Spider. It is able to see in the dark but it is slower and weaker than the big one. A Ogre spider can bite things up to 10 feet away and can squeeze through places a large (10x10 ft) creature could without trouble.

The small spider crawls ahead and sees three juicy targets.
1 Ulfgar, 2 Kalderaan, 3 Boris: 1d3 ⇒ 1
Web: 1d20 + 7 ⇒ (7) + 7 = 14
Even caught off guard, Ulfgar easily sidesteps the webs. Undeterred, it continues to advance before reaching Boris.

The Ogre Spider quickly closes in before spitting a web.
1 Ulfgar, 2 Kalderaan, 3 Boris: 1d3 ⇒ 3
Web: 1d20 + 13 ⇒ (7) + 13 = 20

With its prey caught, the spider decides to bite the bear.
Bite vs Boris: 1d20 + 15 ⇒ (7) + 15 = 22
Piercing Damage: 2d8 + 8 ⇒ (4, 6) + 8 = 18


1-23 (Thread|Slides)

Round 1
Spiders
Ulfgar
Relyar
Kalderaan (Boris 18 damage, Immobilized, Fort Save vs Poison)
Evindal

Round 2
Rhaegal

>Map<

Ogre Spider Venom (Fort Save DC 22):

Maximum Duration 6 rounds
Stage 1 1d6 poison damage (1 round)
Stage 2 1d6 poison damage, clumsy 1, and enfeebled 1 (1 round)
Stage 3 2d6 poison damage, clumsy 1, and enfeebled 1 (1 round)
Stage 4 2d6 poison damage, clumsy 2, and enfeebled 2 (1 round)

Hunter Spider Venom (Fort Save DC 16):

Maximum Duration 6 rounds
Stage 1 1d10 poison damage and Flat-Footed (1 round)
Stage 2 1d12 poison damage, clumsy 1, and Flat-Footed (1 round)
Stage 3 2d6 poison damage, clumsy 2, and Flat-Footed (1 round)

Boris: A creature hit by the ogre spider’s web attack is immobilized and stuck to the nearest surface until it Escapes (DC 22).
Boris: Please make a Fort Save versus Ogre Spider Venom. Since Rhaegal rolled well I wrote the spider's venom effects above.

Verdant Wheel

LN male Kobold Druid 6 | HP 66/66 | AC 24 (26 w/shield) | Resist Acid 3, Fire 6| F +12 R +13 W +14 (+1 vs sleep/paralyze)| Perception +14 (darkvision, scent) | speed 35 | Focus Points: 2/2 | ◆ | ◇ | ↺

Yeah, we can say Rhaegal raised his shield or something last round instead of the Ray of Frost.

The Dragon breaks away from the group, trying to take a wide berth around the gigantic spider. He breathes lightning out, arching to hit both of them.

Electric Arc (Reflex DC19): 2d4 + 4 ⇒ (4, 1) + 4 = 9

◆ Move
◆◆ Electric Arc

Horizon Hunters

N Half-orc (Mwangi) Ranger 8 | HP 112/112 | AC 27/28 | F +13 R +18 W +15 | Perc +17| Stealth +15 | Speed 30’ | Hero Pt: 1/1 | Active Conditions: --- | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Kalderaan watches in horror, helpless to stop the spider from assaulting his companion. "No!" shouts the ranger as Boris roars in pain. Kalderaan casts a steely gaze at the huge spider and curses at it. "You have signed your death warrant you foul, cursed monster!"


◆ Step
◆ Hunt Prey
◆ Twin Takedown

Kalderaan steps up to attack the Ogre spider. Using his uncanny skills, he uses the sickles in a flurry of slashes.

TT Attack, Magic/Cold-Iron/Slashing: 1d20 + 10 ⇒ (12) + 10 = 22

TT Attack, Magic/Cold-Iron/Slashing: 1d20 + 6 ⇒ (20) + 6 = 26

Damage 1, Magic/Cold-Iron/Slashing: 2d4 + 4 + 1d8 ⇒ (4, 2) + 4 + (7) = 17
Damage 2, Magic/Cold-Iron/Slashing: 2d4 + 4 ⇒ (4, 4) + 4 = 12

Boris struggles to overcome the effects of the poison.

