Per day Abilities vs. Recharge Times (pg. N / A)


Combat & Magic


I was looking over schools and domains and I kinda thought to myself thats alot of per days to track (henestly thought a couple more static bonuses would ease them out) but recharge times do carry benefits.

Recharge times allow a player to get multipule uses out of an ability without spamming it. It also seperates spells from abilities by definition. You set your spells and you recharge your abilities. No to say some abilities cant take 24 hours to recharge but some shouldnt. Turning should be once every so many rounds. This would allow a clerci to get one use per battle or for epic long battles 2 or three uses. On the other hand he cant just use it 5 times in a row and clear all undead. The paladin can smite but then has to hold his own for 5 rounds while he recovers his attack.

This is also a nice way to blend tome of battle into the core. Stances, strikes and boosts become character options for certain classes. Abilities that are fundamentally just like strikes (like smite) can simply become a strike choice and allow the system to be consolidated. As of right now there is too much floating around and you do need to get some of these systems rended down.

Thoughts, comments, opinions?


himwhoscallediam wrote:
Recharge times allow a player to get multipule uses out of an ability without spamming it. It also seperates spells from abilities by definition. You set your spells and you recharge your abilities. No to say some abilities cant take 24 hours to recharge but some shouldnt. Turning should be once every so many rounds. This would allow a clerci to get one use per battle or for epic long battles 2 or three uses. On the other hand he cant just use it 5 times in a row and clear all undead. The paladin can smite but then has to hold his own for 5 rounds while he recovers his attack.

This goes poorly for a number of reasons, not the least of which being the healing ability of clerical turning in 3.P. If a cleric can do it infinitely, then there's no need for natural healing, ever.


Well make recharge time longer for healing abilities, if turning heals you then you could do it once every 3-6 hours. or once every 24 -2 hours a level mn of 1 hour, by 12th level natural healing really doesnt matter, no matter how hard healing is.

Most combat based abilities would do well to be a recharge times.

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