Fort Save: 1d20 + 9 ⇒ (8) + 9 = 17

Verdant Wheel

N Human Male Sorcerer 4 | hp: 12/36 | AC 20 | Fort: +7 Ref: +8 Will: +8 | Perc. +6 | DC 19 2nd: 3/4 1st: 3/4 | Speed 25 ft | resist: cold 1, electricity 1 Hero Point: 1/3 | Exploration: Scout | Active Conditions: antidote

Reylar moves over to the small spider and reads from the scroll in his hand.

"Leave my friend Boris alone!"

Burning Hands scroll DC 19 basic Reflex on both spiders
Fire: 4d6 ⇒ (4, 6, 1, 3) = 14

Envoy's Alliance

CN Male Elf (ancient elf) Alchemist 5 | Bombs Used: Lightning 3, Shards 1, Dread 2, Acid 3, Fire 1| HP 56/56 | AC 22 | F +11 R +13 W +9 | Perc +9 (low light vision) | Stealth +10 | Exploration Mode (default): Investigate | Mantles: Mylow & Nagaikaze | speed 35'| Hero ⅓ | Reagents 9/9 | Active Conditions: Resist Cold/Electricity/Negative 1, Cat's Eye | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Evindal hurls a bomb at the larger spider, aiming for a spot where he can also splash its baby (and Kalderaan as well, who is thankfully protected by the backfire mantle).

moderate Bottled Lightning: 1d20 + 9 ⇒ (16) + 9 = 25
Electrical dmg: 2d6 ⇒ (5, 1) = 6 + flat-footed until the start of Evindal's next turn. + 2 Electrical splash dmg Affects both spiders but Kalderaan has resistance 3.

With the spider hopefully a bit easier to hit now, Evindal takes the risk of using another one of his bombs.

moderate Dread Ampoule vs flat-footed AC, MAP: 1d20 + 9 - 5 ⇒ (7) + 9 - 5 = 11
Mental dmg: 2d6 ⇒ (1, 2) = 3 + 2 Mental splash dmg Affects both spiders but Kalderaan has resistance 3.

"Ah well, I knew there was a reason I was sticking to one bomb at a time..."

◆ Evindal Steps closer to the poisoned bear.


1-23 (Thread|Slides)

GM Screen:

Big Reflex: 1d20 + 13 ⇒ (7) + 13 = 20
Little Reflex: 1d20 + 9 ⇒ (8) + 9 = 17

Big Reflex: 1d20 + 13 ⇒ (7) + 13 = 20
Little Reflex: 1d20 + 9 ⇒ (5) + 9 = 14

Ulfgar delays and waits patiently to see what happens. Kalderaan feels for his poor bear Boris, and critically hacks into the large spider.

Reylar burns the spiders, although the large one dodges some of the flames. The large one also twists away from some of Rhaegal's lightning breath. Evindal throws a vial to shock both spiders, frying the small one and destabilizing the large one's balance.

The large spider has many targets, but it goes after the closest one- Kalderaan. Only the first bite hits, but it finds a critical weakpoint in his armor! 44 damage on that crit.

Ogre vs Kalderaan:

Bite: 1d20 + 15 ⇒ (19) + 15 = 34
Piercing: 2d8 + 8 ⇒ (8, 6) + 8 = 22

Bite: 1d20 + 15 - 5 ⇒ (2) + 15 - 5 = 12
Bite: 1d20 + 15 - 10 ⇒ (8) + 15 - 10 = 13

The poison courses through Boris.
Poison Damage: 1d6 ⇒ 3

Round 2
Big Ogre Spider (41 damage, Flat-Footed)
Ulfgar (Can also take Round 1 actions)
Relyar
Kalderaan (Kalderaan 44, Fort Save vs Poison; Boris 21 damage, Immobilized, Fort Save vs Stage 2 Poison)
Evindal

Round 3
Rhaegal

>Map<

Boris: A creature hit by the ogre spider’s web attack is immobilized and stuck to the nearest surface until it Escapes (DC 22).
Boris: Please make a Fort Save versus Ogre Spider Venom. Since Rhaegal rolled well I wrote the spider's venom effects above.

Verdant Wheel

LN male Kobold Druid 6 | HP 66/66 | AC 24 (26 w/shield) | Resist Acid 3, Fire 6| F +12 R +13 W +14 (+1 vs sleep/paralyze)| Perception +14 (darkvision, scent) | speed 35 | Focus Points: 2/2 | ◆ | ◇ | ↺

Rhaegal roars at the giant spider, his small body giving off the roar of a draconic predator. Then he breathes lightning out on the spider's massive body.

Demoralize: 1d20 + 7 ⇒ (7) + 7 = 14

Electric Arc (Reflex DC19): 2d4 + 4 ⇒ (4, 3) + 4 = 11

◆ Demoralize
◆◆ Electric Arc

Vigilant Seal

HP 62/62| AC: 21 | F +11 R +9 W +9 | Fire Resistance: 2 NG Male Dwarf (Forge-Born) Ranger 4 Nature +9 Perc +9 | 20 feet | Class DC 19| Active Conditions: none | Exploration: Search

Ulfgar hangs back, letting the others handle the little one. But then the big spider gets a serious bite in on Kalderaan and the dwarf steps up to handle it.

Round 1

◆ Hunt Prey

◆ Step

◆ Quick Draw Dwarven Waraxe: 1d20 + 9 ⇒ (13) + 9 = 22
Slashing: 1d12 + 3 ⇒ (12) + 3 = 15

Round 2

◆ Quickdraw +1 Clan Dagger: 1d20 + 9 ⇒ (14) + 9 = 23
Piercing: 1d4 + 3 ⇒ (4) + 3 = 7

◆ Twin Takedown Dwarven Waraxe: 1d20 + 9 - 5 ⇒ (18) + 9 - 5 = 22
Slashing: 1d8 + 3 ⇒ (7) + 3 = 10

+1 Clan Dagger: 1d20 + 9 - 6 ⇒ (14) + 9 - 6 = 17
Piercing: 1d4 + 3 ⇒ (3) + 3 = 6

◆ Interact (Parry)

Verdant Wheel

N Human Male Sorcerer 4 | hp: 12/36 | AC 20 | Fort: +7 Ref: +8 Will: +8 | Perc. +6 | DC 19 2nd: 3/4 1st: 3/4 | Speed 25 ft | resist: cold 1, electricity 1 Hero Point: 1/3 | Exploration: Scout | Active Conditions: antidote

Reylar tosses a ball of fire at the large spider, then wreathed in flame, glares at the creature, promising more where that came from.

Flame Toss vs FF AC: 1d20 + 9 ⇒ (14) + 9 = 23
fire: 2d8 ⇒ (1, 5) = 6

Demoralize, Glare, bloodline: 1d20 + 11 + 1 ⇒ (18) + 11 + 1 = 30

◆ Flame Toss
◆ Demoralize
◆ Stride


1-23 (Thread|Slides)

Reflex: 1d20 + 13 ⇒ (13) + 13 = 26

Ulfgar gets ready and tears into the flat-footed spider, hacking it apart before it can get another move.

The Spider is dead, but Boris has to deal with poison. Kalderaan 44 damage, Fort Save vs Poison; Boris 21 damage, Immobilized, Fort Save vs Stage 2 Poison.

Kalderaan can make multiple Poison Saves for himself and Boris. Anyone can help.

Verdant Wheel

LN male Kobold Druid 6 | HP 66/66 | AC 24 (26 w/shield) | Resist Acid 3, Fire 6| F +12 R +13 W +14 (+1 vs sleep/paralyze)| Perception +14 (darkvision, scent) | speed 35 | Focus Points: 2/2 | ◆ | ◇ | ↺

Rhaegal hurries over to Boris and Kalderaan to help them with the poison from the spiders.

Treat Poison - Kalderaan: 1d20 + 11 ⇒ (6) + 11 = 17

Treat Poison - Boris: 1d20 + 11 ⇒ (12) + 11 = 23

Vigilant Seal

HP 62/62| AC: 21 | F +11 R +9 W +9 | Fire Resistance: 2 NG Male Dwarf (Forge-Born) Ranger 4 Nature +9 Perc +9 | 20 feet | Class DC 19| Active Conditions: none | Exploration: Search

Ulfgar's skills aren't on par with Rhaegal's so he plays nurse to the kobold, handing over tools and equipment as it's needed.

Treat Poison (Aid): 1d20 + 6 ⇒ (16) + 6 = 22

Treat Poison (Aid): 1d20 + 6 ⇒ (3) + 6 = 9

Horizon Hunters

N Half-orc (Mwangi) Ranger 8 | HP 112/112 | AC 27/28 | F +13 R +18 W +15 | Perc +17| Stealth +15 | Speed 30’ | Hero Pt: 1/1 | Active Conditions: --- | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Question - can I take or give an antidote to help with the poison? Also, what bonuses do I get from the others?

Envoy's Alliance

CN Male Elf (ancient elf) Alchemist 5 | Bombs Used: Lightning 3, Shards 1, Dread 2, Acid 3, Fire 1| HP 56/56 | AC 22 | F +11 R +13 W +9 | Perc +9 (low light vision) | Stealth +10 | Exploration Mode (default): Investigate | Mantles: Mylow & Nagaikaze | speed 35'| Hero ⅓ | Reagents 9/9 | Active Conditions: Resist Cold/Electricity/Negative 1, Cat's Eye | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Both Kalderaan and Boris should take antidotes to try to help with their saves vs the poison. Evindal could Quick Alchemy one and has another stored in reserve, but I think the party already has some from our scenario prep rewards in which case we should use those first. Besides the antidotes, the only thing I'm aware of that will help is Medicine - Treat Poison. I'm not sure if others can attempt it as well since Rhaegal has already done so, but if others can also attempt then...

Evindal asks his hireling to attend to Kalderaan and the poison coursing through his body.

Medicine, Treat Poison: 1d20 + 5 ⇒ (5) + 5 = 10 Ugh, well *that's* not going to help! Hero Point that!
Medicine, Treat Poison: 1d20 + 5 ⇒ (7) + 5 = 12 Alas, I think that's still probably a crit fail. Sorry!


1-23 (Thread|Slides)

To help speed things up, I'll roll the poison damage for Kalderaan and Boris, assuming they fail their saves.

Kalderaan:

Round 3, Stage 1: 1d6 ⇒ 6
Round 4, Stage 2: 1d6 ⇒ 2 Kalderaan is KOed here, needs Recovery Checks and saves vs Poison
Round 5, Stage 3: 2d6 ⇒ (5, 6) = 11
Round 6, Stage 4: 2d6 ⇒ (6, 2) = 8
Round 7, Stage 4: 2d6 ⇒ (5, 1) = 6
Round 8, Stage 4: 2d6 ⇒ (1, 4) = 5

Boris:

Round 3, Stage 2: 1d6 ⇒ 1
Round 4, Stage 3: 2d6 ⇒ (2, 4) = 6
Round 5, Stage 4: 2d6 ⇒ (5, 6) = 11
Round 6, Stage 4: 2d6 ⇒ (4, 6) = 10 Boris is KOed, needs recovery checks if not healed
Round 7, Stage 4: 2d6 ⇒ (4, 3) = 7

Not looking good for our intrepid heroes. Kalderaan is KOed in round 4 and Boris in round 6.

Kalderaan & Boris need to roll Fort Saves for Round 3 without help from their allies, since everyone else killed the spiders that round. Kalderaan can retroactively drink antidote/antivenom and Treat Poison for himself and/or Boris.

Kalderaan's Fort: 1d20 + 9 ⇒ (9) + 9 = 18 Kalderaan
Boris's Fort: 1d20 + 8 ⇒ (7) + 8 = 15

[ooc]Round 4
Rhaegal tries to help purge the poison from Kalderaan. Ulfgar is also able to help, but he's too busy dealing with Evindal. Evindal is overeager to help and spills too many ingredients, ruining Ulfgar's efforts.

Rhaegal realizes he can't help Kalderaan immediately. But he is able to help Boris.

Kalderaan is at 6 HP and needs to make a DC 22 Fort Save. Failure will 6 deal poison damage and KO him, putting him at Dying 1 and Stage 2 of the poison.

Boris is at 18 HP and needs to make a DC 22 Fort Save. Failure will deal 6 poison damage and move him to Stage 3. He gets a +2 Bonus to the save thanks to Treat Poison.

Horizon Hunters

N Half-orc (Mwangi) Ranger 8 | HP 112/112 | AC 27/28 | F +13 R +18 W +15 | Perc +17| Stealth +15 | Speed 30’ | Hero Pt: 1/1 | Active Conditions: --- | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Round 3

Boris Fort Save, bonus from Treat Wounds: 1d20 + 8 + 2 ⇒ (17) + 8 + 2 = 27
Kalderaan Fort Save: 1d20 + 9 ⇒ (14) + 9 = 23

Kalderaan falls to his knees, retching. His body is coated in cold sweats. He curses the spider and praises the gods he and his companion managed to fight off the poison at the last desperate minute.

The ranger crawls over to Boris and strokes his fur. "So brave. he mutters.

Healing Potion: 2d8 + 5 ⇒ (4, 7) + 5 = 16

That should put Kalderaan at 22/52 HP and Boris at 18/40 HP.


1-23 (Thread|Slides)

Kalderaan fights off the last of the spider venom, while Boris is almost there.

Kalderaan is free from the poison. Boris is now at Stage 1 (with 2 rounds of poison so far.) The team should feel free to help Boris with antidote/antitoxin/Treat Poison. Boris should make another Fort Save.

Verdant Wheel

LN male Kobold Druid 6 | HP 66/66 | AC 24 (26 w/shield) | Resist Acid 3, Fire 6| F +12 R +13 W +14 (+1 vs sleep/paralyze)| Perception +14 (darkvision, scent) | speed 35 | Focus Points: 2/2 | ◆ | ◇ | ↺

Treat Poison - Boris: 1d20 + 11 ⇒ (18) + 11 = 29

Rhaegal feeds the bear the antidote, getting it to drink despite the chalky taste. Then he pokes the bear's inflamed wounds, rubbing some wood sap on it to draw the poison out.

Treat Poison gives +2 circumstance bonus. Antidote gives another +2 item bonus, so Boris should have +4 to his fort save.

Horizon Hunters

N Half-orc (Mwangi) Ranger 8 | HP 112/112 | AC 27/28 | F +13 R +18 W +15 | Perc +17| Stealth +15 | Speed 30’ | Hero Pt: 1/1 | Active Conditions: --- | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Boris, comforted by his companion and doted over by team roars in defiance of the onslaught of the insidious poison.

Fort Save by Boris, Aided by antidote and treat poison: 1d20 + 8 + 2 + 2 ⇒ (20) + 8 + 2 + 2 = 32


1-23 (Thread|Slides)

Boris has no trouble fending off the poison.

Now we're in the clear. Kalderaan is at 22 HP, Boris is at 18.

Heraxia quickly climbs into the stasis pod and seals it shut.

Dozens of strange and twisted quadrupeds emerge from the corners of the chamber, with oversized eyes and lolling tongues. “Hounds of Tindalos! These are the creatures that pursued Heraxia!” Ashasar exclaims. “They’ll weaken away from angles!”

Sparks fly from the Eternity Arch, sending bolts of lightning streaking across the chamber. “That thing is overloading!” Eando Kline shouts. “We need to stabilize it somehow!”

You have enough time to battle the creatures OR stabilize the Eternity Arch. Once two of you agree, we'll move on to that mission.

Envoy's Alliance

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CN Male Elf (ancient elf) Alchemist 5 | Bombs Used: Lightning 3, Shards 1, Dread 2, Acid 3, Fire 1| HP 56/56 | AC 22 | F +11 R +13 W +9 | Perc +9 (low light vision) | Stealth +10 | Exploration Mode (default): Investigate | Mantles: Mylow & Nagaikaze | speed 35'| Hero ⅓ | Reagents 9/9 | Active Conditions: Resist Cold/Electricity/Negative 1, Cat's Eye | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Evindal hefts a bomb in his hand, eager for further battle!


1-23 (Thread|Slides)

By the way, you can take time to Treat Wounds, Refocus, or Repair equipment in between encounters. You have enough time for 1 check.

Verdant Wheel

N Human Male Sorcerer 4 | hp: 12/36 | AC 20 | Fort: +7 Ref: +8 Will: +8 | Perc. +6 | DC 19 2nd: 3/4 1st: 3/4 | Speed 25 ft | resist: cold 1, electricity 1 Hero Point: 1/3 | Exploration: Scout | Active Conditions: antidote

"Tend to your wounds, Kalderaan. Let's go."

With a flash of fire, healing light washes over the half-orc from Reylar's outstretched hand.
Two action heal (2nd) on Kalderaan
Healing Kalderaan: 2d8 + 16 ⇒ (3, 4) + 16 = 23

Battle!

Verdant Wheel

LN male Kobold Druid 6 | HP 66/66 | AC 24 (26 w/shield) | Resist Acid 3, Fire 6| F +12 R +13 W +14 (+1 vs sleep/paralyze)| Perception +14 (darkvision, scent) | speed 35 | Focus Points: 2/2 | ◆ | ◇ | ↺

Rhaegal also tends to Boris' wounds.

Medicine: 1d20 + 11 ⇒ (9) + 11 = 20
Healing: 2d8 ⇒ (8, 3) = 11


1-23 (Thread|Slides)

Kalderaan and Boris recover rapidly from their wounds when the quadrupeds attack!

If anyone else wants to Treat Wounds, go for it.

Initiative:

Rhaegal: 1d20 + 11 ⇒ (14) + 11 = 25

Kalderaan: 1d20 + 10 ⇒ (18) + 10 = 28

Ulfgar: 1d20 + 8 ⇒ (18) + 8 = 26

Evindal: 1d20 + 6 ⇒ (1) + 6 = 7

Reylar: 1d20 + 5 ⇒ (12) + 5 = 17

Doggos: 1d20 + 10 ⇒ (20) + 10 = 30

They appear inside the octangular rooms, for a moment before turning invisible.


1-23 (Thread|Slides)

Round 1
Bad doggos (Both are Invisible, map shows last known position)
Kalderaan (44 HP; Boris 29 HP)
Ulfgar
Rhaegal
Relyar
Evindal

Recall Knowledge: Occult DC 19:
These things are Pups of Tindalos. Canines that hunt time travelers and their associates. They are resistant to mental effects, poison and direct control.

As long as they are next to a 90 degree angle (like a wall and a floor, for example) they have physical resistance. They can also freely teleport between angled surfaces.

The mere gaze of a pup is enough to flay your flesh, bloodlessly. If you end your turn within 15 feet, you'll have to make a Fort Save to resist Slashing Damage.

>Map<

Vigilant Seal

HP 62/62| AC: 21 | F +11 R +9 W +9 | Fire Resistance: 2 NG Male Dwarf (Forge-Born) Ranger 4 Nature +9 Perc +9 | 20 feet | Class DC 19| Active Conditions: none | Exploration: Search

Ulfgar spits in irritation as the two dogs appear then disappear. Heeding the warning of the strange giant kobold lady, he moves away from "angles" though he rolls his eyes when she gives the warning.

Then, he readies his axe for the first dog that gets too close.

If a dog gets within reach:
Dwarven Waraxe: 1d20 + 9 ⇒ (5) + 9 = 14 Slashing: 1d8 + 3 ⇒ (2) + 3 = 5

Verdant Wheel

LN male Kobold Druid 6 | HP 66/66 | AC 24 (26 w/shield) | Resist Acid 3, Fire 6| F +12 R +13 W +14 (+1 vs sleep/paralyze)| Perception +14 (darkvision, scent) | speed 35 | Focus Points: 2/2 | ◆ | ◇ | ↺

My only full TPK in a PFS scenario was to a pack of Hounds of Tindalos. They scare me.

Rhaegal sees the two creatures appear and then disappear. "They're trying to flank us!" The kobold's voice quivers in surprise as he tries to figure out how to combat them. He sees Ulfgar moving into the center of the room and follows him. The kobold looks back to see if he can detect where the 'dogs' have gone.

◆ Move
◆ 30' cone seek NE in the direction of where Blue was
◆ 30' cone seek N towards the rest of the party

Envoy's Alliance

CN Male Elf (ancient elf) Alchemist 5 | Bombs Used: Lightning 3, Shards 1, Dread 2, Acid 3, Fire 1| HP 56/56 | AC 22 | F +11 R +13 W +9 | Perc +9 (low light vision) | Stealth +10 | Exploration Mode (default): Investigate | Mantles: Mylow & Nagaikaze | speed 35'| Hero ⅓ | Reagents 9/9 | Active Conditions: Resist Cold/Electricity/Negative 1, Cat's Eye | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
GM chadius wrote:
If anyone else wants to Treat Wounds, go for it.

Evindal's Hireling has Medicine (only +5) but I think that they can't use Treat Wounds on either Kalderaan or Boris within the same 1 hour period? Unless I'm confused about this, which is very possible. I'll hold off rolling for now unless I hear that it was an option.

Envoy's Alliance

CN Male Elf (ancient elf) Alchemist 5 | Bombs Used: Lightning 3, Shards 1, Dread 2, Acid 3, Fire 1| HP 56/56 | AC 22 | F +11 R +13 W +9 | Perc +9 (low light vision) | Stealth +10 | Exploration Mode (default): Investigate | Mantles: Mylow & Nagaikaze | speed 35'| Hero ⅓ | Reagents 9/9 | Active Conditions: Resist Cold/Electricity/Negative 1, Cat's Eye | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Evindal tries to recall something about the hounds...
Recall Knowledge Occultism DC 19: 1d20 + 9 ⇒ (7) + 9 = 16
... but he clearly wasn't paying enough attention in class that day.

The ancient elf who thinks he is a goblin frowns at the disappearance of the doggies. Quickly he tinkers with some vials and tinctures and whips up a flask of... something. Tilting his head back, he gargles it like mouthwash before chugging it down.

Quick Alchemy (using my final reagent) to craft Cat's Eye Elixir

Interact to drink Cat's Eye Elixir

Verdant Wheel

N Human Male Sorcerer 4 | hp: 12/36 | AC 20 | Fort: +7 Ref: +8 Will: +8 | Perc. +6 | DC 19 2nd: 3/4 1st: 3/4 | Speed 25 ft | resist: cold 1, electricity 1 Hero Point: 1/3 | Exploration: Scout | Active Conditions: antidote

Reylar plants his staff into the ground and it begins to glow with primal energy. Then he draws a vial into his free hand.

"Keep your eyes open"

Cast shillelagh, draw cheetah's elixir

Envoy's Alliance

CN Male Elf (ancient elf) Alchemist 5 | Bombs Used: Lightning 3, Shards 1, Dread 2, Acid 3, Fire 1| HP 56/56 | AC 22 | F +11 R +13 W +9 | Perc +9 (low light vision) | Stealth +10 | Exploration Mode (default): Investigate | Mantles: Mylow & Nagaikaze | speed 35'| Hero ⅓ | Reagents 9/9 | Active Conditions: Resist Cold/Electricity/Negative 1, Cat's Eye | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Earlier, during the break before the encounter...

Evindal asks his hireling to attend to Kalderaan's wounds.

Medicine, Treat Wounds DC 15: 1d20 + 5 ⇒ (4) + 5 = 9

... but the fellow is clearly a mere hired hand, with little interest in his craft.

Sorry, Kalderaan! At least you're not worse off!

Horizon Hunters

N Half-orc (Mwangi) Ranger 8 | HP 112/112 | AC 27/28 | F +13 R +18 W +15 | Perc +17| Stealth +15 | Speed 30’ | Hero Pt: 1/1 | Active Conditions: --- | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Kalderaan quickly patches up his wounds just before another onslaught begins.

Medicine check to Treat Wounds on me: 1d20 + 8 ⇒ (20) + 8 = 28
Critical Success to heal wounds: 4d8 ⇒ (3, 1, 5, 7) = 16


◆ Interact to draw weapons
◆◆ Ready a single action (Twin Takedown) to attack dogs if they appear near me.

"Shout it out if you see anything!

Attack 1: 1d20 + 10 ⇒ (20) + 10 = 30
Attack 2: 1d20 + 6 ⇒ (5) + 6 = 11

Damage, Magical/Cold-Iron/Slashing: 2d4 + 4 ⇒ (2, 4) + 4 = 10
Damage, Magical/Cold-Iron/Slashing: 2d4 + 4 ⇒ (4, 3) + 4 = 11

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